neingeist
/
30shooter
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animate enemy

master
neingeist 12 years ago
parent f342a8399a
commit cdb0f435b7

@ -108,7 +108,7 @@ function gameLoop() {
// animate shoots
for(var i = 0; i < shoots.length; i++) {
if (shoots[i]) {
shoots[i][1] -= 10;
shoots[i][1] -= 20;
if (shoots[i][1] < 0) {
delete(shoots[i]);
}
@ -120,6 +120,14 @@ function gameLoop() {
pewpew -= 1;
}
// animate enemy
var min = -50;
var max = +50;
var off = min + parseInt(Math.random() * (max-min));
enemy_pos[0] += off;
if (enemy_pos[0] < 0) enemy_pos[0] = 0;
if (enemy_pos[0] > 600) enemy_pos[0] = 600;
setTimeout("gameLoop()", 100);
}