EAGLE Help Version 5.7.0 | Copyright © 2010 CadSoft Computer GmbH |
You can also display an editor command's help page by entering
HELP commandreplacing "command" with, e.g., MOVE, which would display the help page for the MOVE command.
Anywhere else, pressing the F1 key will bring up a context sensitive help page for the menu, dialog or action that is currently active.
For detailed information on how to get started with EAGLE please read the following help pages:
The following editor commands can be used to customize the way EAGLE works. They can be given either directly from an editor window's command line, or in the eagle.scr file.
Command menu | MENU command..; | |
Assign keys | ASSIGN function_key command..; | |
Snap function | SET SNAP_LENGTH number; | |
SET CATCH_FACTOR value; | ||
SET SELECT_FACTOR value; | ||
Content of menus | SET USED_LAYERS name | number; | |
SET WIDTH_MENU value..; | ||
SET DIAMETER_MENU value..; | ||
SET DRILL_MENU value..; | ||
SET SMD_MENU value..; | ||
SET SIZE_MENU value..; | ||
SET ISOLATE_MENU value..; | ||
SET SPACING_MENU value..; | ||
SET MITER_MENU value..; | ||
Wire bend | SET WIRE_BEND bend_nr; | |
Beep on/off | SET BEEP OFF | ON; |
Color for grid lines | SET COLOR_GRID color; | |
Color for layer | SET COLOR_LAYER layer color; | |
Fill style for layer | SET FILL_LAYER layer fill; | |
Grid parameter | SET MIN_GRID_SIZE pixels; | |
Min. text size displayed | SET MIN_TEXT_SIZE size; | |
Display of net lines | SET NET_WIRE_WIDTH width; | |
Display of pads | SET DISPLAY_MODE REAL | NODRILL; | |
SET PAD_NAMES OFF | ON; | ||
Display of bus lines | SET BUS_WIRE_WIDTH width; | |
DRC fill style | SET DRC_FILL fill_name; | |
Polygon processing | SET POLYGON_RATSNEST OFF | ON; | |
Vector font | SET VECTOR_FONT OFF | ON; |
Package check | SET CHECK_CONNECTS OFF | ON; | |
Grid parameters | GRID options; | |
Replace mode | SET REPLACE_SAME NAMES | COORDS; | |
UNDO Buffer | SET UNDO_LOG OFF | ON; | |
Wire Optimizing | SET OPTIMIZING OFF | ON; | |
Net wire termination | SET AUTO_END_NET OFF | ON; | |
Automatic junctions | SET AUTO_JUNCTION OFF | ON; |
Pad shape | CHANGE SHAPE shape; | |
Wire width | CHANGE WIDTH value; | |
Pad/via diameter | CHANGE DIAMETER diameter; | |
Pad/via/hole drill diam. | CHANGE DRILL value; | |
Smd size | CHANGE SMD width height; | |
Text height | CHANGE SIZE value; | |
Text line width | CHANGE RATIO ratio; | |
Text font | CHANGE FONT font; | |
Polygon parameter | CHANGE THERMALS OFF | ON; | |
Polygon parameter | CHANGE ORPHANS OFF | ON; | |
Polygon parameter | CHANGE ISOLATE distance; | |
Polygon parameter | CHANGE POUR SOLID | HATCH; | |
Polygon parameter | CHANGE RANK value; | |
Polygon parameter | CHANGE SPACING distance; |
eagle [ options [ filename [ layer ] ] ]
-Cxxx | execute the given Command | |
-Dxxx | Draw tolerance (0.1 = 10%) | |
-Exxx | Drill tolerance (0.1 = 10%) | |
-Fxxx | Flash tolerance (0.1 = 10%) | |
-N- | no command line prompts | |
-O+ | Optimize pen movement | |
-Pxxx | plotter Pen (layer=pen) | |
-Rxxx | drill Rack file | |
-Sxxx | Scriptfile | |
-Wxxx | aperture Wheel file | |
-X- | eXecute CAM Processor | |
-a- | emulate Annulus | |
-c+ | positive Coordinates | |
-dxxx | Device (-d? for list) | |
-e- | Emulate apertures | |
-f+ | Fill pads | |
-hxxx | page Height (inch) | |
-m- | Mirror output | |
-oxxx | Output filename | |
-pxxx | Pen diameter (mm) | |
-q- | Quick plot | |
-r- | Rotate output 90 degrees | |
-sxxx | Scale factor | |
-t- | emulate Thermal | |
-u- | output Upside down | |
-vxxx | pen Velocity | |
-wxxx | page Width (inch) | |
-xxxx | offset X (inch) | |
-yxxx | offset Y (inch) |
where xxx means that further data, e.g. a file name or a decimal number needs to be appended to the option character (without space or separated by a space), as in
-Wmywheel.whl -W mywheel.whl -e Aperture emulation on -e+ dto. -e- Aperture emulation offFor flag options, a '-' means that the option is off by default, while '+' means it is on by default.
Flag options (e.g. -e) can be used without repeating the '-' character:
-eatm | Aperture emulation on, annulus and thermal emulation on, mirror output | |
-ea-t+ | Aperture emulation on, annulus emulation off, thermal emulation on |
-D0.10 | adjusts the draw tolerance to ±10% | |
-D+0.1 -D-0.05 | adjusts the draw toleranceto +10% and -5% |
eagle -C "window (1 1) (2 2);" myboard.brdEAGLE will load the given file and execute the command as if it had been typed into the editor window's command line.
The following conditions apply for the '-C' option:
eagle -C ""Note that in this special case there must be a blank between the option character and the quotes, so that the program will see the explicitly empty string. There also doesn't have to be a file name here, because no command will actually be executed.
Wherever coordinates or sizes (like width, diameter etc.) can be entered, they may
be given with units, as in 50mil or 0.8mm. If no unit is given, the current grid unit is used.
Drawing a Schematic
Create a Schematic File
Use File/New and Save as to create a schematic with a name of your
choice.
Load a Drawing Frame
Load library FRAMES with USE and place a frame of your choice with ADD.
All the components, together with their connections drawn as airwires, appear beside a blank board ready for placing. Power pins are automatically connected to the appropriate supply (if not connected by a net on the schematic).
The board is linked to the schematic via Forward&Back Annotation. This mechanism makes sure that schematic and board are consistent. When editing a drawing, board and schematic must be loaded to keep Forward&Back Annotation active.
To start, open a library. Use the File menu Open or New command (not the USE command).
Click the Edit Package icon and edit a new package by typing its name in the New field of the dialog box.
Set the proper distance GRID.
Add texts >NAME and >VALUE with the TEXT command (show actual name and value in the board) and draw package outlines (WIRE command) in the proper layers.
Click the Edit Symbol icon and edit a new symbol by typing its name in the New field of the dialog box.
Place and name pins with the commands PIN and NAME and provide pin parameters (CHANGE).
Add texts >NAME and >VALUE with the TEXT command (show actual name and value in the schematic) and draw symbol outlines (WIRE command) in the proper layers.
Click the Edit Device icon and edit a new device by typing its name in the New field of the dialog box.
Assign the package with the PACKAGE command.
Add the gate(s) with ADD, you can have as many gates as needed.
Use CONNECT to specify which of the packages pads are connected to the pins of each gate.
Save the library and you can USE it from the schematic or board
editor.
Control Panel
The Control Panel is the top level window of EAGLE.
It contains a tree view on the left side, and an information window on the right side.
Directories
The top level items of the tree view represent the various types of EAGLE files.
Each of these can point to one or more directories that contain files of that type.
The location of these directories can be defined with the directories dialog.
If a top level item points to a single directory, the contents of that directory will
appear if the item is opened (either by clicking on the little symbol to the left, or by
double clicking the item). If such an item points to more directories, all of these
directories will be listed when the item is opened.
Directories | a file named DESCRIPTION in that directory | |
Libraries | the description of the library | |
Devices | the description of the device | |
Packages | the description of the package | |
Design Rules | the description of the design rules file | |
User Language Programs | the text defined with the #usage directive | |
Scripts | the comment at the beginning of the script file | |
CAM Jobs | the description of the CAM job |
New | create a new file | |
Open | open an existing file | |
Open recent projects | open a recently used project | |
Save all | save all modified editor files | |
Close project | close the current project | |
Exit | exit from the program |
Refresh | refresh the contents of the tree view | |
Sort | change the sorting of the tree view |
Directories... | opens the directories dialog | |
Backup... | opens the backup dialog | |
User interface... | opens the user interface dialog | |
Window positions... | opens the window positions dialog |
Control Panel | switch to the Control Panel | |
1 Schematic - ... | switch to window number 1 | |
2 Board - ... | switch to window number 2 |
General | opens a general help page | |
Context | opens the help page for the current context | |
Control Panel | opens the help page you are currently looking at | |
EAGLE License | opens the license dialog | |
Check for Update | checks if a new version of EAGLE is available | |
About EAGLE | displays details on your EAGLE version and license |
Printing a file through this context menu option will always print the file
as it is on disk, even if you have an open editor window in which you have
modified the file! Use the PRINT command to
print the drawing from an open editor window.
Please note that polygons in boards will not be automatically calculated
when printing via the context menu! Only the outlines will be drawn.
To print polygons in their calculated shape you have to load the drawing
into an editor window, enter RATSNEST
and then PRINT.
All entries may contain one or more directories, separated by a colon (':'), in which to look for the various types of files.
On Windows the individual directory names are separated by a semicolon (';'). |
The special variables $HOME and $EAGLEDIR can be used to reference the user's home directory and the EAGLE program directory, respectively.
On Windows the value of $HOME is either that of the environment variable HOME (if set), or the value of the registry key "HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders\Personal", which contains the actual name of the "My Documents" directory. |
Pulldown menu | activates the pulldown menu at the top of the editor window | |
Action toolbar | activates the action toolbar containing buttons for "File", "Print" etc. | |
Parameter toolbar | activates the dynamic parameter toolbar, which contains all the parameters that are available for the currently active command | |
Command buttons | activates the command buttons | |
Command texts | activates the textual command menu | |
Sheet thumbnails | aktivates the sheet thumbnail preview |
Background | selects a black, white or colored background for the layout mode | |
Cursor | selects a small or large cursor for the layout mode |
Background | selects a black, white or colored background for the schematic mode | |
Cursor | selects a small or large cursor for the schematic mode |
Bubble help | activates the "Bubble Help" function, which pops up a short hint about the meaning of several buttons when moving the cursor over them | |
User guidance | activates the "User Guidance" function, which displays a helping text telling the user what would be the next meaningful action when a command is active |
Always vector font | always displays texts in drawings with the builtin vector font, regardless of which font is actually set for a particular text | |
Mouse wheel zoom | defines the zoom factor that will be used to zoom in and out of an editor window when the mouse wheel is turned ('0' disables this feature, the sign of this value defines the direction of the zoom operation) |
You can also delete all stored window positions, so that the window manager
can decide again where to place newly opened windows.
The Configure button opens a dialog in which you can specify if and
how often a check for new versions should be done automatically upon program
start (by default it checks once per day). If you need to use a proxy to access
the Internet, this can also be specified in the configuration dialog. Enter
the name in the form
If you would like to be informed about beta versions of EAGLE, you can check
the "Also check for beta versions" box.
Check for Update
The option "Help/Check for Update" in the Control Panel's pulldown menu opens
a dialog that displays whether there is a new version of EAGLE available on
the CadSoft server.
hostname:port
where hostname is the full name of the proxy host, without any
http:// prefix, and port is an optional port number.
Keyboard and Mouse
The modifier keys (Alt, Ctrl and Shift) are used
to modify the behaviour of certain mouse actions.
Note that depending on which operating system or window manager you use, some of these
keys (in combination with mouse events) may not be delivered to applications, which means
that some of the functions described here may not be available.
Alt
Pressing the Alt key switches to an alternate GRID.
This can typically be a finer grid than the normal one, which allows you to quickly
do some fine positioning in a dense area, for instance, where the normal grid might
be too coarse.
The alternate grid remains active as long as the Alt key is held pressed down.
Ctrl
Pressing the Ctrl key while clicking on the right mouse button toggles
between corresponding wire bend styles (only applies to commands that support wire
bend styles, like, for instance, WIRE).
The Ctrl key together with the left mouse button controls special functionality of individual commands, like, for instance, selecting an object at its origin with the MOVE command.
If a command can select a group, the Ctrl key must be pressed together with the right mouse button when selecting the group (otherwise a context menu for the selected object would be opened).
On Mac OS X the Cmd key has to be used instead of the Ctrl key. |
The Shift key together with the left mouse button controls special functionality of individual commands, like, for instance, deleting a higher level object with the DELETE command.
The following commands support the center mouse button:
ADD | mirror part | |
ARC | change active layer | |
CIRCLE | change active layer | |
COPY | mirror object | |
INVOKE | mirror gate | |
LABEL | change active layer | |
MOVE | mirror object or group | |
PASTE | mirror group | |
POLYGON | change active layer | |
RECT | change active layer | |
ROUTE | change active layer | |
SMD | change active layer | |
TEXT | change active layer | |
WIRE | change active layer |
Click&Drag with the center mouse button will pan the drawing within the editor window.
When selecting an object with the right mouse button, a context specific popup menu is displayed from which commands that apply to this object can be selected. If there is currently a command active that can be applied to a group, the popup menu will contain an entry for this.
The following commands support the right mouse button:
ADD | rotate part | |
ARC | change direction of arc | |
BUS | change wire bend | |
CHANGE | apply change to group | |
DELETE | delete group | |
GROUP | close polygon | |
INVOKE | rotate gate | |
LABEL | rotate label | |
MIRROR | mirror group | |
MOVE | rotate object, select group | |
NET | change wire bend | |
PAD | rotate pad | |
PASTE | rotate group | |
PIN | rotate pin | |
POLYGON | change wire bend | |
RIPUP | ripup group | |
ROTATE | rotate group | |
ROUTE | change wire bend | |
SMD | rotate smd | |
SPLIT | change wire bend | |
TEXT | rotate text | |
WIRE | change wire bend |
Select highlighted object? (left=yes, right=next, ESC=cancel)
indicates that you can now choose one of these objects.
Press the right mouse button to switch to the next object.
Press the left mouse button to select the highlighted object.
Press Esc to cancel the selection procedure.
The command
SET Select_Factor select_radius;defines the selection radius.
If the original selection was done with the right mouse button, a context specific
popup menu will be displayed which applies to the first selected object, and which
contains "Next" as the first entry. Clicking on this entry will cyclically switch
through the objects within the selection radius.
Editor Windows
EAGLE knows different types of data files, each of which has its own
type of editor window. By double clicking on one of the items in the
Control Panel or by selecting a file from the
File/Open menu, an editor
window suitable for that file will be opened.
After opening a new library editor window, the edit area will be empty and
you will have to use the EDIT command to select
which package, symbol or device you want to edit or create.
Package: the package definition.
Symbol: the symbol as it appears in the circuit diagram.
Device: definition of the whole component. Contains one or more
package variants and one or several symbols (e.g. gates).
The symbols can be different from each other.
Click on the Dev, Pac or
Sym button to select Device, Packages or Symbols,
respectively.
If you want to create a new object, write the name of the new object into
the New field. You can also edit an existing object
by typing its name into this field. If you omit the extension, an object
of the type indicated by the Choose... prompt will be
loaded. Otherwise an object of the type indicated by the extension will
be loaded.
If your license does not include
the Schematic Module, the object type buttons (Dev...)
will not appear in the menu.
When there is a schematic file (*.sch) with the same name as the
board file (in the same directory), opening a board editor window will
automatically open a Schematic Editor
window containing that file and will put it on the desktop
as an icon. This is necessary to have the schematic file loaded when editing
the board causes modifications that have to be
back-annotated
to the schematic.
When there is a board file (*.brd) with the same name as the
schematic file (in the same directory), opening a schematic editor window will
automatically open a Board Editor
window containing that file and will put it on the desktop
as an icon. This is necessary to have the board file loaded when editing
the schematic causes modifications that have to be
forward-annotated
to the board.
The combo box in the action toolbar of the schematic editor window allows
you to switch between the various sheets of the schematic, or to add new
sheets to the schematic (this can also be done using the
EDIT command).
The text must be a pure ASCII file and must not contain any control codes.
The main area of use for the text editor is writing
User Language Programs and
Script files.
Within that command the following placeholders will be replaced with
actual values:
Edit Library Object
In library edit mode you can edit packages, symbols, and devices.
Board Editor
The Board Editor is used to edit a board (*.brd).
Schematic Editor
The Schematic Editor is used to edit a schematic (*.sch).
Text Editor
The Text Editor is used to edit any kind of text.
Using an external text editor
If you prefer to use an external text editor instead of EAGLE's builtin text
editor, you can specify the command necessary to start that editor in the
"Options/User interface" dialog.
%C | the column in which to place the cursor (currently always 1) | |
%F | the name of the file to load | |
%L | the line in which to place the cursor |
If the command consists only of a hyphen ('-'), EAGLE will never open a text editor window. This may be useful for people who always start their text editor by themselves.
The following restrictions apply when using an external text editor:
CLOSE | Close drawing after editing | |
EDIT | Load/create a drawing | |
EXPORT | Generate ASCII list (e.g. netlist) | |
OPEN | Open library for editing | |
QUIT | Quit EAGLE | |
REMOVE | Delete files/library elements | |
SCRIPT | Execute command file | |
USE | Load library for placing elements | |
WRITE | Save drawing/library |
ADD | Add element to drawing/symbol to device | |
ARC | Draw arc | |
ATTRIBUTE | Define attributes | |
CIRCLE | Draw circle | |
CLASS | Define net classes | |
COPY | Copy objects/elements | |
CUT | Cut previously defined group | |
DELETE | Delete objects | |
DESCRIPTION | Change an object's description | |
GROUP | Define group for upcoming operation | |
HOLE | Define non-conducting hole | |
LAYER | Create/change layer | |
MIRROR | Mirror objects | |
MITER | Miter wire joints | |
MOVE | Move or rotate objects | |
NAME | Name object | |
PASTE | Paste previously cut group to a drawing | |
POLYGON | Draw polygon | |
RECT | Draw rectangle | |
ROTATE | Rotate objects | |
SMASH | Prepare NAME/VALUE text for moving | |
SPLIT | Bend wires/lines (tracks, nets, etc.) | |
TEXT | Add text to a drawing | |
VALUE | Enter/change value for component | |
WIRE | Draw line or routed track |
DRC | Perform design rule check | |
ERRORS | Show DRC errors | |
LOCK | Lock component's position | |
RATSNEST | Show shortest air lines | |
REPLACE | Replace component | |
RIPUP | Ripup routed track | |
ROUTE | Route signal | |
SIGNAL | Define signal (air line) | |
VIA | Place via-hole |
BOARD | Create a board from a schematic | |
BUS | Draw bus line | |
ERC | Perform electrical rule check | |
GATESWAP | Swap equivalent 'gates' | |
INVOKE | Add certain 'gate' from a placed device | |
JUNCTION | Place connection point | |
LABEL | Provide label to bus or net | |
NET | Define net | |
PINSWAP | Swap equivalent pins |
CONNECT | Define pin/pad assignment | |
PACKAGE | Define package for device | |
PAD | Add pad to a package | |
PIN | Add pin to a symbol | |
PREFIX | Define default prefix for device | |
REMOVE | Delete library elements | |
RENAME | Rename symbol/package/device | |
SMD | Add smd pad to a package | |
TECHNOLOGY | Define technologies for a device | |
VALUE | Define if value text can be changed |
ASSIGN | Assign keys | |
CHANGE | Change parameters | |
DISPLAY | Display/hide layers | |
GRID | Define grid/unit | |
MENU | Configure command menu | |
SET | Set program parameters | |
WINDOW | Choose screen window |
AUTO | Start Autorouter | |
HELP | Show help page | |
INFO | Show information about object | |
MARK | Set/remove mark (for measuring) | |
OPTIMIZE | Optimize (join) wire segments | |
Print to the system printer | ||
REDO | Redo commands | |
RUN | Run User Language Program | |
SHOW | Highlight object | |
UNDO | Undo commands | |
UPDATE | Update library objects |
Commands and parameters in CAPITAL LETTERS are entered directly (or selected in the command menu with the mouse). For the input there is no difference between small and capital letters.
Parameters in lowercase letters are replaced by names, number values or key words. Example:
Syntax: | GRID grid_size grid_multiple; | |
Input: | GRID 1 10; |
Syntax: | SET BEEP OFF | ON; | |
Input: | SET BEEP OFF; | |
or | ||
SET BEEP ON; |
Syntax: | DISPLAY option layer_name.. | |
Input: | DISPLAY TOP PINS VIAS |
Syntax: | MOVE .. | |
Input: | MOVE | |
Mouse click on the first element to be moved | ||
Mouse click on the target position | ||
Mouse click on the second element to be moved | ||
etc. |
This example also explains the meaning of the repetition points for commands with mouse clicks.
For the program each mouse click is the input of a coordinate. If coordinates are to be entered as text, the input via the keyboard must be as follows:
(x y)x and y are numbers in the unit which has been selected with the GRID command. The input as text is mainly required for script files.
(100mil 200mil)Allowed units are mm, mic, mil and in. It is possible to use different units for x and y.
(@)can be used to reference the current position of the mouse cursor within the draw window. For example, the input
MOVE R1 (@)would move the part named R1 to the place currently pointed to with the mouse.
Any combination of the following modifiers may follow the opening brace in order to simulate a particular key that is held pressed with the "mouse click" or to change the type of coordinates:
> | right mouse button click | |
A | Alt key | |
C | Ctrl key | |
P | Polar coordinates (relative to the mark, x = radius, y = angle in degrees, counterclockwise) | |
R | Relative coordinates (relative to the mark) | |
S | Shift key |
(CR> 1 2)would result in a "right button mouse click" at (1 2) relative to the mark, with the Ctrl key held down (of course what happens with this kind of input will depend on the actual command). Note that if there is currently no mark defined, coordinates with R or P will be relative to the drawing's origin. Also, the modifier characters are not case sensitive, their sequence doesn't matter and there doesn't have to be a blank between them and the first coordinate digit. So the above example could also be written as (r>c1 2). Values entered as "polar coordinates" will be stored internally as the corresponding pair of (x y) coordinates.
As an example for entering coordinates as text let's assume you wish to enter the exact dimensions for board outlines:
GRID 1 MM; CHANGE LAYER DIMENSION; WIRE 0 (0 0) (160 0) (160 100) (0 100) (0 0); GRID LAST;
WINDOW;redraws the drawing window, whereas
WINDOW FITscales the drawing to fit entirely into the drawing window. There is no semicolon necessary here because it is already clear that the command is complete.
The ADD command fetches a circuit symbol (gate) or a package from the active library and places it into the drawing.
During device definition the ADD command fetches a symbol into the device.
Usually you click the ADD command and select the package or symbol from the menu which opens. If necessary, parameters can now be entered via the keyboard.
If device_name contains wildcard characters ('*' or '?') and more than one device matches the pattern, the ADD dialog will be opened and the specific device can be selected from the list. Note that the Description checkbox in the ADD dialog will be unchecked after any ADD command with a device_name has been given in the command line, no matter if it contains wildcards or not. This is because a device_name entered in the command line is only searched for in the device names, not in the descriptions.
The package or symbol is placed with the left button and rotated with the right button. After it has been placed another copy is immediately hanging from the cursor.
If there is already a device or package with the same name (from the same library) in the drawing, and the library has been modified after the original object was added, an automatic library update will be started and you will be asked whether objects in the drawing shall be replaced with their new versions. Note: You should always run a Design Rule Check (DRC) and an Electrical Rule Check (ERC) after a library update has been performed!
To add directly from a specific library, the command syntax
ADD devicename@librarynamecan be used. devicename may contain wildcards and libraryname can be either a plain library name (like "ttl" or "ttl.lbr") or a full file name (like "/home/mydir/myproject/ttl.lbr" or "../lbr/ttl").
Example:
ADD DIL14 IC1 fetches the DIL14 package to the board and gives it the name IC1.
If no name is given in the schematic, the gate will receive the prefix that was specified in the device definition with PREFIX, expanded with a sequential number (e.g. IC1).
Example:
ADD 7400 This will place a sequence of five gates from 7400 type components. Assuming that the prefix is defined as "IC" and that the individual gates within a 7400 have the names A..D, the gates in the schematic will be named IC1A, IC1B, IC1C, IC1D, IC2A. (If elements with the same prefix have already been placed the counting will proceed from the next sequential number.) See also INVOKE.
While an object is attached to the cursor, you can change the name under which it will be added to the drawing. This allows you to add several parts of the same type, but with different, explicitly defined names:
Example:
ADD CAP C1 C5 C7
Example:
ADD 7400 IC1 A This is mainly useful if a schematic is to be generated through a script. Note that if a particular gate is added, no other gates with add level MUST or ALWAYS will be fetched automatically, and you will have to use the INVOKE command to invoke at least the MUST gates (otherwise the Electrical Rule Check will report them as missing).
[S][M]Rnnn
S | sets the Spin flag, which disable keeping texts readable from the bottom or right side of the drawing (only available in a board context) | |
M | sets the Mirror flag, which mirrors the object about the y-axis | |
Rnnn | sets the Rotation to the given value, which may be in the range 0.0...359.9 (at a resolution of 0.1 degrees) in a board context, or one of 0, 90, 180 or 270 in a schematic context (angles may be given as negative values, which will be converted to the corresponding positive value) |
The key letters S, M and R may be given in upper- or lowercase, and there must be at least R followed by a number.
If the Mirror flag is set in an element as well as in a text within the element's package, they cancel each other out. The same applies to the Spin flag.
Examples:
R0 | no rotation | |
R90 | rotated 90° counterclockwise | |
R-90 | rotated 90° clockwise (will be converted to 270°) | |
MR0 | mirrored about the y-axis | |
SR0 | spin texts | |
SMR33.3 | rotated 33.3° counterclockwise, mirrored and spin texts |
Default: R0
ADD DIL16 R90 (0 0);places a 16-pin DIL package, rotated 90 degrees counterclockwise, at coordinates (0 0).
0: | The symbol (gate) can not be swapped with any other in the schematic. | |
1..255 | The symbol (gate) can be swapped with any other symbol of the same type in the schematic that has the same swaplevel (including swapping between different devices). |
Default: 0
Next | If a device has more than one gate, the symbols are fetched into the schematic with Addlevel Next. | |
Must | If any symbol from a device is fetched into the schematic, then a symbol defined with Addlevel Must must also appear. This happens automatically. It cannot be deleted until all the other symbols in the device have been deleted. If the only symbols remaining from a device are Must-symbols, the DELETE command will delete the entire device. | |
Always | Like Must, although a symbol with Addlevel Always can be deleted and brought back into the schematic with INVOKE. | |
Can | If a device contains Next-gates, then Can-gates are only fetched if explicitly called with INVOKE. A symbol with Addlevel Can is only then fetched into the schematic with ADD if the device only contains Can-gates and Request-gates. | |
Request | This property is usefully applied to devices' power-symbols. Request-gates can only be explicitly fetched into the schematic (INVOKE) and are not internally counted. The effect of this is that in devices with only one gate and one voltage supply symbol, the gate name is not added to the component name. In the case of a 7400 with four gates (plus power supply) the individual gates in the schematic are called, for example, IC1A, IC1B, IC1C and IC1D. A 68000 with only one Gate, the processor symbol, might on the other hand be called IC1, since its separate voltage supply symbol is not counted as a gate. |
Example:
ADD PWR 0 REQUEST fetches the PWR symbol (e.g. a power pin symbol), and defines a Swaplevel of 0 (not swappable) and the Addlevel Request for it.
The ARC command, followed by three mouse clicks on a drawing, draws an arc of defined width. The first point defines a point on a circle, the second its diameter. Entering the second coordinate reduces the circle to a semi-circle, while the right button alters the direction from first to second point. Entry of a third coordinate truncates the semi-circle to an arc extending to a point defined by the intersection of the circumference and a line between the third point and the arc center.
The parameters CW and CCW enable you to define the direction of the arc (clockwise or counterclockwise). ROUND and FLAT define whether the arc endings are round or flat, respectively.
CHANGE WIDTH width;The adjusted width is identical to the line width for wires.
Arcs with angles of 0 or 360 degrees or a radius of 0 are not accepted.
Example for text input:
GRID inch 1; ARC CW (0 1) (0 -1) (1 0);generates a 90-degree arc with the center at the origin.
function_key = modifier+key
modifier = any combination of S (Shift), C (Control), A (Alt) and M (Cmd, Mac OS X only)
key = F1..F12, A-Z, 0-9, BS (Backspace)
The ASSIGN command can be used to define the meaning of the function keys F1 thru F12, the letter keys A thru Z, the (upper) digit keys 0 thru 9 and the backspace key (each also in combination with modifier keys).
The ASSIGN command without parameters displays the present key assignments in a dialog, which also allows you to modify these settings.
Keys can be assigned a single command or multiple commands. The command sequence to be assigned should be enclosed in apostrophes.
If key is one of A-Z or 0-9, the modifier must contain at least A, C or M.
The M modifier is only available on Mac OS X. |
Please note that any special operating system function assigned to a function
key will be overwritten by the ASSIGN command
(depending on the operating system, ASSIGN may not be able to overwrite
certain function keys).
If you assign to a letter key together with the modifier A,
(e.g. A+F), a corresponding hotkey from the pulldown menu is
no longer available.
To remove an assignment from a key you can enter ASSIGN with only the function_key code, but no command.
ASSIGN F7 'change layer top; route'; ASS A+F7 'cha lay to; rou'; ASSIGN C+F10 menu add mov rou ''';''' edit; ASSIGN CA+R 'route';The first two examples have the same effect, since EAGLE allows abbreviations not only with commands but also with parameters (as long as they are unmistakable).
Please note that here, for instance, the change layer top command is terminated by a semicolon, but not the route command. The reason is that in the first case the command already contains all the necessary parameters, while in the second case coordinates still have to be added (usually with the mouse). Therefore the ROUTE command must not be deactivated by a semicolon.
F1 HELP | Help function | |
Alt+F2 WINDOW FIT | The whole drawing is displayed | |
F2 WINDOW; | Screen redraw | |
F3 WINDOW 2 | Zoom in by a factor of 2 | |
F4 WINDOW 0.5 | Zoom out by a factor of 2 | |
F5 WINDOW (@); | Cursor pos. is new center | |
F6 GRID; | Grid on/off | |
F7 MOVE | MOVE command | |
F8 SPLIT | SPLIT command | |
F9 UNDO | UNDO command | |
F10 REDO | REDO command | |
Alt+BS UNDO | UNDO command | |
Shift+Alt+BS REDO | REDO command |
See the description of orientation at ADD.
An attribute is an arbitrary combination of a name and a value, that can be used to specify any kind of information for a given part.
Attributes can be defined in the library (for individual devices), in the schematic (for an actual part) or in the board (for an actual element). Attributes defined on the device level will be used for every part of that device type in the schematic. In a schematic, additional attributes can be defined for each part, and existing attributes from the devices can be overwritten with new values (if the attributes have been defined as variable). An element in the board has all the attributes of its corresponding part, and can have further attributes of its own.
ATTRIBUTE name [ 'value' ] [ options ]The name may consist of any letters, digits, '_', '#' and '-' and may have any length; the first character must not be '-', though. Names are treated case insensitive, so PartNo is the same as PARTNO. The value may contain any characters and must be enclosed in single quotes.
The valid options are:
delete | Delete the attribute with the given name from all technology variants (in this case there must be no 'value'). | |
variable | Mark this attribute as variable, so that it can be overwritten in the schematic (this is the default). | |
constant | Attributes marked as constant cannot be overwritten in the schematic (unless the user insists). If a new attribute is defined for a device and has constant set, this setting is copied to all other technologies as well. |
An already existing attribute can be switched between variable and constant without the need to repeat its value, as in
ATTRIBUTE ABC '123' | (variable by default) | |
ATTRIBUTE ABC constant | (ABC retains its value '123') |
The attribute names NAME, PART, GATE, DRAWING_NAME, LAST_DATE_TIME, PLOT_DATE_TIME and SHEET are not allowed, since they would interfere with the already existing text variables. If an attribute named VALUE is defined, its value will be used to initialize the actual value when placing a part in a schematic (in case the device set has 'Value On').
Selecting the ATTRIBUTE command and clicking on a part shows a dialog in which all attributes of that part are listed and can be edited.
For a fully textual definition of an attribute, the following syntax can be used:
ATTRIBUTE part_name attribute_name 'attribute_value' orientation Note that in case of a multi-gate part, actually one of the gates (i.e. "instances") is selected. When selecting it via a mouse click it is already clear which gate is meant, while when selecting it via part_name, the full name consisting of the part and gate name should be given. While a specific part can only have one attribute with a given name, the attribute can be attached to any or all of its gates. If only the part name is given, the first visible gate will be implicitly selected.
If no coordinates are given (and the command is terminated with a ';'), the behavior depends on whether the given attribute already exists for that part (either in the device or in the schematic). If the attribute already exists, only its value will be changed. If it doesn't exist yet, a new attribute with the given name and value will be placed at the origin of the selected gate of the part.
To delete an attribute from a part, the command
ATTRIBUTE part_name attribute_name DELETEcan be used.
When defining attributes via the command line or a script, use the CHANGE DISPLAY command to define which parts of the attribute (name, value, both or none of these) shall be visible.
Such an attribute could for instance be the author of a drawing, and can be used in the title block of a drawing's frame. It will be shown on every schematic sheet that has a drawing frame that contains a text variable with the same name.
