372 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
		
		
			
		
	
	
			372 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
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								<HTML>
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								<HEAD>
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								<TITLE>Source Window Help</TITLE>
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								</HEAD>
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								<BODY>
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								<CENTER><H1>The Source Window</H1></CENTER>
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								<H3>Overview</H3>
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								<BR>
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								The Source Window is the primary interface between the user and the
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								debugger; it is automatically opened when the debugger starts.
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								The Source Window displays the status of the trace experiment, controls
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								navigation of the trace buffer, and allows visualization of the program
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								execution.
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								<P>Source Window topics:
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								<UL>
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								    <LI><UL><A HREF="#menus">Menus</A>
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								            <LI><A HREF="#menus_file">File Menu</A>
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								            <LI><A HREF="#menus_run">Run Menu</A>
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								            <LI><A HREF="#menus_view">View Menu</A>
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								            <LI><A HREF="#menus_trace">Trace Menu</A>
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								            <LI><A HREF="#menus_prefs">Preferences Menu</A>
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								        </UL>
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								    <LI><UL><A HREF="#toolbar">Toolbar</A>
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								            <LI><A HREF="#toolbar_exec">Trace Control Buttons</A>
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								            <LI><A HREF="#toolbar_window">Window Buttons</A>
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								            <LI><A HREF="#toolbar_frame">Frame Control</A>
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								        </UL>
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								    <LI><UL><A HREF="#display">Source Window Display</A>
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								            <LI><A HREF="#display_balloon">Variable Balloons</A>
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								            <LI><A HREF="#display_popup">Source Pop-up Mens</A>
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								        </UL>
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								    <LI><UL><A HREF="#status">Source Window Status Bars</A>
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								            <LI><A HREF="#status_bar">Program Status Bar</A>
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								            <LI><A HREF="#status_mode">Source Display Status Bar</A>
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								        </UL>
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								    <LI><A HREF="#search">Search Entry</A>
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								</UL></P>
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								<H3><A NAME="menus">Menus</A></H3>
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								<H4><A NAME="menus_file">File Menu</A></H4>
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								The File menu contains the following items:
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								<DL>
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								    <DT>Open
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								        <DD>Opens a file selection dialog to select the executable to debug
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								    <DT>Target Settings...
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								        <DD>Opens the <A HREF="target.html">Target Selection Dialog</A>
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								            to edit target settings
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								    <DT>Page Setup
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								        <DD>(Windows only) Opens the Windows Page Setup dialog to
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								            configure printing
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								    <DT>Print
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								        <DD>(Windows only) Print the contents of the Source Window Display
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								    <DT>Exit
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								        <DD>Exits the debugger
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								</DL>
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								<H4><A NAME="menus_run">Run Menu</A></H4>
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								The Run menu contains the following items:
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								<DL>
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								    <DT>Connect to target
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								        <DD>Establish a connection to a target. This option will open
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								            the <A HREF="target.html">Target Selection Dialog</A> if no
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								            previous connection has been established in the current
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								            session.
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								    <DT>Begin Collection
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								        <DD>Start collecting trace data on the target
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								    <DT>End Collection
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								        <DD>Stop collecting trace data on the target
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								    <DT>Disconnect
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								        <DD>Disconnect the debugger from the target
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								</DL>
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								<H4><A NAME="menus_view">View Menu</A></H4>
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								The View menu contains the following items:
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								<DL>
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								    <DT>Stack
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								        <DD>Open a <A HREF="stack.html">Stack Window</A>
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								    <DT>Registers
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								        <DD>Open a <A HREF="register.html">Register Window</A>
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								    <DT>Memory
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								        <DD>Open a <A HREF="memory.html">Memory Window</A>
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								    <DT>Watch Expressions
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								        <DD>Open a <A HREF="watch.html">Watch Window</A>
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								    <DT>Local Variables
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								        <DD>Open a <A HREF="locals.html">Locals Window</A>
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								    <DT>Tracepoints
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								        <DD>Open a <A HREF="tp.html">Tracepoint Window</A>
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								    <DT>Tdump
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								        <DD>Open a <A HREF="tdump.html">Tracepoint Dump Window</A>
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								    <DT>Console
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								        <DD>Open a <A HREF="console.html">Console Window</A>
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								</DL>
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								<H4><A NAME="menus_trace">Trace Menu</A></H4>
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								The Trace Menu contains the following items:
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								<DL>
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								    <DT>Next Hit
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								        <DD>Update all displays with the next tracepoint in the
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								            tracepoint buffer
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								    <DT>Previous Hit
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								        <DD>Go to the previous tracepoint in the buffer
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								    <DT>First Hit
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								        <DD>View the first tracepoint in the buffer
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								    <DT>Next Line Hit
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								        <DD>Go to the next tracepoint in the buffer in the same
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								            frame as the current tracepoint
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								    <DT>Next Hit Here
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								        <DD>Jump to the next reference of the current tracepoint
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								            in the buffer
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								    <DT>Tfind Line...
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								        <DD>Opens a dialog allowing the user to specify which source
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								            line to inpect in the tracepoint buffer
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								    <DT>Tfind PC...
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								        <DD>Opens a dialog allowing the user to specify the PC of the
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								            tracepoint to view
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								    <DT>Tfind Tracepoint...
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								        <DD>Opens a dialog allowing the user to specify which tracepoint
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								            to view (by number). This option is most commonly used in
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								            conjunction with the <A HREF="console.html">Console Window</A>.
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								</DL>
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								<H4><A NAME="menus_prefs">Preferences Menu</A></H4>
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								The Preferences menu contains the following items:
