arduino-0018-linux-x64
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								arduino-0018-linux-x64/examples/Digital/Blink/Blink.pde
									
										
									
									
									
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								arduino-0018-linux-x64/examples/Digital/Blink/Blink.pde
									
										
									
									
									
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/*
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  Blink
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 Turns on an LED on for one second, then off for one second, repeatedly.
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 The circuit:
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 * LED connected from digital pin 13 to ground.
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 * Note: On most Arduino boards, there is already an LED on the board
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 connected to pin 13, so you don't need any extra components for this example.
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		||||
 
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 Created 1 June 2005
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 By David Cuartielles
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 http://arduino.cc/en/Tutorial/Blink
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 based on an orginal by H. Barragan for the Wiring i/o board
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 */
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int ledPin =  13;    // LED connected to digital pin 13
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// The setup() method runs once, when the sketch starts
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void setup()   {                
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  // initialize the digital pin as an output:
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  pinMode(ledPin, OUTPUT);     
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		||||
}
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// the loop() method runs over and over again,
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// as long as the Arduino has power
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void loop()                     
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{
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  digitalWrite(ledPin, HIGH);   // set the LED on
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  delay(1000);                  // wait for a second
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  digitalWrite(ledPin, LOW);    // set the LED off
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  delay(1000);                  // wait for a second
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}
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			@ -0,0 +1,58 @@
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/* Blink without Delay
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		||||
 Turns on and off a light emitting diode(LED) connected to a digital  
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 pin, without using the delay() function.  This means that other code
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		||||
 can run at the same time without being interrupted by the LED code.
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  The circuit:
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 * LED attached from pin 13 to ground.
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		||||
 * Note: on most Arduinos, there is already an LED on the board
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 that's attached to pin 13, so no hardware is needed for this example.
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 created 2005
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 by David A. Mellis
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 modified 17 Jun 2009
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 by Tom Igoe
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		||||
 
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 http://www.arduino.cc/en/Tutorial/BlinkWithoutDelay
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 */
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// constants won't change. Used here to 
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// set pin numbers:
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const int ledPin =  13;      // the number of the LED pin
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// Variables will change:
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int ledState = LOW;             // ledState used to set the LED
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long previousMillis = 0;        // will store last time LED was updated
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// the follow variables is a long because the time, measured in miliseconds,
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// will quickly become a bigger number than can be stored in an int.
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long interval = 1000;           // interval at which to blink (milliseconds)
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void setup() {
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  // set the digital pin as output:
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  pinMode(ledPin, OUTPUT);      
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}
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void loop()
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{
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  // here is where you'd put code that needs to be running all the time.
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  // check to see if it's time to blink the LED; that is, is the difference
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  // between the current time and last time we blinked the LED bigger than
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  // the interval at which we want to blink the LED.
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  if (millis() - previousMillis > interval) {
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    // save the last time you blinked the LED 
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    previousMillis = millis();   
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    // if the LED is off turn it on and vice-versa:
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    if (ledState == LOW)
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      ledState = HIGH;
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    else
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      ledState = LOW;
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    // set the LED with the ledState of the variable:
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    digitalWrite(ledPin, ledState);
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  }
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}
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										54
									
								
								arduino-0018-linux-x64/examples/Digital/Button/Button.pde
									
										
									
									
									
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								arduino-0018-linux-x64/examples/Digital/Button/Button.pde
									
										
									
									
									
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/*
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  Button
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 Turns on and off a light emitting diode(LED) connected to digital  
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 pin 13, when pressing a pushbutton attached to pin 7. 
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 The circuit:
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 * LED attached from pin 13 to ground 
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 * pushbutton attached to pin 2 from +5V
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 * 10K resistor attached to pin 2 from ground
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 * Note: on most Arduinos there is already an LED on the board
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 attached to pin 13.
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 | 
			
