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14 years ago
/*
SD - a slightly more friendly wrapper for sdfatlib
This library aims to expose a subset of SD card functionality
in the form of a higher level "wrapper" object.
License: GNU General Public License V3
(Because sdfatlib is licensed with this.)
(C) Copyright 2010 SparkFun Electronics
This library provides four key benefits:
* Including `SD.h` automatically creates a global
`SD` object which can be interacted with in a similar
manner to other standard global objects like `Serial` and `Ethernet`.
* Boilerplate initialisation code is contained in one method named
`begin` and no further objects need to be created in order to access
the SD card.
* Calls to `open` can supply a full path name including parent
directories which simplifies interacting with files in subdirectories.
* Utility methods are provided to determine whether a file exists
and to create a directory heirarchy.
Note however that not all functionality provided by the underlying
sdfatlib library is exposed.
*/
/*
Implementation Notes
In order to handle multi-directory path traversal, functionality that
requires this ability is implemented as callback functions.
Individual methods call the `walkPath` function which performs the actual
directory traversal (swapping between two different directory/file handles
along the way) and at each level calls the supplied callback function.
Some types of functionality will take an action at each level (e.g. exists
or make directory) which others will only take an action at the bottom
level (e.g. open).
*/
#include "SD.h"
// Used by `getNextPathComponent`
#define MAX_COMPONENT_LEN 12 // What is max length?
#define PATH_COMPONENT_BUFFER_LEN MAX_COMPONENT_LEN+1
bool getNextPathComponent(char *path, unsigned int *p_offset,
char *buffer) {
/*
Parse individual path components from a path.
e.g. after repeated calls '/foo/bar/baz' will be split
into 'foo', 'bar', 'baz'.
This is similar to `strtok()` but copies the component into the
supplied buffer rather than modifying the original string.
`buffer` needs to be PATH_COMPONENT_BUFFER_LEN in size.
`p_offset` needs to point to an integer of the offset at
which the previous path component finished.
Returns `true` if more components remain.
Returns `false` if this is the last component.
(This means path ended with 'foo' or 'foo/'.)
*/
// TODO: Have buffer local to this function, so we know it's the
// correct length?
int bufferOffset = 0;
int offset = *p_offset;
// Skip root or other separator
if (path[offset] == '/') {
offset++;
}
// Copy the next next path segment
while (bufferOffset < MAX_COMPONENT_LEN
&& (path[offset] != '/')
&& (path[offset] != '\0')) {
buffer[bufferOffset++] = path[offset++];
}
buffer[bufferOffset] = '\0';
// Skip trailing separator so we can determine if this
// is the last component in the path or not.
if (path[offset] == '/') {
offset++;
}
*p_offset = offset;
return (path[offset] != '\0');
}
boolean walkPath(char *filepath, SdFile& parentDir,
boolean (*callback)(SdFile& parentDir,
char *filePathComponent,
boolean isLastComponent,
void *object),
void *object = NULL) {
/*
When given a file path (and parent directory--normally root),
this function traverses the directories in the path and at each
level calls the supplied callback function while also providing
the supplied object for context if required.
e.g. given the path '/foo/bar/baz'
the callback would be called at the equivalent of
'/foo', '/foo/bar' and '/foo/bar/baz'.
The implementation swaps between two different directory/file
handles as it traverses the directories and does not use recursion
in an attempt to use memory efficiently.
If a callback wishes to stop the directory traversal it should
return false--in this case the function will stop the traversal,
tidy up and return false.
If a directory path doesn't exist at some point this function will
also return false and not subsequently call the callback.
If a directory path specified is complete, valid and the callback
did not indicate the traversal should be interrupted then this
function will return true.
*/
SdFile subfile1;
SdFile subfile2;
char buffer[PATH_COMPONENT_BUFFER_LEN];
unsigned int offset = 0;
SdFile *p_parent;
SdFile *p_child;
SdFile *p_tmp_sdfile;
p_child = &subfile1;
p_parent = &parentDir;
while (true) {
boolean moreComponents = getNextPathComponent(filepath, &offset, buffer);
boolean shouldContinue = callback((*p_parent), buffer, !moreComponents, object);
if (!shouldContinue) {
// TODO: Don't repeat this code?
// If it's one we've created then we
// don't need the parent handle anymore.
if (p_parent != &parentDir) {
(*p_parent).close();
}
return false;
}
if (!moreComponents) {
break;
}
boolean exists = (*p_child).open(*p_parent, buffer, O_RDONLY);
// If it's one we've created then we
// don't need the parent handle anymore.
if (p_parent != &parentDir) {
(*p_parent).close();
}
// Handle case when it doesn't exist and we can't continue...
if (exists) {
// We alternate between two file handles as we go down
// the path.
if (p_parent == &parentDir) {
p_parent = &subfile2;
}
p_tmp_sdfile = p_parent;
p_parent = p_child;
p_child = p_tmp_sdfile;
} else {
return false;
}
}
if (p_parent != &parentDir) {
(*p_parent).close(); // TODO: Return/ handle different?
