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			162 lines
		
	
	
	
		
			7.7 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
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								<!--
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								This file documents the GNU Assembler "as".
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								Copyright (C) 1991, 92, 93, 94, 95, 96, 97, 98, 99, 2000, 2001, 2002,
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								2006, 2007 Free Software Foundation, Inc.
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								Permission is granted to copy, distribute and/or modify this document
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								under the terms of the GNU Free Documentation License, Version 1.1
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								or any later version published by the Free Software Foundation;
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								with no Invariant Sections, with no Front-Cover Texts, and with no
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								Back-Cover Texts.  A copy of the license is included in the
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								section entitled ``GNU Free Documentation License''.
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								<p>
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								<a name="BFIN-Syntax"></a>Next: <a rel="next" accesskey="n" href="BFIN-Directives.html#BFIN-Directives">BFIN Directives</a>,
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								Up: <a rel="up" accesskey="u" href="BFIN_002dDependent.html#BFIN_002dDependent">BFIN-Dependent</a>
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								<hr><br>
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								</div>
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								<h4 class="subsection">9.5.1 Syntax</h4>
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								<p><a name="index-BFIN-syntax-662"></a><a name="index-syntax_002c-BFIN-663"></a>
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								     <dl>
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								<dt><code>Special Characters</code><dd>Assembler input is free format and may appear anywhere on the line. 
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								One instruction may extend across multiple lines or more than one
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								instruction may appear on the same line.  White space (space, tab,
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								comments or newline) may appear anywhere between tokens.  A token must
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								not have embedded spaces.  Tokens include numbers, register names,
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								keywords, user identifiers, and also some multicharacter special
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								symbols like "+=", "/*" or "||".
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								     <br><dt><code>Instruction Delimiting</code><dd>A semicolon must terminate every instruction.  Sometimes a complete
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								instruction will consist of more than one operation.  There are two
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								cases where this occurs.  The first is when two general operations
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								are combined.  Normally a comma separates the different parts, as in
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								     <pre class="smallexample">          a0= r3.h * r2.l, a1 = r3.l * r2.h ;
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								     </pre>
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								     <p>The second case occurs when a general instruction is combined with one
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								or two memory references for joint issue.  The latter portions are
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								set off by a "||" token.
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								     <pre class="smallexample">          a0 = r3.h * r2.l || r1 = [p3++] || r4 = [i2++];
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								     </pre>
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								     <br><dt><code>Register Names</code><dd>
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								The assembler treats register names and instruction keywords in a case
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								insensitive manner.  User identifiers are case sensitive.  Thus, R3.l,
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								R3.L, r3.l and r3.L are all equivalent input to the assembler.
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								     <p>Register names are reserved and may not be used as program identifiers.
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								     <p>Some operations (such as "Move Register") require a register pair. 
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								Register pairs are always data registers and are denoted using a colon,
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								eg., R3:2.  The larger number must be written firsts.  Note that the
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								hardware only supports odd-even pairs, eg., R7:6, R5:4, R3:2, and R1:0.
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								     <p>Some instructions (such as –SP (Push Multiple)) require a group of
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								adjacent registers.  Adjacent registers are denoted in the syntax by
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								the range enclosed in parentheses and separated by a colon, eg., (R7:3). 
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								Again, the larger number appears first.
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								     <p>Portions of a particular register may be individually specified.  This
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								is written with a dot (".") following the register name and then a
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								letter denoting the desired portion.  For 32-bit registers, ".H"
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								denotes the most significant ("High") portion.  ".L" denotes the
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								least-significant portion.  The subdivisions of the 40-bit registers
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								are described later.
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								     <br><dt><code>Accumulators</code><dd>The set of 40-bit registers A1 and A0 that normally contain data that
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								is being manipulated.  Each accumulator can be accessed in four ways.
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								          <dl>
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								<dt><code>one 40-bit register</code><dd>The register will be referred to as A1 or A0. 
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								<br><dt><code>one 32-bit register</code><dd>The registers are designated as A1.W or A0.W. 
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								<br><dt><code>two 16-bit registers</code><dd>The registers are designated as A1.H, A1.L, A0.H or A0.L. 
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								<br><dt><code>one 8-bit register</code><dd>The registers are designated as A1.X or A0.X for the bits that
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								extend beyond bit 31. 
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								</dl>
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								     <br><dt><code>Data Registers</code><dd>The set of 32-bit registers (R0, R1, R2, R3, R4, R5, R6 and R7) that
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								normally contain data for manipulation.  These are abbreviated as
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								D-register or Dreg.  Data registers can be accessed as 32-bit registers
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								or as two independent 16-bit registers.  The least significant 16 bits
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								of each register is called the "low" half and is designated with ".L"
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								following the register name.  The most significant 16 bits are called
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								the "high" half and is designated with ".H" following the name.
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								     <pre class="smallexample">             R7.L, r2.h, r4.L, R0.H
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								     </pre>
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								     <br><dt><code>Pointer Registers</code><dd>The set of 32-bit registers (P0, P1, P2, P3, P4, P5, SP and FP) that
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								normally contain byte addresses of data structures.  These are
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								abbreviated as P-register or Preg.
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								     <pre class="smallexample">          p2, p5, fp, sp
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								     </pre>
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								     <br><dt><code>Stack Pointer SP</code><dd>The stack pointer contains the 32-bit address of the last occupied
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								byte location in the stack.  The stack grows by decrementing the
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								stack pointer.
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								     <br><dt><code>Frame Pointer FP</code><dd>The frame pointer contains the 32-bit address of the previous frame
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								pointer in the stack.  It is located at the top of a frame.
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								     <br><dt><code>Loop Top</code><dd>LT0 and LT1.  These registers contain the 32-bit address of the top of
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								a zero overhead loop.
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								     <br><dt><code>Loop Count</code><dd>LC0 and LC1.  These registers contain the 32-bit counter of the zero
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								overhead loop executions.
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								     <br><dt><code>Loop Bottom</code><dd>LB0 and LB1.  These registers contain the 32-bit address of the bottom
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								of a zero overhead loop.
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								     <br><dt><code>Index Registers</code><dd>The set of 32-bit registers (I0, I1, I2, I3) that normally contain byte
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								addresses of data structures.  Abbreviated I-register or Ireg.
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								     <br><dt><code>Modify Registers</code><dd>The set of 32-bit registers (M0, M1, M2, M3) that normally contain
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								offset values that are added and subracted to one of the index
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								registers.  Abbreviated as Mreg.
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								     <br><dt><code>Length Registers</code><dd>The set of 32-bit registers (L0, L1, L2, L3) that normally contain the
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								length in bytes of the circular buffer.  Abbreviated as Lreg.  Clear
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								the Lreg to disable circular addressing for the corresponding Ireg.
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								     <br><dt><code>Base Registers</code><dd>The set of 32-bit registers (B0, B1, B2, B3) that normally contain the
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								base address in bytes of the circular buffer.  Abbreviated as Breg.
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								     <br><dt><code>Floating Point</code><dd>The Blackfin family has no hardware floating point but the .float
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								directive generates ieee floating point numbers for use with software
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								floating point libraries.
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								     <br><dt><code>Blackfin Opcodes</code><dd>For detailed information on the Blackfin machine instruction set, see
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								the Blackfin(r) Processor Instruction Set Reference.
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