LAYER layer; WIRE (1 2) (3 4);doesn't work here. The layer needs to be selected while the ATTRIBUTE command is already active, which can be done like this
ATTRIBUTE parameters LAYER layer more parameters;Note that the ATTRIBUTE line is not terminated with a ';', and that the LAYER command starts on a new line.
ATTRIBUTE LAYER layer;set the layer to use with subsequent ATTRIBUTE commands.
PACKAGE N; TECHNOLOGY LS; ATTRIBUTE PartNo '12345-ABC'; ATTRIBUTE Temp '100K' constant; ATTRIBUTE Remark 'mount manually';
The AUTO command activates the integrated Autorouter. If signal names are specified or signals are selected with the mouse, only these signals are routed. Without parameters the command will try to route all signals. If a "!" character is specified all signals are routed except the signals following the "!" character. The "!" character must be the first parameter and must show up only once.
The LOAD and SAVE options can be used to load the Autorouter parameters from or save them to the given file. If filename doesn't have the extension ".ctl" it will be appended automatically.
Without any parameters (or if no terminating ';' is given), the AUTO command opens a dialog in which the parameters that control the routing algorithm can be configured. The special option FOLLOWME opens this dialog in a mode where only the parameters controlling the Follow-me router can be modified.
AUTO ! GND VCC;In every case the semicolon is necessary as a terminator. A menu for adjusting the Autorouter control parameters opens if you select AUTO from the command menu or type in AUTO from the keyboard (followed by Return key).
* | matches any number of any characters | |
? | matches exactly one character | |
[...] | matches any of the characters between the brackets |
If any of these characters shall be matched exactly as such, it has to be enclosed in brackets. For example, abc[*]ghi would match abc*ghi and not abcdefghi.
A range of characters can be given as [a-z], which results in any character in the range 'a'...'z'.
In practice you draw the board outlines into the Dimension layer with the WIRE command and place the components within this area.
If you want the Autorouter not to use a layer, enter "0" into the preferred direction field.
The command BOARD is used to convert a schematic drawing into a board.
If the board already exists, it will be loaded into a board window.
If the board does not exist, you will be asked whether to create that new board. If a grid is given, the parts on the board will be placed in the given raster, as in
BOARD 5mmwhich would place the parts in a 5 millimeter raster (default is 50mil). The number must be given with a unit, and the maximum allowed value is 10mm.
The BOARD command will never overwrite an existing board file. To create a new board file if there is already a file with that name, you have to remove that file first.
edit .brdin the editor window's command line.
All relevant data from the schematic file (name.sch) will be converted to a board file (name.brd). The new board is loaded automatically as an empty card with a size of 160x100mm (Light edition: 100x80mm). All packages and connections are shown on the left side of the board. Supply pins are already connected (see PIN command).
If you need board outlines different to the ones that are generated by default, simply delete the respective lines and use the WIRE command to draw your own outlines into the Dimension layer. The recommended width for these lines is 0.
A board file cannot be generated:
The command BUS is used to draw bus connections onto the Bus layer of a schematic diagram. Bus_name has the following form:
SYNONYM:partbus,partbus,..where SYNONYM can be any name. Partbus is either a simple net name or a bus name range of the following form:
Name[LowestIndex..HighestIndex]where the following condition must be met:
0 <= LowestIndex <= HighestIndex <= 511
If a name is used with a range, that name must not end with digits, because it would become unclear which digits belong to the Name and which belong to the range.
If a bus wire is placed at a point where there is already another bus wire, the current bus wire will be ended at that point. This function can be disabled with "SET AUTO_END_NET OFF;", or by unchecking "Options/Set/Misc/Auto end net and bus".
If the curve or @radius parameter is given, an arc can be drawn as part of the bus (see the detailed description in the WIRE command).
A[0..15] RESET DB[0..7],A[3..4] ATBUS:A[0..31],B[0..31],RESET,CLOCK,IOSEL[0..1]If no bus name is used, a name of the form B$1 is automatically allocated. This name can be changed with the NAME command at any time.
The line width used by the bus can be defined for example with
SET Bus_Wire_Width 40;to be 40 mil. (Default: 30 mil).
ATBUS:A[0..31],B[0..31],!RESET,CLOCK,IOSEL[0..1]which would result in
_____ ATBUS:A[0..31],B[0..31],RESET,CLOCK,IOSEL[0..1]You can find further details about this in the description of the TEXT command.
Parameters adjusted with the CHANGE command remain as preset properties for objects added later.
All values in the CHANGE command are used according to the actual grid unit.
Layer | CHANGE LAYER name | number | |
Text | CHANGE TEXT [ text ] | |
Text height | CHANGE SIZE value | |
Text line width | CHANGE RATIO ratio | |
Text font | CHANGE FONT VECTOR | PROPORTIONAL | FIXED | |
Wire width | CHANGE WIDTH value | |
Wire style | CHANGE STYLE value | |
Arc cap | CHANGE CAP ROUND | FLAT | |
Pad shape | CHANGE SHAPE SQUARE | ROUND | OCTAGON | LONG | OFFSET | |
Pad/via/smd flags | CHANGE STOP | CREAM | THERMALS | FIRST OFF | ON | |
Pad/via diameter | CHANGE DIAMETER diameter | |
Pad/via/hole drill | CHANGE DRILL value | |
Via layers | CHANGE VIA from-to | |
Smd dimensions | CHANGE SMD width height | |
Pin parameters | CHANGE DIRECTION NC | IN | OUT | I/O | OC | HIZ | SUP | PAS | PWR | SUP | |
CHANGE FUNCTION NONE | DOT | CLK | DOTCLK | ||
CHANGE LENGTH POINT | SHORT | MIDDLE | LONG | ||
CHANGE VISIBLE BOTH | PAD | PIN | OFF | ||
CHANGE SWAPLEVEL number | ||
Polygon parameters | CHANGE THERMALS OFF | ON | |
CHANGE ORPHANS OFF | ON | ||
CHANGE ISOLATE distance | ||
CHANGE POUR SOLID | HATCH | ||
CHANGE RANK value | ||
CHANGE SPACING distance | ||
Gate parameters | CHANGE SWAPLEVEL number | |
CHANGE ADDLEVEL NEXT | MUST | ALWAYS | CAN | REQUEST | ||
Net class | CHANGE CLASS number | name | |
Package | CHANGE PACKAGE part_name [device_name] | 'device_name' [part_name] | |
Technology | CHANGE TECHNOLOGY part_name [device_name] | 'device_name' [part_name] | |
Attribute display | CHANGE DISPLAY OFF | VALUE | NAME | BOTH | |
Frame parameters | CHANGE COLUMS value | |
CHANGE ROWS value | ||
CHANGE BORDER NONE | BOTTOM | RIGHT | TOP | LEFT | ALL | ||
Label | CHANGE XREF OFF | ON |
The CIRCLE command is used to create circles. Circles in the layers tRestrict, bRestrict, and vRestrict define restricted areas. They should be defined with a width of 0.
The width parameter defines the width of the circle's circumference and is the same parameter as used in the WIRE command. The width can be changed with the command:
CHANGE WIDTH width;where width is the desired value in the current unit.
A circle defined with a width of 0 will be filled.
GRID inch 1; CIRCLE (0 0) (1 0);generates a circle with a radius of 1 inch and the center at the origin.
The CLASS command is used to define or use net classes.
Without parameters, it offers a dialog in which the net classes can be defined.
If only a number or name is given, the net class with the given number or name is selected and will be used for subsequent NET and SIGNAL commands.
If both a number and a name are given, the net class with the given number will be assigned all the following values and will also be used for subsequent NET and SIGNAL commands. If any of the parameters following name are omitted, the net class will keep its respective value.
If number is negative, the net class with the absolute value of number will be cleared. The default net class 0 can't be cleared.
Net class names are handled case insensitive, so SUPPLY would be the same as Supply or SuPpLy.
Using several net classes in a drawing increases the time the Autorouter needs to do its job. Therefore it makes sense to use only as few net classes as necessary (only the number of net classes actually used by nets or signals count here, not the number of defined net classes).
In order to avoid conflicts when CUT/PASTEing between drawings it makes sense to define the same net classes under the same numbers in all drawings.
The Autorouter processes signals sorted by their total width requirements (Width plus Clearance), starting with those that require the most space. The bus router only routes signals with net class 0.
The net class of an existing net/signal can be changed with the CHANGE command. Any changes made by the CLASS command will not be stored in the UNDO/REDO buffer.
CLASS 3 1:0.6mm 2:0.8mmdefines a minimum clearance of 0.6mm between signals in net classes 1 and 3, and one of 0.8mm between signals in net classes 2 and 3. Note that the numbers in number:clearance must be less than or equal to the number of the net class itself ('3' in the above example), so
CLASS 3 1:0.6mm 2:0.8mm 3:0.2mmwould also be valid, whereas
CLASS 3 1:0.6mm 2:0.8mm 3:0.2mm 4:0.5mmwould not be allowed.
The CLOSE command is used to close an editor window. If the drawing you are editing has been modified you will be prompted whether you wish to save it.
This command is mainly used in script files.
CONNECT
See also PREFIX,
OPEN,
CLOSE,
SCRIPT
CONNECT symbol_name.pin_name pad_name..
CONNECT pin_name pad_name..
This command is used in the device editing mode in order to define the relationship between the pins of a symbol and the pads of the corresponding package in the library. First of all, it is necessary to define which package is to be used by means of the PACKAGE command.
If the CONNECT command is invoked without parameters, a dialog is presented which allows you to interactively assign the connections.
CONNECT gnd 1 rdy 2 phi1 3 !irq 4 nc1 5...(Note: "!" is used to indicate inverted data signals.)
CONNECT A.I1 1 A.I2 2 A.O 3; CONNECT B.I1 4 B.I2 5 B.O 6; CONNECT C.I1 13 C.I2 12 C.O 11; CONNECT D.I1 10 D.I2 9 D.O 8; CONNECT PWR.gnd 7; CONNECT PWR.VCC 14;In this case, the connections for four NAND gates of a good old 7400 are allocated. The device includes five symbols - A, B, C, D, and PWR. The gate inputs are named I1 and I2 while the output is named O.
The CONNECT command can be repeated as often as required. It may be used with all pin/pad connections or with only certain pins. Each new CONNECT command overwrites the previous conditions for the relevant pins.
ed 6502.dev; prefix 'IC'; package dil40; connect gnd 1 rdy 2 phi1 3 !irq 4 nc1 5 !nmi 6 \ sync 7 vcc 8 a0 9 a1 10 a2 11 a3 12 a4 \ 13 a5 14 a6 15 a7 16 a8 17 a9 18 a10 19 \ a11 20 p$0 21 a12 22 a13 23 a14 24 a15 \ 25 d7 26 d6 27 d5 28 d4 29 d3 30 d2 31 \ d1 32 d0 33 r/w 34 nc2 35 nc3 36 phi0 37 \ so 38 phi2 39 !res 40;If a command is continued at the next line, it is advisable to insert the character "\" at the end of the line to ensure the following text cannot be confused with an EAGLE command.
Confusing parameters with commands can also be avoided
by enclosing the parameters in apostrophes.
COPY
See also GROUP,
CUT,
PASTE,
ADD,
INVOKE,
POLYGON
COPY deviceset@library [name]
COPY package@library [name]
The COPY command is used to copy objects within the same drawing. EAGLE will generate a new name for the copy but will retain the old value. When copying signals (wires), buses, and nets the names are retained, but in all other cases a new name is assigned.
If you just want to use another gate of a multi-gate part, you should use the INVOKE command instead.
Note that any existing library objects (device sets, symbols or packages) used by the copied library object will be automatically updated.
Parts of a drawing (or even a whole board) can be copied onto other drawings by means of the commands CUT and PASTE.
To do this you first define a group (GROUP command). Then use the CUT command, followed by a reference point (mouse click or coordinates (x y)) to put the selected objects into the buffer. CUT; automatically puts the reference point at the center of the selected objects (snapped to the grid). Now you can change to another board or package library (EDIT) and copy the contents of the buffer onto the new drawing by executing the PASTE command.
The DELETE command is used to delete the selected object.
Parts, pads, smds, pins and gates can also be selected by their name, which is especially useful if the object is outside the currently shown window area. Note that when selecting a multi-gate part in a schematic by name, you will need to enter the full instance name, consisting of part and gate name.
Attributes of parts can be selected by entering the concatenation of part name and attribute name, as in R5>VALUE.
Clicking the right mouse button deletes a previously defined GROUP.
After deleting a group it is possible that airwires which have been newly created due to the removal of a component may be "left over", because they have not been part of the original group. In such a case you should re-calculate the airwires with the RATSNEST command.
With active Forward&Back Annotation, no wires or vias can be deleted from a signal that is connected to components in a board. Also, no components can be deleted that have signals connected to them. Modifications like these have to be done in the schematic.
Use the RIPUP command to convert an already routed connection back into an airwire.
The DELETE command has no effect on layers that are not visible (refer to DISPLAY).
The DRC might generate error polygons which can only be deleted with DRC CLEAR.
DELETE SIGNALS can be used to delete all signals on a board. This is useful if you want to read in a new or changed netlist (see EXPORT). Only those signals are deleted which are connected to pads.
If you want to delete a part that has the name SIGNALS, you need to write the name in single quotes.
Gate | Deletes the entire part containing this gate (even if the gates are spread over several sheets). If f/b annotation is active, the wires connected to the element in the board will not be ripped up (as opposed to deleting a single gate), except for those cases where a pin of the deleted part is only connected directly to one single other pin and no net wire | |
Polygon Wire | Deletes the entire polygon | |
Net/Bus Wire | Deletes the entire net or bus segment |
Don't forget: Deleting can be reversed by the
UNDO command!
DESCRIPTION
See also CONNECT,
PACKAGE,
VALUE
DESCRIPTION description_string;
This command is used in the library editor to define or edit the description of a device, package or library.
The description_string may contain HTML tags.
The first non-blank line of description_string will be used as a short descriptive text (headline) in the Control Panel.
The DESCRIPTION command without a parameter opens a dialog in which the text can be edited. The upper pane of this dialog shows the formatted text, in case it contains HTML tags, while the lower pane is used to edit the raw text. At the very top of the dialog the headline is displayed as it would result from the first non-blank line of the description. The headline is stripped of any HTML tags.
The description of a library can be defined or modified via the command line only if the library is
newly opened, and no device, symbol or package has been edited yet. It can always be
defined via the pulldown menu "Library/Description...".
The description of a device set or package can always be edited via the command line,
or via the pulldown menu "Edit/Description...".
DESCRIPTION '<b>Quad NAND</b><p>\nFour NAND gates with 2 inputs each.';This would result in
Quad NAND
Four NAND gates with 2 inputs each.
DISPLAY
See also LAYER,
PRINT
DISPLAY [option] layer_number..
DISPLAY [option] layer_name..
Valid options are: ALL, NONE, LAST, ? and ??
The DISPLAY command is used to choose the visible layers. As parameters, the layer number and the layer name are allowed (even mixed). If the parameter ALL is chosen, all layers become visible. If the parameter NONE is used, all layers are switched off. For example:
DISPLAY NONE BOTTOM;Following this command only the Bottom layer is displayed.
If the parameter LAST is given, the previously visible layers will be displayed.
Please note that only those signal layers (1 through 16) are available that have been entered into the layer setup in the Design Rules.
If the layer name or the layer number includes a negative sign, it will be filtered out. For example:
DISPLAY TOP -BOTTOM -3;In this case the Top layer is displayed while the Bottom layer and the layer with the number 3 are not shown on the screen.
Avoid layer names ALL and NONE as well as names starting with a "-".
Some commands (PAD, SMD, SIGNAL, ROUTE) automatically activate certain layers.
If t/bPlace is selected or deselected in the DISPLAY menu, the layers t/bNames, t/bValues, and t/bOrigins are selected or deselected, too. If Symbols is selected/deselected, the layers Names and Values are selected/deselected, too.
If the DISPLAY command is invoked without parameters, a dialog is presented which allows you to adjust all layer settings.
DISPLAY TOP BOTTOM ? MYLAYER1 MYLAYER2 ?? OTHER WHATEVERIn the above example the two layers TOP and BOTTOM are required and will cause an error if either of them is missing. MYLAYER1 and MYLAYER2 will just be reported if missing, allowing the user to cancel the operation, and OTHER and WHATEVER will be displayed if they are there, otherwise they will be ignored.
The '?' and '??' options may appear any number of times and in any sequence.
If the color selected for layer 17 (Pads) or 18 (Vias) is 0 (which represents the current background color), the pads and vias are displayed in the color and fill style of the respective signal layers. If no signal layer is visible, pads and vias are not displayed.
If the color selected for layer 17 (Pads) or 18 (Vias) is not the background color and no signal layers are visible, pads and vias are displayed in the shape of the uppermost and undermost layer.
This also applies to printouts made with PRINT.
The syntax to handle these aliases is:
DISPLAY = MyLayers None Top Bottom Pads Vias Unrouted
Defines the alias "MyLayers" which, when used as in
DISPLAY myl
will display just the layers Top, Bottom, Pads, Vias and Unrouted
(without the "None" parameter the given layers would be displayed in
addition to the currently visible layers).
Note the abbreviated use of the alias and the case insensitivity.
DRC
See also Design Rules,
CLASS,
SET,
ERC,
ERRORS
DRC ;
DRC LOAD|SAVE filename;
The command DRC checks a board against the current set of Design Rules.
Please note that electrically irrelevant objects (wires in packages, rectangles, circles and texts) are not checked against each other for clearance errors.
The errors found are displayed as error polygons in the respective layers, and can be browsed through with the ERRORS command.
Without parameters the DRC command opens a Design Rules dialog in which the board's Design Rules can be defined, and from which the actual check can be started.
If two coordinates are given in the DRC command (or if the Select button is clicked in the Design Rules dialog) all checks will be performed solely in the defined rectangle. Only errors that occur (at least partly) in this area will be reported.
If you get DRC errors that don't go away, even if you modify the Design Rules, make sure you check the Net class of the reported object to see whether the error is caused by a specific parameter of that class.
To delete all error polygons use the command
ERRORS CLEAR
The LOAD and SAVE options can be used to load the Design Rules from or save them to the given file. If filename doesn't have the extension ".dru" it will be appended automatically.
SET DRC_FILL fill_name;Defines the fill style used for the DRC error polygons. Default is LtSlash.
The EDIT command is used to load a drawing or if a library has been opened with the OPEN command, to load a package, symbol, or device for editing.
EDIT name.brd | loads a board | |
EDIT name.sch | loads a schematic | |
EDIT name.pac | loads a package | |
EDIT name.sym | loads a symbol | |
EDIT name.dev | loads a device | |
EDIT .s3 | loads sheet 3 of a schematic | |
EDIT .s5 .s2 | moves sheet 5 before sheet 2 and loads it (if sheet 5 doesn't exist, a new sheet is inserted before sheet 2) | |
EDIT .s2 .s5 | moves sheet 2 before sheet 5 and loads it (if sheet 5 doesn't exist, sheet 2 becomes the last sheet) |
Wildcards in the name are allowed (e.g. *.brd).
The EDIT command without parameters will cause a file dialog (in board or schematic mode) or a popup menu (in library mode) to appear from which you can select the file or object.
To change from schematic to a board with the same name the command
EDIT .brdcan be used. In the same way to change from board to schematic use the command
EDIT .schTo edit another sheet of a schematic the command
EDIT .sX(X is the sheet number) or the combo box in the action toolbar of the editor window can be used. If the given sheet number doesn't exist, a new sheet is created.
You can also switch between sheets by clicking on an icon of the sheet thumbnail preview. Drag&drop in the thumbnail preview allows you to reorder sheets. Note that adding, removing or reordering sheets clears the undo buffer, while simply switching between existing sheets doesn't.
Symbols, devices or packages may only be edited if a library is first opened with the OPEN command.
This command is used to test schematics for electrical errors. The result of the check is presented in the ERRORS dialog.
Please note that the ERC detects inconsistencies between the implicit power
and supply pins in the schematic and the actual signal connections in the board.
Such inconsistencies can occur if the supply pin configuration is modified
after the board has been created with the BOARD command. Since the power
pins are only connected "implicitly", these changes can't always be forward
annotated.
If such errors are detected, Forward&Back Annotation
will still be performed, but the supply pin configuration should be checked!
ERRORS
See also ERC,
DRC
ERRORS CLEAR
The command ERRORS is used to show the errors found by the Electrical Rule Check (ERC) or the Design Rule Check (DRC). If selected, a window is opened in which all errors are listed. If no ERC or DRC has been run for the loaded drawing, yet, the respective check will be started first.
The list view in the ERRORS dialog has up to four sections that contain Consistency errors, Errors, Warnings and Approved messages, respectively.
Selecting an entry with the mouse causes the error to be marked in the editor window with a rectangle and a line from the upper left corner of the screen.
Double clicking an entry centers the drawing to the area where the error is located. Checking the "Centered" checkbox causes this to happen automatically.
The list can also be cleared by entering the command
ERRORS CLEAR
The EXPORT command is used to provide you with ASCII text files which can be used e.g. to transfer data from EAGLE to other programs, or to generate an image file from the current drawing.
By default the output file is written into the Project directory.
The command generates the following output files:
Set Undo_Log Off;is given before.
.bmp | Windows Bitmap Files | |
.png | Portable Network Graphics Files | |
.pbm | Portable Bitmap Files | |
.pgm | Portable Grayscale Bitmap Files | |
.ppm | Portable Pixelmap Files | |
.tif | TIFF Files | |
.xbm | X Bitmap Files | |
.xpm | X Pixmap Files |
The resolution parameter defines the image resolution (in 'dpi').
If filename is the special name CLIPBOARD (upper or lowercase doesn't matter) the image will be copied into the system's clipboard.
The optional keyword MONOCHROME creates a black&white image.
The optional keyword WINDOW creates an image of the currently visible
area in the editor window. Without this keyword, the image will contain the
entire drawing.
FRAME
See also LABEL
The FRAME command draws a frame with numbered columns and rows. The two points define two opposite corners of the frame. Pressing the center mouse button changes the layer to which the frame is to be added.
The columns parameter defines the number of columns in the frame. There can be up to 127 columns. By default the columns are numbered from left to right. If the columns value is negative, they are numbered from right to left.
The rows parameter defines the number of rows in the frame. There can be up to 26 rows. Rows are marked from top to bottom with letters, beginning with 'A'. If the rows value is negative, they are marked from bottom to top. If rows is given, it must be preceeded by columns.
The borders parameter, if given, defines which sides of the frame will have a border with numbers or letters displayed. Valid options for this parameter are Left, Top, Right and Bottom. By default all four sides of the frame will have a border. If any of these options is given, only the requested sides will have a border. The special options None and All can be used to have no borders at all, or all sides marked.
Even though you can draw several frames in the same drawing, only the first one will be used for calculating the positions of parts and nets. These positions can be used, for instance, in a User Language Program to generate a list of parts with their locations in their respective frame. They are also used internally to automatically generate cross references for labels.
Due to the special nature of the frame object, it doesn't have a rotation of its own, and it doesn't get rotated with the ROTATE command.
A frame can be drawn directly into a board or schematic, but more typically you will want to create a special symbol or package drawing that perhaps also contains a title block, which you can then use in all your drawings. The "frames" library that comes with EAGLE contains several drawing frames.
FRAME 10 5 TOP LEFT draws a frame with 10 columns (numbered from left to right) and 5 rows (marked 'A' to 'E' from top to bottom) that has the column and row indicators drawn only at the top and left border.
Using this command two gates may be swapped within a schematic. Both gates must be identical with the same number of pins and must be allocated the same Swaplevel in the device definition. They do not, however, need to be in the same device.
The name used in the GATESWAP command is the displayed name on the schematic (e.g. U1A for gate A in device U1).
If a device is not used anymore after the GATESWAP command, it is
deleted automatically from the drawing.
GRID
See also SCRIPT
GRID;
The GRID command is used to specify the grid and the current unit. Given without an option, this command switches between GRID ON and GRID OFF.
The following options exist:
GRID ON; | Displays the grid on the screen | |
GRID OFF; | Turns off displayed grid | |
GRID DOTS; | Displays the grid as dots | |
GRID LINES; | Displays the grid as solid lines | |
GRID MIC; | Sets the grid units to micron | |
GRID MM; | Sets the grid units to mm | |
GRID MIL; | Sets the grid units to mil | |
GRID INCH; | Sets the grid units to inch | |
GRID FINEST; | Sets the grid to 0.1 micron | |
GRID grid_size; | Defines the distance between | |
the grid points in the actual unit | ||
GRID LAST; | Sets grid to the most recently | |
used values | ||
GRID DEFAULT; | Sets grid to the standard values | |
GRID grid_size grid_multiple; | ||
grid_size = grid distance | ||
grid_multiple = grid factor | ||
GRID ALT ...; | Defines the alternate grid |
Grid mm; Set Diameter_Menu 1.0 1.27 2.54 5.08; Grid Last;In this case you can change back to the last grid definition although you don't know what the definition looked like.
GRID mm 1 10;for instance specifies that the distance between the grid points is 1 mm and that every 10th grid line will be displayed.
Note: The first number in the GRID command always represents the grid distance, the second - if existing - represents the grid multiple.
The GRID command may contain multiple parameters:
GRID inch 0.05 mm;In this case the grid distance is first defined as 0.05 inch. Then the coordinates of the cursor are chosen to be displayed in mm.
GRID DEFAULT;Sets grid to the standard value for the current drawing type.
GRID mil 50 2 lines on alt mm 1 mil;Defines a 50 mil grid displayed as lines (with only every other line visible), and sets the alternate grid size to 1 mm, but displays it in mil.
Pressing the Alt key switches to the alternate Grid. This can typically be a finer grid than the normal one, which allows you to quickly do some fine positioning in a dense area, for instance, where the normal grid might be too coarse. The alternate grid remains active as long as the Alt key is held pressed down.
The syntax to handle these aliases is:
GRID = MyGrid inch 0.1 lines on
Defines the alias "MyGrid" which, when used as in
GRID myg
will change the current grid to the given settings.
Note the abbreviated use of the alias and the case insensitivity.
GROUP
See also CHANGE,
CUT,
PASTE,
MIRROR,
DELETE
GROUP ALL
GROUP;
The GROUP command is used to define a group of objects for a successive command. Also a whole drawing or an element can be defined as a group. Objects are selected - after activating the GROUP command - by click&dragging a rectangle or by drawing a polygon with the mouse. The easiest way to close the polygon is to use the right mouse button. Only objects from displayed layers can become part of the group.
The keyword ALL can be used to define a group that includes the entire drawing area.
The group includes:
For instance: In order to change several pad shapes, select CHANGE and SHAPE with the left mouse button and select the group with the right mouse button.
The group definition remains until a new drawing is loaded or the command
GROUP;is executed.
A command name within the HELP command shows the help page of that command.
HELP GRID;displays the help page for the GRID command.
This command is used to define e.g. mounting holes (has no electrical connection between the different layers) in a board or in a package. The parameter drill defines the diameter of the hole in the actual unit. It may be up to 0.51602 inch (13.1 mm).
HOLE 0.20 If the actual unit is "inch", the hole will have a diameter of 0.20 inch.
The entered value for the diameter (also used for via-holes and pads) remains as a presetting for successive operations. It may be changed with the command:
CHANGE DRILL value A hole can only be selected if the Holes layer is displayed.
A hole generates a symbol in the Holes layer as well as a circle with the diameter of the hole in the Dimension layer. The relation between certain diameters and symbols is defined in the "Options/Set/Drill" dialog. The circle in the Dimension layer is used by the Autorouter. As it will keep a (user-defined) minimum distance between via-holes/wires and dimension lines, it will automatically keep this distance to the hole.
Holes generate Annulus symbols in supply layers.
In the layers tStop and bStop, holes generate the solder
stop mask, whose diameter is determined by the Design Rules.
INFO
See also CHANGE,
SHOW
INFO name ..
The INFO command displays further details about an object's properties on screen, e.g. wire width, layer number, text size etc. It is also possible to modify properties in this dialog.
Parts, pads, smds, pins and gates can also be selected by their name, which is especially useful if the object is outside the currently shown window area. Note that when selecting a multi-gate part in a schematic by name, you will need to enter the full instance name, consisting of part and gate name.
Attributes of parts can be selected by entering the concatenation of
part name and attribute name, as in R5>VALUE.
INVOKE
See also COPY,
ADD
INVOKE part_name gate_name orientation
See the ADD command for an explanation of Addlevel und Orientation.
The INVOKE command is used to select a particular gate from a device which is already in use and place it in the schematic (e.g. a power symbol with Addlevel = Request).
Gates are activated in the following way:
If an already invoked gate is selected in the dialog, the default button changes to "Show", and a click on it zooms the editor window in on the selected gate, switching to a different sheet if necessary.
This command is used to draw a connection dot at the intersection of nets which are to be connected to each other. Junction points may be placed only on a net. If placed on the intersection of different nets, the user is given the option to connect the nets.
If a net wire is placed at a point where there are at least two other net wires and/or pins, a junction will automatically be placed. This function can be disabled with "SET AUTO_JUNCTION OFF;", or by unchecking "Options/Set/Misc/Auto set junction".
On the screen junction points are displayed at least with a diameter
of five pixels.
LABEL
See also NAME,
BUS,
FRAME
Bus or net names may be placed on a schematic in any location by using the label command. When the bus or net is clicked on with the mouse, the relevant label attaches to the mouse cursor and may be rotated, changed to another layer, or moved to a different location. The second mouse click defines the location of the label.
The orientation of the label may be defined textually using the usual definitions as listed in the ADD command (R0, R90 etc.).
Buses and nets may have any number of labels.
Labels cannot be changed with "CHANGE TEXT".
Labels are handled by the program as text, but their value corresponds to the name of the appropriate bus or net. If a bus or net is renamed with the NAME command, all associated labels are renamed automatically.
If a bus, net, or label is selected with the SHOW command, all connected buses, nets and labels are highlighted.
The format in which a cross-reference label is displayed can be controlled through the "Xref label format" string, which is defined in the "Options/Set/Misc" dialog, or with the SET command. The following placeholders are defined, and can be used in any order:
%F | enables drawing a flag border around the label | |
%N | the name of the net | |
%S | the next sheet number | |
%C | the column on the next sheet | |
%R | the row on the next sheet |
The default format string is "%F%N/%S.%C%R". Apart from the defined placeholders you can also use any other ASCII characters.
The column and row values only work if there is a frame on the next sheet on which the net appears. If %C or %R is used and there is no frame on that sheet, they will display a question mark ('?').
When determining the column and row of a net on a sheet, first the column and then the row within that column is taken into account. Here XREF labels take precedence over normal labels, which again take precedence over net wires. For a higher sheet number, the frame coordinates of the left- and topmost field are taken, while for a lower sheet number those of the right- and bottommost field are used.
The orientation of a cross-reference label defines whether it will point to a "higher" or a "lower" sheet number. Labels with an orientation of R0 or R270 point to the right or bottom border of the drawing, and will therefore refer to a higher sheet number. Accordingly, labels with an orientation of R90 or R180 will refer to a lower sheet number. If a label has an orientation of R0 or R270, but the net it is attached to is not present on any higher sheet, a reference to the next lower sheet is displayed instead (the same applies accordingly to R90 and R180). If the net appears only on the current sheet, no cross-reference is shown at all, and only the net name is displayed (surrounded by the flag border, if the format string contains the %F placeholder).
A cross-reference label that is placed on the end of a net wire will connect to the wire so that the wire is moved with the label, and vice versa.
The cross-reference label format string is stored within the schematic drawing file.
A cross-reference label can be changed to a normal label either through the CHANGE command or the label's Properties dialog.
LAYER layer; WIRE (1 2) (3 4);doesn't work here. The layer needs to be selected while the LABEL command is already active, which can be done like this
LABEL parameters LAYER layer more parameters;Note that the LABEL line is not terminated with a ';', and that the LAYER command starts on a new line.
LABEL LAYER layer;set the layer to use with subsequent LABEL commands.
Certain layers are not available in all modes.
Please note that only those signal layers (1 through 16) are available that have been entered into the layer setup in the Design Rules.
LAYER 101 SAMPLE;you define a new layer with layer number 101 and layer name SAMPLE.
If a package contains layers not yet specified in the board, these layers are added to the board as soon as you place the package into the board (ADD or REPLACE).
The predefined layers have a special function. You can change their names, but their functions (related with their number) remain the same.
If you define your own layers, you should use only numbers greater than 100. Numbers below may be assigned for special purposes in later EAGLE versions.
LAYER -103;deletes the layer number 103. Layers to be deleted must be empty. If this is not the case, the program generates the error message
"layer is not empty: #"
where "#" represents the layer number. If you want to avoid any error messages in a layer delete operation you can use the '??' option. This may be useful in scripts that try to delete certain layers, but don't consider it an error if any of these layers is not empty or not present at all.
The predefined standard layers cannot be deleted.
Any pads or vias belonging to that signal are implicitly considered connected by the RATSNEST command and the Autorouter.
Supply layers are viewed "inverted", which means that any objects visible on such a layer will result in "copper free" areas on the board. The program automatically generates Thermal and Annulus objects to connect and isolate pads and vias to/from these layers.
You should not draw any additional objects into a supply layer, except, for instance, wires along the outlines of the board, which prevent the copper area from extending to the very edges and thus possibly causing short circuits through a metal casing or mounting screw. Note that there are no checks whether a supply layer really connects all pads and vias. If e. g. a user drawn object isolates a pad that should be connected to the supply layer, there will be no airwire generated for that (missing) connection. The same applies if several Annulus symbols form a "ring" around a Thermal symbol (and would thus completely isolate that pad from its signal). Also note that the size of the annulus symbols used in a supply layer is only derived from the value given under "Annulus" in the "Supply" tab of the Design Rules, and that neither the minimum distances under "Clearance" nor those in the net classes go into this calculation.