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								<DL>
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								    <DT>Global
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								        <DD>Opens the <A HREF="gbl_pref.html">Global Preferences Dialog</A>
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								            and allows editing of global settings
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								    <DT>Source
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								        <DD>Opens the <A HREF="src_pref.html">Source Preferences Dialog</A>
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								            and allows editing of Source Window settings
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								    <DT>Register
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								        <DD>Opens the <A HREF="reg_pref.html">Register Preferences Dialog</A>
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								            and allows editing of Register Window settings
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								</DL>
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								<H3><A NAME="toolbar">Toolbar</A></H3>
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								The Source Window toolbar consists of three functional sections: trace
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								control buttons, debugger window buttons, and stack frame control buttons.
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								<BR>
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								<H4><A NAME="toolbar_exec">Tracing Control Buttons</A></H4>
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								These convenience buttons provide on-screen access to the most important
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								debugger tracing control functions:
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								<DL>
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								    <DT><A NAME="run_button"><IMG SRC="%run"> TStart</A> or
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								        <A NAME="stop_button"><IMG SRC="%stop"></A> TStop
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								         <DD>The TStart Button causes the target to start collecting trace data
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								         <DD>The TStop Button causes the target to stop collecting trace data
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								    <DT>Next Hit
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								        <DD>Update all displays with the next tracepoint in the
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								            tracepoint buffer
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								    <DT>Previous Hit
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								        <DD>Go to the previous tracepoint in the buffer
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								    <DT>First Hit
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								        <DD>View the first tracepoint in the buffer
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								    <DT>Next Line Hit
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								        <DD>Go to the next tracepoint in the buffer in the same
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								            frame as the current tracepoint
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								    <DT>Next Hit Here
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								        <DD>Jump to the next reference of the current tracepoint
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								            in the buffer
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								</DL>
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								<H4><A NAME="toolbar_window">Window Buttons</A></H4>
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								The Debugger Window buttons give instant access to the Debugger's
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								auxillary windows:
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								<DL>
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								    <DT><A NAME="register_button"><IMG SRC="%register"></A> Registers
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								        <DD>Open a <A HREF="register.html">Register Window</A>
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								    <DT><A NAME="memory_button"><IMG SRC="%memory"></A> Memory
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								        <DD>Open a <A HREF="memory.html">Memory Window</A>
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								    <DT><A NAME="stack_button"><IMG SRC="%stack"></A> Stack
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								        <DD>Open a <A HREF="stack.html">Stack Window</A>
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								    <DT><A NAME="watch_button"><IMG SRC="%watch"></A> Watch Expressions
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								        <DD>Open a <A HREF="watch.html">Watch Window</A>
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								    <DT><A NAME="locals_button"><IMG SRC="%locals"></A> Local Variables
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								        <DD>Open a <A HREF="locals.html">Locals Window</A>
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								    <DT><A NAME="tracepoints_button">Tracepoints</A>
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								        <DD>Open a <A HREF="tp.html">Tracepoint Window</A>
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								    <DT>Tracepoint Dump Window
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								        <DD>Open a <A HREF="tdump.html">Tdump Window</A>
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								    <DT><A NAME="console_button"><IMG SRC="%console"></A> Console
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								        <DD>Open a <A HREF="console.html">Console Window</A>
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								</DL>
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								<H4><A NAME="toolbar_frame">Frame Control</A></H4>
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								The Frame Control area of the toolbar displays information about the PC of
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								the current frame, and the frame control buttons may be used to navigate
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								through the call stack. Whenever any of these buttons are used, both the
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								Source Window Display and the <A HREF="stack.html">Stack Window</A> will
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								show the selected frame. In order to use the Stack Window in tracing mode,
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								the stack pointer must be collected.
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								<DL>
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								    <!-- is this a problem for windows? no file join? -->
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								    <DT><IMG SRC="images/frame_info.gif"> Frame Information Display
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								        <DD>The left half of the frame information display shows the
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								            value of the PC in the current frame. The right half shows
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								            the line number of the PC in the source file, if available.
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								    <DT><A NAME="up_button"><IMG SRC="%up"></A> Up
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								        <DD>Select and view the stack frame that called this one
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								    <DT><A NAME="down_button"><IMG SRC="%down"></A> Down
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								        <DD>Select and view the stack frame called by this one
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								    <DT><A NAME="bottom_button"><IMG SRC="%bottom"></A> Bottom
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								        <DD>Select and view the bottom-most stack frame
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								</DL>
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								<H3><A NAME="display">Source Display</A></H3>
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								The Source Display is used for many things: browsing source code, setting,
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								editing, and deleting tracepoints, and a few other special functions.
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								Executable lines (those for which executable code was generated by the
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								compiler) are denoted with a marker (a dash, "-") in the first column of
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								the display.
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								<P>The debugger highlights the PC in the current frame in either green,
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								indicating that the PC is in the current tracepoint, or gold, indicating
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								that the PC is contained in a frame that is not the current tracepoint, i.e.,
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								as part of a stack backtrace. A blue highlight is used by the debugger to
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								indicate a browsing position. All highlight colors
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								are user-selectable in the <A HREF="src_pref.html">Source Preferences</A>.</P>
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								<BR>
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								<H4><A NAME="setting_a_tracepoint">Setting a Tracepoint</A></H4>
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								Moving the mouse pointer over the "hot spot" of an executable line will change
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								the mouse cursor to a large dot. Clicking the left mouse button will then allow
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								tracepoint to be inserted at this line. If no tracepoint exists, the
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								<A HREF="tracedlg.html">Add Tracepoint Dialog</A> will appear. If a tracepoint
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								is installed, the dash in the left margin will change into a magenta breakdot.
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								If a tracepoint exists, the <A HREF="tracedlg.html">Edit Tracepoint Dialog</A>
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								appears, allowing either modification of the tracepoint or deletion of the
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								tracepoint. If the tracepoint is deleted, the breakdot will revert to a dash.</P>
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								<P>The executable line marker shows the status of each line: an empty marker
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								(the dash) indicates that no tracepoint is set at the line. A colored breakdot
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								indicates that a tracepoint exists at the line.</P>
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								 | 
							
