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@ -170,20 +170,24 @@ function animate() {
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new_enemy_pos[1] += off;
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}
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// avoid shoots
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var avoiding_shoots = false;
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for(var i = 0; i < shoots.length; i++) {
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if (shoots[i]) {
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if (dist(enemy_pos, shoots[i]) < 100) {
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avoiding_shoots = true;
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new_enemy_pos[0] = lerp(-0.50, enemy_pos[0], shoots[i][0]);
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new_enemy_pos[1] = lerp(-0.35, enemy_pos[1], shoots[i][1]);
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}
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}
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}
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// avoid corners
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if (new_enemy_pos[0] < 0.05 * window.innerWidth || new_enemy_pos[0] > 0.95 * window.innerWidth) {
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new_enemy_pos[0] = lerp(0.2, enemy_pos[0], 0.5 * window.innerWidth);
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}
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if (new_enemy_pos[1] < 0.05 * window.innerHeight || new_enemy_pos[1] > 0.95 * window.innerHeight) {
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new_enemy_pos[1] = lerp(0.2, enemy_pos[1], 0.25 * window.innerHeight);
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if (!avoiding_shoots) {
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if (new_enemy_pos[0] < 0.1 * window.innerWidth || new_enemy_pos[0] > 0.9 * window.innerWidth) {
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new_enemy_pos[0] = lerp(0.2, enemy_pos[0], 0.5 * window.innerWidth);
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}
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if (new_enemy_pos[1] < 0.1 * window.innerHeight || new_enemy_pos[1] > 0.5 * window.innerHeight) {
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new_enemy_pos[1] = lerp(0.2, enemy_pos[1], 0.25 * window.innerHeight);
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}
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}
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// stay inside!
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