For a safer and more flexible way of implementing supply layers you should use the POLYGON command.
1 Top | Tracks, top side | |
2 Route2 | Inner layer (signal or supply) | |
3 Route3 | Inner layer (signal or supply) | |
4 Route4 | Inner layer (signal or supply) | |
5 Route5 | Inner layer (signal or supply) | |
6 Route6 | Inner layer (signal or supply) | |
7 Route7 | Inner layer (signal or supply) | |
8 Route8 | Inner layer (signal or supply) | |
9 Route9 | Inner layer (signal or supply) | |
10 Route10 | Inner layer (signal or supply) | |
11 Route11 | Inner layer (signal or supply) | |
12 Route12 | Inner layer (signal or supply) | |
13 Route13 | Inner layer (signal or supply) | |
14 Route14 | Inner layer (signal or supply) | |
15 Route15 | Inner layer (signal or supply) | |
16 Bottom | Tracks, bottom side | |
17 Pads | Pads (through-hole) | |
18 Vias | Vias (through-hole) | |
19 Unrouted | Airwires (rubberbands) | |
20 Dimension | Board outlines (circles for holes) | |
21 tPlace | Silk screen, top side | |
22 bPlace | Silk screen, bottom side | |
23 tOrigins | Origins, top side | |
24 bOrigins | Origins, bottom side | |
25 tNames | Service print, top side | |
26 bNames | Service print, bottom side | |
27 tValues | Component VALUE, top side | |
28 bValues | Component VALUE, bottom side | |
29 tStop | Solder stop mask, top side | |
30 bStop | Solder stop mask, bottom side | |
31 tCream | Solder cream, top side | |
32 bCream | Solder cream, bottom side | |
33 tFinish | Finish, top side | |
34 bFinish | Finish, bottom side | |
35 tGlue | Glue mask, top side | |
36 bGlue | Glue mask, bottom side | |
37 tTest | Test and adjustment inf., top side | |
38 bTest | Test and adjustment inf. bottom side | |
39 tKeepout | Nogo areas for components, top side | |
40 bKeepout | Nogo areas for components, bottom side | |
41 tRestrict | Nogo areas for tracks, top side | |
42 bRestrict | Nogo areas for tracks, bottom side | |
43 vRestrict | Nogo areas for via-holes | |
44 Drills | Conducting through-holes | |
45 Holes | Non-conducting holes | |
46 Milling | Milling | |
47 Measures | Measures | |
48 Document | General documentation | |
49 Reference | Reference marks | |
51 tDocu | Part documentation, top side | |
52 bDocu | Part documentation, bottom side |
91 Nets | Nets | |
92 Busses | Buses | |
93 Pins | Connection points for component symbols | |
with additional information | ||
94 Symbols | Shapes of component symbols | |
95 Names | Names of component symbols | |
96 Values | Values/component types | |
97 Info | General information | |
98 Guide | Guide lines |
The LOCK command can be applied to parts in a board, and prevents them from being moved, rotated, or mirrored. This is useful for things like connectors, which need to be mounted at a particular location and must not be inadvertently moved.
The origin of a locked part is displayed as an 'x' to have a visual indication that the part is locked.
If a group is moved and it contains locked parts, these parts (together with any wires ending at their pads) will not move with the group.
Detached texts of a locked part can still be moved individually, but they won't move with a group.
Parts can also be selected by their name, which is especially useful if the object is outside the currently shown window area.
A "locked" part can be made "unlocked" by clicking on it with the
Shift key pressed (and of course the LOCK command activated).
MARK
See also GRID
MARK;
The MARK command allows you to define a point on the drawing area and display the coordinates of the mouse cursor relative to that point at the upper left corner of the screen (with a leading 'R' character). This command is useful especially when board dimensions or cutouts are to be defined. Entering MARK; turns the mark on or off.
Please choose a grid fine enough before using the MARK command.
MENU
See also ASSIGN,
SCRIPT
MENU;
The MENU command can be used to create a user specific command menu.
The complete syntax specification for the option parameters is
option := command | menu | delimiter command := text [ ':' text ] menu := text '{' option [ '|' option ] '}' delimiter := '---'A menu option can either be a simple command, as in
MENU Display Grid;which would set the menu to the commands Display and Grid; an aliased command, as in
MENU 'MyDisp : Display None Top Bottom Pads Vias;' 'MyGrid : Grid mil 100 lines on;';which would set the menu to show the command aliases MyDisp and MyGrid and actually execute the command sequence behind the ':' of each option when the respective button is clicked; or a submenu button as in
MENU 'Grid { Fine : Grid inch 0.001; | Coarse : Grid inch 0.1; }';which would define a button labelled Grid that, when clicked opens a submenu with the two options Fine and Coarse.
The special option '---' can be used to insert a delimiter, which may be useful for grouping buttons.
Note that any option that consists of more than a single word, or that might be interpreted as a command, must be enclosed in single quotes. If you want to use the MENU command in a script to define a complex menu, and would like to spread the menu definitions over several lines to make them more readable, you need to end the lines with a backslash character ('\') as in
MENU 'Grid {\ Fine : Grid inch 0.001; |\ Coarse : Grid inch 0.1;\ }';
MENU Move Delete Rotate Route ';' Edit;would create a command menu that contains the commands Move...Route, the semicolon, and the Edit command.
The command
MENU;switches back to the default menu.
Note that the ';' entry should always be added
to the menu. It is used to terminate many commands.
MIRROR
See also ROTATE,
LOCK,
TEXT
MIRROR name..
Using the MIRROR command, objects may be mirrored about the y axis. One application for this command is to mirror components to be placed on the reverse side of the board.
Parts, pads, smds and pins can also be selected by their name, which is especially useful if the object is outside the currently shown window area.
Attributes of parts can be selected by entering the concatenation of part name and attribute name, as in R5>VALUE.
Components can be mirrored only if the appropriate tOrigins/bOrigins layer is visible.
When packages are selected for use with the MIRROR command, connected wires on the outer layers are mirrored, too (beware of short circuits!).
Note that any objects on inner layers (2...15) don't change their layer when they are mirrored. The same applies to vias.
Parts cannot be mirrored if they are locked, or if any of their connected pads would extend outside the allowed area (in case you are using a limited edition of EAGLE).
Wires, circles, pads and polygons may not be individually mirrored unless included in a group.
Mirrored text in a schematic will be printed on the other side of its origin point,
but it will still remain normally readable.
MITER
See also SPLIT,
WIRE,
ROUTE,
POLYGON
The MITER command can be used to take the edge off a point where two wires join. The two existing wires need to be on the the same layer and must have the same width and wire style.
The MOVE command is used to move objects.
Parts, pads, smds, pins and gates can also be selected by their name, which is especially useful if the object is outside the currently shown window area. Note that when selecting a multi-gate part in a schematic by name, you will need to enter the full instance name, consisting of part and gate name.
Attributes of parts can be selected by entering the concatenation of part name and attribute name, as in R5>VALUE.
Elements can be moved only if the appropriate tOrigins/bOrigins layer is visible.
The MOVE command has no effect on layers that are not visible (refer to DISPLAY).
The ends of wires (tracks) that are connected to an element cannot be moved at this point.
When moving elements, connected wires (tracks) that belong to a signal are moved too (beware of short circuits!).
If an object is selected with the left mouse button and the button is not released, the object can be moved immediately ("click&drag"). The same applies to groups when using the right mouse button. In this mode, however, it is not possible to rotate or mirror the object while moving it.
Parts cannot be moved if they are locked, or if any of their connected pads would extend outside the allowed area (in case you are using a limited edition of EAGLE).
Pins placed on each other are connected together.
If unconnected pins of an element are placed on nets or pins then they are connected with them.
If nets are moved over pins they are not connected with them.
If you select a wire somewhere in the middle (not at one of its end points) with Ctrl pressed, the end points stay fixed and you can bend the wire, which changes it into an arc. The same way the curvature of an arc (which is basically a wire) can be modified.
If you select a rectangle at one of its corners with Ctrl pressed, you can resize both the rectangle's width and height. Selecting an edge of the rectangle with Ctrl pressed lets you resize the rectangle's width or height, respectively. Selecting the rectangle at its center with Ctrl pressed pulls it towards the cursor and snaps it into the current grid.
If you select a circle at its circumference with Ctrl pressed, the center stays fixed and you can resize the circle's diameter. Selecting the center point this way pulls it towards the cursor and snaps it into the current grid.
Note that only wires that have both ends in the group will be transferred, and any part that is transferred takes all its electrical connections with it, even if a net wire attached to one of its pins is not transferred because its other end is not in the group. In case a pin in the new sheet has an electrical connection, but no other pin, wire or junction attached to it to make this visible, a junction will be automatically generated at this point.
This process can even be scripted. For instance
edit .s1 group (1 1) (1 2) (2 2) (2 1) (1 1) move (> 0 0) edit .s2 (0 0)would switch to the first sheet, define a group, select that group with MOVE, switch to the second sheet and place the group. Note the final (0 0), which are coordinates to the implicitly invoked MOVE command.
See the EDIT command if you want to just reorder the
sheets.
NAME
See also SHOW,
SMASH,
VALUE
NAME new_name
NAME old_name new_name
The NAME command is used to display or edit the name of the selected object.
Parts, pads, smds, pins and gates can also be selected by their name, which is especially useful if the object is outside the currently shown window area.
This segment
Every segment on this sheet
All segments on all sheets
These questions appear in a popup menu if necessary and can be answered either by selecting the appropriate item with the mouse or by pressing the appropriate hot key (T, E, A).
The net command is used to draw individual connections (nets) onto the Net layer of a schematic drawing. The first mouse click marks the starting point for the net, the second marks the end point of a segment. Two mouse clicks on the same point end the net.
If a net wire is placed at a point where there is already another net or bus wire or a pin, the current net wire will be ended at that point. This function can be disabled with "SET AUTO_END_NET OFF;", or by unchecking "Options/Set/Misc/Auto end net and bus".
If a net wire is placed at a point where there are at least two other net wires and/or pins, a junction will automatically be placed. This function can be disabled with "SET AUTO_JUNCTION OFF;", or by unchecking "Options/Set/Misc/Auto set junction".
If the curve or @radius parameter is given, an arc can be drawn as part of the net (see the detailed description in the WIRE command).
If no net name is included in the command line and the net is not started on a bus, then a name in the form of N$1 is automatically allocated to the net.
Nets or net segments that run over different sheets of a schematic and use the same net name are connected.
Net names should not contain a comma (','), because this is the delimiting character in busses.
SET NET_WIRE_WIDTH width;(Default: 6 mil).
!RESETwhich would result in
_____ RESETYou can find further details about this in the description of the TEXT command.
The OPEN command is used to open an existing library or create a new library. Once the library has been opened or created, an existing or new symbol, device, or package may be edited.
This command is mainly used in script files.
OPTIMIZE
See also SET,
SPLIT,
MOVE,
ROUTE
OPTIMIZE signal_name ..
OPTIMIZE ..
The OPTIMIZE command joins wire segments which lie in one straight line. The individual segments must be on the same layer and have the same width. This command is useful to reduce the number of objects in a drawing and to facilitate moving a complete track instead of individual segments.
If signal names are given, or a signal is selected, the command affects only the respective signals.
SET OPTIMIZING OFF;or you have clicked the same spot twice with the SPLIT command.
The OPTIMIZE command works in any case, no matter if Optimizing
is enabled or disabled.
PACKAGE
See also CONNECT,
TECHNOLOGY,
PREFIX
PACKAGE pname vname
PACKAGE pname@lname vname
PACKAGE name
PACKAGE -old_name new_name
PACKAGE -name
This command is used in the device edit mode to define, delete or rename a package variant. In the schematic or board editor the PACKAGE command behaves exactly like "CHANGE PACKAGE".
Without parameters a dialog is opened that allows you to select a package and define this variant's name.
The parameters pname vname assign the package pname to the new variant vname.
The notation pname@lname vname fetches the package pname from library lname and creates a new package variant. This can also be done through the library objects' context menu or via Drag&Drop from the Control Panel's tree view.
The single parameter name switches to the given existing package variant. If no package variants have been defined yet, and a package of the given name exists, a new package variant named '' (an "empty" name) with the given package will be created (this is for compatibility with version 3.5).
If -old_name new_name is given, the package variant old_name is renamed to new_name.
The single parameter -name deletes the given package variant.
The name of a package variant will be appended to the device set name to form the full device name. If the device set name contains the character '?', that character will be replaced by the package variant name. Note that the package variant is processed after the technology, so if the device set name contains neither a '*' nor a '?' character, the resulting device name will consist of device_set_name+technology+package_variant.
Following the PACKAGE command, the CONNECT command is used to define the correspondence of pins in the schematic device to pads on the package.
The maximum number of technologies per device set is 254.
When the BOARD command is used in schematic
editing mode to create a new board, each device is represented on a board
layout with the appropriate package as already defined with the
PACKAGE command.
PAD
See also SMD,
CHANGE,
DISPLAY,
SET,
NAME,
VIA,
Design Rules
The PAD command is used to add pads to a package. When the PAD command is active, a pad symbol is attached to the cursor and can be moved around the screen. Pressing the left mouse button places a pad at the current position. Entering a number changes the diameter of the pad (in the actual unit). Pad diameters can be up to 0.51602 inch (13.1 mm).
The orientation (see description in ADD) may be any angle in the range R0...R359.9. The S and M flags can't be used here.
PAD 0.06 The pad will have a diameter of 0.06 inch, provided the actual unit is "inch". This diameter remains as a presetting for successive operations.
Square | ||
Round | ||
Octagon | octagonal | |
Long | elongated | |
Offset | elongated with offset |
These shapes only apply to the outer layers (Top and Bottom). In inner layers the shape is always "round".
With elongated pads, the given diameter defines the smaller side of the pad. The ratio between the two sides of elongated pads is given by the parameter Shapes/Elongation in the Design Rules of the board (default is 100%, which results in a ratio of 2:1).
The pad shape or diameter can be selected while the PAD command is active, or it can be changed with the CHANGE command, e.g.:
CHANGE SHAPE OCTAGON The drill size may also be changed using the CHANGE command. The existing values then remain in use for successive pads.
Because displaying different pad shapes and drill holes in their real size slows down the screen refresh, EAGLE lets you change between real and fast display mode by the use of the SET commands:
SET DISPLAY_MODE REAL | NODRILL;Note that the actual shape and diameter of a pad will be determined by the Design Rules of the board the part is used in.
SET PAD_NAMES OFF | ON;This change will be visible after the next screen refresh.
NOSTOP | don't generate solder stop mask | |
NOTHERMALS | don't generate thermals | |
FIRST | this is the "first" pad (which may be drawn with a special shape) |
By default a pad automatically generates solder stop mask and thermals as necessary.
However, in special cases it may be desirable to have particular pads not do this.
The above NO... flags can be used to suppress these features.
If the Design Rules of a given board specify that the
"first pad" of a package shall be drawn with a particular shape, the pad marked with
the FIRST flag will be displayed that way.
A newly started PAD command resets all flags to their defaults. Once a flag is given
in the command line, it applies to all following pads placed within this PAD command
(except for FIRST, which applies only to the pad immediately following this
option).
See the ADD command for an explanation of Orientation.
Using the commands GROUP, CUT, and PASTE, parts of a drawing/library can be copied to the same or different drawings/libraries. When using the PASTE command, the following points should be observed:
Direction
Function
Length
Orientation
Visible
Swaplevel
NC | not connected | |
In | input | |
Out | output (totem-pole) | |
I/O | in/output (bidirectional) | |
OC | open collector or open drain | |
Hiz | high impedance output (e.g. 3-state) | |
Pas | passive (for resistors, capacitors etc.) | |
Pwr | power input pin (Vcc, Gnd, Vss, Vdd, etc.) | |
Sup | general supply pin (e.g. for ground symbol) |
Default: I/O
If Pwr pins are used on a symbol and a corresponding Sup pin exists on the schematic, nets are connected automatically. The Sup pin is not used for components.
None | no special function | |
Dot | inverter symbol | |
Clk | clock symbol | |
DotClk | inverted clock symbol |
Default: None
Point | pin with no connection or name | |
Short | 0.1 inch long connection | |
Middle | 0.2 inch long connection | |
Long | 0.3 inch long connection |
Default: Long
R0 | connection point on the right | |
R90 | connection point above | |
R180 | connection point on the left | |
R270 | connection point below |
Default: R0
Off | pin and pad name not drawn | |
Pad | pad name drawn, pin name not drawn | |
Pin | pin name drawn, pad name not drawn | |
Both | pin and pad name drawn |
Default: Both
Default: 0
If a name is used in the PIN command, it must be enclosed in apostrophes. Pin names can be changed in the symbol edit mode using the NAME command.
PIN 'D0' *and the location for the other pins defined with a mouse click for each.
The SHOW command may be used to show pin options such as Direction and Swaplevel.
For example, suppose that three pins are required for GND. The pins are allocated the names GND@1, GND@2 and GND@3 during the symbol definition. Then only the characters before the "@" sign appear in the schematic.
It is not possible to add or delete pins in symbols which are already used by a device because this would change the pin/pad allocation defined with the CONNECT command.
!RESETwhich would result in
_____ RESETYou can find further details about this in the description of the TEXT command.
The PINSWAP command is used to swap pins within the same symbol which have been allocated the same swaplevel (> 0). Swaplevel, see PIN command. If a board is tied to a schematic via Back Annotation two pads can only be swapped if the related pins are swappable.
On a board without a schematic this command permits two pads in the same package to be swapped. The Swaplevel is not checked in this case.
Wires attached to the swapped pins are moved with the pins so that
short circuits may appear. Please perform the DRC and correct possible
errors.
POLYGON
See also CHANGE,
DELETE,
RATSNEST,
RIPUP,
WIRE,
MITER
The POLYGON command is used to draw polygon areas. Polygons in the layers Top, Bottom, and Route2..15 are treated as signals. Polygons in the layers t/b/vRestrict are protected areas for the Autorouter.
If the curve or @radius parameter is given, an arc can be drawn as part of the polygon definition (see the detailed description in the WIRE command).
If you want to give the polygon a name that starts with a digit (as in 0V), you must enclose the name in single quotes to distinguish it from a width value.
The parameters Isolate and Rank only have a meaning for polygons in layers Top...Bottom.
1. Outlines | only the outlines as defined by the user are displayed. | |
2. Real mode | all of the areas are visible as calculated by the program. |
In "outlines" mode a polygon is drawn with dotted wires, so that it can be distinguished from other wires. The board file contains only the "outlines".
The default display mode is "outlines" as the calculation is a time consuming operation.
When a drawing is generated with the CAM Processor all polygons are calculated.
The RATSNEST command starts the calculation of the polygons (this can be turned off with SET POLYGON_RATSNEST OFF;). Clicking the STOP button terminates the calculation of the polygons. Already calculated polygons are shown in "real mode", all others are shown in "outline mode".
The RIPUP command changes the display mode of a polygon to "outline".
CHANGE operations re-calculate a polygon if it was shown in "real mode" before.
SPLIT: Inserts a new polygon edge.
DELETE: Deletes a polygon corner (if only three corners are left the whole polygon is deleted).
CHANGE LAYER: Changes the layer of the whole polygon.
CHANGE WIDTH: Changes the parameter width of the whole polygon.
MOVE: Moves a polygon edge or corner (like wire segments).
COPY: Copies the whole polygon.
NAME: If the polygon is located in a signal layer the name of the signal is changed.
Under certain circumstances, especially with Orphans = Off, a polygon can disappear completely. In that case the polygon's original outlines will be displayed on the screen, to make it possible to delete or otherwise modify it. When going to the printer or CAM Processor these outlines will not be drawn in order to avoid short circuits. A polygon is also displayed with its original outlines if there are other non-polygon objects in the signal, but none of them is connected to the polygon.
When calculating whether such an object is actually solidly connected to the hatched polygon, it is reduced to several "control points". For a round pad, for instance, these would be the north, east, west and south point on the pad's circumference, while for a wire it's the two end points. A solid connection is considered to exist if there is at least one line in the calculated polygon (outline or hatch line) that runs through these points with its center line.
Thermal and annulus rings inside a hatched polygon that do not have solid contact to
any of the polygon lines are not generated.
PREFIX
See also CONNECT,
PACKAGE,
VALUE
This command is used in the device editor mode to determine the initial characters of automatically generated symbol names when a symbol is placed in a schematic using the ADD command.
PREFIX U;If this command is used when editing, for example, a 7400 device, then gates which are later placed in a schematic using the ADD command will be allocated the names U1, U2, U3 in sequence. These names may be changed later with the NAME command.
The PRINT command prints the currently edited drawing to the system printer.
Colors and fill styles are used as set in the editor window. This can be changed with the SOLID and BLACK options. The color palette used for the printout is always that for white background.
If you want to print pads and vias "filled" (without the drill holes being visible), use the command
SET DISPLAY_MODE NODRILL;Please note that polygons in boards will not be automatically calculated when printing via the PRINT command! Only the outlines will be drawn. To print polygons in their calculated shape you have to use the RATSNEST command before printing.
You can enter a factor to scale the output.
The limit parameter is the maximum number of pages you want the output to use. The number has to be preceded with a '-' to distinguish it from the factor. In case the drawing does not fit on the given number of pages, the factor will be reduced until it fits. Set this parameter to -0 to allow any number of pages (and thus making sure the printout uses exactly the given scale factor).
If the PRINT command is not terminated with a ';', a print dialog will allow you to set print options. Note that options entered via the command line will not be stored permanently in the print setup unless they have been confirmed in the print dialog (i.e. if the command has not been terminated with a ';').
The following options exist:
MIRROR | mirrors the output | |
ROTATE | rotates the output by 90° | |
UPSIDEDOWN | rotates the drawing by 180°. Together with ROTATE, the drawing is rotated by a total of 270° | |
BLACK | ignores the color settings of the layers and prints everything in black | |
SOLID | ignores the fill style settings of the layers and prints everything in solid | |
CAPTION | prints a caption at the bottom of the page | |
FILE | prints the output into a file; the file name must immediately follow this option | |
PRINTER | prints to a specific printer; the printer name must immediately follow this option | |
PAPER | prints on the given paper size; the paper size must immediately follow this option | |
SHEETS | prints the given range of sheets; the range (from-to) must immediately follow this option | |
WINDOW | prints the currently visible window selection of the drawing | |
PORTRAIT | prints in portrait orientation | |
LANDSCAPE | prints in landscape orientation |
If any of the options MIRROR...CAPTION is preceeded with a '-', that option is turned off in case it is currently on (from a previous PRINT). A '-' by itself turns off all options.
If the output file name has an extension of ".pdf" (case insensitive), a PDF file will be created. A PDF file can also be created by selecting "Print to File (PDF)" from the "Printer" combo box in the print dialog. Texts in a PDF file can be searched in a PDF viewer, as long as they are not using the vector font.
If the output file name has an extension of ".ps" (case insensitive), a Postscript file will be created.
If the file name is only an "*" or "*.ext" (an asterisk followed by an extension, as in "*.pdf", for instance), a file dialog will be opened that allows the user to select or enter the actual file name.
If the file name is only an extension, as in ".pdf", the output file name will be the same as the drawing file name, with the extension changed to the given string.
The file name may contain one or more of the following placeholders, which will be replaced with the respective string:
%E | the loaded file's extension (without the '.') | |
%N | the loaded file's name (without path and extension) | |
%P | the loaded file's directory path (without file name) | |
%% | the character '%' |
For example, the file name
%N.cmp.pdf
would create boardname.cmp.pdf.
If both the FILE and the PRINTER option are present, only the last one given will be taken into account
Width x Height Unit(without blanks), as in
PRINT PAPER 200x300mm PRINT PAPER 8.0x11.5inchWidth and Height can be floating point numbers, and the Unit may be either mm or inch (the latter may be abbreviated as in). Paper names must be given in full, and are case insensitive. If both the PRINTER and PAPER option are used, the PRINTER option must be given first. Custom paper sizes may not work with all printers. They are mainly for use with Postscript or PDF output.
opens the print dialog in which you can set print options | ||
PRINT; | immediately prints the drawing with the default options | |
PRINT - MIRROR BLACK SOLID; | prints the drawing mirrored, with everything in black and solid | |
PRINT 2.5 -1; | prints the drawing enlarged by a factor of 2.5, but makes sure that it does not exceed one page | |
PRINT FILE .pdf; | prints the drawing into a PDF file with the same name as the drawing file | |
PRINT SHEETS 2-15 FILE .pdf; | prints the sheets 2 through 15 into a PDF file with the same name as the drawing file |
You can also exit from EAGLE at any time by pressing Alt+X.
RATSNEST
See also SIGNAL,
MOVE,
POLYGON,
RIPUP
RATSNEST signal_name ..
RATSNEST ! signal_name ..
The RATSNEST command assesses the airwire connections in order to achieve the shortest possible paths, for instance, after components have been moved. After reading a netlist via the SCRIPT command, it is also useful to use the RATSNEST command to optimize the length of airwires.
The RATSNEST command also calculates all polygons belonging to a
signal. This is necessary in order to avoid the calculation of
airwires for pads already connected through polygons. All of the calculated
polygon areas are then being displayed in the "real mode".
You can switch back to the faster
"outline mode" with the RIPUP command.
The automatic calculation of the polygons can be turned off with
SET POLYGON_RATSNEST OFF;RATSNEST ignores airwires representing signals which have their own layer in a multilayer board (e.g. layer $GND for signal GND), apart from signals connecting smd pads to a supply layer with a via-hole.
Note that RATSNEST doesn't mark the board drawing as modified, since the calculated polygon data (if any) is not stored in the board, and the recalculated airwires don't really constitute a modification of the drawing.
Such zero length airwires can be picked up with the ROUTE command just like ordinary airwires. They may also be handled by placing a VIA at that point.
Ratsnest: Nothing to do!Otherwise, if there are still airwires that have not been routed, the message
Ratsnest: xx airwires.will be displayed, where xx gives the number of unrouted airwires.
* | matches any number of any characters | |
? | matches exactly one character | |
[...] | matches any of the characters between the brackets |
If any of these characters shall be matched exactly as such, it has to be enclosed in brackets. For example, abc[*]ghi would match abc*ghi and not abcdefghi.
A range of characters can be given as [a-z], which results in any character in the range 'a'...'z'.
To hide airwires the RATSNEST command can be given the exclamation mark ('!'), followed by a list of signals, as in
RATSNEST ! GND VCCwhich would hide the airwires of the signals GND and VCC.
RATSNEST GND VCCThis will activate the display of the airwires of the signals GND and VCC and also recalculates them. You can also recalculate the airwires (and polygons) of particular signals this way.
The signal names may contain wildcards, and the two variants may be combined, as in
RATSNEST D* ! ?GND VCCwhich would recalculate and display the airwires of all signals with names beginning with 'D', and hide the airwires of all the various GND signals (like AGND, DGND etc.) and the VCC signal. Note that the command is processed from left to right, so in case there is a DGND signal the example would first process it for display, but then hide its airwires.
To make sure all airwires are displayed enter
RATSNEST *Note that the SIGNAL command will automatically make the airwires of a signal visible if a new airwire is created for that signal. The RIPUP command on the other hand will not change the state of hiding airwires if a wire of a signal is changed into an airwire.
The RECT command is used to add rectangles to a drawing. The two points define two opposite corners of the rectangle. Pressing the center mouse button changes the layer to which the rectangle is to be added.
The orientation (see description in ADD) may be any angle in the range R0...R359.9. The S and M flags can't be used here. Note that the coordinates are always defined at an orientation of R0. The possibility of entering an orientation in the RECT command is mainly for use in scripts, where the rectangle data may have been derived through a User Language Program from the UL_RECTANGLE object. When entering a non-zero orientation interactively, the corners of the rectangle may not appear at the actual cursor position. Use the ROTATE command to interactively rotate a rectangle.
In EAGLE it is possible to reverse previous actions with the UNDO command. These actions can be executed again by the REDO command. UNDO and REDO operate with a command memory which exists back to the last EDIT, OPEN, AUTO or REMOVE command.
UNDO/REDO is completely integrated within Forward&Back Annotation.
REMOVE
See also OPEN,
RENAME
REMOVE name.Sxx
Symbols and packages can be erased from a library only if not used by a device.
REMOVE .S3deletes sheet number 3 from the presently loaded schematic.
If you delete the currently loaded sheet, sheet number 1 will be loaded after the command has been executed. All sheets with a higher number than the one deleted will get a number reduced by one.
UNDO does not work with this command. If you have deleted a sheet accidentally it will be present in the "old" schematic file as long as the "new" file has not been saved.
REMOVE clears the UNDO buffer.
RENAME
See also OPEN
The RENAME command is used to change the name of a symbol, device or package. The appropriate library must have been opened by the OPEN command before.
The names may include extensions (for example RENAME name1.pac name2[.pac] - note that the extension is optional in the second parameter). If the first parameter is given without extension, you have to be in the respective mode to rename an object (i.e. editing a package if you want to rename packages).
RENAME clears the UNDO buffer.
REPLACE
See also SET,
UPDATE
REPLACE device_name ..
REPLACE part_name device_name ..
REPLACE package_name ..
REPLACE element_name package_name ..
The REPLACE command can be used to replace a part with a different device (even from a different library). The old and new device must be compatible, which means that their used gates and connected pins/pads must match, either by their names or their coordinates.
Without parameters the REPLACE command opens a dialog from which a device can be selected from all libraries that are currently in use. After such a device has been selected, subsequent mouse clicks on parts will replace those parts' devices with the selected one if possible.
If a device_name is given, that device will be used for the replace operation.
With both a part_name and a device_name, the device of the given part will be replaced (this is useful when working with scripts).
If only a board is being edited (without a schematic), or if elements in the board are being replaced that have no matching part in the schematic, the REPLACE command has two different modes that are chosen by the SET command.
The first mode (default) is activated by the command:
SET REPLACE_SAME NAMES;In this mode the new package must have the same pad and smd names as the old one. It may be taken from a different library and it may contain additional pads and smds. The position of pads and smds is irrelevant.
The second mode is activated by the command
SET REPLACE_SAME COORDS;In this mode, pads and smds of the new package must be placed at the same coordinates as in the old one (relative to the origin). Pad and smd names may be different. The new package may be taken from a different library and may contain additional pads and smds.
Pads of the old package connected with signals must be present in the new package. If this condition is true the new package may have less pads than the old one.
REPLACE functions only when the appropriate tOrigins/bOrigins layer is displayed.
If there is already a package with the same name (from the same library) in the drawing, and the library has been modified after the original object was added, an automatic library update will be started and you will be asked whether objects in the drawing shall be replaced with their new versions.
Note: A REPLACE operation automatically updates all involved library objects
as necessary. This means that other parts (on other schematic sheets or in
other locations on the board) may be changed, too.
You should always run a Design Rule Check (DRC) and an
Electrical Rule Check (ERC) after a REPLACE operation!
RIPUP
See also DELETE,
GROUP,
POLYGON,
RATSNEST
Changes the display of polygons to "outlines".
RIPUP [ @ ] [ ! ] ..
RIPUP [ @ ] [ ! ] signal_name..
The RIPUP command changes routed wires (tracks) into airwires. That can be done for:
RIPUP signal_name..rips up the complete signal "signal_name" (several signals may be listed, e.g. RIPUP D0 D1 D2;).
RIPUP ..rips up segments selected by the mouse click up to the next pad/smd.
RIPUP;removes only signals which are connected to elements (e.g. board crop marks are not affected). The same applies if RIPUP is used on a group.
Note: in all cases the RIPUP command only acts on objects that are in layers that are currently visible!
* | matches any number of any characters | |
? | matches exactly one character | |
[...] | matches any of the characters between the brackets |
If any of these characters shall be matched exactly as such, it has to be enclosed in brackets. For example, abc[*]ghi would match abc*ghi and not abcdefghi.
A range of characters can be given as [a-z], which results in any character in the range 'a'...'z'.
The ROTATE command is used to change the orientation of objects.
If orientation (see description in ADD) is given, that value will be added to the orientation of the selected object instead.
Prepending orientation with the character '=' causes the value not to be added, but instead to be set absolutely.
Parts, pads, smds and pins can also be selected by their name, which is especially useful if the object is outside the currently shown window area. For example
ROTATE =MR90 IC1
would set the orientation of element IC1 to MR90, regardless of its previous setting.
Attributes of parts can be selected by entering the concatenation of part name and attribute name, as in R5>VALUE.
If element_name could be mistaken as an orientation parameter you need to quote that name, as in
ROTATE R45 'R1'
You can use Click&Drag to rotate an object by any angle. Just click on the object and move the mouse (with the mouse button held down) away from the object. After having moved the mouse a short distance, the object will start rotating. Move the mouse until the desired angle has been reached and then release the mouse button. If, at some point, you decide to rather not rotate the object, you can press the ESCape key while still holding the mouse button pressed. The same operation can be applied to a group by using the right mouse button. The group will be rotated around the point where the right mouse button has been pressed down.
Parts cannot be rotated if they are locked, or if any of their connected pads would extend outside the allowed area (in case you are using a limited edition of EAGLE).
Elements can only be rotated if the appropriate tOrigins/bOrigins layer is visible.
If you want to have text that is printed "upside down", you can set the "Spin"
flag for that text.
ROUTE
See also AUTO,
UNDO,
WIRE,
MITER,
SIGNAL,
SET,
RATSNEST
ROUTE name ..
The ROUTE command activates the manual router which allows you to convert airwires (unrouted connections) into real wires.
