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			97 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
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								<title>Adding symbols from an object file - Untitled</title>
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								<link rel="up" href="Adding-Symbols-to-the-Hash-Table.html#Adding-Symbols-to-the-Hash-Table" title="Adding Symbols to the Hash Table">
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								This file documents the BFD library.
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								Copyright (C) 1991, 2000, 2001, 2003, 2006, 2007 Free Software Foundation, Inc.
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								Permission is granted to copy, distribute and/or modify this document
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								<a name="Adding-symbols-from-an-object-file"></a>Next: <a rel="next" accesskey="n" href="Adding-symbols-from-an-archive.html#Adding-symbols-from-an-archive">Adding symbols from an archive</a>,
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								Previous: <a rel="previous" accesskey="p" href="Differing-file-formats.html#Differing-file-formats">Differing file formats</a>,
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								Up: <a rel="up" accesskey="u" href="Adding-Symbols-to-the-Hash-Table.html#Adding-Symbols-to-the-Hash-Table">Adding Symbols to the Hash Table</a>
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								<h5 class="subsubsection">2.17.2.2 Adding symbols from an object file</h5>
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								<p>When the <code>_bfd_link_add_symbols</code> routine is passed an object
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								file, it must add all externally visible symbols in that
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								object file to the hash table.  The actual work of adding the
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								symbol to the hash table is normally handled by the function
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								<code>_bfd_generic_link_add_one_symbol</code>.  The
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								<code>_bfd_link_add_symbols</code> routine is responsible for reading
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								all the symbols from the object file and passing the correct
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								information to <code>_bfd_generic_link_add_one_symbol</code>.
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								   <p>The <code>_bfd_link_add_symbols</code> routine should not use
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								<code>bfd_canonicalize_symtab</code> to read the symbols.  The point of
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								providing this routine is to avoid the overhead of converting
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								the symbols into generic <code>asymbol</code> structures.
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								   <p><a name="index-_005fbfd_005fgeneric_005flink_005fadd_005fone_005fsymbol-1373"></a><code>_bfd_generic_link_add_one_symbol</code> handles the details of
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								combining common symbols, warning about multiple definitions,
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								and so forth.  It takes arguments which describe the symbol to
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								add, notably symbol flags, a section, and an offset.  The
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								symbol flags include such things as <code>BSF_WEAK</code> or
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								<code>BSF_INDIRECT</code>.  The section is a section in the object
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								file, or something like <code>bfd_und_section_ptr</code> for an undefined
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								symbol or <code>bfd_com_section_ptr</code> for a common symbol.
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								   <p>If the <code>_bfd_final_link</code> routine is also going to need to
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								read the symbol information, the <code>_bfd_link_add_symbols</code>
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								routine should save it somewhere attached to the object file
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								BFD.  However, the information should only be saved if the
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								<code>keep_memory</code> field of the <code>info</code> argument is TRUE, so
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								that the <code>-no-keep-memory</code> linker switch is effective.
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								   <p>The a.out function which adds symbols from an object file is
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								<code>aout_link_add_object_symbols</code>, and most of the interesting
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								work is in <code>aout_link_add_symbols</code>.  The latter saves
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								pointers to the hash tables entries created by
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								<code>_bfd_generic_link_add_one_symbol</code> indexed by symbol number,
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								so that the <code>_bfd_final_link</code> routine does not have to call
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								the hash table lookup routine to locate the entry.
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