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<h3 class="section">4.13 <span class="command">ld</span> and WIN32 (cygwin/mingw)</h3>
<p>This section describes some of the win32 specific <span class="command">ld</span> issues.
See <a href="Options.html#Options">Command Line Options</a> for detailed description of the
command line options mentioned here.
<a name="index-import-libraries-614"></a>
<dl><dt><em>import libraries</em><dd>The standard Windows linker creates and uses so-called import
libraries, which contains information for linking to dll's. They are
regular static archives and are handled as any other static
archive. The cygwin and mingw ports of <span class="command">ld</span> have specific
support for creating such libraries provided with the
<span class="samp">--out-implib</span> command line option.
<br><dt><em>exporting DLL symbols</em><dd><a name="index-exporting-DLL-symbols-615"></a>The cygwin/mingw <span class="command">ld</span> has several ways to export symbols for dll's.
<dl>
<dt><em>using auto-export functionality</em><dd><a name="index-using-auto_002dexport-functionality-616"></a>By default <span class="command">ld</span> exports symbols with the auto-export functionality,
which is controlled by the following command line options:
<ul>
<li>&ndash;export-all-symbols [This is the default]
<li>&ndash;exclude-symbols
<li>&ndash;exclude-libs
</ul>
<p>If, however, <span class="samp">--export-all-symbols</span> is not given explicitly on the
command line, then the default auto-export behavior will be <em>disabled</em>
if either of the following are true:
<ul>
<li>A DEF file is used.
<li>Any symbol in any object file was marked with the __declspec(dllexport) attribute.
</ul>
<br><dt><em>using a DEF file</em><dd><a name="index-using-a-DEF-file-617"></a>Another way of exporting symbols is using a DEF file. A DEF file is
an ASCII file containing definitions of symbols which should be
exported when a dll is created. Usually it is named <span class="samp">&lt;dll
name&gt;.def</span> and is added as any other object file to the linker's
command line. The file's name must end in <span class="samp">.def</span> or <span class="samp">.DEF</span>.
<pre class="example"> gcc -o &lt;output&gt; &lt;objectfiles&gt; &lt;dll name&gt;.def
</pre>
<p>Using a DEF file turns off the normal auto-export behavior, unless the
<span class="samp">--export-all-symbols</span> option is also used.
<p>Here is an example of a DEF file for a shared library called <span class="samp">xyz.dll</span>:
<pre class="example"> LIBRARY "xyz.dll" BASE=0x20000000
EXPORTS
foo
bar
_bar = bar
another_foo = abc.dll.afoo
var1 DATA
</pre>
<p>This example defines a DLL with a non-default base address and five
symbols in the export table. The third exported symbol <code>_bar</code> is an
alias for the second. The fourth symbol, <code>another_foo</code> is resolved
by "forwarding" to another module and treating it as an alias for
<code>afoo</code> exported from the DLL <span class="samp">abc.dll</span>. The final symbol
<code>var1</code> is declared to be a data object.
<p>The optional <code>LIBRARY &lt;name&gt;</code> command indicates the <em>internal</em>
name of the output DLL. If <span class="samp">&lt;name&gt;</span> does not include a suffix,
the default library suffix, <span class="samp">.DLL</span> is appended.
<p>When the .DEF file is used to build an application, rather than a
library, the <code>NAME &lt;name&gt;</code> command should be used instead of
<code>LIBRARY</code>. If <span class="samp">&lt;name&gt;</span> does not include a suffix, the default
executable suffix, <span class="samp">.EXE</span> is appended.
<p>With either <code>LIBRARY &lt;name&gt;</code> or <code>NAME &lt;name&gt;</code> the optional
specification <code>BASE = &lt;number&gt;</code> may be used to specify a
non-default base address for the image.
<p>If neither <code>LIBRARY &lt;name&gt;</code> nor <code>NAME &lt;name&gt;</code> is specified,
or they specify an empty string, the internal name is the same as the
filename specified on the command line.
<p>The complete specification of an export symbol is:
<pre class="example"> EXPORTS
( ( ( &lt;name1&gt; [ = &lt;name2&gt; ] )
| ( &lt;name1&gt; = &lt;module-name&gt; . &lt;external-name&gt;))
[ @ &lt;integer&gt; ] [NONAME] [DATA] [CONSTANT] [PRIVATE] ) *
</pre>
<p>Declares <span class="samp">&lt;name1&gt;</span> as an exported symbol from the DLL, or declares
<span class="samp">&lt;name1&gt;</span> as an exported alias for <span class="samp">&lt;name2&gt;</span>; or declares
<span class="samp">&lt;name1&gt;</span> as a "forward" alias for the symbol
<span class="samp">&lt;external-name&gt;</span> in the DLL <span class="samp">&lt;module-name&gt;</span>.
Optionally, the symbol may be exported by the specified ordinal
<span class="samp">&lt;integer&gt;</span> alias.
<p>The optional keywords that follow the declaration indicate:
<p><code>NONAME</code>: Do not put the symbol name in the DLL's export table. It
will still be exported by its ordinal alias (either the value specified
by the .def specification or, otherwise, the value assigned by the
linker). The symbol name, however, does remain visible in the import
library (if any), unless <code>PRIVATE</code> is also specified.
