ound_alex2/sound_alex2.pde -> alex_sound2/alex_sound2.pde
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/*
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* Theremin - Arduino Physical Computing für Bastler, Designer & Geeks
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 *
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 * Soundcode von: Michael Smith <michael@hurts.ca> - http://www.arduino.cc/playground/Code/PCMAudio
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 * CapSense: http://www.arduino.cc/playground/Main/CapSense
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 *
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 * Alex Wenger 2009
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 */
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#include <stdint.h>
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#include <avr/interrupt.h>
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#include <avr/io.h>
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#include <avr/pgmspace.h>
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#include <avr/delay.h>
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// Audioausgabe
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#define SAMPLE_RATE 8000
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// Auf welchem PIN soll Audio ausgegeben werden? (nicht Ändern!!!)
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int speakerPin = 11;
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const unsigned char sintab[] PROGMEM = {  
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  0x01,0x01,0x01,0x01,0x02,0x03,0x05,0x07,
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  0x09,0x0c,0x0f,0x12,0x15,0x19,0x1c,0x21,
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  0x25,0x29,0x2e,0x33,0x38,0x3d,0x43,0x48,
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  0x4e,0x54,0x5a,0x60,0x66,0x6c,0x73,0x79,
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  0x7f,0x85,0x8b,0x92,0x98,0x9e,0xa4,0xaa,
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  0xb0,0xb6,0xbb,0xc1,0xc6,0xcb,0xd0,0xd5,
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  0xd9,0xdd,0xe2,0xe5,0xe9,0xec,0xef,0xf2,
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  0xf5,0xf7,0xf9,0xfb,0xfc,0xfd,0xfe,0xfe,
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  0xfe,0xfe,0xfe,0xfd,0xfc,0xfb,0xf9,0xf7,
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  0xf5,0xf2,0xef,0xec,0xe9,0xe5,0xe2,0xdd,
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  0xd9,0xd5,0xd0,0xcb,0xc6,0xc1,0xbb,0xb6,
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  0xb0,0xaa,0xa4,0x9e,0x98,0x92,0x8b,0x85,
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  0x7f,0x79,0x73,0x6c,0x66,0x60,0x5a,0x54,
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  0x4e,0x48,0x43,0x3d,0x38,0x33,0x2e,0x29,
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  0x25,0x21,0x1c,0x19,0x15,0x12,0x0f,0x0c,
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  0x09,0x07,0x05,0x03,0x02,0x01,0x01,0x01
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};
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volatile uint16_t sample1;   // welches ist das nächste Sample aus der Sinustabelle
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// die oberen 7 bit zeigen in die Tabelle, die restlichen 
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// bits sind kommastellen
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volatile uint16_t sample2;
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volatile uint16_t sample3;
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uint16_t vol;               // aktuelle Lautstärke
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volatile uint16_t set_vol;  // gewuenschte Lautstärke
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volatile uint16_t tone1;     // Tonhöhe in "Inkrementiereinheiten"
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volatile uint16_t tone2;     // Tonhöhe in "Inkrementiereinheiten"
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volatile uint16_t tone3;     // Tonhöhe in "Inkrementiereinheiten"
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// Interruptroutine, diese wird 8000 mal pro Sekunde aufgerufen und berechnet den nächsten
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// Wert für die Tonausgabe
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ISR(TIMER1_COMPA_vect) {
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  static int timer1counter;      // Zähler um Lautstärkeänderung langsamer zu machen
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  int wert;
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  // Wert an der Stelle sample1/512 aus der sinus-Tabelle lesen
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  wert = pgm_read_byte(&sintab[(sample1 >> 9)])+
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         pgm_read_byte(&sintab[(sample2 >> 9)])+
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         pgm_read_byte(&sintab[(sample3 >> 9)]);
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  // Wert mit der aktuellen Lautstärke multiplizieren
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  wert = (wert * vol) / 256; 
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  // PWM Hardware anweisen ab jetzt diesen Wert auszugeben
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  OCR2A = wert;
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  // nächstes Sample in der Sinustabelle abhängig vom gewünschten
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  // Ton auswählen.
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  sample1 += tone1;                
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  sample2 += tone2;                
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  sample3 += tone3;                
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  // Lautstärke anpassen wen gewünscht (nur alle 50 Interrupts, damit
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  // es schön langsam passiert.
