arduino-0018-windows
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<HTML>
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<HEAD>
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<TITLE>Tracepoint Window Help</TITLE>
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</HEAD>
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<BODY>
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<H1>The Tracepoint Window</H1>
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<H3>Overview</H3>
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<P>The Tracepoint Window lists all the various tracepoints that exist in
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the program. It facilitates modifying tracepoints (make them
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temporary or normal, disabled or enabled) and removing tracepoints.</P>
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<P>Tracepoint Window topics:
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<UL>
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    <LI><UL><A HREF="#menus">Menus</A>
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            <LI><A HREF="#menus_bp">Tracepoint Menu</A>
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            <LI><A HREF="#menus_global">Global Menu</A>
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        </UL>
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    <LI><UL><A HREF="#display">Tracepoint Display</A>
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            <LI><A HREF="#display_state">Enabling/Disabling Tracepoints</A>
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            <LI><A HREF="#display_remove">Removing Tracepoints</A>
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            <LI><A HREF="#display_popup">Tracepoint Pop-up Menu</A>
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        </UL>
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</UL></P>
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<H3><A NAME="menus">Menus</A></H3>
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The Tracepoint Window contains two menus, one which deals specifically with
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the individual tracepoints selected in the window, and one whose commands
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affect all tracepoints.
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<BR>
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<H4><A NAME="menus_bp">Tracepoint Menu</A></H4>
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The Tracepoint Menu operates on the selected tracepoint only. The
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state of a tracepoint may be changed by selecting the desired state
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from the menu:
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<DL>
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    <DT>Actions
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        <DD><A HREF="tracedlg.html">Display the Tracepoint Dialog</A> for
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            this tracepoint.
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    <DT>Enabled
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        <DD>The tracepoint is active and will stop the debugger
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            when it is hit.
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    <DT>Disabled
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        <DD>The tracepoint is being ignored. A disabled tracepoint
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            will never get hit.
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    <DT>Remove
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        <DD>Deletes the tracepoint
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</DL>
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<BR>
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<H4><A NAME="menus_global">Global Menu</A></H4>
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Items on the Global Menu affect all defined tracepoints. Users may:
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<DL>
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    <DT>Enable All
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        <DD>Enable all tracepoints
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    <DT>Disable All
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        <DD>Disable all tracepoints
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    <DT>Remove All
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       <DD>Delete all tracepoints
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</DL>
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<BR>
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<H4><A NAME="display">Tracepoint Display</A></H4>
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The Tracepoint Display is a table of tracepoints. The first column of the
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table (unlabeled) shows a checkbutton, indicating whether the tracepoint
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is enabled (checked) or disabled (unchecked). Disabled tracepoints are
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ignored and will not cause any actions to be performed on the target.
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<P>To use the Tracepoint Menu or the Tracepoint Pop-up Menu, first use
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the left mouse button to select a tracepoint from the list, then make the
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menu selection.</P>
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<H3>Modifying Tracepoints</H3>
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To <A NAME="display_state">enable</A> a tracepoint, simply click the
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checkbutton in the first column of the desired tracepoint so that it is
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selected (checked). To disable a tracepoint, "uncheck" the checkbutton.
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<P>To remove a <A NAME="display_remove">tracepoint</A>, use the left mouse
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button to select the tracepoint to remove and use either the tracepoint Menu
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or the Tracepoint Pop-up Menu to select "remove". To re-install a tracepoint,
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use the <A HREF="source.html#setting_a_tracepoint">Source Window Display</A>.
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</P>
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<BR>
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<H4><A NAME="display_popup">Tracepoint Pop-up Menu</A></H4>
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The Tracepoint Pop-up Menu is accessed by using the mouse cursor to select
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a tracepoint from the Tracepoint Display and then clicking the right button
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on the mouse. The Pop-up allows expert users quicker access to the functions
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of the Tracepoint Menu:
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<DL>
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    <DT>Actions
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        <DD>Display the <A HREF="tracedlg.html">Tracepoint Dialog</A> for
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            the selected tracepoint. This allows the tracepoint's actions
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            to viewed or edited.
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    <DT>Enabled
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        <DD>The tracepoint is active and will causes actions to be
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            performed on the target when it is hit
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    <DT>Disabled
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        <DD>The tracepoint is being ignored. A disabled tracepoint
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            will never perform any actions or be recorded in the trace
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            buffer.
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    <DT>Remove
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        <DD>Deletes the tracepoint
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    <DT>Global, Enable All
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        <DD>Enable all tracepoints
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    <DT>Global, Disable All
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        <DD>Disable all tracepoints
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    <DT>Global, Remove All
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       <DD>Delete all tracepoints
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</DL>
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</BODY>
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</HTML>
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