This document explains how to connect your Arduino board to the computer and upload your first sketch.
These are the steps that we'll go through:
In this tutorial, we assume you're using an Arduino Duemilanove or Diecimila. If you have another board, read the corresponding page in this getting started guide.
The Arduino is a simple board that contains everything you need to start working with electronics and microcontroller programming. This diagram illustrates the major components of an Arduino Diecimila. (The Arduino Duemilanove is almost identical.)
You also need a standard USB cable (A plug to B plug): the kind you would connect to a USB printer, for example.
To program the Arduino board you need the Arduino environment.
Download: the latest version from the download page.
When the download finishes, unzip the downloaded file. Make sure to preserve the folder structure. Double-click the folder to open it. There should be a few files and sub-folders inside.
If you are using a USB Arduino, you will need to install the drivers for the FTDI chip on the board. These can be found in the drivers/FTDI USB Drivers
directory of the Arduino distribution. In the next step ("Connect the board"), you will point Window's Add New Hardware wizard to these drivers.
The latest version of the drivers can be found on the FTDI website.
On the Diecimila, the power source is selected by the jumper between the USB and power plugs. To power the board from the USB port (good for controlling low power devices like LEDs), place the jumper on the two pins closest to the USB plug. To power the board from an external power supply (6-12V), place the jumper on the two pins closest to the power plug. On the Duemilanove, the power source is selected automatically (there is no power selection jumper). In any case, connect the board to a USB port on your computer.
The green power LED (labelled PWR) should go on.
The Add New Hardware wizard will open. Tell it not to connect to Windows update and click next.
Then select "Install from a list or specified location (Advanced)" and click next.
Make sure that "Search for the best driver in these locations is checked"; uncheck "Search removable media"; check "Include this location in the search" and browse to the location you unzipped the USB drivers to in the previous step. Click next.
The wizard will search for the driver and then tell you that a "USB Serial Converter" was found. Click finish.
The new hardware wizard will appear again. Go through the same steps. This time, a "USB Serial Port" will be found.
Open the Arduino folder and double-click the Arduino application.
Open the LED blink example sketch: File > Sketchbook > Examples > Digital > Blink.
Select the serial device of the Arduino board from the Tools | Serial Port menu. On Windows, this should be COM1
or COM2
for a serial Arduino board, or COM3
, COM4
, or COM5
for a USB board. To find out, open the Windows Device Mananger (in the Hardware tab of System control panel). Look for a "USB Serial Port" in the Ports section; that's the Arduino board.
You'll need to select the entry in the Tools > Board menu that corresponds to your Arduino. For newer Arduino boards with an ATmega328 (check the text on the chip on the board), select Arduino Duemilanove w/ ATmega328. Previously, Arduino boards came with an ATmega168; for those, select Arduino Diecimila or Duemilanove w/ ATmega168.
Now, simply click the "Upload" button in the environment. Wait a few seconds - you should see the RX and TX leds on the board flashing. If the upload is successful, the message "Done uploading." will appear in the status bar. (Note: If you have an Arduino Mini, NG, or other board, you'll need to physically present the reset button on the board immediately before pressing the upload button.)
A few seconds after the upload finishes, you should see the pin 13 (L) LED on the board start to blink (in orange). If it does, congratulations! You've gotten Arduino up-and-running.
If you have problems, please see the troubleshooting suggestions.
The text of the Arduino getting started guide is licensed under a Creative Commons Attribution-ShareAlike 3.0 License. Code samples in the guide are released into the public domain.