								
							 | 
						||
| 
								 | 
							
								<P>The display will attempt to show the value of variables in
							 | 
						||
| 
								 | 
							
								<A NAME="display_balloon">variable balloons</A>. To activate a
							 | 
						||
| 
								 | 
							
								variable balloon, simply hold the mouse cursor over the name of
							 | 
						||
| 
								 | 
							
								a variable in the Source Display for a second or two: the debugger displays the
							 | 
						||
| 
								 | 
							
								name of the variable, its type, and its value in a pop-up balloon. If the
							 | 
						||
| 
								 | 
							
								variable was not collected, the Variable Balloon will show a memory-access error.</P>
							 | 
						||
| 
								 | 
							
								<BR>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								<H4><A NAME="display_popup">Source Pop-up Menus</A></H4>
							 | 
						||
| 
								 | 
							
								The Source Display has two pop-up menus. One is activated by clicking the
							 | 
						||
| 
								 | 
							
								right mouse button when the mouse cursor is over an executable line marker's
							 | 
						||
| 
								 | 
							
								hot spot. This pop-up menu provides access to:
							 | 
						||
| 
								 | 
							
								<DL>
							 | 
						||
| 
								 | 
							
								    <DT>Set Tracepoint
							 | 
						||
| 
								 | 
							
								        <DD>Opens the <A HREF="#tracedlg">Add/Edit Tracepoint Dialog</A>,
							 | 
						||
| 
								 | 
							
								            which allows new tracepoints to be set and modification and
							 | 
						||
| 
								 | 
							
								            deletion of existing tracepoints.
							 | 
						||
| 
								 | 
							
								</DL>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								<P>The other pop-up menu is activated by clicking the right mouse button
							 | 
						||
| 
								 | 
							
								anywhere else in the Source Display. It is only available when a variable
							 | 
						||
| 
								 | 
							
								or number in the display lies below the mouse cursor or is selected
							 | 
						||
| 
								 | 
							