The first point selects an unrouted connection (a wire in the Unrouted layer) and replaces one end of it by a wire (track). The end which is closer to the mouse cursor will be taken. Now the wire can be moved around (see also WIRE). The right mouse button will change the wire bend and the center mouse button will change the layer. Please note that only those signal layers (1 through 16) are available that have been entered into the layer setup in the Design Rules.
When the final position of the wire is reached, a further click of the left mouse button will place the wire and a new wire segment will be attached to the cursor. If the Shift key is held down in such a situation, a Via will be generated at that point if this is possible and the airwire hasn't already been completely routed. The generated Via will have either the appropriate length or, if such a length can't be determined, will go from layer 1 through 16.
When the layer has been changed and a via-hole is thus necessary, it will be added automatically as the wire is placed. When the complete connection has been routed a 'beep' will be given and the next unrouted connection can be selected for routing.
Only the minimum necessary vias will be set (according to the layer setup in the Design Rules). It may happen that an already existing via of the same signal is extended accordingly, or that existing vias are combined to form a longer via if that's necessary to allow the desired layer change. If a via is placed at the start or end point, and there is an SMD pad at that location, the via will be a micro via if the current routing layer is one layer away from the SMD's layer (this applies only if micro vias have been enabled in the Design Rules).
While the ROUTE command is active the wire width can be entered from the keyboard.
If the curve or @radius parameter is given, an arc can be drawn as part of the track (see the detailed description in the WIRE command).
If the Ctrl key is pressed while selecting the starting point and there is no airwire at that point, a new airwire will be created automatically. The starting point of that airwire will be that point on the selected wire or via that is closest to the mouse cursor (possibly snapped to the nearest grid point). The far end of the airwire will dynamically point to a target segment that is different from the selected one. If the selected signal is already completely routed, the far end will point to the starting point instead. If the selected wire is an arc, the airwire will start at the closest end point of the wire.
If a name is given, the airwire of that signal that is closest to the mouse cursor is selected. If name could be interpreted as a with, curve or @radius it has to be written in single quotes.
When routing an airwire that starts at an already routed wire, the new wire's width is automatically adjusted to that of the existing wire if the Shift key is pressed when selecting the airwire.
SET SNAP_LENGTH distance;where "distance" is the snap radius in the current grid unit.
Wire bend style 8 routes only the shorter side of the selected airwire, while 9 routes both sides. Once the automatic routing process is complete (which may take a while, so be patient), the airwire will be replaced by the actual routed wires and vias. If the routing couldn't be completed (for instance due to Design Rules restrictions), the cursor changes into a "forbidden" sign. With bend style 9 it is possible that only one side of the airwire can be routed, while the other side can't.
Whenever the mouse is moved, any previous result is discarded and a new calculation is started. Once the result is acceptable, just click the left mouse button to place it.
The Follow-me router works by marking the grid point at the current mouse position as a starting point, and uses the Autorouter to find a path from that point to any point along the signal segment at which the selected airwire ends (which is not necessarily the exact end point of the airwire). The starting point also considers the currently selected layer, so don't be surprised if the router places a via at that point. By changing the current layer you can influence the routing result.
The routing grid is taken from the actual grid setting at the time the airwire is selected.
The routing parameters (like cost factors, preferred directions etc.) are those defined in the dialog of the AUTO command.
The following particularities apply:
The RUN command starts the User Language Program from the file file_name.
The optional argument list is available to the ULP through the
Builtin Variables argc and argv.
The SCRIPT command is used to execute sequences of commands that are stored in a script file. If SCRIPT is typed in at the keyboard and "file_name" has no extension, the program automatically uses ".scr".
SCRIPT nofill | executes nofill.scr | |
SCRIPT myscr. | executes myscr (no Suffix) | |
SCRIPT myscr.old | executes myscr.old |
Please refer to the EXPORT command for different possibilities of script files.
If the SCRIPT command is selected with the mouse, a popup menu will show all of the files which have the extension ".scr" so that they can be selected and executed.
The SCRIPT command provides the ability to customize the program according to your own wishes. For instance:
A dialog in which all the parameters can be set appears if the SET command is entered without parameters.
Snap function | SET SNAP_LENGTH number; | |
This sets the limiting value for the snap function in the ROUTE command (using the current unit). | ||
Default: 20 mil | ||
If tracks are being laid with the ROUTE command to pads that are not on the grid, the snap function will ensure that a route will be laid to the pad within the snap-length. | ||
SET CATCH_FACTOR value; | ||
Defines the distance from the cursor up to which objects are taken into account when clicking with the mouse. The value is entered relative to the height (or width, whichever is smaller) of the presently visible part of the drawing. It applies to a zoom level that displays at least a range of 4 inch and inrceases logarithmically when zooming further in. A value of 0 turns this limitation off. Default: 0.05 (5%). | ||
SET SELECT_FACTOR value; | ||
This setting controls the distance from the cursor within which nearby objects will be suggested for selection. The value is entered relative to the height (or width, whichever is smaller) of the presently visible part of the drawing. Default: 0.02 (2%). | ||
Menu contents | SET USED_LAYERS name | number; | |
Specifies the layers which will be shown in the associated EAGLE menus. See the example file mylayers.scr. | ||
The layers Pads, Vias, Unrouted, Dimension, Drills and Holes will in any case remain in the menu, as will the schematic layers. Any used signal layers also remain in the menus. SET Used_Layers All activates all layers. | ||
SET WIDTH_MENU value..; | ||
SET DIAMETER_MENU value..; | ||
SET DRILL_MENU value..; | ||
SET SMD_MENU value..; | ||
SET SIZE_MENU value..; | ||
SET ISOLATE_MENU value..; | ||
SET SPACING_MENU value..; | ||
SET MITER_MENU value..; | ||
The content of the associated popup menus can be configured with the above command for the parameters width etc.. A maximum of 16 values is possible for each menu (16 value-pairs in the SMD menu). Without any values (as in SET WIDTH_MENU;) the program default values will be restored. | ||
Example: Grid Inch; Set Width_Menu 0.1 0.2 0.3; | ||
Bend angle for wires | SET WIRE_BEND bend_nr; | |
bend_nr can be one of: | ||
0: Starting point - horizontal - vertical - end | ||
1: Starting point - horizontal - 45° - end | ||
2: Starting point - end (straight connection) | ||
3: Starting point - 45° - horizontal - end | ||
4: Starting point - vertical - horizontal - end | ||
5: Starting point - arc - horizontal - end | ||
6: Starting point - horizontal - arc - end | ||
7: "Freehand" (arc that fits to wire at start, straight otherwise) | ||
8: Route short end of airwire in Follow-me router | ||
9: Route both ends of airwire in Follow-me router | ||
Note that 0, 1, 3 and 4 may contain additional miter wires (see MITER). | ||
SET WIRE_BEND @ bend_nr ...; | ||
Defines the bend angles that shall be actually used when switching with the right mouse button. | ||
SET WIRE_BEND @; | ||
Switches back to using all bend angles. | ||
Beep on/off | SET BEEP OFF | ON; |
Color for grid lines | SET COLOR_GRID color; | |
Layer color | SET COLOR_LAYER layer color; | |
Fill pattern for layer | SET FILL_LAYER layer fill; | |
Grid parameters | SET MIN_GRID_SIZE pixels; | |
The grid is only displayed if the grid size is greater than the set number of pixels. | ||
Min. text size shown | SET MIN_TEXT_SIZE size; | |
Text less than size pixels high is shown as a rectangle on the screen. The setting 0 means that all text will be displayed readably. | ||
Net wire display | SET NET_WIRE_WIDTH width; | |
Pad display | SET DISPLAY_MODE REAL | NODRILL; | |
REAL: Pads are displayed as they will be plotted. NODRILL: Pads are shown without drill hole. | ||
SET PAD_NAMES OFF | ON; | ||
Pad names are displayed/not displayed. | ||
Bus line display | SET BUS_WIRE_WIDTH width; | |
DRC-Parameter | SET DRC_FILL fill_name; | |
Polygon calculation | SET POLYGON_RATSNEST OFF | ON; | |
See POLYGON command. | ||
Vector font | SET VECTOR_FONT OFF | ON; | |
See TEXT command. | ||
Cross-reference labels | SET XREF_LABEL_FORMAT string; | |
See LABEL command. | ||
Part cross-references | SET XREF_PART_FORMAT string; | |
See TEXT command. |
Package check | SET CHECK_CONNECTS OFF | ON; | |
The ADD command checks whether a pin has been connected to every pad (with CONNECT). This check can be switched off. Nevertheless, no board can be generated from a schematic if a device is found which does not have a package. | ||
REPLACE mode | SET REPLACE_SAME NAMES | COORDS; | |
UNDO buffer on/off | SET UNDO_LOG OFF | ON; | |
Wire optim. on/off | SET OPTIMIZING OFF | ON; | |
If set on, wires which lie in one line after a MOVE, ROUTE or SPLIT are subsumed into a single wire. See also OPTIMIZE. |
The color palettes can be modified either through the dialog under "Options/Set.../Colors" or by using the command
SET PALETTE index argbwhere index is a number in the range 0..63 and argb is a hexadecimal value defining the Alpha, Red, Green and Blue components of the color, like 0xFFFFFF00 (which would result in a bright yellow). The alpha component defines how "opaque" the color is. A value of 0x00 means it is completely transparent (i.e. invisible), while 0xFF means it is totally opaque. The alpha component of the background color is always 0xFF. Note that the ARGB value must begin with "0x", otherwise it would be taken as a decimal number. You can use
SET PALETTE BLACK|WHITE|COLOREDto switch to the black, white or colored background palette, respectively. Note that there will be no automatic window refresh after this command, so you should do a WINDOW; command after this.
By default only the palette entries 0..15 are used and they contain the colors listed below.
The palette entries are grouped into "normal" and "highlight" colors. There are always 8 "normal" colors, followed by the corresponding 8 "highlight" colors. So colors 0..7 are "normal" colors, 8..15 are their "highlight" values, 16..23 are another 8 "normal" colors with 24..31 being their "highlight" values and so on. The "highlight" colors are used to visualize objects, for instance in the SHOW command.
Color, listed according to color numbers, which can be used instead of the color names. Used to specify colors:
0 | Black | |
1 | Blue | |
2 | Green | |
3 | Cyan | |
4 | Red | |
5 | Magenta | |
6 | Brown | |
7 | LGray | |
8 | DGray | |
9 | LBlue | |
10 | LGreen | |
11 | LCyan | |
12 | LRed | |
13 | LMagenta | |
14 | Yellow | |
15 | White |
Fill specifies the style with which wires and rectangles in a particular layer are to be filled. This parameter can also be replaced with the number at the beginning of each line:
0 | Empty | |
1 | Solid | |
2 | Line | |
3 | LtSlash | |
4 | Slash | |
5 | BkSlash | |
6 | LtBkSlash | |
7 | Hatch | |
8 | XHatch | |
9 | Interleave | |
10 | WideDot | |
11 | CloseDot | |
12 | Stipple1 | |
13 | Stipple2 | |
14 | Stipple3 | |
15 | Stipple4 |
Example
SET Option.DrawUnprocessedPolygonEdgesContinuous 1;The following eaglerc parameters parameters are available:
123 | renders layer 123 | |
123t | renders layer 123 if the output is "viewed from top" (not mirrored) | |
123b | renders layer 123 if the output is "viewed from bottom" (mirrored) | |
123-140 | renders layers 123 through 140 in the given sequence | |
140-123 | renders layers 140 through 123 in the given sequence | |
* | inserts the default sequence of the internal layers | |
123b * 123t | makes layer 123 always be rendered first |
The SHOW command is used to highlight objects. Details are listed in the status bar. Complete signals and nets can be highlighted with the SHOW command. If a bus is selected, all nets belonging to that bus will also be highlighted.
If several names are entered in one line, all matching objects are highlighted at the same time.
* | matches any number of any characters | |
? | matches exactly one character | |
[...] | matches any of the characters between the brackets |
If any of these characters shall be matched exactly as such, it has to be enclosed in brackets. For example, abc[*]ghi would match abc*ghi and not abcdefghi.
A range of characters can be given as [a-z], which results in any character in the range 'a'...'z'.
The special pattern [number..number] forms a bus name range and is therefore not treated as a wildcard pattern in a schematic.
SHOW IC1IC1 is highlighted and remains highlighted until the SHOW command is ended or a different name is entered.
SHOW IC*Highlights all objects with names starting with "IC".
The SIGNAL command is used to define signals (connections between the various packages). The user must define a minimum of two element_name/pad_name pairs, as otherwise no airwire can be generated.
If input with signal_name the signal will be allocated the specified name.
SIGNAL GND IC1 7 IC2 7 IC3 7;connects pad 7 of IC1...3. In order to enter a whole netlist, a script file may be generated, with the extension *.scr. This file should include all of the necessary SIGNAL commands in the format shown above.
The SMASH command is used with parts or elements in order to separate the text parameters indicating name, value or attributes. The text may then be placed in a new and more convenient location with the MOVE command.
Parts and elements can also be selected by their name, which is especially useful if the object is outside the currently shown window area. Note that when selecting a multi-gate part in a schematic by name, you will need to enter the full instance name, consisting of part and gate name.
Use of the SMASH command allows the text to be treated like any other text, e.g. CHANGE SIZE, ROTATE, etc., but the actual text may not be changed.
A "smashed" element can be made "unsmashed" by clicking on it with the
Shift key pressed (and of course the SMASH command activated).
SMD
See also PAD,
CHANGE,
NAME,
ROUTE,
Design Rules
The SMD command is used to add pads for surface mount devices to a package. When the SMD command is active, an smd symbol is attached to the cursor. Pressing the left mouse button places an smd pad at the current position. Entering numbers changes the x- and y-width of the smd pad, which can be up to 0.51602 inch (13.1 mm). These parameters remain as defaults for successive SMD commands and can be changed with the CHANGE command. Pressing the center mouse button changes the layer onto which the smd pad will be drawn.
The orientation (see description in ADD) may be any angle in the range R0...R359.9. The S and M flags can't be used here.
SMD 50 50 -100 '1' for example would create a completely round smd named '1' at the given mouseclick position. This can be used to create BGA (Ball Grid Array) pads.
NOSTOP | don't generate solder stop mask | |
NOTHERMALS | don't generate thermals | |
NOCREAM | don't generate cream mask |
By default an smd automatically generates solder stop mask, cream mask and thermals as necessary.
However, in special cases it may be desirable to have particular smds not do this.
The above NO... flags can be used to suppress these features.
A newly started SMD command resets all flags to their defaults. Once a flag is given
in the command line, it applies to all following smds placed within this SMD command.
The SPLIT command is used to split a wire (or segment) or a polygon edge into two segments in order, for example, to introduce a bend. This means you can split wires into parts that can be moved with the mouse during the SPLIT command. A mouseclick defines the point at which the wire is split. The shorter of the two new segments follows the current wire bend rules and may therefore itself become two segments (see SET Wire_Bend), the longer segment is a straight segment running to the next end point.
If the curve or @radius parameter is given, an arc can be drawn as part of the wire segment (see the detailed description in the WIRE command).
On completion of the SPLIT command, the segments are automatically rejoined if they are in line unless the command
SET OPTIMIZING OFF;has previously been given, or the wire has been clicked at the same spot twice. In this case the split points remain and can be used, for example, to reduce the width of a segment. This is achieved by selecting the SPLIT command, marking the part of the wire which is to be reduced with two mouse clicks, and using the command
CHANGE WIDTH widthThe segment is then clicked on to complete the change.
This command is used in the device editor mode to define the possible technology parts of a device name. In the schematic or board editor the TECHNOLOGY command behaves exactly like "CHANGE TECHNOLOGY".
Exactly one of the names given in the TECHNOLOGY command will be used to replace the '*' in the device set name when an actual device is added to a schematic. The term technology stems from the main usage of this feature in creating different variations of the same basic device, which all have the same schematic symbol(s), the same package and the same pin/pad connections. They only differ in a part of their name, which for the classic TTL devices is related to their different technologies, like "L", "LS" or "HCT".
The TECHNOLOGY command can only be used if a package variant has been selected with the PACKAGE command.
If no '*' character is present in the device set name, the technology will be appended to the device set name to form the full device name. Note that the technology is processed before the package variant, so if the device set name contains neither a '*' nor a '?' character, the resulting device name will consist of device_set_name+technology+package_variant.
The names listed in the TECHNOLOGY command will be added to an already existing list of technologies for the current device. Starting a name with '-' will remove that name from the list of technologies. If a name shall begin with '-', it has to be enclosed in single quotes. Using -* removes all technologies.
Only ASCII characters in the range 33..126 may be used in technologies (lowercase characters will be converted to uppercase), and the maximum number of technologies per device is 254.
The special "empty" technology can be entered as two single quotes ('', an empty string).
Note that the Technologies dialog contains all technologies from all devices in the loaded library, with the ones referenced by the current device checked.
TECHNOLOGY -* '' L LS S HCT;would first remove any existing technologies and then create the individual technology variants
7400 74L00 74LS00 74S00 74HCT00
The TEXT command is used to add text to a library element or drawing. When entering several texts it is not necessary to invoke the command each time, as the text command remains active after placing text with the mouse.
Text is always displayed so that it can be read from in front or from the right - even if rotated. Therefore after every two rotations it appears the same way, but the origin has moved from the lower left to the upper right corner. Remember this if a text appears to be unselectable.
If you want to have text that is printed "upside down", you can set the "Spin" flag for that text.
CHANGE SIZE text_size .. CHANGE RATIO ratio ..Maximum text height: 2 inches
Vector | the program's internal vector font | |
Proportional | a proportional pixel font (usually 'Helvetica') | |
Fixed | a monospaced pixel font (usually 'Courier') |
The text font can be changed with the CHANGE command:
CHANGE FONT VECTOR|PROPORTIONAL|FIXED ..The program makes great efforts to output texts with fonts other than Vector as good as possible. However, since the actual font is drawn by the system's graphics interface, Proportional and Fixed fonts may be output with different sizes and/or lengths.
If you set the option "Always vector font" in the user interface dialog,
all texts will always be displayed and printed using the builtin vector font.
This option is useful if the system doesn't display the other fonts correctly.
When creating a new board or schematic, the current setting of this option is stored in the
drawing file. This makes sure that the drawing will be printed with the correct
setting if it is transferred to somebody else who has a different setting of
this option.
You can use the SET VECTOR_FONT OFF|ON command
to change the setting in an existing board or schematic drawing.
When creating output files with the CAM Processor, texts will always be drawn with Vector font. Other fonts are not supported.
If a text with a font other than Vector is subtracted from a signal polygon, only the surrounding rectangle is subtracted. Due to the above mentioned possible size/length problems, the actually printed font may exceed that rectangle. Therefore, if you need to subtract a text from a signal polygon it is recommended that you use the Vector font.
The Ratio parameter has no meaning for texts with fonts other than Vector.
>NAME | Component name (ev.+gate name) 1) | |
>VALUE | Comp. value/type 1) | |
>PART | Component name 2) | |
>GATE | Gate name 2) | |
>XREF | Part cross-reference 2) | |
>CONTACT_XREF | Contact cross-reference 2) | |
>DRAWING_NAME | Drawing name | |
>LAST_DATE_TIME | Time of the last modification | |
>PLOT_DATE_TIME | Time of the plot creation | |
>SHEETNR | Sheet number of a schematic 3) | |
>SHEETS | Total number of sheets of a schematic 3) | |
>SHEET | equivalent to ">SHEETNR/>SHEETS" 3) |
1) Only for package or symbol
2) Only for symbol
3) Only for symbol or schematic
The format in which a part cross-reference is displayed can be controlled through the "Xref part format" string, which is defined in the "Options/Set/Misc" dialog, or with the SET command. The following placeholders are defined, and can be used in any order:
%S | the sheet number | |
%C | the column on the sheet | |
%R | the row on the sheet |
The default format string is "/%S.%C%R". Apart from the defined placeholders you can also use any other ASCII characters.
>ABC | 123 | |
>ABC= | ABC = 123 | |
>ABC~ | ABC | |
>ABC! | nothing |
!RESETwhich would result in
_____ RESETThis is not limited to signal names, but can be used in any text. It is also possible to overline only part of a text, as in
!RST!/NMI R/!Wwhich would result in
___ RST/NMI _ R/WNote that the second exclamation mark indicates the end of the overline. There can be any number of overlines in a text. If a text shall contain an exclamation mark that doesn't generate an overline, it needs to be escaped by a backslash. In order to keep the need for escaping exclamation marks at a minimum, an exclamation mark doesn't start an overline if it is the last character of a text, or if it is immediately followed by a blank, another exclamation mark, a double or single quote, or by a right parenthesis, bracket or brace. Any non-escaped exclamation mark or comma that appears after an exclamation mark that started an overline will end the overline (the comma as an overline terminator is necessary for busses).
The UNDO command allows you to cancel previously executed commands. This is especially useful if you have deleted things by accident. Multiple UNDO commands cancel the corresponding number of commands until the last EDIT, OPEN, AUTO, or REMOVE command is reached. It is not possible to "undo" window operations.
The UNDO command uses up disk space. If you are short of this you can switch off this function with the SET command
SET UNDO_LOG OFF;UNDO/REDO is completely integrated within Forward&Back Annotation.
The UPDATE command checks the parts in a board or schematic against their respective library objects and automatically updates them if they are different. If UPDATE is invoked from the library editor, the packages within the loaded library will be updated from the given libraries.
If you activate the UPDATE command without a parameter, a file dialog will be presented to select the library from which to update.
If one ore more libraries are given, only parts from those libraries will be checked. The library names can be either a plain library name (like "ttl" or "ttl.lbr") or a full file name (like "/home/mydir/myproject/ttl.lbr" or "../lbr/ttl").
If the first parameter is '+@', the names of the given libraries (or all libraries, if none are given) will get a '@' character appended, followed by a number. This can be used to make sure the libraries contained in a drawing will not be modified when a part from a newer library with the same name is added to the drawing. Library names that already end with a '@' character followed by a number will not be changed.
If the first parameter is '-@', the '@' character (followed by a number) of the given libraries (or all libraries, if none are given) will be stripped from the library name. This of course only works if there is no library with that new name already in the drawing.
Please note that "UPDATE +@;" followed by "UPDATE -@;" (and vice versa) does not necessarily result in the original set of library names, because the sequence in which the names are processed depends on the sequence in which the libraries are stored in the drawing file.
The libraries stored in a board or schematic drawing are identified only by their base name (e.g. "ttl"). When considering whether an update shall be performed, only the base name of the library file name will be taken into account. Libraries will be searched in the directories specified under "Libraries" in the directories dialog, from left to right. The first library of a given name that is found will be taken. Note that the library names stored in a drawing are handled case insensitive. It does not matter whether a specific library is currently "in use". If a library is not found, no update will be performed for that library and there will be no error message.
Using the UPDATE command in a schematic or board that are connected via active Forward&Back Annotation will act on both the schematic and the board.
At some point you may need to specify whether gates, pins or pads shall be mapped by their names or their coordinates. This is the case when the respective library objects have been renamed or moved. If too many modifications have been made (for example, if a pin has been both renamed and moved) the automatic update may not be possible. In that case you can either do the library modification in two steps (one for renaming, another for moving), or give the whole library object a different name.
When used with old_library_name = new_library_name (note that there has to be at least one blank before and after the '=' character), the UPDATE command locates the library named old_library_name in the current board or schematic, and updates it with the contents of new_library_name. Note that old_library_name must be the pure library name, without any path, while new_library_name may be a full path name. If the update was performed successfully, the library in the current board/schematic file will also be renamed accordingly - therefore this whole operation is, of course, only possible if new_library_name has not yet been used in the current board or schematic.
Note: You should always run a Design Rule Check (DRC) and an Electrical Rule Check (ERC) after a library update has been performed in a board or a schematic!
By specifying the package name (package_name@library_name) you can have only a
specific package be replaced.
USE
See also ADD,
REPLACE
USE -*;
USE library_name..;
The USE command marks a library for later use with the ADD or REPLACE command.
If you activate the USE command without a parameter, a file dialog will appear that lets you select a library file. If a path for libraries has been defined in the "Options/Directories" dialog, the libraries from the first entry in this path are shown in the file dialog.
The special parameter -* causes all previously marked libraries to be dropped.
library_name can be the full name of a library or it can contain wildcards. If library_name is the name of a directory, all libraries from that directory will be marked.
The suffix .lbr can be omitted.
Note that when adding a device or package to a drawing, the complete library information for that object is copied into the drawing file, so that you don't need the library for changing the drawing later.
Changes in a library have no effect on existing drawings. See the UPDATE command if you want to update parts from modified libraries.
USE | opens the file dialog to choose a library | |
USE -*; | drops all previously marked libraries | |
USE demo trans*; | marks the library demo.lbr and all libraries with names matching trans*.lbr | |
USE -* /eagle/lbr; | first drops all previously marked libraries and then marks all libraries from the directory /eagle/lbr |
If you type in a value before you select an element, then all of the subsequently selected elements receive this value. This is very useful if you want for instance a number of resistors to have the same value.
If the parameters name and value are specified, the element name gets the specified value.
VALUE R1 10k R2 100kIn this case more than one element has been assigned a value. This possibility can be used in script files:
VALUE R1 10k \ R2 100k \ R3 5.6k \ C1 10uF \ C2 22nF \ ...The '\' prevents the following line from being mistaken for an EAGLE key word.
On: Permits the actual value to be changed in the schematic.
Off: Automatically enters the actual device name into the schematic
(e.g.74LS00N). The user can only modify this value after a confirmation.
VIA
See also SMD,
CHANGE,
DISPLAY,
SET,
PAD,
Design Rules
When the VIA command is active, a via symbol is attached to the cursor. Pressing the left mouse button places a via at the current position. The via is added to a signal if it is placed on an existing signal wire. If you try to connect different signals, EAGLE will ask you if you really want to connect them.
The drill diameter of the via is the same as the diameter set for pads. It can be changed with
CHANGE DRILL diameter
Square
Round
Octagon
These shapes only apply to the outer layers (Top and Bottom). In inner layers the shape is always "round".
Vias generate drill symbols in the Drills layer and the solder stop mask in the tStop/bStop layers.
Like the diameter, the via shape can be entered while the VIA command is active, or it can be changed with the CHANGE command. The shape then remains valid for the next vias and pads.
Note that the actual shape and diameter of a via will be determined by the Design Rules of the board the via is used in.
STOP | always generate solder stop mask |
By default a via with a drill diameter that is less than or equal to the value of
the Design Rules parameter "Masks/Limit" will not
have a solder stop mask. The above STOP flag can be used to force a solder
stop mask for a via.
You can specify an integer or real number as the argument to the WINDOW
command to scale the view of the drawing by the amount entered. The
center of the window remains the same.
When zooming very far into a drawing, the following things may happen:
The syntax to handle these aliases is:
WINDOW = MyWindow (0 0) (4 3);
Defines the alias "MyWindow" which, when used as in
WINDOW myw
will zoom to the given window area.
Note the abbreviated use of the alias and the case insensitivity.
The WIRE command is used to add wires (tracks) to a drawing. The wire
begins at the first point specified and runs to the second. Additional
points draw additional wire segments. Two mouse clicks at the same
position finish the wire and a new one can be started at the position
of the next mouse click.
Depending on the currently active wire bend, one or two wire segments will
be drawn between every two points. The wire bend defines the angle
between the segments and can be changed with the right mouse button (holding
the Shift key down while clicking the right mouse button reverses the direction
in which the bend styles are gone through, and the Ctrl key makes it toggle
between corresponding bend styles).
Pressing the center mouse button brings up a popup menu from which you
may select the layer into which the wire will be drawn.
The special keywords ROUND and FLAT, as well as the curve
parameter, can be used to draw an arc (see below).
Starting a WIRE with the Ctrl key pressed snaps the starting point
of the new wire to the coordinates of the closest existing wire. This
is especially useful if the existing wire is off grid. It also adjusts
the current width, layer and style to those of the existing wire.
If the current bend style is 7 ("Freehand"), the new wire will form a
smooth continuation of the existing wire.
The wire width can be changed with the command
WINDOW
The WINDOW command is used to zoom in and out of the drawing and to
change the position of the drawing on the screen. The command can
be used with up to three mouse clicks. If there are fewer, it must
be terminated with a semicolon.
WINDOW ;
WINDOW ;
WINDOW
WINDOW scale_factor
WINDOW FIT
WINDOW LAST
F2: WINDOW; Redraw screen
F3: WINDOW 2 Zoom in by a factor of 2
F4: WINDOW 0.5 Zoom out by a factor of 2
F5: WINDOW (@); Cursor pos. is new center (if a command is active)
Refresh screen
If you use the WINDOW command followed by a semicolon, EAGLE redraws
the screen without changing the center or the scale. This is useful
if error messages cover part of the drawing.
New center
The WINDOW command with one point causes that point to become
the center of a new screen display of the drawing. The scaling of
the drawing remains the same. You can also use the sliders of the
working area to move the visible area of the drawing. The function
key F5 causes the current position of the cursor to be the new center.
Corner points
The WINDOW command with two points defines a rectangle with
the specified points at opposite corners. The rectangle expands to
fill the screen providing a close-up view of the specified portion
of the drawing.
New center and zoom
You can use the WINDOW command with three points. The first
point defines the new center of the drawing and the display becomes
either larger or smaller, depending on the ratios of the spacing between
the other points. In order to zoom in, the distance between point
1 and point 3 should be greater than the distance between point 1
and 2; to zoom out place point 3 between points 1 and 2.
Zoom in and out
WINDOW 2;
Makes the elements appear twice as large.
WINDOW 0.5;
Reduces the size of the elements by a factor of two.
The whole drawing
WINDOW FIT;
fits the entire drawing on the screen.
Back to the previous window
WINDOW LAST;
switches back to the previous window selection. A window selection is stored by
every WINDOW command, except for zoom-only WINDOW commands and modifications of
the window selection with the mouse.
Very large zoom factors
By default the maximum zoom factor is limited in such a way that
an area of 1mm (about 40mil) in diameter will be shown using the full editor window.
If you need to zoom in further, you can uncheck "Options/User interface/Limit zoom factor"
and will then be able to zoom in all the way until the finest editor grid (0.1 micron)
can be seen.
Parameter Aliases
Parameter aliases can be used to define certain parameter settings to the
WINDOW command, which can later be referenced by a given name.
The aliases can also be accessed by clicking on the "WINDOW Select" button
and holding the mouse button pressed until the list pops up.
A right click on the button also pops up the list.
Example:
WIRE
See also MITER,
SIGNAL,
ROUTE,
CHANGE,
NET,
BUS,
DELETE,
RIPUP,
ARC
WIRE ['signal_name'] [width] [ROUND | FLAT] [curve | @radius] ..
Signal name
The signal_name parameter is intended mainly to be used in
script files that read in generated data. If a signal_name
is given, all subsequent wires will be added to that signal and no
automatic checks will be performed.
This feature should be used with great care because it could result
in short circuits, if a wire is placed in a way that it would connect
different signals. Please run a
Design Rule Check after using the WIRE command
with the signal_name parameter!
Wire Width
Entering a number after activating the WIRE command changes the width
of the wire (in the present unit) which can be up to 0.51602 inch
(13.1 mm).
CHANGE WIDTH width
at any time.
Wire Style
Wires can have one of the following styles:
The wire style can be changed with the CHANGE command.
Note that the DRC and Autorouter will always treat wires as "Continuous", even if their style is different. Wire styles are mainly for electrical and mechanical drawings and should not be used on signal layers. It is an explicit DRC error to use a non-continuous wire as part of a signal that is connected to any pad.
Note that EAGLE treats each wire segment as a single object (e.g. when deleting a wire).
When the WIRE command is active the center mouse button can be used to change the layer on which the wire is drawn.
Do not use the WIRE command for nets, buses, and airwires. See NET, BUS and SIGNAL.
The valid range for curve is -360..+360, and its value means what
part of a full circle the arc consists of. A value of 90, for instance,
would result in a 90° arc, while 180 would give you a semicircle.
The maximum value of 360 can only be reached theoretically, since this would
mean that the arc consists of a full circle, which, because the start and end points
have to lie on the circle, would have to have an infinitely large diameter. Positive
values for curve mean that the arc is drawn in a mathematically positive sense
(i.e. counterclockwise). If curve is 0, the arc is a straight line
("no curvature"), which is actually a wire. Note that in order to distinguish the
curve parameter from the width parameter, it always has to be given with
a sign ('+' or '-'), even if it is a positive value.
As an example, the command
WIRE (0 0) +180 (0 10);would draw a semicircle from the point (0 0) to (0 10), in counterclockwise direction.
If a radius is given, the arc will have that radius. Just like the curve parameter, radius also must have a sign in order to determine the arcs orientation. For example, the command
WIRE (0 0) @+100 (0 200);would draw a semicircle from the point (0 0) to (0 200) (with a radius of 100), in counterclockwise direction. Note that if the end point is more than twice the radius away from the start point, a straight line will be drawn.
The arc radius can also be defined by placing the wire end point with the Ctrl key pressed (typically at the center of the circle on which the arc shall lie). In that case the point is not taken as an actual end point, but is rather used to set the radius of an arc. You can then move the cursor around and place an arc with the given radius (the right mouse button together with Ctrl will toggle the arc's orientation). If you move the cursor more than twice the radius away from the start point, a straight line will be drawn.
In order to be able to draw any arc with the WIRE command (which is especially important
for generated script files), the keywords ROUND and FLAT are also
allowed in the WIRE command. Note, though, that these apply only to actual arcs
(straight wires always have round endings). By default, arcs created with the WIRE
command have round endings.
