diff --git a/herzle.html b/herzle.html index 35fcc0e..1771031 100644 --- a/herzle.html +++ b/herzle.html @@ -29,10 +29,40 @@ shoots = []; function shoot(player_pos) { shoots[shoots.length] = [player_pos, 500]; - pewpew = 5; + // pewpew = 5; } +function isCollided(a, b) { + var a_left = parseInt(a.style.left); + var a_right = a_left + a.offsetWidth; + var a_top = parseInt(a.style.top); + var a_bottom = a_top + a.offsetHeight; + + var b_left = parseInt(b.style.left); + var b_right = b_left + b.offsetWidth; + var b_top = parseInt(b.style.top); + var b_bottom = b_top + b.offsetHeight; + + return !( + (a_left > b_right) || + (a_right < b_left) || + (a_top > b_bottom) || + (a_bottom < b_top) + ); +} + function gameLoop() { + // detect collision + var enemydiv = document.getElementById("enemy"); + for(var i = 0; i < shoots.length; i++) { + if (shoots[i]) { + var shootdiv = document.getElementById('shoot' + i); + if (shootdiv && isCollided(shootdiv, enemydiv)) { + pewpew = 10; + } + } + } + // render shoots for(var i = 0; i < shoots.length; i++) { if (shoots[i]) { @@ -66,6 +96,11 @@ function gameLoop() { pewpewdiv.innerHTML = ""; } + // render enemy + var enemydiv = document.getElementById("enemy"); + enemydiv.style.left = 300; + enemydiv.style.top = 10; + // animate shoots for(var i = 0; i < shoots.length; i++) { if (shoots[i]) { @@ -88,15 +123,22 @@ function gameLoop() { - <3 - < +
3
+
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