arduino-0018-windows
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| <html lang="en"> | ||||
| <head> | ||||
| <title>Overlay Description - Untitled</title> | ||||
| <meta http-equiv="Content-Type" content="text/html"> | ||||
| <meta name="description" content="Untitled"> | ||||
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| <link title="Top" rel="start" href="index.html#Top"> | ||||
| <link rel="up" href="SECTIONS.html#SECTIONS" title="SECTIONS"> | ||||
| <link rel="prev" href="Output-Section-Attributes.html#Output-Section-Attributes" title="Output Section Attributes"> | ||||
| <link href="http://www.gnu.org/software/texinfo/" rel="generator-home" title="Texinfo Homepage"> | ||||
| <!-- | ||||
| This file documents the GNU linker LD | ||||
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| version 2.19. | ||||
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| Copyright (C) 1991, 92, 93, 94, 95, 96, 97, 98, 99, 2000, | ||||
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| </head> | ||||
| <body> | ||||
| <div class="node"> | ||||
| <p> | ||||
| <a name="Overlay-Description"></a>Previous: <a rel="previous" accesskey="p" href="Output-Section-Attributes.html#Output-Section-Attributes">Output Section Attributes</a>, | ||||
| Up: <a rel="up" accesskey="u" href="SECTIONS.html#SECTIONS">SECTIONS</a> | ||||
| <hr><br> | ||||
| </div> | ||||
| 
 | ||||
| <h4 class="subsection">3.6.9 Overlay Description</h4> | ||||
| 
 | ||||
| <p><a name="index-OVERLAY-429"></a><a name="index-overlays-430"></a>An overlay description provides an easy way to describe sections which | ||||
| are to be loaded as part of a single memory image but are to be run at | ||||
| the same memory address.  At run time, some sort of overlay manager will | ||||
| copy the overlaid sections in and out of the runtime memory address as | ||||
| required, perhaps by simply manipulating addressing bits.  This approach | ||||
| can be useful, for example, when a certain region of memory is faster | ||||
| than another. | ||||
| 
 | ||||
|    <p>Overlays are described using the <code>OVERLAY</code> command.  The | ||||
| <code>OVERLAY</code> command is used within a <code>SECTIONS</code> command, like an | ||||
| output section description.  The full syntax of the <code>OVERLAY</code> | ||||
| command is as follows: | ||||
| <pre class="smallexample">     OVERLAY [<var>start</var>] : [NOCROSSREFS] [AT ( <var>ldaddr</var> )] | ||||
|        { | ||||
|          <var>secname1</var> | ||||
|            { | ||||
|              <var>output-section-command</var> | ||||
|              <var>output-section-command</var> | ||||
|              ... | ||||
|            } [:<var>phdr</var>...] [=<var>fill</var>] | ||||
|          <var>secname2</var> | ||||
|            { | ||||
|              <var>output-section-command</var> | ||||
|              <var>output-section-command</var> | ||||
|              ... | ||||
|            } [:<var>phdr</var>...] [=<var>fill</var>] | ||||
|          ... | ||||
|        } [><var>region</var>] [:<var>phdr</var>...] [=<var>fill</var>] | ||||
| </pre> | ||||
|    <p>Everything is optional except <code>OVERLAY</code> (a keyword), and each | ||||
| section must have a name (<var>secname1</var> and <var>secname2</var> above).  The | ||||
| section definitions within the <code>OVERLAY</code> construct are identical to | ||||
| those within the general <code>SECTIONS</code> contruct (see <a href="SECTIONS.html#SECTIONS">SECTIONS</a>), | ||||
| except that no addresses and no memory regions may be defined for | ||||
| sections within an <code>OVERLAY</code>. | ||||
| 
 | ||||
|    <p>The sections are all defined with the same starting address.  The load | ||||
| addresses of the sections are arranged such that they are consecutive in | ||||
| memory starting at the load address used for the <code>OVERLAY</code> as a | ||||
| whole (as with normal section definitions, the load address is optional, | ||||
| and defaults to the start address; the start address is also optional, | ||||
| and defaults to the current value of the location counter). | ||||
| 
 | ||||
|    <p>If the <code>NOCROSSREFS</code> keyword is used, and there any references | ||||
| among the sections, the linker will report an error.  Since the sections | ||||
| all run at the same address, it normally does not make sense for one | ||||
| section to refer directly to another.  See <a href="Miscellaneous-Commands.html#Miscellaneous-Commands">NOCROSSREFS</a>. | ||||
| 
 | ||||
|    <p>For each section within the <code>OVERLAY</code>, the linker automatically | ||||
| provides two symbols.  The symbol <code>__load_start_</code><var>secname</var> is | ||||
| defined as the starting load address of the section.  The symbol | ||||
| <code>__load_stop_</code><var>secname</var> is defined as the final load address of | ||||
| the section.  Any characters within <var>secname</var> which are not legal | ||||
| within C identifiers are removed.  C (or assembler) code may use these | ||||
| symbols to move the overlaid sections around as necessary. | ||||
| 
 | ||||
|    <p>At the end of the overlay, the value of the location counter is set to | ||||
| the start address of the overlay plus the size of the largest section. | ||||
| 
 | ||||
|    <p>Here is an example.  Remember that this would appear inside a | ||||
| <code>SECTIONS</code> construct. | ||||
| <pre class="smallexample">       OVERLAY 0x1000 : AT (0x4000) | ||||
|         { | ||||
|           .text0 { o1/*.o(.text) } | ||||
|           .text1 { o2/*.o(.text) } | ||||
|         } | ||||
| </pre> | ||||
|    <p class="noindent">This will define both <span class="samp">.text0</span> and <span class="samp">.text1</span> to start at | ||||
| address 0x1000.  <span class="samp">.text0</span> will be loaded at address 0x4000, and | ||||
| <span class="samp">.text1</span> will be loaded immediately after <span class="samp">.text0</span>.  The | ||||
| following symbols will be defined if referenced: <code>__load_start_text0</code>, | ||||
| <code>__load_stop_text0</code>, <code>__load_start_text1</code>, | ||||
| <code>__load_stop_text1</code>. | ||||
| 
 | ||||
|    <p>C code to copy overlay <code>.text1</code> into the overlay area might look | ||||
| like the following. | ||||
| 
 | ||||
| <pre class="smallexample">       extern char __load_start_text1, __load_stop_text1; | ||||
|        memcpy ((char *) 0x1000, &__load_start_text1, | ||||
|                &__load_stop_text1 - &__load_start_text1); | ||||
| </pre> | ||||
|    <p>Note that the <code>OVERLAY</code> command is just syntactic sugar, since | ||||
| everything it does can be done using the more basic commands.  The above | ||||
| example could have been written identically as follows. | ||||
| 
 | ||||
| <pre class="smallexample">       .text0 0x1000 : AT (0x4000) { o1/*.o(.text) } | ||||
|        PROVIDE (__load_start_text0 = LOADADDR (.text0)); | ||||
|        PROVIDE (__load_stop_text0 = LOADADDR (.text0) + SIZEOF (.text0)); | ||||
|        .text1 0x1000 : AT (0x4000 + SIZEOF (.text0)) { o2/*.o(.text) } | ||||
|        PROVIDE (__load_start_text1 = LOADADDR (.text1)); | ||||
|        PROVIDE (__load_stop_text1 = LOADADDR (.text1) + SIZEOF (.text1)); | ||||
|        . = 0x1000 + MAX (SIZEOF (.text0), SIZEOF (.text1)); | ||||
| </pre> | ||||
|    </body></html> | ||||
| 
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