arduino-0018-windows
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| <html lang="en"> | ||||
| <head> | ||||
| <title>Source Code Reference - Untitled</title> | ||||
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| <!-- | ||||
| This file documents the GNU linker LD | ||||
| (GNU Binutils) | ||||
| version 2.19. | ||||
| 
 | ||||
| Copyright (C) 1991, 92, 93, 94, 95, 96, 97, 98, 99, 2000, | ||||
| 2001, 2002, 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc. | ||||
| 
 | ||||
| Permission is granted to copy, distribute and/or modify this document | ||||
| under the terms of the GNU Free Documentation License, Version 1.1 | ||||
| or any later version published by the Free Software Foundation; | ||||
| with no Invariant Sections, with no Front-Cover Texts, and with no | ||||
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| <div class="node"> | ||||
| <p> | ||||
| <a name="Source-Code-Reference"></a>Previous: <a rel="previous" accesskey="p" href="PROVIDE_005fHIDDEN.html#PROVIDE_005fHIDDEN">PROVIDE_HIDDEN</a>, | ||||
| Up: <a rel="up" accesskey="u" href="Assignments.html#Assignments">Assignments</a> | ||||
| <hr><br> | ||||
| </div> | ||||
| 
 | ||||
| <h4 class="subsection">3.5.4 Source Code Reference</h4> | ||||
| 
 | ||||
| <p>Accessing a linker script defined variable from source code is not | ||||
| intuitive.  In particular a linker script symbol is not equivalent to | ||||
| a variable declaration in a high level language, it is instead a | ||||
| symbol that does not have a value. | ||||
| 
 | ||||
|    <p>Before going further, it is important to note that compilers often | ||||
| transform names in the source code into different names when they are | ||||
| stored in the symbol table.  For example, Fortran compilers commonly | ||||
| prepend or append an underscore, and C++ performs extensive <span class="samp">name | ||||
| mangling</span>.  Therefore there might be a discrepancy between the name | ||||
| of a variable as it is used in source code and the name of the same | ||||
| variable as it is defined in a linker script.  For example in C a | ||||
| linker script variable might be referred to as: | ||||
| 
 | ||||
| <pre class="smallexample">       extern int foo; | ||||
| </pre> | ||||
|    <p>But in the linker script it might be defined as: | ||||
| 
 | ||||
| <pre class="smallexample">       _foo = 1000; | ||||
| </pre> | ||||
|    <p>In the remaining examples however it is assumed that no name | ||||
| transformation has taken place. | ||||
| 
 | ||||
|    <p>When a symbol is declared in a high level language such as C, two | ||||
| things happen.  The first is that the compiler reserves enough space | ||||
| in the program's memory to hold the <em>value</em> of the symbol.  The | ||||
| second is that the compiler creates an entry in the program's symbol | ||||
| table which holds the symbol's <em>address</em>.  ie the symbol table | ||||
| contains the address of the block of memory holding the symbol's | ||||
| value.  So for example the following C declaration, at file scope: | ||||
| 
 | ||||
| <pre class="smallexample">       int foo = 1000; | ||||
| </pre> | ||||
|    <p>creates a entry called <span class="samp">foo</span> in the symbol table.  This entry | ||||
| holds the address of an <span class="samp">int</span> sized block of memory where the | ||||
| number 1000 is initially stored. | ||||
| 
 | ||||
|    <p>When a program references a symbol the compiler generates code that | ||||
| first accesses the symbol table to find the address of the symbol's | ||||
| memory block and then code to read the value from that memory block.  | ||||
| So: | ||||
| 
 | ||||
| <pre class="smallexample">       foo = 1; | ||||
| </pre> | ||||
|    <p>looks up the symbol <span class="samp">foo</span> in the symbol table, gets the address | ||||
| associated with this symbol and then writes the value 1 into that | ||||
| address.  Whereas: | ||||
| 
 | ||||
| <pre class="smallexample">       int * a = & foo; | ||||
| </pre> | ||||
|    <p>looks up the symbol <span class="samp">foo</span> in the symbol table, gets it address | ||||
| and then copies this address into the block of memory associated with | ||||
| the variable <span class="samp">a</span>. | ||||
| 
 | ||||
|    <p>Linker scripts symbol declarations, by contrast, create an entry in | ||||
| the symbol table but do not assign any memory to them.  Thus they are | ||||
| an address without a value.  So for example the linker script definition: | ||||
| 
 | ||||
| <pre class="smallexample">       foo = 1000; | ||||
| </pre> | ||||
|    <p>creates an entry in the symbol table called <span class="samp">foo</span> which holds | ||||
| the address of memory location 1000, but nothing special is stored at | ||||
| address 1000.  This means that you cannot access the <em>value</em> of a | ||||
| linker script defined symbol - it has no value - all you can do is | ||||
| access the <em>address</em> of a linker script defined symbol. | ||||
| 
 | ||||
|    <p>Hence when you are using a linker script defined symbol in source code | ||||
| you should always take the address of the symbol, and never attempt to | ||||
| use its value.  For example suppose you want to copy the contents of a | ||||
| section of memory called .ROM into a section called .FLASH and the | ||||
| linker script contains these declarations: | ||||
| 
 | ||||
| <pre class="smallexample">       start_of_ROM   = .ROM; | ||||
|        end_of_ROM     = .ROM + sizeof (.ROM) - 1; | ||||
|        start_of_FLASH = .FLASH; | ||||
| </pre> | ||||
|    <p>Then the C source code to perform the copy would be: | ||||
| 
 | ||||
| <pre class="smallexample">       extern char start_of_ROM, end_of_ROM, start_of_FLASH; | ||||
|       | ||||
|        memcpy (& start_of_FLASH, & start_of_ROM, & end_of_ROM - & start_of_ROM); | ||||
| </pre> | ||||
|    <p>Note the use of the <span class="samp">&</span> operators.  These are correct. | ||||
| 
 | ||||
|    </body></html> | ||||
| 
 | ||||
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