neingeist
/
30shooter
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neingeist 12 years ago
parent 79639e8a26
commit a515117b7f

@ -3,27 +3,8 @@
<head>
<script type="text/javascript">
cur_step = 10;
t = -Math.PI/2;
function timed() {
var el = document.getElementById("herzle");
el.style.position = "absolute";
el.style.left = ( Math.cos(t) + 1)/2 * window.innerWidth;
el.style.top = ((Math.sin(t)*Math.cos(t)) + 1)/2 * window.innerHeight;
el.style.fontSize = (1.0 - Math.abs(Math.cos(t))) * 300;
t = t + 0.1;
if (t > 3*Math.PI/2) {
t = -Math.PI/2;
}
// setTimeout("timed()", 100);
}
player_pos = 0;
pewpew = 0;
document.onkeydown = onKeyDown;
@ -41,11 +22,68 @@
player.style.left = player_pos;
}
if (e.keyCode == '32') { // space = fire
var pewpew = document.getElementById("pewpew");
pewpew.innerHTML = "pew! pew!";
shoot(player_pos);
}
}
shoots = [];
function shoot(player_pos) {
shoots[shoots.length] = [player_pos, 500];
pewpew = 5;
}
function gameLoop() {
// render shoots
for(var i = 0; i < shoots.length; i++) {
if (shoots[i]) {
var shootdiv = document.getElementById('shoot' + i);
if (!shootdiv) {
shootdiv = document.createElement('div');
shootdiv.setAttribute('id', 'shoot' + i);
shootdiv.setAttribute('class', 'shoot');
shootdiv.innerHTML = '|';
var body = document.getElementsByTagName('body')[0];
body.appendChild(shootdiv);
}
shootdiv.style.left = shoots[i][0];
shootdiv.style.top = shoots[i][1];
} else {
if (deldiv = document.getElementById('shoot' + i)) {
var body = document.getElementsByTagName('body')[0];
body.removeChild(deldiv);
}
}
}
// render pew pew
var pewpewdiv = document.getElementById("pewpew");
if (pewpew > 0) {
pewpewdiv.innerHTML = "pew! pew!";
} else {
pewpewdiv.innerHTML = "";
}
// animate shoots
for(var i = 0; i < shoots.length; i++) {
if (shoots[i]) {
shoots[i][1] -= 10;
if (shoots[i][1] < 0) {
delete(shoots[i]);
}
}
}
// animate pew pew
if (pewpew > 0) {
pewpew -= 1;
}
setTimeout("gameLoop()", 100);
}
</script>
<style type="text/css">
@ -57,19 +95,24 @@
#player {
position: absolute;
bottom: 10%;
-webkit-transform: rotate(90deg);
-moz-transform: rotate(90deg);
}
#pewpew {
position:absolute;
top: 10%;
right: 10%;
}
div.shoot {
position:absolute;
}
</style>
</head>
<body>
<body onload="gameLoop();">
<span id="herzle">&lt;3</span>
<span id="player">&lt;</span>
<span id="pewpew"></span>
<div id="pewpew"></div>
</body>
</html>