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 created 2005
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 by DojoDave <http://www.0j0.org>
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 modified 17 Jun 2009
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 by Tom Igoe
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  http://www.arduino.cc/en/Tutorial/Button
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 */
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// constants won't change. They're used here to 
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// set pin numbers:
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const int buttonPin = 2;     // the number of the pushbutton pin
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const int ledPin =  13;      // the number of the LED pin
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// variables will change:
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int buttonState = 0;         // variable for reading the pushbutton status
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void setup() {
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  // initialize the LED pin as an output:
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  pinMode(ledPin, OUTPUT);      
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  // initialize the pushbutton pin as an input:
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  pinMode(buttonPin, INPUT);     
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}
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void loop(){
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  // read the state of the pushbutton value:
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  buttonState = digitalRead(buttonPin);
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  // check if the pushbutton is pressed.
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  // if it is, the buttonState is HIGH:
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  if (buttonState == HIGH) {     
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    // turn LED on:    
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    digitalWrite(ledPin, HIGH);  
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  } 
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  else {
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    // turn LED off:
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    digitalWrite(ledPin, LOW); 
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  }
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}
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/* 
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 Debounce
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 Each time the input pin goes from LOW to HIGH (e.g. because of a push-button
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 press), the output pin is toggled from LOW to HIGH or HIGH to LOW.  There's
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 a minimum delay between toggles to debounce the circuit (i.e. to ignore
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 noise).  
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 The circuit:
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 * LED attached from pin 13 to ground
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 * pushbutton attached from pin 2 to +5V
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 * 10K resistor attached from pin 2 to ground
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 * Note: On most Arduino boards, there is already an LED on the board
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 connected to pin 13, so you don't need any extra components for this example.
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 created 21 November 2006
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 by David A. Mellis
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 modified 3 Jul 2009
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 by Limor Fried
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 http://www.arduino.cc/en/Tutorial/Debounce
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 */
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// constants won't change. They're used here to 
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// set pin numbers:
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const int buttonPin = 2;     // the number of the pushbutton pin
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const int ledPin =  13;      // the number of the LED pin
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// Variables will change:
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int ledState = HIGH;         // the current state of the output pin
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int buttonState;             // the current reading from the input pin
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int lastButtonState = LOW;   // the previous reading from the input pin
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// the following variables are long's because the time, measured in miliseconds,
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// will quickly become a bigger number than can be stored in an int.
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long lastDebounceTime = 0;  // the last time the output pin was toggled
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long debounceDelay = 50;    // the debounce time; increase if the output flickers
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void setup() {
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  pinMode(buttonPin, INPUT);
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  pinMode(ledPin, OUTPUT);
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}
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void loop() {
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  // read the state of the switch into a local variable:
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  int reading = digitalRead(buttonPin);
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  // check to see if you just pressed the button 
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  // (i.e. the input went from LOW to HIGH),  and you've waited 
 | 
			
		||||
  // long enough since the last press to ignore any noise:  
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  // If the switch changed, due to noise or pressing:
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  if (reading != lastButtonState) {
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    // reset the debouncing timer
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    lastDebounceTime = millis();
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  } 
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  if ((millis() - lastDebounceTime) > debounceDelay) {
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    // whatever the reading is at, it's been there for longer
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    // than the debounce delay, so take it as the actual current state:
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    buttonState = reading;
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  }
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  // set the LED using the state of the button:
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  digitalWrite(ledPin, buttonState);
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  // save the reading.  Next time through the loop,
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  // it'll be the lastButtonState:
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  lastButtonState = reading;
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}
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/*
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  State change detection (edge detection)
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 Often, you don't need to know the state of a digital input all the time,
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 but you just need to know when the input changes from one state to another.
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 For example, you want to know when a button goes from OFF to ON.  This is called
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 state change detection, or edge detection.
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 This example shows how to detect when a button or button changes from off to on
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 and on to off.
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 The circuit:
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 * pushbutton attached to pin 2 from +5V
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 * 10K resistor attached to pin 2 from ground
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 * LED attached from pin 13 to ground (or use the built-in LED on
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   most Arduino boards)
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 created  27 Sep 2005
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 modified 30 Dec 2009
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 by Tom Igoe
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 http://arduino.cc/en/Tutorial/ButtonStateChange
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 */
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// this constant won't change:
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const int  buttonPin = 2;    // the pin that the pushbutton is attached to
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const int ledPin = 13;       // the pin that the LED is attached to
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// Variables will change:
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int buttonPushCounter = 0;   // counter for the number of button presses
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int buttonState = 0;         // current state of the button
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int lastButtonState = 0;     // previous state of the button
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void setup() {
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  // initialize the button pin as a input:
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  pinMode(buttonPin, INPUT);
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  // initialize the LED as an output:
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  pinMode(ledPin, OUTPUT);
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  // initialize serial communication:
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  Serial.begin(9600);
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}
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void loop() {
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  // read the pushbutton input pin:
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  buttonState = digitalRead(buttonPin);
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  // compare the buttonState to its previous state
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  if (buttonState != lastButtonState) {
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    // if the state has changed, increment the counter
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    if (buttonState == HIGH) {
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      // if the current state is HIGH then the button
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      // wend from off to on:
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      buttonPushCounter++;
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      Serial.println("on");
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      Serial.print("number of button pushes:  ");
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      Serial.println(buttonPushCounter, DEC);
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    } 
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    else {
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		||||
      // if the current state is LOW then the button
 | 
			