The file name may also be entered with a pathname if it is to
be saved in another directory. If no pathname is given, the file is
saved in the
project directory.
If the new name is preceded with a @, the name of the loaded
drawing will also be changed accordingly. The corresponding board/schematic
will then also be saved automatically under this name and the UNDO buffer
will be cleared.
If WRITE is selected from the menu, a popup window will appear asking
for the name to use (current drawing name is default). This name may
be edited and accepted by clicking the OK button. Pressing the ESCAPE
key or clicking the CANCEL button cancels the WRITE command.
To assure consistency for
Forward&Back Annotation
between board and schematic drawings, the WRITE
command has the following additional functionality:
See also PRINT
WRITE
The WRITE command is used to save a drawing or library. If 'name'
is entered, EAGLE will save the file under the new name.
WRITE name
WRITE @name
Generating Output
Printing
The parameters for printing to the system printer can be modified through
the following three dialogs:
Printing a Drawing
If you enter the PRINT command without a
terminating ';', or select Print from the
context menu of a drawing's icon in the
Control Panel, you will be presented a dialog
with the following options:
Paper
Selects which paper format to print on.
Orientation
Selects the paper orientation.
Preview
Turns the print preview on or off.
Mirror
Mirrors the output.
Rotate
Rotates the output by 90°.
Upside down
Rotates the drawing by 180°. Together with Rotate the drawing is rotated by a total of 270°.
Black
Ignores the color settings of the layers and prints everything in black.
Solid
Ignores the fill style settings of the layers and prints everything in solid.
Scale factor
Scales the drawing by the given value.
Page limit
Defines the maximum number of pages you want the output to use.
In case the drawing does not fit on the given number of pages, the actual scale factor
will be reduced until it fits.
The default value of 0 means no limit.
All
All sheets of the schematic will be printed
(this is the default when selecting Print from the
context menu of a schematic drawing's icon).
The remaining options are used for the page setup.
Printing a Text
If you select Print from the
context menu of a text file's icon in the
Control Panel, or from the File
menu of the Text Editor, you will be presented
a dialog with the following options:
The remaining options are used for the page setup.
The default border values are taken from the printer driver, and define
the maximum drawing area your particular printer can handle. You can enter
smaller values here, but your printer hardware may or may not be able to
print arbitrarily close to the paper edges.
After changing the printer new hardware minimums may apply and your
border values may be automatically enlarged as necessary to comply with
the new printer. Note that the values will not be decreased automatically
if a new printer would allow smaller values. To get the smallest possible
border values you can enter 0 in each field, which will then be
limited to the hardware minimum.
The value in the X field is the calibration factor to use
in the print head direction, while the value in the Y field
is used to calibrate the paper feed direction.
IMPORTANT NOTE: When producing production layout drawings with
your printer, always check the final print result for correct measurements!
The default values of 1 assume that the printer produces exact
measurements in both directions.
If the drawing is mirrored, the word "mirrored" will appear in the caption,
and if the scale factor is not 1.0 it will be added as f=...
(the scale factor is given with 4 decimal digits, so even if f=1.0000
appears in the caption the scale factor will not be exactly 1.0).
The following help topics lead you through the necessary steps from
selecting a data file to configuring the output device:
See also printing to the system printer
Printer Page Setup
The Print dialog provides several options that are used to define how a drawing or text
shall be placed on the paper.
Border
Defines the left, top, right and bottom borders. The values are either in
millimeters or inches, depending on which unit results in fewer decimals.
Calibrate
If you want to use your printer to produce production layout drawings,
you may have to calibrate your printer to achieve an exact 1:1
reproduction of your layout.
Aligment
Defines the vertical and horizontal alignment of the drawing on the paper.
Caption
Activates the printing of a caption line, containing the time and date
of the print as well as the file name.
CAM Processor
The CAM Processor allows you to output any combination of layers
to a device or file.
Main CAM Menu
The Main CAM Menu is where you select which file to process,
edit drill rack and aperture wheel files, and load or save job files.
File
Open | Board... open a board file for processing | |
Drill rack... open a drill rack file for editing | ||
Wheel... open an aperture wheel file for editing | ||
Job... switch to an other job (or create a new one) | ||
Save job... | save the current job | |
Close | close the CAM Processor window | |
Exit | exit from the program |
Deselect all | deselect all layers | |
Show selected | show only the selected layers | |
Show all | show all layers |
Control Panel | switch to the Control Panel | |
1 Schematic - ... | switch to window number 1 | |
2 Board - ... | switch to window number 2 |
General help | opens a general help page | |
Contents | opens the help table of contents | |
CAM Processor | displays help for the CAM Processor | |
Job help | displays help about the Job mechanism | |
Device help | displays help about output devices |
A typical CAM Processor job could for example have two sections, one that produces photoplotter data for the Top layer, and another that produces the data for the bottom layer.
You can limit the size of the output to a given number of pages by entering a negative number in the Scale field. In that case the default scale factor will be 1.0 and will be decreased until the drawing just fits on the given number of pages. For example, entering "-2" into this field will produce a drawing that does not exceed two pages. Please note that for this mechanism to work you will have to make sure that the page width and height is set according to your output device. This setting can be adjusted in the Width and Height fields or by editing the file eagle.def.
D010 annulus 0.004 x 0.000 D010 round 0.004 D040 square 0.004 D054 thermal 0.090 x 0.060 D100 rectangle 0.060 x 0.075 D104 oval 0.030 x 0.090 D110 draw 0.004Note that the file may contain several apertures that share the same D-code, as long as all of these have a type from draw, round or annulus, and have the same size (in case of annulus the second size parameter must be 0 in such a case). This can be used to map apertures that effectively result in the same drawing to a common D-code.
"Annulus" and/or "Thermal" is to be selected if these aperture types are to be emulated (only effective if "Apertures" is selected, too).
Please note that aperture emulation can cause very long plot times (costs!).
Tolerances are entered in percent.
Please be aware that your design rules might not be kept when allowing
tolerances!
This file can be generated with the help of a User Language Program called
drillcfg.ulp, that is stored in your EAGLE's ULP directory.
Use the RUN command to start it.
Tolerances are entered in percent.
Can be used to position the origin of plotters at the lower left corner.
Please note that the CAM Processor divides a drawing into several
parts if the rectangle which includes all objects of the file
(even the ones not printed) doesn't fit into the printable area.
The plotter default speed is selected with the value 0.
Please use a text editor which doesn't
place control characters into the file.
The following file names are commonly used:
Aperture Tolerances
If you enter tolerances for draw and/or flash apertures the CAM
Processor uses apertures within the tolerances, provided the aperture
with the exact value is not available.
Drill Rack File
If a drill station driver can't automatically generate the necessary drill
definitions, it needs to know which drill diameters
are assigned to the codes used in the output file. These assignments
are defined in a Drill Rack File.
Example
T01 0.010
T02 0.016
T03 0.032
T04 0.040
T05 0.050
T06 0.070
Drill Tolerances
If you enter tolerances for drills the CAM Processor uses drill
diameters within the tolerances, provided the drill with the exact
value is not available.
Offset
Offset in x and y direction (inch, decimal number).
Printable Area
Height
Printable area in Y direction (inch).
Width
Printable area in X direction (inch).
Pen Data
Diameter
Pen diameter in mm. Is used for the calculation of lines
when areas have to be filled.
Velocity
Pen velocity in cm/s for pen plotters which can be adjusted
to different speeds.
Defining Your Own Device Driver
The drivers for output devices are defined in the text file eagle.def.
There you find details on how to define your own driver. It is
advisable to copy the whole section of an existing driver of the same
device category and to edit the parameters which are different.
Output File
The Output File contains the data produced by the CAM Processor.
-------------------------------------------------------
File Layers Meaning
-------------------------------------------------------
*.cmp Top, Via, Pad Component side
*.ly2 Route2, Via, Pad Inner signal layer
*.ly3 Route3, Via, Pad Inner signal layer
*.ly4 $User1 Inner supply layer
... ...
*.sol Bot, Via, Pad Solder side
*.plc tPl, Dim, tName, Silkscreen comp. side
*.pls bPl, Dim, bName, Silkscreen solder side
*.stc tStop Solder stop mask comp. side
*.sts bStop Solder stop mask sold. side
*.drd Drills, Holes Drill data for NC drill st.
-------------------------------------------------------
Placeholders
The output file name can either be entered directly, or can be dynamically
composed using placeholders. A placeholder consists of a percentage
character ('%') followed by a letter. The following
placeholders are defined:
%D{xxx} | a string that is inserted only into the data file name | |
%E | the loaded file's extension (without the '.') | |
%H | the user's home directory | |
%I{xxx} | a string that is inserted only into the info file name | |
%L | the layer range for blind&buried vias (see below) | |
%N | the loaded file's name (without path and extension) | |
%P | the loaded file's directory path (without file name) | |
%% | the character '%' |
For example, the output file definition
%N.cmp%I{.info}
would create boardname.cmp for the data file and boardname.cmp.info for the info file (in case the selected output device generates an info file).
boardname.drl.0104which would be the drill file for the layer stack 1-4. If you want to have the layer numbers at a different position, you can use the placeholder %L, as in
%N.%L.drlwhich would result in
boardname.0104.drlThe drill info file name is always generated without layer numbers, and any '.' before the %L will be dropped. Any previously existing files that would match the given drill file name pattern, but would not result from the current job, will be deleted before generating any new files. There will be one drill info file per job, which contains (amoung other information) a list of all generated drill data files.
If you have selected an output device that supports colors, you can enter the color number in the Color field of each layer.
The following layers and output file names are commonly used to create the output:
------------------------------------------------------- File Layers Meaning ------------------------------------------------------- *.cmp Top, Via, Pad Component side *.ly2 Route2, Via, Pad Inner signal layer *.ly3 Route3, Via, Pad Inner signal layer *.ly4 $User1 Inner supply layer ... ... *.sol Bot, Via, Pad Solder side *.plc tPl, Dim, tName, Silkscreen comp. side *.pls bPl, Dim, bName, Silkscreen solder side *.stc tStop Solder stop mask comp. side *.sts bStop Solder stop mask sold. side *.drd Drills, Holes Drill data for NC drill st. -------------------------------------------------------
The User Language Program outlines.ulp implements the entire process necessary to do this. The following is a detailed description of what exactly has to be done to produce outlines data with EAGLE.
Non-zero values for the Isolate parameter can be used when working sequentially with different milling tool diameters in order to avoid areas that have already been milled.
The Autorouter is also used as "Follow-me" router in the ROUTE command.
Please check your license
to see whether you have access to the Autorouter module.
The DRC is performed in a board window, and checks the design for overlaps,
distance violations etc.
The Design Rule Check checks the board against these rules
and reports any violations.
The Design Rules of a board can be modified through the Design Rules dialog, which
appears if the DRC command is selected without a terminating
';'.
Newly created boards take their design rules from the file 'default.dru',
which is searched for in the first directory listed in the "Options/Directories/Design rules" path.
If no such file is present, the program's builtin default values apply.
Note regarding the values for Clearance and Distance: since the internal
resolution of the coordinates is 1/10000mm, the DRC can only reliably report errors that
are larger than 1/10000mm.
If the Design Rules have been modified, the name in the dialog's title will have
trailing asterisk ('*') to mark the Design Rules as modified. This mark
will be removed once the Design Rules are explicitly written to disk, or a new set
of Design Rules is loaded.
The layer setup is defined by the string in the "Setup" field. This string consists of
a sequence of layer numbers, separated by one of the characters '*' or
'+', where '*' stands for core material (also known as FR4
or something similar) and '+' stands for prepreg (or any other kind of
isolation material). The actual core and prepreg sequence has no meaning
to EAGLE other than varying the color in the layer display at the top left corner
of this tab (the actual multilayer setup always needs to be worked out with the
board manufacturer). The vias are defined by enclosing a sequence of layers with (...).
So the setup string
Note that a polygon in the special signal named _OUTLINES_ will be used to generate
outlines data and as such will not adhere to these
clearance values.
For compatibility with version 3.5x the following applies:
If the minimum distance between copper and dimension is set to 0
objects in the Dimension layer will not be taken into account when calculating
polygons (except for Holes, which are always taken into account). This also disables
the distance check between copper and dimension objects.
Design Checks
There are two integrated commands that allow you to check your design:
The ERC is performed in a schematic window, and checks the design for
electrical consistency.
Design Rules
Design Rules define all the parameters that the board layout has to follow.
File
The File tab shows a description of the current set of Design Rules and
allows you to change that description (this is strongly recommended if you define
your own Design Rules). There are also buttons to load a different set of Design
Rules from a disk file and to save the current Design Rules to disk.
Note that the Design Rules are stored within the board file, so they will be in effect
if the board file is sent to a board house for production. The "Load..." and "Save as..."
buttons are merely for copying a board's Design Rules to and from disk.
Layers
The Layers tab defines which signal layers the board actually uses, how thick
the copper and isolation layers are, and what kinds of vias can be placed
(note that this applies only to actual vias; so even if no via from layer 1 to
16 has been defined in the layer setup, pads will always be allowed).
(1*16)
would mean a two layer board, using layers 1 and 16 and vias going through the
entire board (this is also the default value).
When building a multilayer board the setup could be something like
((1*2)+(15*16))
which is a four layer board with layer pairs 1/2 and 15/16 built on core material
and vias drilled through them, and finally the two layer pairs pressed together
with prepreg between them, and vias drilled all the way through the entire board.
Besides vias that go trough an entire layer stack (which are commonly referred to
as buried vias in case they have no connection to the Top and Bottom layer)
there can also be vias that are not drilled all the way through a layer stack, but
rather end at a layer inside that stack. Such vias are known as blind vias
and are defined in the "Setup" string by enclosing a sequence of layers with
[t:...:b], where t and b are the layers up to which that via
will go from the top or bottom side, respectively. A possible setup with blind
vias could be
[2:1+((2*3)+(14*15))+16:15]
which is basically the previous example, with two additional outer layers that are
connected to the next inner layers by blind vias. It is also
possible to have only one of the t or b parameters, so for instance
[2:1+((2*3)+(15*16))]
would also be a valid setup. Finally, blind vias are not limited to starting
at the Top or Bottom layer, but may also be used in inner layer stacks, as in
[2:1+[3:2+(3*4)+5:4]+16:5]
A blind via from layer a to layer b also implements all possible
blind vias from layer a to all layers between layers a and b, so
[3:1+2+(3*16)]
would allow blind vias from layer 1 to 2 as well as from 1 to 3.
Clearance
The Clearance tab defines the various minimum clearance values between objects
in signal layers. These are usually absolute minimum values that are defined by the
production process used and should be obtained from your board manufacturer.
The actual minimum clearance between objects that belong to different signals will
also be influenced by the net classes the two signals belong to.
Distance
The Distance tab defines the minimum distance between objects in signal layers
and the board dimensions, as well as that between any two drill holes.
Note that only signals that are actually connected to at least one pad or
smd are checked against the board dimensions. This allows edge markers to be drawn
in the signal layer without generating DRC errors.
Sizes
The Sizes tab defines the minimum width of any objects in signal layers and
the minimum drill diameter. These are usually absolute minimum values that are defined by the
production process used and should be obtained from your board manufacturer.
The actual minimum width of signal wires and drill diameter of vias will
also be influenced by the Net Class the signal belongs to.
Restring
The Restring tab defines the width of the copper ring that has to remain after the
pad or via has been drilled. Values are defined in percent of the drill diameter and
there can be an absolute minimum and maximum limit. Restrings for pads can be different
for the top, bottom and inner layers, while for vias they can be different for the
outer and inner layers.
If the actual diameter of a pad (as defined in the library) or a via would result in a
larger restring, that value will be used in the outer layers. Pads in library packages
can have their diameter set to 0, so that the restring will be derived entirely
from the drill diameter.
Shapes
The Shapes tab defines the actual shapes for smds and pads.
Smds are normally defined as rectangles in the library (with a "roundness" of 0),
but if your design requires rounded smds you can specify the roundness factor here.
Pads are normally defined as octagons in the library (long octagons where this makes
sense), and you can use the combo boxes to specify whether you want to have
pads with the same shapes as defined in the library, or always square, round or
octagonal. This can be set independently for the top and bottom layer.
If the "first" pad of a package has been marked as such in the library
it will get the shape as defined in the third combo box (either round, square or
octagonal, or no special shape).
The Elongation parameters define the appearance of pads with shape Long or Offset.
Supply
The Supply tab defines the dimensions of Thermal and Annulus symbols used in
supply layers.
Please note that the actual shape of supply symbols may be different when generating
output for photoplotters that use specific thermal/annulus apertures!
See also the notes about "Supply Layers" in the LAYER command.
Cross-reference labels are typically placed at the right or left border of
a schematic sheet, and indicate the next (or previous) sheet a particular net
is used on. See the LABEL command for a detailed
description of how this works.
When actually displayed, the '>XREF' text variable will be replaced
with the sheet number, frame column and row (according to the
part cross-reference format) of the Must
gate of this device.
See Contact cross-references on how
to display the contact locations on the coil's sheet.
The contact symbols need to contain the '>XREF' text variable
in order to generate part cross-references.
The gate symbols shall be drawn in a way that the pins extend up and down,
and that the origin is at the center of the symbol.
The first contact gate in the device set drawing shall be placed at an x-coordinate
of 0, and its y-coordinate shall be high enough to make sure its lower pin is in the
positive area, typically at 100mil. The rest of the contact gates shall be placed
to the right of the first one, with their origins at the same y-coordinate as the
first one. The coil gate can be placed at an arbitrary location.
In the schematic drawing the contact cross-reference will be shown at the same
x-coordinate as the coil instance, and right below the y-coordinate defined
by the text variable '>CONTACT_XREF'. This text variable can be
defined either in a drawing frame symbol or directly on the sheet. If it is
present in both, the one in the sheet is taken. The actual text will not be visible
in the schematic sheet.
The graphical representation of the contact cross-reference consists of all the
gates that have an '>XREF' text variable (except for the first Must
gate, which is the coil and typically doesn't have this variable). The gates are
rotated by 90 degrees and are shown from top to bottom at the same offsets
as they have been drawn from left to right in the device set. Their sheet numbers and
frame locations are displayed to the right of each gate that is actually used.
Any other texts that have been defined in the symbol drawings will not be
displayed when using these symbols for generating the contact cross-reference.
Note that the contact cross-reference can't be selected with the mouse. If you
want to move it, move the coil instance and the contact cross-reference will
automatically follow it.
The contact cross-reference may get out of sync in case contact gates are
invoked, moved, deleted or swapped, or if the '>CONTACT_XREF' text
variable is modified. This will automatically be updated at the next window refresh.
To use this feature you have to
write a User Language Program (ULP),
and then execute it.
The following sections describe the EAGLE User Language in detail:
Cross-references
There are various methods that can be used to create cross-references
in EAGLE schematic drawings. The following sections describe each of them.
Cross-reference labels
A plain label can be used to make the name of a net visible in a schematic.
If a label has the xref property activated, its behavior is changed
so that it becomes a cross-reference label.
Part cross-references
Electrical schematics often use electro-mechanical relays, consisting of a
coil and one or more contact symbols. If the coil and contacts are distributed
over various schematic sheets, it is useful to have each contact indicate
which sheet its coil is on. This can be achieved by giving the coil gate in
the device set an add level of Must (see the ADD
command) and placing the text variable '>XREF' somewhere in the
contacts' symbols (see the TEXT command).
Contact cross-references
On a multi-sheet electrical schematic with electro-mechanical relays that
have their coils and contacts distributed over various sheets, it is useful
to be able to see which sheets the individual contacts of a relay are on.
EAGLE can automatically display this contact cross-reference for each
relay coil if the following conditions are met.
User Language
The EAGLE User Language can be used to access the EAGLE data structures
and to create a wide variety of output files.
Syntax | lists the rules a ULP file has to follow | |
Data Types | defines the basic data types | |
Object Types | defines the EAGLE objects | |
Definitions | shows how to write a definition | |
Operators | lists the valid operators | |
Expressions | shows how to write expressions | |
Statements | defines the valid statements | |
Builtins | lists the builtin constants, functions etc. | |
Dialogs | shows how to implement a graphical frontent to a ULP |
A User Language Program consists of two major items, definitions and statements.
Definitions are used to define constants, variables and functions to be used by statements.
A simple ULP could look like this:
#usage "Add the characters in the word 'Hello'\n" "Usage: RUN sample.ulp" // Definitions: string hello = "Hello"; int count(string s) { int c = 0; for (int i = 0; s[i]; ++i) c += s[i]; return c; } // Statements: output("sample") { printf("Count is: %d\n", count(hello)); }If the #usage directive is present, its value will be used in the Control Panel to display a description of the program.
If the result of the ULP shall be a specific command that shall be executed in the
editor window, the exit() function can be
used to send that command to the editor window.
Executing a ULP
User Language Programs are executed by the
RUN command from an editor window's command line.
A ULP can return information on whether it has run successfully or not. You can use the exit() function to terminate the program and set the return value.
A return value of 0 means the ULP has ended "normally" (i.e. successfully), while any other value is considered as an abnormal program termination.
The default return value of any ULP is 0.
When the RUN command is executed as part of a script file, the script is terminated if the ULP has exited with a return value other than 0.
A special variant of the exit() function can be
used to send a command to the editor window as a result of the ULP.
Any spaces (blanks), tabs, newline characters and
comments are considered whitespace
and are discarded.
The only place where ASCII characters representing whitespace
are not discarded is within literal strings,
like in
If the final newline character of a line is preceded by a backslash
(\), the backslash and newline character are both discarded,
and the two lines are treated as one line:
There are two ways to define a comment. The first one uses the syntax
The second way to define a comment uses the syntax
The maximum include depth is 10.
Each #include directive is processed only once. This makes sure
that there are no multiple definitions of the same variables or functions, which
would cause errors.
Syntax
The basic building blocks of a User Language Program are
All of these have to follow certain syntactical rules, which are
described in their respective sections.
Whitespace
Before a User Language Program can be executed, it has to be read in from
a file. During this read in process, the file contents is parsed
into tokens and whitespace.
string s = "Hello World";
where the blank character between 'o' and 'W' remains part
of the string.
"Hello \
World"
is parsed as "Hello World"
Comments
When writing a User Language Program it is good practice to add some
descriptive text, giving the reader an idea about what this particular
ULP does. You might also want to add your name (and, if available, your
email address) to the ULP file, so that other people who use your program
could contact you in case they have a problem or would like to suggest
an improvement.
/* some comment text */
which marks any characters between (and including) the opening
/* and the closing */ as comment. Such comments may expand over
more than one lines, as in
/* This is a
multi line comment
*/
but they do not nest. The first */ that follows any /*
will end the comment.
int i; // some comment text
which marks any characters after (and including) the // and up
to (but not including) the newline character at the end of the line as
comment.
Directives
The following directives are available:
#include
#require
#usage
#include
A User Language Program can reuse code in other ULP files through the #include
directive. The syntax is
#include "filename"
The file filename is first looked for in the same directory as
the current source file (that is the file that contains the #include
directive). If it is not found there, it is searched for in
the directories contained in the ULP directory path.
Portability note
If filename contains a directory path, it is best to always use the forward slash as directory separator (even under Windows!). Windows drive letters should be avoided. This way a User Language Program will run on all platforms. |
#require versionThe version must be given as a real constant of the form
V.RRrrwhere V is the version number, RR is the release number and rr is the (optional) revision number (both padded with leading zeroes if they are less than 10). For example, if a ULP requires at least EAGLE version 4.11r06 (which is the beta version that first implemented the #require directive), it could use
#require 4.1106The proper directive for version 5.1.2 would be
#require 5.0102
#usage text [, text...]implements a standard way to make this information available.
If the #usage directive is present, its text (which has to be a string constant) will be used in the Control Panel to display a description of the program.
In case the ULP needs to use this information in, for example, a dlgMessageBox(), the text is available to the program through the builtin constant usage.
Only the #usage directive of the main program file (that is the one started with the RUN command) will take effect. Therefore pure include files can (and should!) also have #usage directives of their own.
It is best to have the #usage directive at the beginning of the file, so that the Control Panel doesn't have to parse all the rest of the text when looking for the information to display.
If the usage information shall be made available in several langauges, the texts of the individual languages have to be separated by commas. Each of these texts has to start with the two letter code of the respective language (as delivered by the language() function), followed by a colon and any number of blanks. If no suitable text is found for the language used on the actual system, the first given text will be used (this one should generally be English in order to make the program accessible to the largest number of users).
#usage "en: A sample ULP\n" "Implements an example that shows how to use the EAGLE User Language\n" "Usage: RUN sample.ulp\n" "Author: john@home.org", "de: Beispiel eines ULPs\n" "Implementiert ein Beispiel das zeigt, wie man die EAGLE User Language benutzt\n" "Aufruf: RUN sample.ulp\n" "Author: john@home.org"
break case char continue default do else enum for if int numeric real return string switch void whileIn addition, the names of builtins and object types are also reserved and must not be used as identifier names.
Identifiers consist of a sequence of letters (a b c..., A B C...), digits (1 2 3...) and underscores (_). The first character of an identifier must be a letter or an underscore.
Identifiers are case-sensitive, which means that
int Number, number;would define two different integer variables.
The maximum length of an identifier is 100 characters, and all of these
are significant.
Constants
Constants are literal data items written into a User Language Program.
According to the different data types,
there are also different types of constants.
'a' '=' '\n'The type of a character constant is char.
first | second | constant interpreted as | ||
0 | 1-7 | octal (base 8) | ||
0 | x,X | hexadecimal (base 16) | ||
1-9 | decimal (base 10) |
The type of an integer constant is int.
16 | decimal | |
020 | octal | |
0x10 | hexadecimal |
[-]int.frac[e|E[±]exp]which stands for
The type of an real constant is real.
Constant | Value | |
23.45e6 | 23.45 x 10^6 | |
.0 | 0.0 | |
0. | 0.0 | |
1. | 1.0 | |
-1.23 | -1.23 | |
2e-5 | 2.0 x 10^-5 | |
3E+10 | 3.0 x 10^10 | |
.09E34 | 0.09 x 10^34 |
"Hello world\n"The type of a string constant is string.
String constants can be of any length (provided there is enough free memory available).
String constants can be concatenated by simply writing them next to each other to form larger strings:
string s = "Hello" " world\n";It is also possible to extend a string constant over more than one line by escaping the newline character with a backslash (\):
string s = "Hello \ world\n";
Sequence | Value | |
\a | audible bell | |
\b | backspace | |
\f | form feed | |
\n | new line | |
\r | carriage return | |
\t | horizontal tab | |
\v | vertical tab | |
\\ | backslash | |
\' | single quote | |
\" | double quote | |
\O | O = up to 3 octal digits | |
\xH | H = up to 2 hex digits |
Any character following the initial backslash that is not mentioned in this list will be treated as that character (without the backslash).
Escape sequences can be used in character constants and string constants.
'\n' "A tab\tinside a text\n" "Ring the bell\a\n"
[] | Brackets | |
() | Parentheses | |
{} | Braces | |
, | Comma | |
; | Semicolon | |
: | Colon | |
= | Equal sign |
Other special characters are used as operators
in a ULP.
Brackets
Brackets are used in array definitions
int ai[];
in array subscripts
n = ai[2];
and in string subscripts to access the individual characters of a string
string s = "Hello world";
char c = s[2];
Parentheses
Parentheses group expressions
(possibly altering normal
operator precedence), isolate conditional
expressions, and indicate
function calls and function parameters:
d = c * (a + b); if (d == z) ++x; func(); void func2(int n) { ... }
if (d == z) { ++x; func(); }and are also used to group the values of an array initializer:
int ai[] = { 1, 2, 3 };
int func(int n, real r, string s) { ... } int i = func(1, 3.14, "abc");It also delimits the values of an array initializer:
int ai[] = { 1, 2, 3 };and it separates the elements of a variable definition:
int i, j, k;
i = a + b;and it also delimits the init, test and increment expressions of a for statement:
for (int n = 0; n < 3; ++n) { func(n); }
switch (c) { case 'a': printf("It was an 'a'\n"); break; case 'b': printf("It was a 'b'\n"); break; default: printf("none of them\n"); }
int i = 10; char c[] = { 'a', 'b', 'c' };It is also used as an assignment operator.
The four basic data types are
char | for single characters | |
int | for integral values | |
real | for floating point values | |
string | for textual information |
Besides these basic data types there are also high level Object Types, which represent the data structures stored in the EAGLE data files.
The special data type void is used only as a return type of a
function, indicating that this
function does not return any value.
A variable of type char has a size of 8 bit (one byte), and can
store any value in the range 0..255.
See also Operators,
Character Constants
A variable of type int has a size of 32 bit (four byte), and can
store any value in the range -2147483648..2147483647.
See also Integer Constants
A variable of type real has a size of 64 bit (eight byte), and can
store any value in the range ±2.2e-308..±1.7e+308 with a
precision of 15 digits.
See also Real Constants
A variable of type string is not limited in it's size (provided
there is enough memory available).
Variables of type string are defined without an explicit
size. They grow automatically as necessary during program
execution.
The elements of a string variable are of type
char and
can be accessed individually by using [index].
The first character of a string has the index 0:
See also Operators,
Builtin Functions,
String Constants
Arithmetic types are
char,
int and
real
(in that order). So if, e.g. a is of type
int
and b is of type
real,
the result of the expression a + b would be
real.
See also Typecast
The general syntax of a typecast is
When typecasting a real expression to
int, the fractional part of the value
is truncated!
See also Type Conversions
The properties of these objects can be accessed through members.
There are two kinds of members:
Loop members are used to access multiple objects of the same
kind, which are contained in a higher level object:
Loop members process objects in alpha-numerical order, provided they
have a name.
A loop member function creates a variable of the type necessary to hold
the requested objects. You are free to use any valid name for such a
variable, so the above example might also be written as
Object hierarchy of a Library:
char
The data type char is used to store single characters, like the
letters of the alphabet, or small unsigned numbers.
int
The data type int is used to store signed integral values, like the
coordinates of an object.
real
The data type real is used to store signed floating point values, like
the grid distance.
string
The data type string is used to store textual information,
like the name of a part or net.
string s = "Layout";
printf("Third char is: %c\n", s[2]);
This would print the character 'y'. Note that s[2] returns
the third character of s!
Implementation details
The data type string is actually implemented like native C-type
zero terminated strings (i.e. char[]). Looking at the following
variable definition
string s = "abcde";
s[4] is the character 'e', and s[5] is the character
'\0', or the integer value 0x00.
This fact may be used to determine the end of a string without using the
strlen() function, as in
for (int i = 0; s[i]; ++i) {
// do something with s[i]
}
It is also perfectly ok to "cut off" part of a string by "punching" a zero
character into it:
string s = "abcde";
s[3] = 0;
This will result in s having the value "abc".
Note that everything following the zero character will actually be gone,
and it won't come back by restoring the original character. The same applies
to any other operation that sets a character to 0, for instance --s[3].
Type Conversions
The result type of an arithmetic
expression, such as a + b,
where a and b are different arithmetic types,
is equal to the "larger" of the two operand types.
Typecast
The result type of an arithmetic expression
can be explicitly converted to a different arithmetic type by applying a
typecast to it.
type(expression)
where type is one of
char,
int or
real,
and expression is any arithmetic
expression.
Object Types
The EAGLE data structures are stored in three binary file types:
These data files contain a hierarchy of objects.
In a User Language Program you can access these hierarchies through their
respective builtin access statements:
library(L) { ... }
schematic(S) { ... }
board(B) { ... }
These access statements set up a context within which you can access all of the
objects contained in the library, schematic or board.
Data members immediately return the requested data from an object.
For example, in
board(B) {
printf("%s\n", B.name);
}
the data member name of the board object B returns
the board's name.
Data members can also return other objects, as in
board(B) {
printf("%f\n", B.grid.size);
}
where the board's grid data member returns a grid object,
of which the size data member then returns the grid's size.
board(B) {
B.elements(E) {
printf("%-8s %-8s\n", E.name, E.value);
}
}
This example uses the board's elements() loop member function
to set up a loop through all of the board's elements. The block following
the B.elements(E) statement is executed in turn for each element,
and the current element can be referenced inside the block through the name
E.
board(MyBoard) {
MyBoard.elements(TheCurrentElement) {
printf("%-8s %-8s\n", TheCurrentElement.name, TheCurrentElement.value);
}
}
and would do the exact same thing. The scope of the variable created by a
loop member function is limited to the statement (or block) immediately
following the loop function call.