}
return true;
}
/*
The callbacks used to implement various functionality follow.
Each callback is supplied with a parent directory handle,
character string with the name of the current file path component,
a flag indicating if this component is the last in the path and
a pointer to an arbitrary object used for context.
*/
boolean callback_pathExists(SdFile& parentDir, char *filePathComponent,
boolean isLastComponent, void *object) {
/*
Callback used to determine if a file/directory exists in parent
directory.
Returns true if file path exists.
*/
SdFile child;
boolean exists = child.open(parentDir, filePathComponent, O_RDONLY);
if (exists) {
child.close();
}
return exists;
}
boolean callback_makeDirPath(SdFile& parentDir, char *filePathComponent,
boolean isLastComponent, void *object) {
/*
Callback used to create a directory in the parent directory if
it does not already exist.
Returns true if a directory was created or it already existed.
*/
boolean result = false;
SdFile child;
result = callback_pathExists(parentDir, filePathComponent, isLastComponent, object);
if (!result) {
result = child.makeDir(parentDir, filePathComponent);
}
return result;
}
boolean callback_openPath(SdFile& parentDir, char *filePathComponent,
boolean isLastComponent, void *object) {
/*
Callback used to open a file specified by a filepath that may
specify one or more directories above it.
Expects the context object to be an instance of `SDClass` and
will use the `file` property of the instance to open the requested
file/directory with the associated file open mode property.
Always returns true if the directory traversal hasn't reached the
bottom of the directory heirarchy.
Returns false once the file has been opened--to prevent the traversal
from descending further. (This may be unnecessary.)
*/
if (isLastComponent) {
SDClass *p_SD = static_cast<SDClass*>(object);
p_SD->file.open(parentDir, filePathComponent, p_SD->fileOpenMode);
if (p_SD->fileOpenMode == FILE_WRITE) {
p_SD->file.seekSet(p_SD->file.fileSize());
}
// TODO: Return file open result?
return false;
}
return true;
}
boolean callback_remove(SdFile& parentDir, char *filePathComponent,
boolean isLastComponent, void *object) {
if (isLastComponent) {
return SdFile::remove(parentDir, filePathComponent);
}
return true;
}
boolean callback_rmdir(SdFile& parentDir, char *filePathComponent,
boolean isLastComponent, void *object) {
if (isLastComponent) {
SdFile f;
if (!f.open(parentDir, filePathComponent, O_READ)) return false;
return f.rmDir();
}
return true;
}
/* Implementation of class used to create `SDCard` object. */
boolean SDClass::begin(uint8_t csPin) {
/*
Performs the initialisation required by the sdfatlib library.
Return true if initialization succeeds, false otherwise.
*/
return card.init(SPI_HALF_SPEED, csPin) &&
volume.init(card) &&
root.openRoot(volume);
}
File SDClass::open(char *filepath, uint8_t mode) {
/*
Open the supplied file path for reading or writing.
The file content can be accessed via the `file` property of
the `SDClass` object--this property is currently
a standard `SdFile` object from `sdfatlib`.
Defaults to read only.
If `write` is true, default action (when `append` is true) is to
append data to the end of the file.
If `append` is false then the file will be truncated first.
If the file does not exist and it is opened for writing the file
will be created.
An attempt to open a file for reading that does not exist is an
error.
*/
// TODO: Allow for read&write? (Possibly not, as it requires seek.)
fileOpenMode = mode;
walkPath(filepath, root, callback_openPath, this);
return File();
}
//boolean SDClass::close() {
// /*
//
// Closes the file opened by the `open` method.
//
// */
// file.close();
//}
boolean SDClass::exists(char *filepath) {
/*
Returns true if the supplied file path exists.
*/
return walkPath(filepath, root, callback_pathExists);
}
//boolean SDClass::exists(char *filepath, SdFile& parentDir) {
// /*
//
// Returns true if the supplied file path rooted at `parentDir`
// exists.
//
// */
// return walkPath(filepath, parentDir, callback_pathExists);
//}
boolean SDClass::mkdir(char *filepath) {
/*
Makes a single directory or a heirarchy of directories.
A rough equivalent to `mkdir -p`.
*/
return walkPath(filepath, root, callback_makeDirPath);
}
boolean SDClass::rmdir(char *filepath) {
/*
Makes a single directory or a heirarchy of directories.
A rough equivalent to `mkdir -p`.
*/
return walkPath(filepath, root, callback_rmdir);
}
boolean SDClass::remove(char *filepath) {
return walkPath(filepath, root, callback_remove);
}
SDClass SD;