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      // wend from on to off:
 | 
			
		||||
      Serial.println("off"); 
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // save the current state as the last state, 
 | 
			
		||||
    //for next time through the loop
 | 
			
		||||
    lastButtonState = buttonState;
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		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  // turns on the LED every four button pushes by 
 | 
			
		||||
  // checking the modulo of the button push counter.
 | 
			
		||||
  // the modulo function gives you the remainder of 
 | 
			
		||||
  // the division of two numbers:
 | 
			
		||||
  if (buttonPushCounter % 4 == 0) {
 | 
			
		||||
    digitalWrite(ledPin, HIGH);
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		||||
  } else {
 | 
			
		||||
   digitalWrite(ledPin, LOW);
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  }
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}
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/*************************************************
 | 
			
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 * Public Constants
 | 
			
		||||
 *************************************************/
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		||||
 | 
			
		||||
#define NOTE_B0  31
 | 
			
		||||
#define NOTE_C1  33
 | 
			
		||||
#define NOTE_CS1 35
 | 
			
		||||
#define NOTE_D1  37
 | 
			
		||||
#define NOTE_DS1 39
 | 
			
		||||
#define NOTE_E1  41
 | 
			
		||||
#define NOTE_F1  44
 | 
			
		||||
#define NOTE_FS1 46
 | 
			
		||||
#define NOTE_G1  49
 | 
			
		||||
#define NOTE_GS1 52
 | 
			
		||||
#define NOTE_A1  55
 | 
			
		||||
#define NOTE_AS1 58
 | 
			
		||||
#define NOTE_B1  62
 | 
			
		||||
#define NOTE_C2  65
 | 
			
		||||
#define NOTE_CS2 69
 | 
			
		||||
#define NOTE_D2  73
 | 
			
		||||
#define NOTE_DS2 78
 | 
			
		||||
#define NOTE_E2  82
 | 
			
		||||
#define NOTE_F2  87
 | 
			
		||||
#define NOTE_FS2 93
 | 
			
		||||
#define NOTE_G2  98
 | 
			
		||||
#define NOTE_GS2 104
 | 
			
		||||
#define NOTE_A2  110
 | 
			
		||||
#define NOTE_AS2 117
 | 
			
		||||
#define NOTE_B2  123
 | 
			
		||||
#define NOTE_C3  131
 | 
			
		||||
#define NOTE_CS3 139
 | 
			
		||||
#define NOTE_D3  147
 | 
			
		||||
#define NOTE_DS3 156
 | 
			
		||||
#define NOTE_E3  165
 | 
			
		||||
#define NOTE_F3  175
 | 
			
		||||
#define NOTE_FS3 185
 | 
			
		||||
#define NOTE_G3  196
 | 
			
		||||
#define NOTE_GS3 208
 | 
			
		||||
#define NOTE_A3  220
 | 
			
		||||
#define NOTE_AS3 233
 | 
			
		||||
#define NOTE_B3  247
 | 
			
		||||
#define NOTE_C4  262
 | 
			
		||||
#define NOTE_CS4 277
 | 
			
		||||
#define NOTE_D4  294
 | 
			
		||||
#define NOTE_DS4 311
 | 
			
		||||
#define NOTE_E4  330
 | 
			
		||||
#define NOTE_F4  349
 | 
			
		||||
#define NOTE_FS4 370
 | 
			
		||||
#define NOTE_G4  392
 | 
			
		||||
#define NOTE_GS4 415
 | 
			
		||||
#define NOTE_A4  440
 | 
			
		||||
#define NOTE_AS4 466
 | 
			
		||||
#define NOTE_B4  494
 | 
			
		||||
#define NOTE_C5  523
 | 
			
		||||
#define NOTE_CS5 554
 | 
			
		||||
#define NOTE_D5  587
 | 
			
		||||
#define NOTE_DS5 622
 | 
			
		||||
#define NOTE_E5  659
