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@ -1,6 +1,6 @@
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debug = true;
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debug = true;
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player_pos = [300, 0];
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player_pos = [300, 500];
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enemy_pos = [300, 0];
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enemy_pos = [300, 0];
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pewpew = 0;
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pewpew = 0;
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@ -16,16 +16,13 @@ function onKeyDown(e) {
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player_pos[0] += 10;
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player_pos[0] += 10;
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}
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}
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if (e.keyCode == '32') { // space = fire
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if (e.keyCode == '32') { // space = fire
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var playerdiv = document.getElementById("player");
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shoot(player_pos);
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var pos = playerdiv.getClientRects()[0].left
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+ playerdiv.getClientRects()[0].width / 2;
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shoot(pos);
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}
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}
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}
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}
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shoots = [];
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shoots = [];
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function shoot(pos) {
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function shoot(pos) {
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shoots[shoots.length] = [pos, 500];
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shoots[shoots.length] = [pos[0], pos[1]];
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// pewpew = 5;
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// pewpew = 5;
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}
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}
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