								(by clicking the left mouse button and dragging the mouse to highlight
							 | 
						||
| 
								 | 
							
								the variable/number). The pop-up menu allows users to:
							 | 
						||
| 
								 | 
							
								<DL>
							 | 
						||
| 
								 | 
							
								    <DT><A NAME="add_to_watch">Add <I>expr</I> to Watch</A>
							 | 
						||
| 
								 | 
							
								        <DD>Adds the selected expression to the <A HREF="watch.html">Watch
							 | 
						||
| 
								 | 
							
								            Window</A>, opening it, if necessary.
							 | 
						||
| 
								 | 
							
								    <DT>Dump Memory at <I>expr</I>
							 | 
						||
| 
								 | 
							
								        <DD>Opens a new <A HREF="memory.html">Memory Window</A> at the
							 | 
						||
| 
								 | 
							
								            selected expression. If the expression is a variable, then
							 | 
						||
| 
								 | 
							
								            the Memory Window is opened with memory addresses starting
							 | 
						||
| 
								 | 
							
								            at the value of the variable.
							 | 
						||
| 
								 | 
							
								    <DT>Set Tracepoint Range
							 | 
						||
| 
								 | 
							
								        <DD>This option is only available when a range of lines is highlighted
							 | 
						||
| 
								 | 
							
								            in the Source Display. It allows tracepoints with the same
							 | 
						||
| 
								 | 
							
								            properties to be set at every executable line in the range. If
							 | 
						||
| 
								 | 
							
								            any tracepoints exist in the range already, the debugger will
							 | 
						||
| 
								 | 
							
								            ask if the properties of the existing tracepoint should be
							 | 
						||
| 
								 | 
							
								            replaced with the properties of the range.
							 | 
						||
| 
								 | 
							
								</DL>
							 | 
						||
| 
								 | 
							
								</P>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								<H4><A NAME="status">Source Window Status Bars</A></H4>
							 | 
						||
| 
								 | 
							
								The Source Window has two status bars which inform the user of the
							 | 
						||
| 
								 | 
							
								status of the program (the "status bar") and the status of the Source
							 | 
						||
| 
								 | 
							
								Window.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								<P>The <A NAME="status_bar">Program Status Bar</A> (or simply "Status Bar")
							 | 
						||
| 
								 | 
							
								displays the status of the program. Common messages seen here include:
							 | 
						||
| 
								 | 
							
								<DL>
							 | 
						||
| 
								 | 
							
								    <DT>No program loaded.
							 | 
						||
| 
								 | 
							
								        <DD>No program has been loaded into target memory.
							 | 
						||
| 
								 | 
							
								    <DT>Inspecting trace at <I>line/address</I>
							 | 
						||
| 
								 | 
							
								        <DD>The debugger is inspecting the tracepoint at line
							 | 
						||
| 
								 | 
							
								            <I>line</I> or address <I>address</I>. Use the
							 | 
						||
| 
								 | 
							
								            <A HREF="#toolbar_exec">Tracing Control Buttons</A>
							 | 
						||
| 
								 | 
							
								            to navigate through the trace buffer.
							 | 
						||
| 
								 | 
							
								</DL>
							 | 
						||
| 
								 | 
							
								<P>The Status Bar also displays some help information. For instance,
							 | 
						||
| 
								 | 
							
								the Status Bar will show the function of a button on the toolbar or
							 | 
						||
| 
								 | 
							
								the Source Display Status Bar as well as any keyboard shortcut for this
							 | 
						||
| 
								 | 
							
								button.</P>
							 | 
						||
| 
								 | 
							
								<BR>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								<H4><A NAME="status_mode">Source Display Status Bar</A></H4>
							 | 
						||
| 
								 | 
							
								current state of the Source Window: the name of the file displayed in
							 | 
						||
| 
								 | 
							
								the Display, the name of the function in the Display which contains
							 | 
						||
| 
								 | 
							
								the PC for the current frame (if any), and the display mode.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								<P>The <A NAME="file_selector">Source File Selector</A> is a dropdown
							 | 
						||
| 
								 | 
							
								menu which contains the names of all the files that were compiled into
							 | 
						||
| 
								 | 
							
								the program being debugged.</P>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								<P>Normally, the File Selector displays the name of the file currently being
							 | 
						||
| 
								 | 
							
								viewed, but any file from the dropdown menu may be selected for browsing.
							 | 
						||
| 
								 | 
							
								Simply select the file to view from the available choices (or type it directly
							 | 
						||
| 
								 | 
							
								into the File Selector) and the Source Window will load that file into
							 | 
						||
| 
								 | 
							
								the Display. To return to the current tracepoint, simply press the
							 | 
						||
| 
								 | 
							