LIBRARY
GRID
LAYER
DEVICESET
DEVICE
GATE
PACKAGE
CONTACT
PAD
SMD
CIRCLE
HOLE
RECTANGLE
FRAME
TEXT
WIRE
POLYGON
WIRE
SYMBOL
PIN
CIRCLE
RECTANGLE
FRAME
TEXT
WIRE
POLYGON
WIRE
Object hierarchy of a Schematic:
SCHEMATIC
GRID
LAYER
LIBRARY
SHEET
CIRCLE
RECTANGLE
FRAME
TEXT
WIRE
POLYGON
WIRE
PART
INSTANCE
ATTRIBUTE
BUS
SEGMENT
LABEL
TEXT
WIRE
WIRE
NET
SEGMENT
JUNCTION
PINREF
TEXT
WIRE
Object hierarchy of a Board:
BOARD
GRID
LAYER
LIBRARY
CIRCLE
HOLE
RECTANGLE
FRAME
TEXT
WIRE
POLYGON
WIRE
ELEMENT
ATTRIBUTE
SIGNAL
CONTACTREF
POLYGON
WIRE
VIA
WIRE
UL_ARC
See also UL_WIRE
Constants
CAP_FLAT | flat arc ends | |
CAP_ROUND | round arc ends |
board(B) { B.wires(W) { if (W.arc) printf("Arc: (%d %d), (%d %d), (%d %d)\n", W.arc.x1, W.arc.y1, W.arc.x2, W.arc.y2, W.arc.xc, W.arc.yc); } }
A UL_AREA is an abstract object which gives information about the area covered by an object. For a UL_DEVICE, UL_PACKAGE and UL_SYMBOL the area is defined as the surrounding rectangle of the object definition in the library, so even if e.g. a UL_PACKAGE is derived from a UL_ELEMENT, the package's area will not reflect the elements offset within the board.
board(B) { printf("Area: (%d %d), (%d %d)\n", B.area.x1, B.area.y1, B.area.x2, B.area.y2); }
constant | int (0=variable, i.e. allows overwriting, 1=constant - see note) | |
defaultvalue | string (see note) | |
display | int (ATTRIBUTE_DISPLAY_FLAG_...) | |
name | string | |
text | UL_TEXT (see note) | |
value | string |
ATTRIBUTE_DISPLAY_FLAG_OFF | nothing is displayed | |
ATTRIBUTE_DISPLAY_FLAG_VALUE | value is displayed | |
ATTRIBUTE_DISPLAY_FLAG_NAME | name is displayed |
A UL_ATTRIBUTE can be used to access the attributes that have been defined in the library for a device, or assigned to a part in the schematic or board.
In a UL_ELEMENT context constant only returns an actual value if f/b annotation is active, otherwise it returns 0.
The defaultvalue member returns the value as defined in the library (if different from the actual value, otherwise the same as value). In a UL_ELEMENT context defaultvalue only returns an actual value if f/b annotation is active, otherwise an empty string is returned.
The text member is only available in a UL_INSTANCE or UL_ELEMENT context and returns a UL_TEXT object that contains all the text parameters. The value of this text object is the string as it will be displayed according to the UL_ATTRIBUTE's 'display' parameter. If called from a different context, the data of the returned UL_TEXT object is undefined.
For global attributes only name and value are defined.
schematic(SCH) { SCH.parts(P) { P.attributes(A) { printf("%s = %s\n", A.name, A.value); } } } schematic(SCH) { SCH.attributes(A) { // global attributes printf("%s = %s\n", A.name, A.value); } }
area | UL_AREA | |
grid | UL_GRID | |
name | string (see note) |
attributes() | UL_ATTRIBUTE (see note) | |
circles() | UL_CIRCLE | |
classes() | UL_CLASS | |
elements() | UL_ELEMENT | |
frames() | UL_FRAME | |
holes() | UL_HOLE | |
layers() | UL_LAYER | |
libraries() | UL_LIBRARY | |
polygons() | UL_POLYGON | |
rectangles() | UL_RECTANGLE | |
signals() | UL_SIGNAL | |
texts() | UL_TEXT | |
wires() | UL_WIRE |
The attributes() loop member loops through the global attributes.
board(B) { B.elements(E) printf("Element: %s\n", E.name); B.signals(S) printf("Signal: %s\n", S.name); }
name | string (BUS_NAME_LENGTH) |
segments() | UL_SEGMENT |
BUS_NAME_LENGTH | max. length of a bus name (obsolete - as from version 4 bus names can have any length) |
schematic(SCH) { SCH.sheets(SH) { SH.busses(B) printf("Bus: %s\n", B.name); } }
board(B) { B.circles(C) { printf("Circle: (%d %d), r=%d, w=%d\n", C.x, C.y, C.radius, C.width); } }
If the name member returns an empty string, the net class is not defined and therefore not in use by any signal or net.
board(B) { B.signals(S) { printf("%-10s %d %s\n", S.name, S.class.number, S.class.name); } }
name | string (CONTACT_NAME_LENGTH) | |
pad | UL_PAD | |
signal | string | |
smd | UL_SMD | |
x, y | int (center point, see note) |
CONTACT_NAME_LENGTH | max. recommended length of a contact name (used in formatted output only) |
The coordinates (x, y) of the contact depend on the context in which it is called:
library(L) { L.packages(PAC) { PAC.contacts(C) { printf("Contact: '%s', (%d %d)\n", C.name, C.x, C.y); } } }
contact | UL_CONTACT | |
element | UL_ELEMENT |
board(B) { B.signals(S) { printf("Signal '%s'\n", S.name); S.contactrefs(C) { printf("\t%s, %s\n", C.element.name, C.contact.name); } } }
area | UL_AREA | |
description | string | |
headline | string | |
library | string | |
name | string (DEVICE_NAME_LENGTH) | |
package | UL_PACKAGE (see note) | |
prefix | string (DEVICE_PREFIX_LENGTH) | |
technologies | string (see note) | |
value | string ("On" or "Off") |
attributes() | UL_ATTRIBUTE (see note) | |
gates() | UL_GATE |
DEVICE_NAME_LENGTH | max. recommended length of a device name (used in formatted output only) | |
DEVICE_PREFIX_LENGTH | max. recommended length of a device prefix (used in formatted output only) |
All members of UL_DEVICE, except for name and technologies, return the same values as the respective members of the UL_DEVICESET in which the UL_DEVICE has been defined. The name member returns the name of the package variant this device has been created for using the PACKAGE command. When using the description text keep in mind that it may contain newline characters ('\n').
The value returned by the technologies member depends on the context in which it is called:
The attributes() loop member takes an additional parameter that specifies for which technology the attributes shall be delivered (see the second example below).
library(L) { L.devicesets(S) { S.devices(D) { if (D.package) printf("Device: %s, Package: %s\n", D.name, D.package.name); D.gates(G) { printf("\t%s\n", G.name); } } } }
library(L) { L.devicesets(DS) { DS.devices(D) { string t[]; int n = strsplit(t, D.technologies, ' '); for (int i = 0; i < n; i++) { D.attributes(A, t[i]) { printf("%s = %s\n", A.name, A.value); } } } } }
area | UL_AREA | |
description | string | |
headline | string (see note) | |
library | string | |
name | string (DEVICE_NAME_LENGTH) | |
prefix | string (DEVICE_PREFIX_LENGTH) | |
value | string ("On" or "Off") |
devices() | UL_DEVICE | |
gates() | UL_GATE |
DEVICE_NAME_LENGTH | max. recommended length of a device name (used in formatted output only) | |
DEVICE_PREFIX_LENGTH | max. recommended length of a device prefix (used in formatted output only) |
library(L) { L.devicesets(D) { printf("Device set: %s, Description: %s\n", D.name, D.description); D.gates(G) { printf("\t%s\n", G.name); } } }
angle | real (0.0...359.9) | |
attribute[] | string (see note) | |
column | string (see note) | |
locked | int | |
mirror | int | |
name | string (ELEMENT_NAME_LENGTH) | |
package | UL_PACKAGE | |
row | string (see note) | |
smashed | int (see note) | |
spin | int | |
value | string (ELEMENT_VALUE_LENGTH) | |
x, y | int (origin point) |
attributes() | UL_ATTRIBUTE | |
texts() | UL_TEXT (see note) |
ELEMENT_NAME_LENGTH | max. recommended length of an element name (used in formatted output only) | |
ELEMENT_VALUE_LENGTH | max. recommended length of an element value (used in formatted output only) |
The texts() member only loops through those texts of the element that have been detached using SMASH, and through the visible texts of any attributes assigned to this element. To process all texts of an element (e.g. when drawing it), you have to loop through the element's own texts() member as well as the texts() member of the element's package.
angle defines how many degrees the element is rotated counterclockwise around its origin.
The column() and row() members return the column and row location within the frame in the board drawing. If there is no frame in the drawing, or the element is placed outside the frame, a '?' (question mark) is returned.
The smashed member tells whether the element is smashed. This function can also be used to find out whether there is a detached text parameter by giving the name of that parameter in square brackets, as in smashed["VALUE"]. This is useful in case you want to select such a text with the MOVE command by doing MOVE R5>VALUE. Valid parameter names are "NAME" and "VALUE", as well as the names of any user defined attributes. They are treated case insensitive, and they may be preceded by a '>' character.
board(B) { B.elements(E) { printf("Element: %s, (%d %d), Package=%s\n", E.name, E.x, E.y, E.package.name); } }
board(B) { B.elements(E) { if (E.attribute["REMARK"]) printf("%s: %s\n", E.name, E.attribute("REMARK")); } }
columns | int (-127...127) | |
rows | int (-26...26) | |
border | int (FRAME_BORDER_...) | |
layer | int | |
x1, y1 | int (lower left corner) | |
x2, y2 | int (upper right corner) |
texts() | UL_TEXT | |
wires() | UL_WIRE |
FRAME_BORDER_BOTTOM | bottom border is drawn | |
FRAME_BORDER_RIGHT | right border is drawn | |
FRAME_BORDER_TOP | top border is drawn | |
FRAME_BORDER_LEFT | left border is drawn |
The texts() and wires() loop members loop through all the texts and wires the frame consists of.
board(B) { B.frames(F) { printf("Frame: (%d %d), (%d %d)\n", F.x1, F.y1, F.x2, F.y2); } }
addlevel | int (GATE_ADDLEVEL_...) | |
name | string (GATE_NAME_LENGTH) | |
swaplevel | int | |
symbol | UL_SYMBOL | |
x, y | int (origin point, see note) |
GATE_ADDLEVEL_MUST | must | |
GATE_ADDLEVEL_CAN | can | |
GATE_ADDLEVEL_NEXT | next | |
GATE_ADDLEVEL_REQUEST | request | |
GATE_ADDLEVEL_ALWAYS | always |
GATE_NAME_LENGTH | max. recommended length of a gate name (used in formatted output only) |
library(L) { L.devices(D) { printf("Device: %s, Package: %s\n", D.name, D.package.name); D.gates(G) { printf("\t%s, swaplevel=%d, symbol=%s\n", G.name, G.swaplevel, G.symbol.name); } } }
distance | real | |
dots | int (0=lines, 1=dots) | |
multiple | int | |
on | int (0=off, 1=on) | |
unit | int (GRID_UNIT_...) | |
unitdist | int (GRID_UNIT_...) |
GRID_UNIT_MIC | microns | |
GRID_UNIT_MM | millimeter | |
GRID_UNIT_MIL | mil | |
GRID_UNIT_INCH | inch |
board(B) { printf("Gridsize=%f\n", B.grid.distance); }
drillsymbol returns the number of the drill symbol that has been assigned to this drill diameter (see the manual for a list of defined drill symbols). A value of 0 means that no symbol has been assigned to this drill diameter.
board(B) { B.holes(H) { printf("Hole: (%d %d), drill=%d\n", H.x, H.y, H.drill); } }
angle | real (0, 90, 180 and 270) | |
column | string (see note) | |
gate | UL_GATE | |
mirror | int | |
name | string (INSTANCE_NAME_LENGTH) | |
row | string (see note) | |
sheet | int (0=unused, >0=sheet number) | |
smashed | int (see note) | |
value | string (PART_VALUE_LENGTH) | |
x, y | int (origin point) |
attributes() | UL_ATTRIBUTE (see note) | |
texts() | UL_TEXT (see note) | |
xrefs() | UL_GATE (see note) |
INSTANCE_NAME_LENGTH | max. recommended length of an instance name (used in formatted output only) | |
PART_VALUE_LENGTH | max. recommended length of a part value (instances do not have a value of their own!) |
The texts() member only loops through those texts of the instance that have been detached using SMASH, and through the visible texts of any attributes assigned to this instance. To process all texts of an instance, you have to loop through the instance's own texts() member as well as the texts() member of the instance's gate's symbol. If attributes have been assigned to an instance, texts() delivers their texts in the form as they are currently visible.
The column() and row() members return the column and row location within the frame on the sheet on which this instance is invoked. If there is no frame on that sheet, or the instance is placed outside the frame, a '?' (question mark) is returned. These members can only be used in a sheet context.
The smashed member tells whether the instance is smashed. This function can also be used to find out whether there is a detached text parameter by giving the name of that parameter in square brackets, as in smashed["VALUE"]. This is useful in case you want to select such a text with the MOVE command by doing MOVE R5>VALUE. Valid parameter names are "NAME", "VALUE", "PART" and "GATE", as well as the names of any user defined attributes. They are treated case insensitive, and they may be preceded by a '>' character.
The xrefs() member loops through the contact cross-reference gates of this instance. These are only of importance if the ULP is going to create a drawing of some sort (for instance a DXF file).
schematic(S) { S.parts(P) { printf("Part: %s\n", P.name); P.instances(I) { if (I.sheet != 0) printf("\t%s used on sheet %d\n", I.name, I.sheet); } } }
schematic(SCH) { SCH.sheets(SH) { SH.nets(N) { N.segments(SEG) { SEG.junctions(J) { printf("Junction: (%d %d)\n", J.x, J.y); } } } } }
angle | real (0.0...359.9) | |
layer | int | |
mirror | int | |
spin | int | |
text | UL_TEXT | |
x, y | int (origin point) | |
xref | int (0=plain, 1=cross-reference) |
wires() | UL_WIRE (see note) |
The angle, layer, mirror and spin members always return the same values as those of the UL_TEXT object returned by the text member. The x and y members of the text return slightly offset values for cross-reference labels (non-zero xref), otherwise they also return the same values as the UL_LABEL.
xref is only meaningful for net labels. For bus labels it always returns 0.
sheet(SH) { SH.nets(N) { N.segments(S) { S.labels(L) { printf("Label: %d %d '%s'\n", L.x, L.y, L.text.value); } } } }
color | int | |
fill | int | |
name | string (LAYER_NAME_LENGTH) | |
number | int | |
used | int (0=unused, 1=used) | |
visible | int (0=off, 1=on) |
LAYER_NAME_LENGTH | max. recommended length of a layer name (used in formatted output only) | |
LAYER_TOP | layer numbers | |
LAYER_BOTTOM | ||
LAYER_PADS | ||
LAYER_VIAS | ||
LAYER_UNROUTED | ||
LAYER_DIMENSION | ||
LAYER_TPLACE | ||
LAYER_BPLACE | ||
LAYER_TORIGINS | ||
LAYER_BORIGINS | ||
LAYER_TNAMES | ||
LAYER_BNAMES | ||
LAYER_TVALUES | ||
LAYER_BVALUES | ||
LAYER_TSTOP | ||
LAYER_BSTOP | ||
LAYER_TCREAM | ||
LAYER_BCREAM | ||
LAYER_TFINISH | ||
LAYER_BFINISH | ||
LAYER_TGLUE | ||
LAYER_BGLUE | ||
LAYER_TTEST | ||
LAYER_BTEST | ||
LAYER_TKEEPOUT | ||
LAYER_BKEEPOUT | ||
LAYER_TRESTRICT | ||
LAYER_BRESTRICT | ||
LAYER_VRESTRICT | ||
LAYER_DRILLS | ||
LAYER_HOLES | ||
LAYER_MILLING | ||
LAYER_MEASURES | ||
LAYER_DOCUMENT | ||
LAYER_REFERENCE | ||
LAYER_TDOCU | ||
LAYER_BDOCU | ||
LAYER_NETS | ||
LAYER_BUSSES | ||
LAYER_PINS | ||
LAYER_SYMBOLS | ||
LAYER_NAMES | ||
LAYER_VALUES | ||
LAYER_INFO | ||
LAYER_GUIDE | ||
LAYER_USER | lowest number for user defined layers (100) |
board(B) { B.layers(L) printf("Layer %3d %s\n", L.number, L.name); }
description | string (see note) | |
grid | UL_GRID | |
headline | string | |
name | string (LIBRARY_NAME_LENGTH, see note) |
devices() | UL_DEVICE | |
devicesets() | UL_DEVICESET | |
layers() | UL_LAYER | |
packages() | UL_PACKAGE | |
symbols() | UL_SYMBOL |
LIBRARY_NAME_LENGTH | max. recommended length of a library name (used in formatted output only) |
The devices() member loops through all the package variants and technologies of all UL_DEVICESETs in the library, thus resulting in all the actual device variations available. The devicesets() member only loops through the UL_DEVICESETs, which in turn can be queried for their UL_DEVICE members.
If the library is derived form a UL_BOARD or UL_SCHEMATIC context, name returns the pure library name (without path or extension). Otherwise it returns the full library file name.
library(L) { L.devices(D) printf("Dev: %s\n", D.name); L.devicesets(D) printf("Dev: %s\n", D.name); L.packages(P) printf("Pac: %s\n", P.name); L.symbols(S) printf("Sym: %s\n", S.name); } schematic(S) { S.libraries(L) printf("Library: %s\n", L.name); }
class | UL_CLASS | |
column | string (see note) | |
name | string (NET_NAME_LENGTH) | |
row | string (see note) |
pinrefs() | UL_PINREF (see note) | |
segments() | UL_SEGMENT (see note) |
NET_NAME_LENGTH | max. recommended length of a net name (used in formatted output only) |
The column() and row() members return the column and row locations within the frame on the sheet on which this net is drawn. Since a net can extend over a certain area, each of these functions returns two values, separated by a blank. In case of column() these are the left- and rightmost columns touched by the net, and in case of row() it's the top- and bottommost row. If there is no frame on that sheet, "? ?" (two question marks) is returned. If any part of the net is placed outside the frame, either of the values may be '?' (question mark). These members can only be used in a sheet context.
schematic(S) { S.nets(N) { printf("Net: %s\n", N.name); // N.segments(SEG) will NOT work here! } } schematic(S) { S.sheets(SH) { SH.nets(N) { printf("Net: %s\n", N.name); N.segments(SEG) { SEG.wires(W) { printf("\tWire: (%d %d) (%d %d)\n", W.x1, W.y1, W.x2, W.y2); } } } } }
area | UL_AREA | |
description | string | |
headline | string | |
library | string | |
name | string (PACKAGE_NAME_LENGTH) |
circles() | UL_CIRCLE | |
contacts() | UL_CONTACT | |
frames() | UL_FRAME | |
holes() | UL_HOLE | |
polygons() | UL_POLYGON | |
rectangles() | UL_RECTANGLE | |
texts() | UL_TEXT (see note) | |
wires() | UL_WIRE |
PACKAGE_NAME_LENGTH | max. recommended length of a package name (used in formatted output only) |
If the UL_PACKAGE is derived from a UL_ELEMENT, the texts() member only loops through the non-detached texts of that element.
library(L) { L.packages(PAC) { printf("Package: %s\n", PAC.name); PAC.contacts(C) { if (C.pad) printf("\tPad: %s, (%d %d)\n", C.name, C.pad.x, C.pad.y); else if (C.smd) printf("\tSmd: %s, (%d %d)\n", C.name, C.smd.x, C.smd.y); } } } board(B) { B.elements(E) { printf("Element: %s, Package: %s\n", E.name, E.package.name); } }
angle | real (0.0...359.9) | |
diameter[layer] | int | |
drill | int | |
drillsymbol | int | |
elongation | int | |
flags | int (PAD_FLAG_...) | |
name | string (PAD_NAME_LENGTH) | |
shape[layer] | int (PAD_SHAPE_...) | |
signal | string | |
x, y | int (center point, see note) |
PAD_FLAG_STOP | generate stop mask | |
PAD_FLAG_THERMALS | generate thermals | |
PAD_FLAG_FIRST | use special "first pad" shape |
PAD_SHAPE_SQUARE | square | |
PAD_SHAPE_ROUND | round | |
PAD_SHAPE_OCTAGON | octagon | |
PAD_SHAPE_LONG | long | |
PAD_SHAPE_OFFSET | offset | |
PAD_SHAPE_ANNULUS | annulus (only if supply layers are used) | |
PAD_SHAPE_THERMAL | thermal (only if supply layers are used) |
PAD_NAME_LENGTH | max. recommended length of a pad name (same as CONTACT_NAME_LENGTH) |
The diameter and shape of the pad depend on the layer for which they shall be retrieved, because they may be different in each layer depending on the Design Rules. If one of the layers LAYER_TOP...LAYER_BOTTOM, LAYER_TSTOP or LAYER_BSTOP is given as the index to the diameter or shape data member, the resulting value will be calculated according to the Design Rules. If LAYER_PADS is given, the raw value as defined in the library will be returned.
drillsymbol returns the number of the drill symbol that has been assigned to this drill diameter (see the manual for a list of defined drill symbols). A value of 0 means that no symbol has been assigned to this drill diameter.
angle defines how many degrees the pad is rotated counterclockwise around its center.
elongation is only valid for shapes PAD_SHAPE_LONG and PAD_SHAPE_OFFSET and defines how many percent the long side of such a pad is longer than its small side. This member returns 0 for any other pad shapes.
The value returned by flags must be masked with the PAD_FLAG_... constants to determine the individual flag settings, as in
if (pad.flags & PAD_FLAG_STOP) { ... }Note that if your ULP just wants to draw the objects, you don't need to check these flags explicitly. The diameter[] and shape[] members will return the proper data; for instance, if PAD_FLAG_STOP is set, diameter[LAYER_TSTOP] will return 0, which should result in nothing being drawn in that layer. The flags member is mainly for ULPs that want to create script files that create library objects.
library(L) { L.packages(PAC) { PAC.contacts(C) { if (C.pad) printf("Pad: '%s', (%d %d), d=%d\n", C.name, C.pad.x, C.pad.y, C.pad.diameter[LAYER_BOTTOM]); } } }
attribute[] | string (see note) | |
device | UL_DEVICE | |
deviceset | UL_DEVICESET | |
name | string (PART_NAME_LENGTH) | |
value | string (PART_VALUE_LENGTH) |
attributes() | UL_ATTRIBUTE (see note) | |
instances() | UL_INSTANCE (see note) |
PART_NAME_LENGTH | max. recommended length of a part name (used in formatted output only) | |
PART_VALUE_LENGTH | max. recommended length of a part value (used in formatted output only) |
When looping through the attributes() of a UL_PART, only the name, value, defaultvalue and constant members of the resulting UL_ATTRIBUTE objects are valid.
If the part is in a sheet context, the instances() loop member loops only through those instances that are actually used on that sheet. If the part is in a schematic context, all instances are looped through.
schematic(S) { S.parts(P) printf("Part: %s\n", P.name); }
schematic(SCH) { SCH.parts(P) { if (P.attribute["REMARK"]) printf("%s: %s\n", P.name, P.attribute["REMARK"]); } }
angle | real (0, 90, 180 and 270) | |
contact | UL_CONTACT (see note) | |
direction | int (PIN_DIRECTION_...) | |
function | int (PIN_FUNCTION_FLAG_...) | |
length | int (PIN_LENGTH_...) | |
name | string (PIN_NAME_LENGTH) | |
net | string (see note) | |
swaplevel | int | |
visible | int (PIN_VISIBLE_FLAG_...) | |
x, y | int (connection point) |
circles() | UL_CIRCLE | |
texts() | UL_TEXT | |
wires() | UL_WIRE |
PIN_DIRECTION_NC | not connected | |
PIN_DIRECTION_IN | input | |
PIN_DIRECTION_OUT | output (totem-pole) | |
PIN_DIRECTION_IO | in/output (bidirectional) | |
PIN_DIRECTION_OC | open collector | |
PIN_DIRECTION_PWR | power input pin | |
PIN_DIRECTION_PAS | passive | |
PIN_DIRECTION_HIZ | high impedance output | |
PIN_DIRECTION_SUP | supply pin |
PIN_FUNCTION_FLAG_NONE | no symbol | |
PIN_FUNCTION_FLAG_DOT | inverter symbol | |
PIN_FUNCTION_FLAG_CLK | clock symbol |
PIN_LENGTH_POINT | no wire | |
PIN_LENGTH_SHORT | 0.1 inch wire | |
PIN_LENGTH_MIDDLE | 0.2 inch wire | |
PIN_LENGTH_LONG | 0.3 inch wire |
PIN_NAME_LENGTH | max. recommended length of a pin name (used in formatted output only) |
PIN_VISIBLE_FLAG_OFF | no name drawn | |
PIN_VISIBLE_FLAG_PAD | pad name drawn | |
PIN_VISIBLE_FLAG_PIN | pin name drawn |
The coordinates (and layer, in case of an SMD) of the contact returned by the contact data member depend on the context in which it is called:
The net data member returns the name of the net to which this pin is connected (only available in a schematic context).
library(L) { L.symbols(S) { printf("Symbol: %s\n", S.name); S.pins(P) { printf("\tPin: %s, (%d %d)", P.name, P.x, P.y); if (P.direction == PIN_DIRECTION_IN) printf(" input"); if ((P.function & PIN_FUNCTION_FLAG_DOT) != 0) printf(" inverted"); printf("\n"); } } L.devices(D) { D.gates(G) { G.symbol.pins(P) { if (!P.contact) printf("Unconnected pin: %s/%s/%s\n", D.name, G.name, P.name); } } } }
instance | UL_INSTANCE | |
part | UL_PART | |
pin | UL_PIN |
schematic(SCH) { SCH.sheets(SH) { printf("Sheet: %d\n", SH.number); SH.nets(N) { printf("\tNet: %s\n", N.name); N.segments(SEG) { SEG.pinrefs(P) { printf("connected to: %s, %s, %s\n", P.part.name, P.instance.name, P.pin.name); } } } } }
isolate | int | |
layer | int | |
orphans | int (0=off, 1=on) | |
pour | int (POLYGON_POUR_...) | |
rank | int | |
spacing | int | |
thermals | int (0=off, 1=on) | |
width | int |
contours() | UL_WIRE (see note) | |
fillings() | UL_WIRE | |
wires() | UL_WIRE |
POLYGON_POUR_SOLID | solid | |
POLYGON_POUR_HATCH | hatch |
If the contours() loop member is called without a second parameter, it loops through all of the contour wires, regardless whether they belong to a positive or a negative polygon. If you are interested in getting the positive and negative contour wires separately, you can call contours() with an additional integer parameter (see the second example below). The sign of that parameter determines whether a positive or a negative polygon will be handled, and the value indicates the index of that polygon. If there is no polygon with the given index, the statement will not be executed. Another advantage of this method is that you don't need to determine the beginning and end of a particular polygon yourself (by comparing coordinates). For any given index, the statement will be executed for all the wires of that polygon. With the second parameter 0 the behavior is the same as without a second parameter.
The wires looped through by contours() always start with a positive polygon. To find out where one partial polygon ends and the next one begins, simply store the (x1,y1) coordinates of the first wire and check them against (x2,y2) of every following wire. As soon as these are equal, the last wire of a partial polygon has been found. It is also guaranteed that the second point (x2,y2) of one wire is identical to the first point (x1,y1) of the next wire in that partial polygon.
To find out where the "inside" and the "outside" of the polygon lays, take any contour wire and imagine looking from its point (x1,y1) to (x2,y2). The "inside" of the polygon is always on the right side of the wire. Note that if you simply want to draw the polygon you won't need all these details.
board(B) { B.signals(S) { S.polygons(P) { int x0, y0, first = 1; P.contours(W) { if (first) { // a new partial polygon is starting x0 = W.x1; y0 = W.y1; } // ... // do something with the wire // ... if (first) first = 0; else if (W.x2 == x0 && W.y2 == y0) { // this was the last wire of the partial polygon, // so the next wire (if any) will be the first wire // of the next partial polygon first = 1; } } } } }
board(B) { B.signals(S) { S.polygons(P) { // handle only the "positive" polygons: int i = 1; int active; do { active = 0; P.contours(W, i) { active = 1; // do something with the wire } i++; } while (active); } } }
angle | real (0.0...359.9) | |
layer | int | |
x1, y1 | int (lower left corner) | |
x2, y2 | int (upper right corner) |
angle defines how many degrees the rectangle is rotated counterclockwise around its center. The center coordinates are given by (x1+x2)/2 and (y1+y2)/2.
board(B) { B.rectangles(R) { printf("Rectangle: (%d %d), (%d %d)\n", R.x1, R.y1, R.x2, R.y2); } }
grid | UL_GRID | |
name | string (see note) | |
xreflabel | string |
attributes() | UL_ATTRIBUTE (see note) | |
classes() | UL_CLASS | |
layers() | UL_LAYER | |
libraries() | UL_LIBRARY | |
nets() | UL_NET | |
parts() | UL_PART | |
sheets() | UL_SHEET |
The xreflabel member returns the format string used to display cross-reference labels.
The attributes() loop member loops through the global attributes.
schematic(S) { S.parts(P) printf("Part: %s\n", P.name); }
junctions() | UL_JUNCTION (see note) | |
labels() | UL_LABEL | |
pinrefs() | UL_PINREF (see note) | |
texts() | UL_TEXT (deprecated, see note) | |
wires() | UL_WIRE |
The texts() loop member was used in older EAGLE versions to loop through the labels of a segment, and is only present for compatibility. It will not deliver the text of cross-reference labels at the correct position. Use the labels() loop member to access a segment's labels.
schematic(SCH) { SCH.sheets(SH) { printf("Sheet: %d\n", SH.number); SH.nets(N) { printf("\tNet: %s\n", N.name); N.segments(SEG) { SEG.pinrefs(P) { printf("connected to: %s, %s, %s\n", P.part.name, P.instance.name, P.pin.name); } } } } }
area | UL_AREA | |
number | int |
busses() | UL_BUS | |
circles() | UL_CIRCLE | |
frames() | UL_FRAME | |
nets() | UL_NET | |
parts() | UL_PART | |
polygons() | UL_POLYGON | |
rectangles() | UL_RECTANGLE | |
texts() | UL_TEXT | |
wires() | UL_WIRE |
schematic(SCH) { SCH.sheets(S) { printf("Sheet: %d\n", S.number); } }
airwireshidden | int | |
class | UL_CLASS | |
name | string (SIGNAL_NAME_LENGTH) |
contactrefs() | UL_CONTACTREF | |
polygons() | UL_POLYGON | |
vias() | UL_VIA | |
wires() | UL_WIRE |
SIGNAL_NAME_LENGTH | max. recommended length of a signal name (used in formatted output only) |
board(B) { B.signals(S) printf("Signal: %s\n", S.name); }
angle | real (0.0...359.9) | |
dx[layer], dy[layer] | int (size) | |
flags | int (SMD_FLAG_...) | |
layer | int (see note) | |
name | string (SMD_NAME_LENGTH) | |
roundness | int (see note) | |
signal | string | |
x, y | int (center point, see note) |
SMD_FLAG_STOP | generate stop mask | |
SMD_FLAG_THERMALS | generate thermals | |
SMD_FLAG_CREAM | generate cream mask |
SMD_NAME_LENGTH | max. recommended length of an smd name (same as CONTACT_NAME_LENGTH) |
angle defines how many degrees the smd is rotated counterclockwise around its center.
The value returned by flags must be masked with the SMD_FLAG_... constants to determine the individual flag settings, as in
if (smd.flags & SMD_FLAG_STOP) { ... }Note that if your ULP just wants to draw the objects, you don't need to check these flags explicitly. The dx[] and dy[] members will return the proper data; for instance, if SMD_FLAG_STOP is set, dx[LAYER_TSTOP] will return 0, which should result in nothing being drawn in that layer. The flags member is mainly for ULPs that want to create script files that create library objects.
library(L) { L.packages(PAC) { PAC.contacts(C) { if (C.smd) printf("Smd: '%s', (%d %d), dx=%d, dy=%d\n", C.name, C.smd.x, C.smd.y, C.smd.dx, C.smd.dy); } } }
area | UL_AREA | |
library | string | |
name | string (SYMBOL_NAME_LENGTH) |
circles() | UL_CIRCLE | |
frames() | UL_FRAME | |
rectangles() | UL_RECTANGLE | |
pins() | UL_PIN | |
polygons() | UL_POLYGON | |
texts() | UL_TEXT (see note) | |
wires() | UL_WIRE |
SYMBOL_NAME_LENGTH | max. recommended length of a symbol name (used in formatted output only) |
library(L) { L.symbols(S) printf("Sym: %s\n", S.name); }
angle | real (0.0...359.9) | |
font | int (FONT_...) | |
layer | int | |
mirror | int | |
ratio | int | |
size | int | |
spin | int | |
value | string | |
x, y | int (origin point) |
wires() | UL_WIRE (see note) |
FONT_VECTOR | vector font | |
FONT_PROPORTIONAL | proportional font | |
FONT_FIXED | fixed font |
If the UL_TEXT is derived from a UL_ELEMENT or UL_INSTANCE context, the member values will be those of the actual text as located in the board or sheet drawing.
board(B) { B.texts(T) { printf("Text: %s\n", T.value); } }
diameter[layer] | int | |
drill | int | |
drillsymbol | int | |
end | int | |
flags | int (VIA_FLAG_...) | |
shape[layer] | int (VIA_SHAPE_...) | |
start | int | |
x, y | int (center point) |
VIA_FLAG_STOP | always generate stop mask |
VIA_SHAPE_SQUARE | square | |
VIA_SHAPE_ROUND | round | |
VIA_SHAPE_OCTAGON | octagon | |
VIA_SHAPE_ANNULUS | annulus | |
VIA_SHAPE_THERMAL | thermal |
Note that diameter and shape will always return the diameter or shape that a via would have in the given layer, even if that particular via doesn't cover that layer (or if that layer isn't used in the layer setup at all).
start and end return the layer numbers in which that via starts and ends. The value of start will always be less than that of end.
drillsymbol returns the number of the drill symbol that has been assigned to this drill diameter (see the manual for a list of defined drill symbols). A value of 0 means that no symbol has been assigned to this drill diameter.
board(B) { B.signals(S) { S.vias(V) { printf("Via: (%d %d)\n", V.x, V.y); } } }
arc | UL_ARC | |
cap | int (CAP_...) | |
curve | real | |
layer | int | |
style | int (WIRE_STYLE_...) | |
width | int | |
x1, y1 | int (starting point) | |
x2, y2 | int (end point) |
pieces() | UL_WIRE (see note) |
CAP_FLAT | flat arc ends | |
CAP_ROUND | round arc ends | |
WIRE_STYLE_CONTINUOUS | continuous | |
WIRE_STYLE_LONGDASH | long dash | |
WIRE_STYLE_SHORTDASH | short dash | |
WIRE_STYLE_DASHDOT | dash dot |
The cap parameter only has a meaning for actual arcs, and will always return CAP_ROUND for a straight wire.
