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			123 lines
		
	
	
	
		
			6.2 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
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								<!--
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								This file documents the GNU linker LD
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								(GNU Binutils)
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								version 2.19.
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								Copyright (C) 1991, 92, 93, 94, 95, 96, 97, 98, 99, 2000,
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								2001, 2002, 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc.
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								<a name="Output-Section-Keywords"></a>Next: <a rel="next" accesskey="n" href="Output-Section-Discarding.html#Output-Section-Discarding">Output Section Discarding</a>,
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								Previous: <a rel="previous" accesskey="p" href="Output-Section-Data.html#Output-Section-Data">Output Section Data</a>,
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								<h4 class="subsection">3.6.6 Output Section Keywords</h4>
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								<p>There are a couple of keywords which can appear as output section
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								commands.
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								<a name="index-CREATE_005fOBJECT_005fSYMBOLS-394"></a>
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								<a name="index-input-filename-symbols-395"></a>
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								<a name="index-filename-symbols-396"></a>
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								<dl><dt><code>CREATE_OBJECT_SYMBOLS</code><dd>The command tells the linker to create a symbol for each input file. 
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								The name of each symbol will be the name of the corresponding input
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								file.  The section of each symbol will be the output section in which
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								the <code>CREATE_OBJECT_SYMBOLS</code> command appears.
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								     <p>This is conventional for the a.out object file format.  It is not
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								normally used for any other object file format.
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								     <p><a name="index-CONSTRUCTORS-397"></a><a name="index-C_002b_002b-constructors_002c-arranging-in-link-398"></a><a name="index-constructors_002c-arranging-in-link-399"></a><br><dt><code>CONSTRUCTORS</code><dd>When linking using the a.out object file format, the linker uses an
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								unusual set construct to support C++ global constructors and
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								destructors.  When linking object file formats which do not support
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								arbitrary sections, such as ECOFF and XCOFF, the linker will
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								automatically recognize C++ global constructors and destructors by name. 
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								For these object file formats, the <code>CONSTRUCTORS</code> command tells the
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								linker to place constructor information in the output section where the
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								<code>CONSTRUCTORS</code> command appears.  The <code>CONSTRUCTORS</code> command is
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								ignored for other object file formats.
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								     <p>The symbol <code>__CTOR_LIST__</code><!-- /@w --> marks the start of the global
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								constructors, and the symbol <code>__CTOR_END__</code><!-- /@w --> marks the end. 
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								Similarly, <code>__DTOR_LIST__</code><!-- /@w --> and <code>__DTOR_END__</code><!-- /@w --> mark
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								the start and end of the global destructors.  The
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								first word in the list is the number of entries, followed by the address
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								of each constructor or destructor, followed by a zero word.  The
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								compiler must arrange to actually run the code.  For these object file
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								formats <span class="sc">gnu</span> C++ normally calls constructors from a subroutine
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								<code>__main</code>; a call to <code>__main</code> is automatically inserted into
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								the startup code for <code>main</code>.  <span class="sc">gnu</span> C++ normally runs
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								destructors either by using <code>atexit</code>, or directly from the function
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								<code>exit</code>.
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								     <p>For object file formats such as <code>COFF</code> or <code>ELF</code> which support
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								arbitrary section names, <span class="sc">gnu</span> C++ will normally arrange to put the
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								addresses of global constructors and destructors into the <code>.ctors</code>
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								and <code>.dtors</code> sections.  Placing the following sequence into your
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								linker script will build the sort of table which the <span class="sc">gnu</span> C++
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								runtime code expects to see.
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								     <pre class="smallexample">                __CTOR_LIST__ = .;
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								                LONG((__CTOR_END__ - __CTOR_LIST__) / 4 - 2)
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								                *(.ctors)
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								                LONG(0)
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								                __CTOR_END__ = .;
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								                __DTOR_LIST__ = .;
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								                LONG((__DTOR_END__ - __DTOR_LIST__) / 4 - 2)
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								                *(.dtors)
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								                LONG(0)
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								                __DTOR_END__ = .;
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								     </pre>
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								     <p>If you are using the <span class="sc">gnu</span> C++ support for initialization priority,
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								which provides some control over the order in which global constructors
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								are run, you must sort the constructors at link time to ensure that they
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								are executed in the correct order.  When using the <code>CONSTRUCTORS</code>
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								command, use <span class="samp">SORT_BY_NAME(CONSTRUCTORS)</span> instead.  When using the
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								<code>.ctors</code> and <code>.dtors</code> sections, use <span class="samp">*(SORT_BY_NAME(.ctors))</span> and
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								<span class="samp">*(SORT_BY_NAME(.dtors))</span> instead of just <span class="samp">*(.ctors)</span> and
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								<span class="samp">*(.dtors)</span>.
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								     <p>Normally the compiler and linker will handle these issues automatically,
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								and you will not need to concern yourself with them.  However, you may
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								need to consider this if you are using C++ and writing your own linker
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								scripts.
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								   </dl>
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