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<p class='vspace'></p><h2>volatile keyword</h2>
<p>volatile is a keyword known as a variable <em>qualifier</em>, it is usually used before the datatype of a variable, to modify the way in which the compiler and subsequent program treats the variable.
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<p class='vspace'></p><p>Declaring a variable volatile is a directive to the compiler. The compiler is software which translates your C/C++ code into the machine code, which are the real instructions for the Atmega chip in the Arduino.
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<p class='vspace'></p><p>Specifically, it directs the compiler to load the variable from RAM and not from a storage register, which is a temporary memory location where program variables are stored and manipulated. Under certain conditions, the value for a variable stored in registers can be inaccurate.
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<p class='vspace'></p><p>A variable should be declared volatile whenever its value can be changed by something beyond the control of the code section in which it appears, such as a concurrently executing thread. In the Arduino, the only place that this is likely to occur is in sections of code associated with interrupts, called an interrupt service routine.
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<p class='vspace'></p><h4>Example</h4>
<pre>
// toggles LED when interrupt pin changes state
int pin = 13;
volatile int state = LOW;
void setup()
{
pinMode(pin, OUTPUT);
attachInterrupt(0, blink, CHANGE);
}
void loop()
{
digitalWrite(pin, state);
}
void blink()
{
state = !state;
}
</pre>
<p class='vspace'></p><h4>See also</h4>
<ul><li><a class='wikilink' href='AttachInterrupt.html'>AttachInterrupt</a>
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