Whether or not an UL_WIRE is an arc can be determined by checking the boolean return value of the arc data member. If it returns 0, we have a straight wire, otherwise an arc. If arc returns a non-zero value it may be further dereferenced to access the UL_ARC specific parameters start and end angle, radius and center point. Note that you may only need these additional parameters if you are going to draw the arc or process it in other ways where the actual shape is important.
board(B) { B.wires(W) { printf("Wire: (%d %d) (%d %d)\n", W.x1, W.y1, W.x2, W.y2); } }
There are three kinds of definitions:
The scope of a constant or variable definition goes from the line in which it has been defined to the end of the current block, or to the end of the User Language Program, if the definition appeared outside any block.
The scope of a function definition goes from the closing
brace (}) of the function body to the end of the User Language
Program.
Constants may also be initialized to specific values, like
Constant Definitions
Constants are defined using the keyword enum, as in
enum { a, b, c };
which would define the three constants a, b and c,
giving them the values 0, 1 and 2, respectively.
enum { a, b = 5, c };
where a would be 0, b would be 5 and
c would be 6.
Variable Definitions
The general syntax of a variable definition is
[numeric] type identifier [= initializer][, ...];
where type is one of the
data or
object types,
identifier is the name of the variable, and initializer
is a optional initial value.
Multiple variable definitions of the same type are separated by commas (,).
If identifier is followed by a pair of brackets ([]), this defines an array of variables of the given type. The size of an array is automatically adjusted at runtime.
The optional keyword numeric can be used with string arrays to have them sorted alphanumerically by the sort() function.
By default (if no initializer is present), data variables are set to 0 (or "", in case of a string), and object variables are "invalid".
int i; | defines an int variable named i | |
string s = "Hello"; | defines a string variable named s and initializes it to "Hello" | |
real a, b = 1.0, c; | defines three real variables named a, b and c, initializing b to the value 1.0 | |
int n[] = { 1, 2, 3 }; | defines an array of int, initializing the first three elements to 1, 2 and 3 | |
numeric string names[]; | defines a string array that can be sorted alphanumerically | |
UL_WIRE w; | defines a UL_WIRE object named w |
UL_SIGNAL signals[]; ... UL_SIGNAL s = signals[0]; printf("%s", s.name);
The general syntax of a function definition is
type identifier(parameters) { statements }where type is one of the data or object types, identifier is the name of the function, parameters is a list of comma separated parameter definitions, and statements is a sequence of statements.
Functions that do not return a value have the type void.
A function must be defined before it can be called, and function calls can not be recursive (a function cannot call itself).
The statements in the function body may modify the values of the parameters, but this will not have any effect on the arguments of the function call.
Execution of a function can be terminated by the return statement. Without any return statement the function body is executed until it's closing brace (}).
A call to the exit() function will terminate the entire User Language Program.
Command line arguments are available to the program through the global Builtin Variables argc and argv.
int CountDots(string s) { int dots = 0; for (int i = 0; s[i]; ++i) if (s[i] == '.') ++dots; return dots; } string dotted = "This.has.dots..."; output("test") { printf("Number of dots: %d\n", CountDots(dotted)); }
Unary | ! ~ + - ++ -- | |
Multiplicative | * / % | |
Additive | + - | |
Shift | << >> | |
Relational | < <= > >= | |
Equality | == != | |
Bitwise AND | & | |
Bitwise XOR | ^ | |
Bitwise OR | | | |
Logical AND | && | |
Logical OR | || | |
Conditional | ?: | |
Assignment | = *= /= %= += -= &= ^= |= <<= >>= | |
Comma | , |
Associativity is left to right for all operators, except for Unary, Conditional and Assignment, which are right to left associative.
The normal operator precedence can be altered by the use of
parentheses.
Bitwise Operators
Bitwise operators work only with data types
char and
int.
Unary | ||
~ | Bitwise (1's) complement | |
Binary | ||
<< | Shift left | |
>> | Shift right | |
& | Bitwise AND | |
^ | Bitwise XOR | |
| | Bitwise OR | |
Assignment | ||
&= | Assign bitwise AND | |
^= | Assign bitwise XOR | |
|= | Assign bitwise OR | |
<<= | Assign left shift | |
>>= | Assign right shift |
Unary | ||
! | Logical NOT | |
Binary | ||
&& | Logical AND | |
|| | Logical OR |
Using a string expression with a logical operator checks whether the string is empty.
Using an Object Type with a logical
operator checks whether that object contains valid data.
Comparison Operators
Comparison operators work with expressions
of any data type,
except Object Types.
< | Less than | |
<= | Less than or equal to | |
> | Greater than | |
>= | Greater than or equal to | |
== | Equal to | |
!= | Not equal to |
?: | Conditional | |
, | Comma |
The Conditional operator is used to make a decision within an expression, as in
int a; // ...code that calculates 'a' string s = a ? "True" : "False";which is basically the same as
int a; string s; // ...code that calculates 'a' if (a) s = "True"; else s = "False";but the advantage of the conditional operator is that it can be used in an expression.
The Comma operator is used to evaluate a sequence of expressions from left to right, using the type and value of the right operand as the result.
Note that arguments in a function call as well as multiple variable declarations
also use commas as delimiters, but in that case this is not a
comma operator!
Arithmetic Operators
Arithmetic operators work with data types
char,
int and
real
(except for ++, --, % and %=).
Unary | ||
+ | Unary plus | |
- | Unary minus | |
++ | Pre- or postincrement | |
-- | Pre- or postdecrement | |
Binary | ||
* | Multiply | |
/ | Divide | |
% | Remainder (modulus) | |
+ | Binary plus | |
- | Binary minus | |
Assignment | ||
= | Simple assignment | |
*= | Assign product | |
/= | Assign quotient | |
%= | Assign remainder (modulus) | |
+= | Assign sum | |
-= | Assign difference |
See also String Operators
String Operators
String operators work with data types
char,
int and
string.
The left operand must always be of type
string.
Binary | ||
+ | Concatenation | |
Assignment | ||
= | Simple assignment | |
+= | Append to string |
The + operator concatenates two strings, or adds a character to the end of a string and returns the resulting string.
The += operator appends a string or a character to the end of a given string.
See also Arithmetic Operators
Expressions
An expression can be one of the following:
Expressions can be grouped using parentheses,
and may be recursive, meaning that an expression can consist of
subexpressions.
Arithmetic Expression
An arithmetic expression is any combination of numeric
operands and an arithmetic operator or a
bitwise operator.
a + b c++ m << 1
a = x + 42 b += c s = "Hello"
s + ".brd" t + 'x'
Comma expressions are evaluated left to right, and the result of a comma expression is the type and value of the rightmost expression.
i++, j++, k++
int a; // ...code that calculates 'a' string s = a ? "True" : "False";
int p = strchr(s, 'b');
Compound statements can be nested to any depth.
Expression Statement
An expression statement is any
expression followed by a
semicolon.
An expression statement is executed by evaluating the expression. All side effects of this evaluation are completed before the next statement is executed. Most expression statements are assignments or function calls.
A special case is the empty statement, consisting of only a
semicolon.
An empty statement does nothing, but it may be useful in situations
where the ULP syntax expects a statement but your program does not
need one.
Iteration statements are
Control Statements
Control statements are used to control the program flow.
do...while
for
while
Selection statements are
if...else
switch
Jump statements are
break
continue
return
break
The break statement has the general syntax
break;
and immediately terminates the nearest enclosing
do...while,
for,
switch or
while
statement.
This also applies to loop members of object types.
Since all of these statements can be intermixed and nested to any
depth, take care to ensure that your break exits from the
correct statement.
continue
The continue statement has the general syntax
continue;
and immediately transfers control to the test condition of the
nearest enclosing
do...while,
while, or
for statement, or to the increment expression
of the nearest enclosing
for
statement.
Since all of these statements can be intermixed and nested to any
depth, take care to ensure that your continue affects the
correct statement.
The condition is tested after the first
execution of statement, which means that the statement is
always executed at least one time.
If there is no
break or
return
inside the statement, the statement must affect
the value of the condition, or condition itself must
change during evaluation in order to avoid an endless loop.
The initializing expression init normally initializes one or more
loop counters. It may also define a new variable as a loop counter.
The scope of such a variable is valid until the end of the active block.
An else clause is always matched to the last encountered if
without an else. If this is not what you want, you need to use
braces to group the statements, as in
do...while
The do...while statement has the general syntax
do statement while (condition);
and executes the statement until the condition
expression becomes zero.
Example
string s = "Trust no one!";
int i = -1;
do {
++i;
} while (s[i]);
for
The for statement has the general syntax
for ([init]; [test]; [inc]) statement
and performs the following steps:
If there is no
break or
return
inside the statement, the inc expression (or the
statement) must affect
the value of the test expression, or test itself must
change during evaluation in order to avoid an endless loop.
Example
string s = "Trust no one!";
int sum = 0;
for (int i = 0; s[i]; ++i)
sum += s[i]; // sums up the characters in s
if...else
The if...else statement has the general syntax
if (expression)
t_statement
[else
f_statement]
The conditional expression is evaluated, and if its value is nonzero
the t_statement is executed. Otherwise the f_statement is
executed in case there is an else clause.
if (a == 1) {
if (b == 1)
printf("a == 1 and b == 1\n");
}
else
printf("a != 1\n");
return
A function with a return type
other than void must contain at least one return
statement with the syntax
return expression;where expression must evaluate to a type that is compatible with the function's return type. The value of expression is the value returned by the function.
If the function is of type void, a return statement
without an expression can be used to return from the function
call.
Any case_statement can be labeled by one or more case
labels. The case_exp of each case label must evaluate
to a constant integer which is unique within it's enclosing switch
statement.
There can also be at most one default label.
After evaluating sw_exp, the case_exp are checked for
a match. If a match is found, control passes to the case_statement
with the matching case label.
If no match is found and there is a default label, control
passes to def_statement. Otherwise none of the statements in the
switch is executed.
Program execution is not affected when case and default
labels are encountered. Control simply passes through the labels to the
following statement.
To stop execution at the end of a group of statements for a particular
case, use the break statement.
The condition is tested before the first possible
execution of statement, which means that the statement may never
be executed if condition is initially zero.
If there is no
break or
return
inside the statement, the statement must affect
the value of the condition, or condition itself must
change during evaluation in order to avoid an endless loop.
Many of the object types have their
own Constants section which lists the builtin constants for that
particular object (see e.g. UL_PIN).
The following builtin constants are defined in addition to the ones
listed for the various object types:
switch
The switch statement has the general syntax
switch (sw_exp) {
case case_exp: case_statement
...
[default: def_statement]
}
and allows for the transfer of control to one of several
case-labeled statements, depending on the value of
sw_exp (which must be of integral type).
Example
string s = "Hello World";
int vowels = 0, others = 0;
for (int i = 0; s[i]; ++i)
switch (toupper(s[i])) {
case 'A':
case 'E':
case 'I':
case 'O':
case 'U': ++vowels;
break;
default: ++others;
}
printf("There are %d vowels in '%s'\n", vowels, s);
while
The while statement has the general syntax
while (condition) statement
and executes the statement as long as the condition
expression is not zero.
Example
string s = "Trust no one!";
int i = 0;
while (s[i])
++i;
Builtins
Builtins are Constants, Variables, Functions and Statements
that provide additional information and allow for data manipulations.
Builtin Constants
Builtin constants are used to provide information about
object parameters, such as maximum recommended name length, flags etc.
EAGLE_VERSION | EAGLE program version number (int) | |
EAGLE_RELEASE | EAGLE program release number (int) | |
EAGLE_SIGNATURE | a string containing EAGLE program name, version and copyright information | |
REAL_EPSILON | the minimum positive real number such that 1.0 + REAL_EPSILON != 1.0 | |
REAL_MAX | the largest possible real value | |
REAL_MIN | the smallest possible (positive!) real value the smallest representable number is -REAL_MAX | |
INT_MAX | the largest possible int value | |
INT_MIN | the smallest possible int value | |
PI | the value of "pi" (3.14..., real) | |
usage | a string containing the text from the #usage directive |
These builtin constants contain the directory paths defined in the directories dialog, with any of the special variables ($HOME and $EAGLEDIR) replaced by their actual values. Since each path can consist of several directories, these constants are string arrays with an individual directory in each member. The first empty member marks the end of the path:
path_lbr[] | Libraries | |
path_dru[] | Design Rules | |
path_ulp[] | User Language Programs | |
path_scr[] | Scripts | |
path_cam[] | CAM Jobs | |
path_epf[] | Projects |
When using these constants to build a full file name, you need to use a directory separator, as in
string s = path_lbr[0] + '/' + "mylib.lbr";
The libraries that are currently in use through the USE command:
used_libraries[] |
int argc | number of arguments given to the RUN command | |
string argv[] | arguments given to the RUN command (argv[0] is the full ULP file name) |
You may also write your own functions and use them to structure your User Language Program.
The builtin functions are grouped into the following categories:
The following character functions are available:
isalnum | letters (A to Z or a to z) or digits (0 to 9) | |
isalpha | letters (A to Z or a to z) | |
iscntrl | delete characters or ordinary control characters (0x7F or 0x00 to 0x1F) | |
isdigit | digits (0 to 9) | |
isgraph | printing characters (except space) | |
islower | lowercase letters (a to z) | |
isprint | printing characters (0x20 to 0x7E) | |
ispunct | punctuation characters (iscntrl or isspace) | |
isspace | space, tab, carriage return, new line, vertical tab, or formfeed (0x09 to 0x0D, 0x20) | |
isupper | uppercase letters (A to Z) | |
isxdigit | hex digits (0 to 9, A to F, a to f) |
char c = 'A'; if (isxdigit(c)) printf("%c is hex\n", c); else printf("%c is not hex\n", c);
The following file handling functions are available:
See output() for information about how to write into a file.fileerror checks the status of any I/O operations that have been performed since the last call to this function and returns 0 if everything was ok. If any of the I/O operations has caused an error, a value other than 0 will be returned.
You should call fileerror before any I/O operations to reset any previous error state, and call it again after the I/O operations to see if they were successful.
When fileerror returns a value other than 0 (thus indicating an error) a proper error message has already been given to the user.
fileerror(); output("file.txt", "wt") { printf("Test\n"); } if (fileerror()) exit(1);
fileglob performs a directory search using pattern.
pattern may contain '*' and '?' as wildcard characters. If pattern ends with a '/', the contents of the given directory will be returned.
Names in the resulting array that end with a '/' are directory names.
The array is sorted alphabetically, with the directories coming first.
The special entries '.' and '..' (for the current and parent directories) are never returned in the array.
If pattern doesn't match, or if you don't have permission to search the given directory, the resulting array will be empty.
The directory delimiter in the array is always a forward slash.
This makes sure User Language Programs will work platform independently.
In the pattern the backslash ('\') is also treated
as a directory delimiter.
Sorting filenames under Windows is done case insensitively. |
string a[]; int n = fileglob(a, "*.brd");
if (board) board(B) { output(filesetext(B.name, ".out")) { ... } }
board(B) printf("Board: %s\nSize: %d\nTime: %s\n", B.name, filesize(B.name), t2string(filetime(B.name)));
The following file input is available:
See output() for information about how to write into a file.If dest is a character array, the file will be read as raw binary data and the return value reflects the number of bytes read into the character array (which is equal to the file size).
If dest is a string array, the file will be read as a text file (one line per array member) and the return value will be the number of lines read into the string array. Newline characters will be stripped.
If dest is a string, the entire file will be read into that string and the return value will be the length of that string (which is not necessarily equal to the file size, if the operating system stores text files with "cr/lf" instead of a "newline" character).
char b[]; int nBytes = fileread(b, "data.bin"); string lines[]; int nLines = fileread(lines, "data.txt"); string text; int nChars = fileread(text, "data.txt");
The following mathematical functions are available:
real x = -1.0; real r = sqrt(2 * x);will lead to the error message
Invalid argument in call to 'sqrt(-2)'
The return type of these functions is the same as the (larger) type of the arguments. type must be one of char, int or real.
real x = 2.567, y = 3.14; printf("The maximum is %f\n", max(x, y));
real x = 2.567; printf("The rounded value of %f is %f\n", x, round(x));
PI | the value of "pi" (3.14...) |
real x = PI / 2; printf("The sine of %f is %f\n", x, sin(x));
real x = 2.1; printf("The square root of %f is %f\n", x, sqrt(x));
The following miscellaneous functions are available:
The exit function terminates execution of a User Language Program.
If an integer result is given it will be used as the
return value of the program.
If a string command is given, that command will be executed as if it
were entered into the command line immediately after the RUN command. In that
case the return value of the ULP is set to EXIT_SUCCESS.
EXIT_SUCCESS | return value for successful program execution (value 0) | |
EXIT_FAILURE | return value for failed program execution (value -1) |
In the example below all the strings used in the ULP are listed in the
string array I18N[], preceeded by a string containing the
various language codes supported by this ULP. Note the vtab
characters used to separate the individual parts of each string (they
are important for the lookup function) and the use of the commas
to separate the strings. The actual work is done in the function tr(),
which returns the translated version of the given string.
If the original string can't be found in the I18N array, or there
is no translation for the current language, the original string will be used
untranslated.
The first language defined in the I18N array must be the one in which
the strings used throughout the ULP are written, and should generally be
English in order to make the program accessible to the largest number of users.
language()
The language function can be used to make a ULP use different
message string, depending on which language the current system is using.
Example
string I18N[] = {
"en\v"
"de\v"
"it\v"
,
"I18N Demo\v"
"Beispiel für Internationalisierung\v"
"Esempio per internazionalizzazione\v"
,
"Hello world!\v"
"Hallo Welt!\v"
"Ciao mondo!\v"
,
"+Ok\v"
"+Ok\v"
"+Approvazione\v"
,
"-Cancel\v"
"-Abbrechen\v"
"-Annullamento\v"
};
int Language = strstr(I18N[0], language()) / 3;
string tr(string s)
{
string t = lookup(I18N, s, Language, '\v');
return t ? t : s;
}
dlgDialog(tr("I18N Demo")) {
dlgHBoxLayout dlgSpacing(350);
dlgLabel(tr("Hello world!"));
dlgHBoxLayout {
dlgPushButton(tr("+Ok")) dlgAccept();
dlgPushButton(tr("-Cancel")) dlgReject();
}
};
lookup()
See also fileread,
strsplit
string lookup(string array[], string key, string field_name[, char separator]);
If the field doesn't exist, or no string matching key is found,
an empty string is returned.
An array that can be used with lookup() consists of strings of text, each string representing one data record.
Each data record contains an arbitrary number of fields, which are separated by the character separator (default is '\t', the tabulator). The first field in a record is used as the key and is numbered 0.
All records must have unique key fields and none of the key fields may be empty - otherwise it is undefined which record will be found.
If the first string in the array contains a "Header" record (i.e. a record where
each field describes its contents), using lookup with a field_name
string automatically determines the index of that field. This allows using the
lookup function without exactly knowing which field index contains
the desired data.
It is up to the user to make sure that the first record actually
contains header information.
If the key parameter in the call to lookup() is an empty string, the first string of the array will be used. This allows a program to determine whether there is a header record with the required field names.
If a field contains the separator character, that field must be enclosed
in double quotes (as in "abc;def", assuming the semicolon (';')
is used as separator). The same applies if the field contains double quotes
("), in which case the double quotes inside the field have to be doubled
(as in "abc;""def"";ghi", which would be abc;"def";ghi).
It is best to use the default "tab" separator, which doesn't have these problems
(no field can contain a tabulator).
Here's an example data file (';' has been used as separator for better readability):
Name;Manufacturer;Code;Price 7400;Intel;I-01-234-97;$0.10 68HC12;Motorola;M68HC1201234;$3.50
string OrderCodes[]; if (fileread(OrderCodes, "ordercodes") > 0) { if (lookup(OrderCodes, "", "Code", ';')) { schematic(SCH) { SCH.parts(P) { string OrderCode; // both following statements do exactly the same: OrderCode = lookup(OrderCodes, P.device.name, "Code", ';'); OrderCode = lookup(OrderCodes, P.device.name, 2, ';'); } } } else dlgMessageBox("Missing 'Code' field in file 'ordercodes'); }
The special value -1 for index makes the function return the type of the palette that is currently in use by the editor window.
If either index or type is out of range, an error message will be given and the ULP will be terminated.
PALETTE_TYPES | the number of palette types (3) | |
PALETTE_BLACK | the black background palette (0) | |
PALETTE_WHITE | the white background palette (1) | |
PALETTE_COLORED | the colored background palette (2) | |
PALETTE_ENTRIES | the number of colors per palette (64) |
In any case, the number argument defines the number of items in the array(s).
string A[]; int n = 0; A[n++] = "World"; A[n++] = "Hello"; A[n++] = "The truth is out there..."; sort(n, A); for (int i = 0; i < n; ++i) printf(A[i]);
numeric string Nets[], Parts[], Instances[], Pins[]; int n = 0; int index[]; schematic(S) { S.nets(N) N.pinrefs(P) { Nets[n] = N.name; Parts[n] = P.part.name; Instances[n] = P.instance.name; Pins[n] = P.pin.name; ++n; } sort(n, index, Nets, Parts, Instances, Pins); for (int i = 0; i < n; ++i) printf("%-8s %-8s %-8s %-8s\n", Nets[index[i]], Parts[index[i]], Instances[index[i]], Pins[index[i]]); }The idea behind this is that one net can have several pins connected to it, and in a netlist you might want to have the net names sorted, and within one net you also want the part names sorted and so on.
Note the use of the keyword numeric in the string arrays. This causes the strings to be sorted in a way that takes into account a numeric part at the end of the strings, which leads to IC1, IC2,... IC9, IC10 instead of the alphabetical order IC1, IC10, IC2,...IC9.
When sorting a set of arrays, the first (index) array must be of type
int and need not be initialized. Any
contents the index array might have before calling the sort
function will be overwritten by the resulting index values.
status()
See also dlgMessageBox()
The status function displays the given message in the status bar of the
editor window in which the ULP is running.
As a security precaution, you will be prompted with the command
string before the command is executed, in order to make sure there is no "evil"
ULP that executes unwanted external commands.
If this dialog is canceled, the system() call will return -1.
If the dialog is confirmed, any future system() calls in the current
EAGLE session with exactly the same command string will be executed without
any further confirmation dialog.
system()
The system function executes the external program given by the command
string, and waits until the program ends.
Input/Output redirection
If the external program shall read its standard input from (or write its standard
output to) a particular file, input/output needs to be redirected.
On Linux and Mac OS X this is done by simply adding a '<' or
'>' to the command line, followed by the desired file name, as in
system("program < infile > outfile");which runs program and makes it read from infile and write to outfile. |
On Windows you have to explicitly run a command processor to do this, as in
system("cmd.exe /c program < infile > outfile");(on DOS based Windows systems use command.com instead of cmd.exe). |
If an external program runs for a longer time, and you want the system
call to return immediately, without waiting for the program to end, you
can simply add an '&' to the command string under Linux and
Mac OS X, as in
system("program &"); |
Under Windows you need to explicitly run a command processor to do this, as in
system("cmd.exe /c start program");(on DOS based Windows systems use command.com instead of cmd.exe). |
int result = system("simulate -f filename");This would call a simulation program, giving it a file which the ULP has just created. Note that simulate here is just an example, it is not part of the EAGLE package!
EAGLE stores all coordinate and size values as int values with a resolution of 1/10000mm (0.1µ). The above unit conversion functions can be used to convert these internal units to the desired measurement units.
board(B) { B.elements(E) { printf("%s at (%f, %f)\n", E.name, u2mm(E.x), u2mm(E.y)); } }
The following printing functions are available:
In case of an error, printf returns -1.
The format string contains two types of objects - plain characters and format specifiers:
% [flags] [width] [.prec] type
Each format specification begins with the percent character (%). After the % comes the following, in this order:
d | signed decimal int | |
o | unsigned octal int | |
u | unsigned decimal int | |
x | unsigned hexadecimal int (with a, b,...) | |
X | unsigned hexadecimal int (with A, B,...) | |
f | signed real value of the form [-]dddd.dddd | |
e | signed real value of the form [-]d.dddde[±]ddd | |
E | same as e, but with E for exponent | |
g | signed real value in either e or f form, based on given value and precision | |
G | same as g, but with E for exponent if e format used | |
c | single character | |
s | character string | |
% | the % character is printed |
"-" | the formatted item is left-justified within the field; normally, items are right-justified | |
"+" | a signed, positive item will always start with a plus character (+); normally, only negative items begin with a sign | |
" " | a signed, positive item will always start with a space character; if both "+" and " " are specified, "+" overrides " " |
Width is specified either directly, through a decimal digit string, or indirectly, through an asterisk (*). If you use an asterisk for the width specifier, the next argument in the call (which must be an int) specifies the minimum output field width.
In no case does a nonexistent or small field width cause truncation of a field. If the result of a conversion is wider than the field width, the field is simply expanded to contain the conversion result.
n | At least n characters are printed. If the output value has less than n characters, the output is padded with blanks (right-padded if "-" flag given, left-padded otherwise). | |
0n | At least n characters are printed. If the output value has less than n characters, it is filled on the left with zeroes. | |
* | The argument list supplies the width specifier, which must precede the actual argument being formatted. |
none | Precision set to default. | |
.0 | For int types, precision is set to default; for real types, no decimal point is printed. | |
.n | n characters or n decimal places are printed. If the output value has more than n characters the output might be truncated or rounded (depending on the type character). | |
* | The argument list supplies the precision specifier, which must precede the actual argument being formatted. |
douxX | 1 | |
eEf | 6 | |
gG | all significant digits | |
c | no effect | |
s | print entire string |
douxX | .n specifies that at least n characters are printed. If the input argument has less than n digits, the output value is left-padded with zeros. If the input argument has more than n digits, the output value is not truncated. | |
eEf | .n specifies that n characters are printed after the decimal point, and the last digit printed is rounded. | |
gG | .n specifies that at most n significant digits are printed. | |
c | .n has no effect on the output. | |
s | .n specifies that no more than n characters are printed. |
char c = 0x00; printf("%c", c);
int i = 42; real r = 3.14; char c = 'A'; string s = "Hello"; printf("Integer: %8d\n", i); printf("Hex: %8X\n", i); printf("Real: %8f\n", r); printf("Char: %-8c\n", c); printf("String: %-8s\n", s);
In case of an error, sprintf returns -1.
string result; int number = 42; sprintf(result, "The number is %d", number);
The following string functions are available:
If index is given, the search starts at that position. Negative values are counted from the end of the string.
string s = "This is a string"; char c = 'a'; int pos = strchr(s, c); if (pos >= 0) printf("The character %c is at position %d\n", c, pos); else printf("The character was not found\n");
strjoin joins all entries in array, delimited by the given separator and returns the resulting string.
If separator is the newline character ("\n") the resulting string will be terminated with a newline character. This is done to have a text file that consists of N lines (each of which is terminated with a newline) and is read in with the fileread() function and split into an array of N strings to be joined to the original string as read from the file.
string a[] = { "Field 1", "Field 2", "Field 3" }; string s = strjoin(a, ':');
string s = "This is a string"; int l = strlen(s); printf("The string is %d characters long\n", l);
string s = "This Is A String"; string r = strlwr(s); printf("Prior to strlwr: %s - after strlwr: %s\n", s, r);
If index is given, the search starts at that position. Negative values are counted from the end of the string.
string s = "This is a string"; char c = 'a'; int pos = strrchr(s, c); if (pos >= 0) printf("The character %c is at position %d\n", c, pos); else printf("The character was not found\n");
If index is given, the search starts at that position. Negative values are counted from the end of the string.
string s1 = "This is a string", s2 = "is a"; int pos = strrstr(s1, s2); if (pos >= 0) printf("The substring starts at %d\n", pos); else printf("The substring was not found\n");
strsplit splits the string s at the given separator and stores the resulting fields in the array.
If separator is the newline character ("\n") the last field will be silently dropped if it is empty. This is done to have a text file that consists of N lines (each of which is terminated with a newline) and is read in with the fileread() function to be split into an array of N strings. With any other separator an empty field at the end of the string will count, so "a:b:c:" will result in 4 fields, the last of which is empty.
string a[]; int n = strsplit(a, "Field 1:Field 2:Field 3", ':');
If index is given, the search starts at that position. Negative values are counted from the end of the string.
string s1 = "This is a string", s2 = "is a"; int pos = strstr(s1, s2); if (pos >= 0) printf("The substring starts at %d\n", pos); else printf("The substring was not found\n");
The value for length must be positive, otherwise an empty string will be returned. If length is ommitted, the rest of the string (beginning at start) is returned.
If start points to a position outside the string, an empty string is returned.
string s = "This is a string"; string t = strsub(s, 4, 7); printf("The extracted substring is: %s\n", t);
string s = "3.1415"; real r = strtod(s); printf("The value is %f\n", r);
string s = "1234"; int i = strtol(s); printf("The value is %d\n", i);
string s = "This Is A String"; string r = strupr(s); printf("Prior to strupr: %s - after strupr: %s\n", s, r);
If index is given, the search starts at that position. Negative values are counted from the end of the string.
If length is given, the actual length of the matching substring is returned in that variable.
Regular expressions allow you to find a pattern within a text string.
For instance, the regular expression "i.*a" would find a sequence of characters
that starts with an 'i', followed by any character ('.') any number of times ('*'),
and ends with an 'a'. It would match on "is a" as well as "is this a" or "ia".
Details on regular expressions can be found, for instance, in the book
Mastering Regular Expressions by Jeffrey E. F. Friedl.
string s1 = "This is a string", s2 = "i.*a"; int len = 0; int pos = strxstr(s1, s2, 0, len); if (pos >= 0) printf("The substring starts at %d and is %d charcaters long\n", pos, len); else printf("The substring was not found\n");
The following time functions are available:
int CurrentTime = time();
After 86400000 milliseconds (i.e. every 24 hours), the value starts at 0 again.
int elapsed = timems();
int t = time(); printf("It is now %02d:%02d:%02d\n", t2hour(t), t2minute(t), t2second(t));
The following object functions are available:
The clrgroup() function clears the group flags of the given object, so that it is no longer part of the previously defined group.
When applied to an object that contains other objects (like a UL_BOARD or UL_NET) the group flags of all contained objects are cleared recursively.
board(B) { B.elements(E) clrgroup(E); }
If a group has been defined in the editor, the ingroup() function can be used to check whether a particular object is part of the group.
Objects with a single coordinate that are individually selectable in the current drawing (like UL_TEXT, UL_VIA, UL_CIRCLE etc.) return a non-zero value in a call to ingroup() if that coordinate is within the defined group.
A UL_WIRE returns 0, 1, 2 or 3, depending on whether none, the first, the second or both of its end points are in the group.
A UL_RECTANGLE and UL_FRAME returns a non-zero value if one or more of its corners are in the group. The value has bit 0 set for the upper right corner, bit 1 for the upper left, bit 2 for the bottom left, and bit 3 for the bottom right corner.
Objects that have no coordinates (like UL_NET, UL_SEGMENT, UL_SIGNAL etc.) return a non-zero value if one or more of the objects within them are in the group.
UL_CONTACTREF and UL_PINREF, though not having coordinates of their own, return a non-zero value if the referenced UL_CONTACT or UL_PIN, respectively, is within the group.
output("group.txt") { board(B) { B.elements(E) { if (ingroup(E)) printf("Element %s is in the group\n", E.name); } } }
The setgroup() function sets the group flags of the given object, so that it becomes part of the group.
If no flags are given, the object is added to the group as a whole (i.e. all of its selection points, in case it has more than one).
If flags has a non-zero value, only the group flags of the given points of the object are set. For a UL_WIRE this means that '1' sets the group flag of the first point, '2' that of the second point, and '3' sets both. Any previously set group flags remain unchanged by a call to setgroup().
When applied to an object that contains other objects (like a UL_BOARD or UL_NET) the group flags of all contained objects are set recursively.
board(B) { B.elements(E) setgroup(E); }
The general syntax of a builtin statement is
name(parameters) statementwhere name is the name of the builtin statement, parameters stands for one or more parameters, and statement is the code that will be executed inside the context opened by the builtin statement.
Note that statement can be a compound statement, as in
board(B) { B.elements(E) printf("Element: %s\n", E.name); B.Signals(S) printf("Signal: %s\n", S.name); }The following builtin statements are available:
The board statement opens a board context if the current editor window contains a board drawing. A variable of type UL_BOARD is created and is given the name indicated by identifier.
Once the board context is successfully opened and a board variable has been created, the statement is executed. Within the scope of the statement the board variable can be accessed to retrieve further data from the board.
If the current editor window does not contain a board drawing, an error message is given and the ULP is terminated.
project.board(B) { ... }This will open a board context regardless whether the current editor window contains a board or a schematic drawing. However, there must be an editor window containing that board somewhere on the desktop!
if (board) board(B) { B.elements(E) printf("Element: %s\n", E.name); }
The deviceset statement opens a device set context if the current editor window contains a device drawing. A variable of type UL_DEVICESET is created and is given the name indicated by identifier.
Once the device set context is successfully opened and a device set variable has been created, the statement is executed. Within the scope of the statement the device set variable can be accessed to retrieve further data from the device set.
