/* Sprite.cpp - 2D sprite buffer library for Arduino & Wiring Copyright (c) 2006 David A. Mellis. All right reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include //#include #include "Sprite.h" void Sprite::init(uint8_t width, uint8_t height) { _width = width >= 8 ? 8 : width; _height = height >= 8 ? 8 : height; // for now, do nothing if this allocation fails. methods that require it // should silently fail if _buffer is null. _buffer = (uint8_t *) calloc(_height, 1); } Sprite::Sprite(uint8_t width, uint8_t height) { init(width, height); } Sprite::Sprite(uint8_t width, uint8_t height, uint8_t row, ...) { init(width, height); if (!_buffer) return; va_list ap; va_start(ap, row); int y = 0; for (y = 0; ; y++) { for (int x = 0; x < width && x < 8; x++) write(x, y, (row >> (width - x - 1)) & 0x01); if (y == height - 1) break; row = va_arg(ap, int); // using '...' promotes uint8_t to int } va_end(ap); } uint8_t Sprite::width() const { return _width; } uint8_t Sprite::height() const { return _height; } void Sprite::write(uint8_t x, uint8_t y, uint8_t value) { if (!_buffer) return; // uint8_t's can't be negative, so don't test for negative x and y. if (x >= _width || y >= _height) return; // we need to bitwise-or the value of the other pixels in the byte with // the new value, masked and shifted into the proper bits. _buffer[y] = (_buffer[y] & ~(0x01 << x)) | ((value & 0x01) << x); } uint8_t Sprite::read(uint8_t x, uint8_t y) const { if (!_buffer) return 0; // uint8_t's can't be negative, so don't test for negative x and y. if (x >= _width || y >= _height) return 0; return (_buffer[y] >> x) & 0x01; }