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<a name="mmo"></a>Previous:&nbsp;<a rel="previous" accesskey="p" href="elf.html#elf">elf</a>,
Up:&nbsp;<a rel="up" accesskey="u" href="BFD-back-ends.html#BFD-back-ends">BFD back ends</a>
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<h3 class="section">3.5 mmo backend</h3>
<p>The mmo object format is used exclusively together with Professor
Donald E. Knuth's educational 64-bit processor MMIX. The simulator
<span class="command">mmix</span> which is available at
<a href="http://www-cs-faculty.stanford.edu/~knuth/programs/mmix.tar.gz">http://www-cs-faculty.stanford.edu/~knuth/programs/mmix.tar.gz</a>
understands this format. That package also includes a combined
assembler and linker called <span class="command">mmixal</span>. The mmo format has
no advantages feature-wise compared to e.g. ELF. It is a simple
non-relocatable object format with no support for archives or
debugging information, except for symbol value information and
line numbers (which is not yet implemented in BFD). See
<a href="http://www-cs-faculty.stanford.edu/~knuth/mmix.html">http://www-cs-faculty.stanford.edu/~knuth/mmix.html</a> for more
information about MMIX. The ELF format is used for intermediate
object files in the BFD implementation.
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