 | 
			
		||||
#define NOTE_F5  698
 | 
			
		||||
#define NOTE_FS5 740
 | 
			
		||||
#define NOTE_G5  784
 | 
			
		||||
#define NOTE_GS5 831
 | 
			
		||||
#define NOTE_A5  880
 | 
			
		||||
#define NOTE_AS5 932
 | 
			
		||||
#define NOTE_B5  988
 | 
			
		||||
#define NOTE_C6  1047
 | 
			
		||||
#define NOTE_CS6 1109
 | 
			
		||||
#define NOTE_D6  1175
 | 
			
		||||
#define NOTE_DS6 1245
 | 
			
		||||
#define NOTE_E6  1319
 | 
			
		||||
#define NOTE_F6  1397
 | 
			
		||||
#define NOTE_FS6 1480
 | 
			
		||||
#define NOTE_G6  1568
 | 
			
		||||
#define NOTE_GS6 1661
 | 
			
		||||
#define NOTE_A6  1760
 | 
			
		||||
#define NOTE_AS6 1865
 | 
			
		||||
#define NOTE_B6  1976
 | 
			
		||||
#define NOTE_C7  2093
 | 
			
		||||
#define NOTE_CS7 2217
 | 
			
		||||
#define NOTE_D7  2349
 | 
			
		||||
#define NOTE_DS7 2489
 | 
			
		||||
#define NOTE_E7  2637
 | 
			
		||||
#define NOTE_F7  2794
 | 
			
		||||
#define NOTE_FS7 2960
 | 
			
		||||
#define NOTE_G7  3136
 | 
			
		||||
#define NOTE_GS7 3322
 | 
			
		||||
#define NOTE_A7  3520
 | 
			
		||||
#define NOTE_AS7 3729
 | 
			
		||||
#define NOTE_B7  3951
 | 
			
		||||
#define NOTE_C8  4186
 | 
			
		||||
#define NOTE_CS8 4435
 | 
			
		||||
#define NOTE_D8  4699
 | 
			
		||||
#define NOTE_DS8 4978
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,49 @@
 | 
			
		|||
/*
 | 
			
		||||
  keyboard
 | 
			
		||||
 
 | 
			
		||||
 Plays a pitch that changes based on a changing analog input
 | 
			
		||||
 
 | 
			
		||||
 circuit:
 | 
			
		||||
 * 3 force-sensing resistors from +5V to analog in 0 through 5
 | 
			
		||||
 * 3 10K resistors from analog in 0 through 5 to ground
 | 
			
		||||
 * 8-ohm speaker on digital pin 8
 | 
			
		||||
 
 | 
			
		||||
 created 21 Jan 2010
 | 
			
		||||
 by Tom Igoe 
 | 
			
		||||
 
 | 
			
		||||
 http://arduino.cc/en/Tutorial/Tone3
 | 
			
		||||
 
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#include "pitches.h"
 | 
			
		||||
 | 
			
		||||
const int threshold = 10;    // minimum reading of the sensors that generates a note
 | 
			
		||||
 | 
			
		||||
// notes to play, corresponding to the 3 sensors:
 | 
			
		||||
int notes[] = {
 | 
			
		||||
  NOTE_A4, NOTE_B4,NOTE_C3 };
 | 
			
		||||
 | 
			
		||||
void setup() {
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void loop() {
 | 
			
		||||
  for (int thisSensor = 0; thisSensor < 3; thisSensor++) {
 | 
			
		||||
    // get a sensor reading:
 | 
			
		||||
    int sensorReading = analogRead(thisSensor);
 | 
			
		||||
 | 
			
		||||
    // if the sensor is pressed hard enough:
 | 
			
		||||
    if (sensorReading > threshold) {
 | 
			
		||||
      // play the note corresponding to this sensor:
 | 
			
		||||
      tone(8, notes[thisSensor], 20);
 | 
			
		||||
    } 
 | 
			
		||||
  }
 | 
			
		||||
  Serial.println();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										95
									
								
								arduino-0018-linux-x64/examples/Digital/toneMelody/pitches.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										95
									
								
								arduino-0018-linux-x64/examples/Digital/toneMelody/pitches.h
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,95 @@
 | 
			