If the current editor window does not contain a device drawing, an error message is given and the ULP is terminated.
if (deviceset) deviceset(D) { D.gates(G) printf("Gate: %s\n", G.name); }
The library statement opens a library context if the current editor window contains a library drawing. A variable of type UL_LIBRARY is created and is given the name indicated by identifier.
Once the library context is successfully opened and a library variable has been created, the statement is executed. Within the scope of the statement the library variable can be accessed to retrieve further data from the library.
If the current editor window does not contain a library drawing, an error message is given and the ULP is terminated.
if (library) library(L) { L.devices(D) printf("Device: %s\n", D.name); }
The output statement opens a file with the given filename and mode for output through subsequent printf() calls. If the file has been successfully opened, the statement is executed, and after that the file is closed.
If the file cannot be opened, an error message is given and execution of the ULP is terminated.
By default the output file is written into the Project directory.
a | append to an existing file, or create a new file if it does not exist | |
w | create a new file (overwriting an existing file) | |
t | open file in text mode | |
b | open file in binary mode | |
D | delete this file when ending the EAGLE session (only works together with w) | |
F | force using this file name (normally *.brd, *.sch and *.lbr are rejected) |
Mode characters may appear in any order and combination. However, only the last one of a and w or t and b, respectively, is significant. For example a mode of "abtw" would open a file for textual write, which would be the same as "wt".
void PrintText(string s) { printf("This also goes into the file: %s\n", s); } output("file.txt", "wt") { printf("Directly printed\n"); PrintText("via function call"); }
The package statement opens a package context if the current editor window contains a package drawing. A variable of type UL_PACKAGE is created and is given the name indicated by identifier.
Once the package context is successfully opened and a package variable has been created, the statement is executed. Within the scope of the statement the package variable can be accessed to retrieve further data from the package.
If the current editor window does not contain a package drawing, an error message is given and the ULP is terminated.
if (package) package(P) { P.contacts(C) printf("Contact: %s\n", C.name); }
The schematic statement opens a schematic context if the current editor window contains a schematic drawing. A variable of type UL_SCHEMATIC is created and is given the name indicated by identifier.
Once the schematic context is successfully opened and a schematic variable has been created, the statement is executed. Within the scope of the statement the schematic variable can be accessed to retrieve further data from the schematic.
If the current editor window does not contain a schematic drawing, an error message is given and the ULP is terminated.
project.schematic(S) { ... }This will open a schematic context regardless whether the current editor window contains a schematic or a board drawing. However, there must be an editor window containing that schematic somewhere on the desktop!
if (schematic) schematic(S) { S.parts(P) printf("Part: %s\n", P.name); }
The sheet statement opens a sheet context if the current editor window contains a sheet drawing. A variable of type UL_SHEET is created and is given the name indicated by identifier.
Once the sheet context is successfully opened and a sheet variable has been created, the statement is executed. Within the scope of the statement the sheet variable can be accessed to retrieve further data from the sheet.
If the current editor window does not contain a sheet drawing, an error message is given and the ULP is terminated.
if (sheet) sheet(S) { S.parts(P) printf("Part: %s\n", P.name); }
The symbol statement opens a symbol context if the current editor window contains a symbol drawing. A variable of type UL_SYMBOL is created and is given the name indicated by identifier.
Once the symbol context is successfully opened and a symbol variable has been created, the statement is executed. Within the scope of the statement the symbol variable can be accessed to retrieve further data from the symbol.
If the current editor window does not contain a symbol drawing, an error message is given and the ULP is terminated.
if (symbol) symbol(S) { S.pins(P) printf("Pin: %s\n", P.name); }
The following sections describe User Language Dialogs in detail:
Predefined Dialogs | describes the ready to use standard dialogs | |
Dialog Objects | defines the objects that can be used in a dialog | |
Layout Information | explains how to define the location of objects within a dialog | |
Dialog Functions | describes special functions for use with dialogs | |
A Complete Example | shows a complete ULP with a data entry dialog |
The following predefined dialogs are available:
See Dialog Objects for information on how to define your own complex user dialogs.The dlgDirectory function displays a directory dialog from which the user can select a directory.
Title will be used as the dialog's title.
If Start is not empty, it will be used as the starting point for the dlgDirectory.
string dirName; dirName = dlgDirectory("Select a directory", "");
The dlgFileOpen and dlgFileSave functions display a file dialog from which the user can select a file.
Title will be used as the dialog's title.
If Start is not empty, it will be used as the starting point for the file dialog. Otherwise the current directory will be used.
Only files matching Filter will be displayed. If Filter is empty, all files will be displayed.
Filter can be either a simple wildcard (as in "*.brd"), a list of wildcards (as in "*.bmp *.jpg") or may even contain descriptive text, as in "Bitmap files (*.bmp)". If the "File type" combo box of the file dialog shall contain several entries, they have to be separated by double semicolons, as in "Bitmap files (*.bmp);;Other images (*.jpg *.png)".
string fileName; fileName = dlgFileOpen("Select a file", "", "*.brd");
The dlgMessageBox function displays the given Message in a modal dialog and waits until the user selects one of the buttons defined in button_list.
If Message contains any HTML tags, the characters '<', '>' and '&' must be given as "<", ">" and "&", respectively, if they shall be displayed as such.
button_list is an optional list of comma separated strings, which defines the
set of buttons that will be displayed at the bottom of the message box.
A maximum of three buttons can be defined.
If no button_list is given, it defaults to "OK".
The first button in button_list will become the default button (which will be selected if the user hits ENTER), and the last button in the list will become the "cancel button", which is selected if the user hits ESCape or closes the message box. You can make a different button the default button by starting its name with a '+', and you can make a different button the cancel button by starting its name with a '-'. To start a button text with an actual '+' or '-' it has to be escaped.
If a button text contains an '&', the character following the ampersand will become a hotkey, and when the user hits the corresponding key, that button will be selected. To have an actual '&' character in the text it has to be escaped.
The message box can be given an icon by setting the first character of Message to
';' - for an Information
'!' - for a Warning
':' - for an Error
If, however, the Message shall begin with one of these characters, it has to be escaped.
On Mac OS X only the character ':' will actually result in showing an icon. All others are ignored. |
if (dlgMessageBox("!Are you sure?", "&Yes", "&No") == 0) { // let's do it! }
dlgCell | a grid cell context | |
dlgCheckBox | a checkbox | |
dlgComboBox | a combo box selection field | |
dlgDialog | the basic container of any dialog | |
dlgGridLayout | a grid based layout context | |
dlgGroup | a group field | |
dlgHBoxLayout | a horizontal box layout context | |
dlgIntEdit | an integer entry field | |
dlgLabel | a text label | |
dlgListBox | a list box | |
dlgListView | a list view | |
dlgPushButton | a push button | |
dlgRadioButton | a radio button | |
dlgRealEdit | a real entry field | |
dlgSpacing | a layout spacing object | |
dlgSpinBox | a spin box selection field | |
dlgStretch | a layout stretch object | |
dlgStringEdit | a string entry field | |
dlgTabPage | a tab page | |
dlgTabWidget | a tab page container | |
dlgTextEdit | a text entry field | |
dlgTextView | a text viewer field | |
dlgVBoxLayout | a vertical box layout context |
dlgCell
See also dlgGridLayout,
dlgHBoxLayout,
dlgVBoxLayout,
Layout Information,
A Complete Example
The dlgCell statement defines the location of a cell within a grid layout context.
The row and column indexes start at 0, so the upper left cell has the index (0, 0).
With two parameters the dialog object defined by statement will be placed in the single cell addresses by row and column. With four parameters the dialog object will span over all cells from row/column to row2/column2.
By default a dlgCell contains a dlgHBoxLayout, so if the cell contains more than one dialog object, they will be placed next to each other horizontally.
string Text; dlgGridLayout { dlgCell(0, 0) dlgLabel("Cell 0,0"); dlgCell(1, 2, 4, 7) dlgTextEdit(Text); }
The dlgCheckBox statement defines a check box with the given Text.
If Text contains an '&', the character following the ampersand will become a hotkey, and when the user hits Alt+hotkey, the checkbox will be toggled. To have an actual '&' character in the text it has to be escaped.
dlgCheckBox is mainly used within a dlgGroup,
but can also be used otherwise.
All check boxes within the same dialog must have different Checked variables!
If the user checks a dlgCheckBox, the associated Checked variable is set to 1, otherwise it is set to 0. The initial value of Checked defines whether a checkbox is initially checked. If Checked is not equal to 0, the checkbox is initially checked.
The optional statement is executed every time the dlgCheckBox is toggled.
int mirror = 0; int rotate = 1; int flip = 0; dlgGroup("Orientation") { dlgCheckBox("&Mirror", mirror); dlgCheckBox("&Rotate", rotate); dlgCheckBox("&Flip", flip); }
The dlgComboBox statement defines a combo box selection field with the contents of the given array.
Selected reflects the index of the selected combo box entry. The first entry has index 0.
Each element of array defines the contents of one entry in the combo box. None of the strings in array may be empty (if there is an empty string, all strings after and including that one will be dropped).
The optional statement is executed whenever the selection in the dlgComboBox changes.
Before the statement is executed, all variables that have been used with dialog objects
are updated to their current values, and any changes made to these variables inside the
statement will be reflected in the dialog when the statement returns.
If the initial value of Selected is outside the range of the array indexes, it is set to 0.
string Colors[] = { "red", "green", "blue", "yellow" }; int Selected = 2; // initially selects "blue" dlgComboBox(Colors, Selected) dlgMessageBox("You have selected " + Colors[Selected]);
The dlgDialog function executes the dialog defined by block. This is the only dialog object that actually is a User Language builtin function. Therefore it can be used anywhere where a function call is allowed.
The block normally contains only other dialog objects, but it is also possible to use other User Language statements, for example to conditionally add objects to the dialog (see the second example below).
By default a dlgDialog contains a dlgVBoxLayout, so a simple dialog doesn't have to worry about the layout.
A dlgDialog should at some point contain a call to the dlgAccept() function in order to allow the user to close the dialog and accept its contents.
If all you need is a simple message box or file dialog you might want to use one of the Predefined Dialogs instead.
int Result = dlgDialog("Hello") { dlgLabel("Hello world"); dlgPushButton("+OK") dlgAccept(); }; int haveButton = 1; dlgDialog("Test") { dlgLabel("Start"); if (haveButton) dlgPushButton("Here") dlgAccept(); };
The dlgGridLayout statement opens a grid layout context.
The only dialog object that can be used directly in statement is dlgCell, which defines the location of a particular dialog object within the grid layout.
The row and column indexes start at 0, so the upper left cell has the index (0, 0).
The number of rows and columns is automatically extended according to the location of
dialog objects that are defined within the grid layout context, so you don't have
to explicitly define the number of rows and columns.
dlgGridLayout { dlgCell(0, 0) dlgLabel("Row 0/Col 0"); dlgCell(1, 0) dlgLabel("Row 1/Col 0"); dlgCell(0, 1) dlgLabel("Row 0/Col 1"); dlgCell(1, 1) dlgLabel("Row 1/Col 1"); }
The dlgGroup statement defines a group with the given Title.
By default a dlgGroup contains a dlgVBoxLayout, so a simple group doesn't have to worry about the layout.
dlgGroup is mainly used to contain a set of radio buttons
or check boxes, but may as well contain any other objects in its
statement.
Radio buttons within a dlgGroup are numbered starting with 0.
int align = 1; dlgGroup("Alignment") { dlgRadioButton("&Top", align); dlgRadioButton("&Center", align); dlgRadioButton("&Bottom", align); }
The dlgHBoxLayout statement opens a horizontal box layout context for the given statement.
dlgHBoxLayout { dlgLabel("Box 1"); dlgLabel("Box 2"); dlgLabel("Box 3"); }
The dlgIntEdit statement defines an integer entry field with the given Value.
If Value is initially outside the range defined by Min and Max it will be limited to these values.
int Value = 42; dlgHBoxLayout { dlgLabel("Enter a &Number between 0 and 99"); dlgIntEdit(Value, 0, 99); }
The dlgLabel statement defines a label with the given Text.
Text can be either a string literal, as in "Hello", or a string variable.
If Text contains any HTML tags, the characters '<', '>' and '&' must be given as "<", ">" and "&", respectively, if they shall be displayed as such.
If the Update parameter is not 0 and Text is a string variable, its contents can be modified in the statement of, e.g., a dlgPushButton, and the label will be automatically updated. This, of course, is only useful if Text is a dedicated string variable (not, e.g., the loop variable of a for statement).
If Text contains an '&', and the object following the label can have the keyboard focus, the character following the ampersand will become a hotkey, and when the user hits Alt+hotkey, the focus will go to the object that was defined immediately following the dlgLabel. To have an actual '&' character in the text it has to be escaped.
string OS = "Windows"; dlgHBoxLayout { dlgLabel(OS, 1); dlgPushButton("&Change OS") { OS = "Linux"; } }
The dlgListBox statement defines a list box selection field with the contents of the given array.
Selected reflects the index of the selected list box entry. The first entry has index 0.
Each element of array defines the contents of one line in the list box. None of the strings in array may be empty (if there is an empty string, all strings after and including that one will be dropped).
The optional statement is executed whenever the user double clicks on an entry
of the dlgListBox.
Before the statement is executed, all variables that have been used with dialog objects
are updated to their current values, and any changes made to these variables inside the
statement will be reflected in the dialog when the statement returns.
If the initial value of Selected is outside the range of the array indexes, no entry will be selected.
string Colors[] = { "red", "green", "blue", "yellow" }; int Selected = 2; // initially selects "blue" dlgListBox(Colors, Selected) dlgMessageBox("You have selected " + Colors[Selected]);
The dlgListView statement defines a multi column list view selection field with the contents of the given array.
Headers is the tab separated list of column headers.
Selected reflects the index of the selected list view entry in the array
(the sequence in which the entries are actually displayed may be different, because the contents
of a dlgListView can be sorted by the various columns).
The first entry has index 0.
If no particular entry shall be initially selected, Selected should be
initialized to -1.
Sort defines which column should be used to sort the list view. The leftmost column is numbered 1. The sign of this parameter defines the direction in which to sort (positive values sort in ascending order). If Sort is 0 or outside the valid number of columns, no sorting will be done. The returned value of Sort reflects the column and sort mode selected by the user by clicking on the list column headers. By default dlgListView sorts by the first column, in ascending order.
Each element of array defines the contents of one line in the list view, and must contain tab separated values. If there are fewer values in an element of array than there are entries in the Headers string the remaining fields will be empty. If there are more values in an element of array than there are entries in the Headers string the superfluous elements will be silently dropped. None of the strings in array may be empty (if there is an empty string, all strings after and including that one will be dropped).
A list entry that contains line feeds ('\n') will be displayed in several lines accordingly.
The optional statement is executed whenever the user double clicks on an entry
of the dlgListView.
Before the statement is executed, all variables that have been used with dialog objects
are updated to their current values, and any changes made to these variables inside the
statement will be reflected in the dialog when the statement returns.
If the initial value of Selected is outside the range of the array indexes, no entry will be selected.
If Headers is an empty string, the first element of the array is used as the header string. Consequently the index of the first entry is then 1.
The contents of a dlgListView can be sorted by any column by clicking on that column's header. Columns can also be swapped by "click&dragging" a column header. Note that none of these changes will have any effect on the contents of the array. If the contents shall be sorted alphanumerically a numeric string[] array can be used.
string Colors[] = { "red\tThe color RED", "green\tThe color GREEN", "blue\tThe color BLUE" }; int Selected = 0; // initially selects "red" dlgListView("Name\tDescription", Colors, Selected) dlgMessageBox("You have selected " + Colors[Selected]);
The dlgPushButton statement defines a push button with the given Text.
If Text contains an '&', the character following the ampersand will become a hotkey, and when the user hits Alt+hotkey, the button will be selected. To have an actual '&' character in the text it has to be escaped.
If Text starts with a '+' character, this button will become the default
button, which will be selected if the user hits ENTER.
If Text starts with a '-' character, this button will become the cancel
button, which will be selected if the user closes the dialog.
CAUTION: Make sure that the statement of such a marked cancel button contains
a call to dlgReject()! Otherwise the user may be unable
to close the dialog at all!
To have an actual '+' or '-' character as the first character of the text
it has to be escaped.
If the user selects a dlgPushButton, the given statement is executed.
Before the statement is executed, all variables that have been used with dialog objects
are updated to their current values, and any changes made to these variables inside the
statement will be reflected in the dialog when the statement returns.
int defaultWidth = 10; int defaultHeight = 20; int width = 5; int height = 7; dlgPushButton("&Reset defaults") { width = defaultWidth; height = defaultHeight; } dlgPushButton("+&Accept") dlgAccept(); dlgPushButton("-Cancel") { if (dlgMessageBox("Are you sure?", "Yes", "No") == 0) dlgReject(); }
The dlgRadioButton statement defines a radio button with the given Text.
If Text contains an '&', the character following the ampersand will become a hotkey, and when the user hits Alt+hotkey, the button will be selected. To have an actual '&' character in the text it has to be escaped.
dlgRadioButton can only be used within a dlgGroup.
All radio buttons within the same group must use the same Selected variable!
If the user selects a dlgRadioButton, the index of that button within the dlgGroup
is stored in the Selected variable.
The initial value of Selected defines which radio button is initially selected.
If Selected is outside the valid range for this group, no radio button will be selected.
In order to get the correct radio button selection, Selected must be set before
the first dlgRadioButton is defined, and must not be modified between adding subsequent
radio buttons. Otherwise it is undefined which (if any) radio button will be selected.
The optional statement is executed every time the dlgRadioButton is selected.
int align = 1; dlgGroup("Alignment") { dlgRadioButton("&Top", align); dlgRadioButton("&Center", align); dlgRadioButton("&Bottom", align); }
The dlgRealEdit statement defines a real entry field with the given Value.
If Value is initially outside the range defined by Min and Max it will be limited to these values.
real Value = 1.4142; dlgHBoxLayout { dlgLabel("Enter a &Number between 0 and 99"); dlgRealEdit(Value, 0.0, 99.0); }
The dlgSpacing statement defines additional space in a vertical or horizontal box layout context.
Size defines the number of pixels of the additional space.
dlgVBoxLayout { dlgLabel("Label 1"); dlgSpacing(40); dlgLabel("Label 2"); }
The dlgSpinBox statement defines a spin box entry field with the given Value.
If Value is initially outside the range defined by Min and Max it will be limited to these values.
int Value = 42; dlgHBoxLayout { dlgLabel("&Select value"); dlgSpinBox(Value, 0, 99); }
The dlgStretch statement defines an empty stretchable space in a vertical or horizontal box layout context.
Factor defines the stretch factor of the space.
dlgHBoxLayout { dlgStretch(1); dlgPushButton("+OK") { dlgAccept(); }; dlgPushButton("Cancel") { dlgReject(); }; }
The dlgStringEdit statement defines a text entry field with the given Text.
string Name = "Linus"; dlgHBoxLayout { dlgLabel("Enter &Name"); dlgStringEdit(Name); }
The dlgTabPage statement defines a tab page with the given Title containing the given statement.
If Title contains an '&', the character following the ampersand will become a hotkey, and when the user hits Alt+hotkey, this tab page will be opened. To have an actual '&' character in the text it has to be escaped.
Tab pages can only be used within a dlgTabWidget.
By default a dlgTabPage contains a dlgVBoxLayout, so a simple tab page doesn't have to worry about the layout.
dlgTabWidget { dlgTabPage("Tab &1") { dlgLabel("This is page 1"); } dlgTabPage("Tab &2") { dlgLabel("This is page 2"); } }
The dlgTabWidget statement defines a container for a set of tab pages.
statement must be a sequence of one or more dlgTabPage objects. There must be no other dialog objects in this sequence.
dlgTabWidget { dlgTabPage("Tab &1") { dlgLabel("This is page 1"); } dlgTabPage("Tab &2") { dlgLabel("This is page 2"); } }
The dlgTextEdit statement defines a multiline text entry field with the given Text.
The lines in the Text have to be delimited by a newline character ('\n'). Any whitespace characters at the end of the lines contained in Text will be removed, and upon return there will be no whitespace characters at the end of the lines. Empty lines at the end of the text will be removed entirely.
string Text = "This is some text.\nLine 2\nLine 3"; dlgVBoxLayout { dlgLabel("&Edit the text"); dlgTextEdit(Text); }
The dlgTextView statement defines a multiline text viewer field with the given Text.
The Text may contain HTML tags.
If Link is given and the Text contains hyperlinks, statement will be executed every time the user clicks on a hyperlink, with the value of Link set to whatever the <a href=...> tag defines as the value of href. If, after the execution of statement, the Link variable is not empty, the default handling of hyperlinks will take place. This is also the case if Link contains some text before dlgTextView is opened, which allows for an initial scrolling to a given position.
string Text = "This is some text.\nLine 2\nLine 3"; dlgVBoxLayout { dlgLabel("&View the text"); dlgTextView(Text); }
The dlgVBoxLayout statement opens a vertical box layout context for the given statement.
By default a dlgDialog contains a dlgVBoxLayout, so a simple dialog doesn't have to worry about the layout.
dlgVBoxLayout { dlgLabel("Box 1"); dlgLabel("Box 2"); dlgLabel("Box 3"); }
Layout contexts can be either grid, horizontal or vertical.
dlgGridLayout { dlgCell(5, 2) dlgLabel("Text"); }If the object shall span over more than one cell you need to specify the coordinates of the starting cell and the ending cell. To place a group that extends from row 1, column 2 up to row 3, column 5, you would write
dlgGridLayout { dlgCell(1, 2, 3, 5) dlgGroup("Title") { //... } }
The special objects dlgStretch and dlgSpacing can be used to further refine the distribution of the available space.
To define two buttons that are pushed all the way to the right edge of the dialog, you would write
dlgHBoxLayout { dlgStretch(1); dlgPushButton("+OK") dlgAccept(); dlgPushButton("Cancel") dlgReject(); }
dlgAccept() | closes the dialog and accepts its contents | |
dlgRedisplay() | immediately redisplays the dialog after changes to any values | |
dlgReset() | resets all dialog objects to their initial values | |
dlgReject() | closes the dialog and rejects its contents |
The dlgAccept function causes the dlgDialog to be closed and return after the current statement sequence has been completed.
Any changes the user has made to the dialog values will be accepted and are copied into the variables that have been given when the dialog objects were defined.
The optional Result is the value that will be returned by the dialog. Typically this should be a positive integer value. If no value is given, it defaults to 1.
Note that dlgAccept() does return to the normal program execution, so in a sequence like
dlgPushButton("OK") { dlgAccept(); dlgMessageBox("Accepting!"); }the statement after dlgAccept() will still be executed!
int Result = dlgDialog("Test") { dlgPushButton("+OK") dlgAccept(42); dlgPushButton("Cancel") dlgReject(); };
The dlgRedisplay function can be called to immediately refresh the dlgDialog after changes have been made to the variables used when defining the dialog objects.
You only need to call dlgRedisplay() if you want the dialog to be refreshed while still executing program code. In the example below the status is changed to "Running..." and dlgRedisplay() has to be called to make this change take effect before the "program action" is performed. After the final status change to "Finished." there is no need to call dlgRedisplay(), since all dialog objects are automatically updated after leaving the statement.
string Status = "Idle"; int Result = dlgDialog("Test") { dlgLabel(Status, 1); // note the '1' to tell the label to be updated! dlgPushButton("+OK") dlgAccept(42); dlgPushButton("Cancel") dlgReject(); dlgPushButton("Run") { Status = "Running..."; dlgRedisplay(); // some program action here... Status = "Finished."; } };
The dlgReset function copies the initial values back into all dialog objects of the current dlgDialog.
Any changes the user has made to the dialog values will be discarded.
Calling dlgReject() implies a call to dlgReset().
int Number = 1; int Result = dlgDialog("Test") { dlgIntEdit(Number); dlgPushButton("+OK") dlgAccept(42); dlgPushButton("Cancel") dlgReject(); dlgPushButton("Reset") dlgReset(); };
The dlgReject function causes the dlgDialog to be closed and return after the current statement sequence has been completed.
Any changes the user has made to the dialog values will be discarded. The variables that have been given when the dialog objects were defined will be reset to their original values when the dialog returns.
The optional Result is the value that will be returned by the dialog. Typically this should be 0 or a negative integer value. If no value is given, it defaults to 0.
Note that dlgReject() does return to the normal program execution, so in a sequence like
dlgPushButton("Cancel") { dlgReject(); dlgMessageBox("Rejecting!"); }the statement after dlgReject() will still be executed!
Calling dlgReject() implies a call to dlgReset().
int Result = dlgDialog("Test") { dlgPushButton("+OK") dlgAccept(42); dlgPushButton("Cancel") dlgReject(); };
To do this you need to prepend the character with a backslash, as in
dlgLabel("Miller \\& Co.");This will result in "Miller & Co." displayed in the dialog.
Note that there are actually two backslash characters here, since this line
will first go through the User Language parser, which will strip the first backslash.
A Complete Example
Here's a complete example of a User Language Dialog.
int hor = 1;
int ver = 1;
string fileName;
int Result = dlgDialog("Enter Parameters") {
dlgHBoxLayout {
dlgStretch(1);
dlgLabel("This is a simple dialog");
dlgStretch(1);
}
dlgHBoxLayout {
dlgGroup("Horizontal") {
dlgRadioButton("&Top", hor);
dlgRadioButton("&Center", hor);
dlgRadioButton("&Bottom", hor);
}
dlgGroup("Vertical") {
dlgRadioButton("&Left", ver);
dlgRadioButton("C&enter", ver);
dlgRadioButton("&Right", ver);
}
}
dlgHBoxLayout {
dlgLabel("File &name:");
dlgStringEdit(fileName);
dlgPushButton("Bro&wse") {
fileName = dlgFileOpen("Select a file", fileName);
}
}
dlgGridLayout {
dlgCell(0, 0) dlgLabel("Row 0/Col 0");
dlgCell(1, 0) dlgLabel("Row 1/Col 0");
dlgCell(0, 1) dlgLabel("Row 0/Col 1");
dlgCell(1, 1) dlgLabel("Row 1/Col 1");
}
dlgSpacing(10);
dlgHBoxLayout {
dlgStretch(1);
dlgPushButton("+OK") dlgAccept();
dlgPushButton("Cancel") dlgReject();
}
};
Supported HTML tags
EAGLE supports a subset of the tags used to format HTML pages.
This can be used to format the text of several User Language Dialog objects,
in the #usage directive or in the description
of library objects.
Text is considered to be HTML if the first line contains a tag. If this is not the case, and you want the text to be formatted, you need to enclose the entire text in the <html>...</html> tag.
The following table lists all supported HTML tags and their available attributes:
Tag | Description | |
<html>...</html> | An HTML document. It understands the following attributes
| |
<h1>...</h1> | A top-level heading. | |
<h2>...</h2> | A sub-level heading. | |
<h3>...</h3> | A sub-sub-level heading. | |
<p>...</p> | A left-aligned paragraph. Adjust the alignment with the align attribute. Possible values are left, right and center. | |
<center>...</center> | A centered paragraph. | |
<blockquote>...</blockquote> | An indented paragraph, useful for quotes. | |
<ul>...</ul> | An un-ordered list. You can also pass a type argument to define the bullet style. The default is type=disc, other types are circle and square. | |
<ol>...</ol> | An ordered list. You can also pass a type argument to define the enumeration label style. The default is type="1", other types are "a" and "A". | |
<li>...</li> | A list item. This tag can only be used within the context of ol or ul. | |
<pre>...</pre> | For larger chunks of code. Whitespaces in the contents are preserved. For small bits of code, use the inline-style code. | |
<a>...</a> | An anchor or link. It understands the following attributes:
| |
<em>...</em> | Emphasized (same as <i>...</i>). | |
<strong>...</strong> | Strong (same as <b>...</b>). | |
<i>...</i> | Italic font style. | |
<b>...</b> | Bold font style. | |
<u>...</u> | Underlined font style. | |
<big>...</big> | A larger font size. | |
<small>...</small> | A smaller font size. | |
<code>...</code> | Indicates Code. (same as <tt>...</tt>. For larger chunks of code, use the block-tag pre. | |
<tt>...</tt> | Typewriter font style. | |
<font>...</font> | Customizes the font size, family and text color. The tag understands the following attributes:
| |
<img...> | An image. This tag understands the following attributes:
| |
<hr> | A horizonal line. | |
<br> | A line break. | |
<nobr>...</nobr> | No break. Prevents word wrap. | |
<table>...</table> | A table definition.
The default table is frameless. Specify the boolean attribute
border in order to get a frame. Other attributes are:
| |
<tr>...</tr> | A table row. Can only be used within table. Understands the attribute
| |
<td>...</td> | A table data cell. Can only be used within tr. Understands the attributes
| |
<th>...</th> | A table header cell. Like td but defaults to center-alignment and a bold font. | |
<author>...</author> | Marks the author of this text. | |
<dl>...</dl> | A definition list. | |
<dt>...</dt> | A definition tag. Can only be used within dl. | |
<dd>...</dd> | Definition data. Can only be used within dl. |
Tag | Meaning | |
< | < | |
> | > | |
& | & | |
| non-breaking space | |
ä | ä | |
ö | ö | |
ü | ü | |
Ä | Ä | |
Ö | Ö | |
Ü | Ü | |
ß | ß | |
© | © | |
° | ° | |
µ | µ | |
± | ± |
.x#nIn this pattern 'x' is replaced by the character
'b' for board files
's' for schematic files
'l' for library files
'n' stands for a single digit number in the range 1..9. Higher numbers indicate older files.
The fixed '#' character makes it easy to delete all backup files from the operating system, using *.?#? as a wildcard.
Note that backup files with the same number 'n' do not necessarily represent consistent combinations of board and schematic files!
The maximum number of backup copies can be set in the backup dialog.
This safety backup file will have a name that follows the pattern
.x##In this pattern 'x' is replaced by the character
'b' for board files
's' for schematic files
'l' for library files
The safety backup file will be deleted after a successful regular save operation. If the drawing has not been saved with the WRITE command (e.g. due to a power failure) this file can be renamed and loaded as a normal board, schematic or library file, repectively.
The auto backup interval can be set in the backup dialog.
Normally a board and schematic will always be consistent as long as they
have never been edited separately (in which case the message
"No Forward&Back Annotation will be performed!"
will have warned you).
When loading a pair of board and schematic files the program will check
some consistency markers in the data files to see if these two files are
still consistent. If these markers indicate an inconsistency, you will be
offered to run an Electrical Rule Check (ERC),
which will do a detailed cross-check on both files.
If this check turns out positive, the two files are marked as consistent
and Forward&Back Annotation will be activated.
If the two files are found to be inconsistent the ERC protocol file will
be brought up in a dialog and Forward&Back Annotation will
not be activated.
Please do not be alarmed if you get a lot
of inconsistency messages. In most cases fixing one error (like renaming
a part or a net) will considerably reduce the number of error messages you get in the next
ERC run.
CadSoft Computer
Forward&Back Annotation
A schematic and board file are logically interconnected through automatic
Forward&Back Annotation. Normally there are no special things to be
considered about Forward&Back Annotation. This section, however, lists all of the
details about what exactly happens during f/b activities:
Consistency Check
In order to use Forward&Back Annotation a board and schematic
must be consistent, which means they must contain an equivalent set of
parts/elements and nets/signals.
Making a Board and Schematic consistent
To make an inconsistent pair of board and schematic files consistent, you
have to manually fix any inconsistency listed in the ERC protocol.
This can be done by applying editor commands like
NAME,
VALUE,
PINSWAP,
REPLACE etc.
After fixing the inconsistencies you must use the
ERC command again to check the files and
eventually activate Forward&Back Annotation.
Limitations
The following actions are not allowed in a board when Back Annotation
is active (i.e. the schematic is loaded, too):
If you try to do one of the above things, you will receive a message
telling you that this operation cannot be backannotated. In such a
case please do the necessary operations in the schematic (they will
then be forward annotated to the board). If you absolutely have to
do it in the board, you can close the schematic window and then do
anything you like inside the board. In that case, however, board and
schematic will not be consistent any more!
Technical Support
As a registered EAGLE user you get free technical support from CadSoft.
There are several ways to contact us or obtain the latest part libraries,
drivers or program versions:
19620 Pines Blvd. Suite 217
Pembroke Pines, FL 33029
USA
Phone | 954-237-0932 | |
Fax | 954-237-0968 | |
support@cadsoftusa.com | ||
URL | www.cadsoftusa.com |
Under Mac OS X you can find this information under "EAGLE/About EAGLE". |
There are different types of licenses, varying in the number of users who may use the program and in the areas of application the program may be used in:
A typical application of this kind would be a user who has a PC at home and also a notebook or laptop computer which he uses "on the road". As he would only use one of these computers at a time it is ok to have EAGLE installed on both of them.
In the dialog "EAGLE License" enter the name of your EAGLE license file, as well as the corresponding Installation Code you have received together with your license file (this code consists of 10 lowercase characters).
After pressing enter or clicking on the OK button, EAGLE will be installed with your personalized license data.
If you have problems installing EAGLE or are in doubt about the validity of your license please contact our Technical Support staff for assistance.
If you receive an error message like
The Light edition of EAGLE can't perform the requested action!
this means that you are attempting to do something that would violate the limitations that apply to the EAGLE edition in use, like for example placing an element outside of the allowed area.
Both the Standard and Light edition of EAGLE can be used to view files created with the Professional edition, even if these drawings exceed the editing capabilities of the edition currently in use.
To check which edition your license has enabled, select Help/About EAGLE from the Control Panel's menu.