								<A HREF="#bottom_button">Bottom Frame Control Button</A>.</P>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								<P>The <A NAME="function_selector">Source Function Selector</A> displays the
							 | 
						||
| 
								 | 
							
								name of the function containing the Source Window's PC, if one exists, but it
							 | 
						||
| 
								 | 
							
								may be used to browse any function in the current file. Simply type the name
							 | 
						||
| 
								 | 
							
								of the desired function into the Function Selector or select it from the
							 | 
						||
| 
								 | 
							
								dropdown menu. The Source Window's PC is updated to point at this function.
							 | 
						||
| 
								 | 
							
								To return to the current tracepoint, simply press the
							 | 
						||
| 
								 | 
							
								<A HREF="#bottom_button">Bottom Frame Control Button</A>.</P>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								<P>The <A NAME="mode_selector">Source Display Mode Selector</A> displays
							 | 
						||
| 
								 | 
							
								the viewing mode of the current file/function shown in the Source
							 | 
						||
| 
								 | 
							
								Window Display.</P>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								<P>The Display Mode Selector may be used to change the view of the current
							 | 
						||
| 
								 | 
							
								source file. The available display modes are
							 | 
						||
| 
								 | 
							
								<DL>
							 | 
						||
| 
								 | 
							
								    <DT>SOURCE
							 | 
						||
| 
								 | 
							
								        <DD>The contents of the Display are shown as source code.
							 | 
						||
| 
								 | 
							
								            If source code is not available (either because no debugging
							 | 
						||
| 
								 | 
							
								            information is available or the source file is not found),
							 | 
						||
| 
								 | 
							
								            the Source Window will revert the Display Mode to "ASSEMBLY".
							 | 
						||
| 
								 | 
							
								    <DT>ASSEMBLY
							 | 
						||
| 
								 | 
							
								        <DD>A disassembly of the target's memory is shown in the Display.
							 | 
						||
| 
								 | 
							
								            Even assembly source files show a disassembly of target memory;
							 | 
						||
| 
								 | 
							
								            to see the assembly source code, use the SOURCE mode. Note that the
							 | 
						||
| 
								 | 
							
								            debugger can only display assmebly code on a function-by-function
							 | 
						||
| 
								 | 
							
								            basis. It cannot display all the instructions generated from a single
							 | 
						||
| 
								 | 
							
								            source file.
							 | 
						||
| 
								 | 
							
								    <DT>MIXED
							 | 
						||
| 
								 | 
							
								        <DD>The Display shows source code mixed with the assembler
							 | 
						||
| 
								 | 
							
								            instructions which were generated for those lines by the 
							 | 
						||
| 
								 | 
							
								            compiler for the current funtion. Note that the addresses
							 | 
						||
| 
								 | 
							
								            of the assembly lines is not necessarily monotonically
							 | 
						||
| 
								 | 
							
								            increasing. If the source file associated with the function
							 | 
						||
| 
								 | 
							
								            cannot be found, the Source Window will revert to ASSEMBLY mode.
							 | 
						||
| 
								 | 
							
								    <DT>SRC+ASM
							 | 
						||
| 
								 | 
							
								        <DD>The Source Window Display is divided into two panes: an
							 | 
						||
| 
								 | 
							
								            assembly pane and a source pane. Tracepoints may be set/cleared
							 | 
						||
| 
								 | 
							
								            in either pane.
							 | 
						||
| 
								 | 
							
								</DL>
							 | 
						||
| 
								 | 
							
								<BR>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								<H3><A NAME="search">Search Entry</A></H3>
							 | 
						||
| 
								 | 
							
								The Search Entry facilitates searching for text in the Source Window Display. Simply enter the
							 | 
						||
| 
								 | 
							
								text to be found into the Search Entry and press the Enter key on the keyboard to search
							 | 
						||
| 
								 | 
							
								forwards in the Source Window Display (hold down ths Shift key to search backwards). If
							 | 
						||
| 
								 | 
							
								a match is found, it is highlighted in the Source Window and the Program Status Bar
							 | 
						||
| 
								 | 
							
								displays information about where the match was found.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								<P>The Search Entry can also jump the Source Window to a specific line. Enter the line
							 | 
						||
| 
								 | 
							
								number preceeded by an at-sign (@) into the Search Entry and press enter. If entered
							 | 
						||
| 
								 | 
							
								line number is greater than the total number of lines in the Source Window Display,
							 | 
						||
| 
								 | 
							
								the Display will jump to the end of the current file.</P>
							 | 
						||
| 
								 | 
							
								</BODY>
							 | 
						||
| 
								 | 
							
								</HTML>
							 |