		|||
/*************************************************
 | 
			
		||||
 * Public Constants
 | 
			
		||||
 *************************************************/
 | 
			
		||||
 | 
			
		||||
#define NOTE_B0  31
 | 
			
		||||
#define NOTE_C1  33
 | 
			
		||||
#define NOTE_CS1 35
 | 
			
		||||
#define NOTE_D1  37
 | 
			
		||||
#define NOTE_DS1 39
 | 
			
		||||
#define NOTE_E1  41
 | 
			
		||||
#define NOTE_F1  44
 | 
			
		||||
#define NOTE_FS1 46
 | 
			
		||||
#define NOTE_G1  49
 | 
			
		||||
#define NOTE_GS1 52
 | 
			
		||||
#define NOTE_A1  55
 | 
			
		||||
#define NOTE_AS1 58
 | 
			
		||||
#define NOTE_B1  62
 | 
			
		||||
#define NOTE_C2  65
 | 
			
		||||
#define NOTE_CS2 69
 | 
			
		||||
#define NOTE_D2  73
 | 
			
		||||
#define NOTE_DS2 78
 | 
			
		||||
#define NOTE_E2  82
 | 
			
		||||
#define NOTE_F2  87
 | 
			
		||||
#define NOTE_FS2 93
 | 
			
		||||
#define NOTE_G2  98
 | 
			
		||||
#define NOTE_GS2 104
 | 
			
		||||
#define NOTE_A2  110
 | 
			
		||||
#define NOTE_AS2 117
 | 
			
		||||
#define NOTE_B2  123
 | 
			
		||||
#define NOTE_C3  131
 | 
			
		||||
#define NOTE_CS3 139
 | 
			
		||||
#define NOTE_D3  147
 | 
			
		||||
#define NOTE_DS3 156
 | 
			
		||||
#define NOTE_E3  165
 | 
			
		||||
#define NOTE_F3  175
 | 
			
		||||
#define NOTE_FS3 185
 | 
			
		||||
#define NOTE_G3  196
 | 
			
		||||
#define NOTE_GS3 208
 | 
			
		||||
#define NOTE_A3  220
 | 
			
		||||
#define NOTE_AS3 233
 | 
			
		||||
#define NOTE_B3  247
 | 
			
		||||
#define NOTE_C4  262
 | 
			
		||||
#define NOTE_CS4 277
 | 
			
		||||
#define NOTE_D4  294
 | 
			
		||||
#define NOTE_DS4 311
 | 
			
		||||
#define NOTE_E4  330
 | 
			
		||||
#define NOTE_F4  349
 | 
			
		||||
#define NOTE_FS4 370
 | 
			
		||||
#define NOTE_G4  392
 | 
			
		||||
#define NOTE_GS4 415
 | 
			
		||||
#define NOTE_A4  440
 | 
			
		||||
#define NOTE_AS4 466
 | 
			
		||||
#define NOTE_B4  494
 | 
			
		||||
#define NOTE_C5  523
 | 
			
		||||
#define NOTE_CS5 554
 | 
			
		||||
#define NOTE_D5  587
 | 
			
		||||
#define NOTE_DS5 622
 | 
			
		||||
#define NOTE_E5  659
 | 
			
		||||
#define NOTE_F5  698
 | 
			
		||||
#define NOTE_FS5 740
 | 
			
		||||
#define NOTE_G5  784
 | 
			
		||||
#define NOTE_GS5 831
 | 
			
		||||
#define NOTE_A5  880
 | 
			
		||||
#define NOTE_AS5 932
 | 
			
		||||
#define NOTE_B5  988
 | 
			
		||||
#define NOTE_C6  1047
 | 
			
		||||
#define NOTE_CS6 1109
 | 
			
		||||
#define NOTE_D6  1175
 | 
			
		||||
#define NOTE_DS6 1245
 | 
			
		||||
#define NOTE_E6  1319
 | 
			
		||||
#define NOTE_F6  1397
 | 
			
		||||
#define NOTE_FS6 1480
 | 
			
		||||
#define NOTE_G6  1568
 | 
			
		||||
#define NOTE_GS6 1661
 | 
			
		||||
#define NOTE_A6  1760
 | 
			
		||||
#define NOTE_AS6 1865
 | 
			
		||||
#define NOTE_B6  1976
 | 
			
		||||
#define NOTE_C7  2093
 | 
			
		||||
#define NOTE_CS7 2217
 | 
			
		||||
#define NOTE_D7  2349
 | 
			
		||||
#define NOTE_DS7 2489
 | 
			
		||||
#define NOTE_E7  2637
 | 
			
		||||
#define NOTE_F7  2794
 | 
			
		||||
#define NOTE_FS7 2960
 | 
			
		||||
#define NOTE_G7  3136
 | 
			
		||||
#define NOTE_GS7 3322
 | 
			
		||||
#define NOTE_A7  3520
 | 
			
		||||
#define NOTE_AS7 3729
 | 
			
		||||
#define NOTE_B7  3951
 | 
			
		||||
#define NOTE_C8  4186
 | 
			
		||||
#define NOTE_CS8 4435
 | 
			
		||||
#define NOTE_D8  4699
 | 
			
		||||
#define NOTE_DS8 4978
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,48 @@
 | 
			
