#include #include // Sprite Animation // by Nicholas Zambetti // Demonstrates the use of the Matrix & Sprite libraries // Displays animated waveform graphic on screen // Created 29 March 2006 /* create a new Matrix instance pin 0: data (din) pin 1: load (load) pin 2: clock (clk) */ Matrix myMatrix = Matrix(0, 2, 1); /* create a new Sprite instance 8 pixels wide, 4 pixels tall */ Sprite wave = Sprite( 8, 4, B00011000, B00100100, B01000010, B10000001 ); void setup() { } int x = 0; void loop() { myMatrix.write(x, 2, wave); // place sprite on screen myMatrix.write(x - 8, 2, wave); // place sprite again, elsewhere on screen delay(75); // wait a little bit myMatrix.clear(); // clear the screen for next animation frame if(x == 8) // if reached end of animation sequence { x = 0; // start from beginning } x++; // advance x coordinate to the right }