neingeist
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30shooter
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neingeist 12 years ago
parent cfd2b1d5f7
commit 7084fd3cab

@ -1,4 +1,4 @@
debug = false; debug = true;
player_pos = [0.5 * window.innerWidth, 0.9 * window.innerHeight]; player_pos = [0.5 * window.innerWidth, 0.9 * window.innerHeight];
enemy_pos = [0.5 * window.innerWidth, 0.1 * window.innerHeight]; enemy_pos = [0.5 * window.innerWidth, 0.1 * window.innerHeight];
@ -197,7 +197,7 @@ function animate() {
// stay inside! // stay inside!
if (new_enemy_pos[0] < 0) new_enemy_pos[0] = 0; if (new_enemy_pos[0] < 0) new_enemy_pos[0] = 0;
if (new_enemy_pos[0] > window.innerWidth) new_enemy_pos[0] = window.innerWidth; if (new_enemy_pos[0] > window.innerWidth) new_enemy_pos[0] = window.innerWidth;
if (new_enemy_pos[1] < 0.05 * window.innerHeight) new_enemy_pos[1] = 0.05 * window.innerHeight; if (new_enemy_pos[1] < 0.1 * window.innerHeight) new_enemy_pos[1] = 0.1 * window.innerHeight;
if (new_enemy_pos[1] > 0.5 * window.innerHeight) new_enemy_pos[0] = 0.5 * window.innerHeight; if (new_enemy_pos[1] > 0.5 * window.innerHeight) new_enemy_pos[0] = 0.5 * window.innerHeight;
// slowly move to desired position // slowly move to desired position
@ -214,5 +214,16 @@ function gameLoop() {
} }
function init() { function init() {
if (debug) {
borderdiv = document.createElement('div');
borderdiv.style.position = "absolute";
borderdiv.style.left = "10%";
borderdiv.style.width = "80%";
borderdiv.style.top = "10%";
borderdiv.style.height = "80%";
borderdiv.style.border = "1px solid";
var body = document.getElementsByTagName('body')[0];
body.appendChild(borderdiv);
}
gameLoop(); gameLoop();
} }