		|||
/*
 | 
			
		||||
  Melody
 | 
			
		||||
 
 | 
			
		||||
 Plays a melody 
 | 
			
		||||
 
 | 
			
		||||
 circuit:
 | 
			
		||||
 * 8-ohm speaker on digital pin 8
 | 
			
		||||
 
 | 
			
		||||
 created 21 Jan 2010
 | 
			
		||||
 by Tom Igoe 
 | 
			
		||||
 
 | 
			
		||||
 http://arduino.cc/en/Tutorial/Tone
 | 
			
		||||
 
 | 
			
		||||
 */
 | 
			
		||||
 #include "pitches.h"
 | 
			
		||||
 | 
			
		||||
// notes in the melody:
 | 
			
		||||
int melody[] = {
 | 
			
		||||
  NOTE_C4, NOTE_G3,NOTE_G3, NOTE_A3, NOTE_G3,0, NOTE_B3, NOTE_C4};
 | 
			
		||||
 | 
			
		||||
// note durations: 4 = quarter note, 8 = eighth note, etc.:
 | 
			
		||||
int noteDurations[] = {
 | 
			
		||||
  4, 8, 8, 4,4,4,4,4 };
 | 
			
		||||
 | 
			
		||||
void setup() {
 | 
			
		||||
  // iterate over the notes of the melody:
 | 
			
		||||
  for (int thisNote = 0; thisNote < 8; thisNote++) {
 | 
			
		||||
 | 
			
		||||
    // to calculate the note duration, take one second 
 | 
			
		||||
    // divided by the note type.
 | 
			
		||||
    //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
 | 
			
		||||
    int noteDuration = 1000/noteDurations[thisNote];
 | 
			
		||||
    tone(8, melody[thisNote],noteDuration);
 | 
			
		||||
 | 
			
		||||
    // to distinguish the notes, set a minimum time between them.
 | 
			
		||||
    // the note's duration + 30% seems to work well:
 | 
			
		||||
    int pauseBetweenNotes = noteDuration * 1.30;
 | 
			
		||||
    delay(pauseBetweenNotes);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void loop() {
 | 
			
		||||
  // no need to repeat the melody.
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,43 @@
 | 
			
		|||
/*
 | 
			
		||||
  Pitch follower
 | 
			
		||||
 
 | 
			
		||||
 Plays a pitch that changes based on a changing analog input
 | 
			
		||||
 
 | 
			
		||||
 circuit:
 | 
			
		||||
 * 8-ohm speaker on digital pin 8
 | 
			
		||||
 * photoresistor on analog 0 to 5V
 | 
			
		||||
 * 4.7K resistor on analog 0 to ground
 | 
			
		||||
 
 | 
			
		||||
 created 21 Jan 2010
 | 
			
		||||
 by Tom Igoe 
 | 
			
		||||
 
 | 
			
		||||
 http://arduino.cc/en/Tutorial/Tone2
 | 
			
		||||
 
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void setup() {
 | 
			
		||||
  // initialize serial communications (for debugging only):
 | 
			
		||||
  Serial.begin(9600);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void loop() {
 | 
			
		||||
  // read the sensor:
 | 
			
		||||
  int sensorReading = analogRead(0);
 | 
			
		||||
  // print the sensor reading so you know its range
 | 
			
		||||
  Serial.println(sensorReading);
 | 
			
		||||
  // map the pitch to the range of the analog input.
 | 
			
		||||
  // change the minimum and maximum input numbers below
 | 
			
		||||
  // depending on the range your sensor's giving:
 | 
			
		||||
  int thisPitch = map(sensorReading, 400, 1000, 100, 1000);
 | 
			
		||||
 | 
			
		||||
  // play the pitch:
 | 
			
		||||
  tone(8, thisPitch, 10);
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		Reference in a new issue