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@ -108,7 +108,7 @@ function gameLoop() {
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// animate shoots
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for(var i = 0; i < shoots.length; i++) {
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if (shoots[i]) {
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shoots[i][1] -= 10;
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shoots[i][1] -= 20;
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if (shoots[i][1] < 0) {
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delete(shoots[i]);
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}
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@ -120,6 +120,14 @@ function gameLoop() {
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pewpew -= 1;
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}
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// animate enemy
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var min = -50;
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var max = +50;
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var off = min + parseInt(Math.random() * (max-min));
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enemy_pos[0] += off;
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if (enemy_pos[0] < 0) enemy_pos[0] = 0;
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if (enemy_pos[0] > 600) enemy_pos[0] = 600;
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setTimeout("gameLoop()", 100);
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}
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