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  timer1counter++;
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  if (timer1counter > 50)
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  {
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    timer1counter = 0;  
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    if (vol < set_vol) vol++;
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    if (vol > set_vol) vol--;
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  }
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}
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void startPlayback()
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{
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  pinMode(speakerPin, OUTPUT);
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  // Initialisiere den Timer 2 für die schnelle PWM zur
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  // Soundausgabe auf Pin 11
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  // Verwende den internen Takt (Datenblatt Seite 160)
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  ASSR &= ~(_BV(EXCLK) | _BV(AS2));
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  // Fast PWM mode  (Seite 157)
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  TCCR2A |= _BV(WGM21) | _BV(WGM20);
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  TCCR2B &= ~_BV(WGM22);
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  // Wähle die nicht invertierende PWM für pin OC2A und OC2B
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  // Am Arduino ist das Pin 11 und 3
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  TCCR2A = (TCCR2A | _BV(COM2A1) | _BV(COM2B1));
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  // Keine Vorteiler / wir wollen es schnell! (Seite 158)
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  TCCR2B = (TCCR2B & ~(_BV(CS12) | _BV(CS11))) | _BV(CS10);
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  // Start Wert = 0, sonst gibt es ein hässliches Ploppgeräusch
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  OCR2A = 0;
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  OCR2B = 0;
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  // Initialisiere Timer 1 für 8000 Interrupts/Sekunde
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  cli();
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  // Set CTC mode (Clear Timer on Compare Match) (Seite 133)
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  TCCR1B = (TCCR1B & ~_BV(WGM13)) | _BV(WGM12);
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  TCCR1A = TCCR1A & ~(_BV(WGM11) | _BV(WGM10));
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  // Kein Vorteiler (Seite 134)
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  TCCR1B = (TCCR1B & ~(_BV(CS12) | _BV(CS11))) | _BV(CS10);
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  // Gewünschte Frequenz = 8000kHz
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  OCR1A = F_CPU / SAMPLE_RATE;    // 16e6 / 8000 = 2000
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  // Aktiviere den Interrupt für TCNT1 == OCR1A (Seite 136)
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  TIMSK1 |= _BV(OCIE1A);
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  // Startwerte
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  sample1 = 0;                
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  sample2 = 0;                
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  sample3 = 0;                
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  // Global Interrupts wieder einschalten.
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  sei();
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}
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// Aendert Ton und Lautstärke
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// ton (50-4000Hz)
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// volume (0-256);
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void SetFreq(int ton1,int ton2, int ton3, int volume)
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{
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  tone1 = (128ul*512ul*ton1)/8000;
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  tone2 = (128ul*512ul*ton2)/8000;
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  tone3 = (128ul*512ul*ton3)/8000;
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  set_vol  = volume;
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}
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void setup()                    
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{
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  startPlayback();
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}
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void arpeggio(int32_t n1, int32_t n2, int32_t n3, int32_t len) { 
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  #define MAGIC_FAC 2
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  SetFreq(MAGIC_FAC*n1,MAGIC_FAC*n2,n3,80);
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  _delay_ms(5*len*len);
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}
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void loop()                    
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{
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  for(;;) {
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    arpeggio(261,329,130,7);
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    arpeggio(329,392,130,4);
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    arpeggio(329,392,130,6);
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    arpeggio(329,392,123,6);
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    arpeggio(261,329,110,7);
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    arpeggio(329,392,110,4);
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    arpeggio(493,392,110,4);
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    arpeggio(523,440,110,4);
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    arpeggio(440,349,110,6);
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    arpeggio(293,246,146,7);
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    arpeggio(329,261,146,4);
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    arpeggio(349,293,146,6);
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    arpeggio(293,246,146,6);
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    arpeggio(246,196,99,7);
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    arpeggio(261,220,99,4);
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    arpeggio(293,246,99,6);
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    arpeggio(246,196,99,6);
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    arpeggio(261,329,130,7);
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    arpeggio(329,392,130,4);
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    arpeggio(329,392,130,6);
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    arpeggio(329,392,123,6);
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    arpeggio(262,329,110,7);
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    arpeggio(329,392,110,4);
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    arpeggio(493,392,110,4);
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    arpeggio(523,440,110,4);
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    arpeggio(440,349,110,6);
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    arpeggio(293,246,146,7);
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    arpeggio(329,261,146,4);
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    arpeggio(349,293,146,6);
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    arpeggio(246,196,99,6);
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    arpeggio(261,329,110,6);
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    arpeggio(261,329,110,6);
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    arpeggio(261,329,110,6);
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    arpeggio(246,196,99,6);
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    arpeggio(174,220,82,6);
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    arpeggio(174,220,82,6);
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    arpeggio(174,220,82,6);
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    arpeggio(246,196,99,6);
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    arpeggio(261,329,110,6);
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    arpeggio(261,329,110,6);
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    arpeggio(261,329,110,6);
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    arpeggio(261,329,110,6);
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    arpeggio(261,329,110,6);
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    arpeggio(261,329,110,6);
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    arpeggio(261,329,110,6);
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  }
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}
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