<p><code>DATA</code>: The symbol is a variable or object, rather than a function.
The import lib will export only an indirect reference to <code>foo</code> as
the symbol <code>_imp__foo</code> (ie, <code>foo</code> must be resolved as
<code>*_imp__foo</code>).
<p><code>CONSTANT</code>: Like <code>DATA</code>, but put the undecorated <code>foo</code> as
well as <code>_imp__foo</code> into the import library. Both refer to the
read-only import address table's pointer to the variable, not to the
variable itself. This can be dangerous. If the user code fails to add
the <code>dllimport</code> attribute and also fails to explicitly add the
extra indirection that the use of the attribute enforces, the
application will behave unexpectedly.
<p><code>PRIVATE</code>: Put the symbol in the DLL's export table, but do not put
it into the static import library used to resolve imports at link time. The
symbol can still be imported using the <code>LoadLibrary/GetProcAddress</code>
API at runtime or by by using the GNU ld extension of linking directly to
the DLL without an import library.
<p>See ld/deffilep.y in the binutils sources for the full specification of
other DEF file statements
<p><a name="index-creating-a-DEF-file-618"></a>While linking a shared dll, <span class="command">ld</span> is able to create a DEF file
with the <span class="samp">--output-def &lt;file&gt;</span> command line option.
<br><dt><em>Using decorations</em><dd><a name="index-Using-decorations-619"></a>Another way of marking symbols for export is to modify the source code
itself, so that when building the DLL each symbol to be exported is
declared as:
<pre class="example"> __declspec(dllexport) int a_variable
__declspec(dllexport) void a_function(int with_args)
</pre>
<p>All such symbols will be exported from the DLL. If, however,
any of the object files in the DLL contain symbols decorated in
this way, then the normal auto-export behavior is disabled, unless
the <span class="samp">--export-all-symbols</span> option is also used.
<p>Note that object files that wish to access these symbols must <em>not</em>
decorate them with dllexport. Instead, they should use dllimport,
instead:
<pre class="example"> __declspec(dllimport) int a_variable
__declspec(dllimport) void a_function(int with_args)
</pre>
<p>This complicates the structure of library header files, because
when included by the library itself the header must declare the
variables and functions as dllexport, but when included by client
code the header must declare them as dllimport. There are a number
of idioms that are typically used to do this; often client code can
omit the __declspec() declaration completely. See
<span class="samp">--enable-auto-import</span> and <span class="samp">automatic data imports</span> for more
information.
</dl>
<p><a name="index-automatic-data-imports-620"></a><br><dt><em>automatic data imports</em><dd>The standard Windows dll format supports data imports from dlls only
by adding special decorations (dllimport/dllexport), which let the
compiler produce specific assembler instructions to deal with this
issue. This increases the effort necessary to port existing Un*x
code to these platforms, especially for large
c++ libraries and applications. The auto-import feature, which was
initially provided by Paul Sokolovsky, allows one to omit the
decorations to achieve a behavior that conforms to that on POSIX/Un*x
platforms. This feature is enabled with the <span class="samp">--enable-auto-import</span>
command-line option, although it is enabled by default on cygwin/mingw.
The <span class="samp">--enable-auto-import</span> option itself now serves mainly to
suppress any warnings that are ordinarily emitted when linked objects
trigger the feature's use.
<p>auto-import of variables does not always work flawlessly without
additional assistance. Sometimes, you will see this message
<p>"variable '&lt;var&gt;' can't be auto-imported. Please read the
documentation for ld's <code>--enable-auto-import</code> for details."
<p>The <span class="samp">--enable-auto-import</span> documentation explains why this error
occurs, and several methods that can be used to overcome this difficulty.
One of these methods is the <em>runtime pseudo-relocs</em> feature, described
below.
<p><a name="index-runtime-pseudo_002drelocation-621"></a>For complex variables imported from DLLs (such as structs or classes),
object files typically contain a base address for the variable and an
offset (<em>addend</em>) within the variable&ndash;to specify a particular
field or public member, for instance. Unfortunately, the runtime loader used
in win32 environments is incapable of fixing these references at runtime
without the additional information supplied by dllimport/dllexport decorations.
The standard auto-import feature described above is unable to resolve these
references.
<p>The <span class="samp">--enable-runtime-pseudo-relocs</span> switch allows these references to
be resolved without error, while leaving the task of adjusting the references
themselves (with their non-zero addends) to specialized code provided by the
runtime environment. Recent versions of the cygwin and mingw environments and
compilers provide this runtime support; older versions do not. However, the
support is only necessary on the developer's platform; the compiled result will
run without error on an older system.
<p><span class="samp">--enable-runtime-pseudo-relocs</span> is not the default; it must be explicitly
enabled as needed.
<p><a name="index-direct-linking-to-a-dll-622"></a><br><dt><em>direct linking to a dll</em><dd>The cygwin/mingw ports of <span class="command">ld</span> support the direct linking,
including data symbols, to a dll without the usage of any import
libraries. This is much faster and uses much less memory than does the
traditional import library method, especially when linking large
libraries or applications. When <span class="command">ld</span> creates an import lib, each
function or variable exported from the dll is stored in its own bfd, even
though a single bfd could contain many exports. The overhead involved in
storing, loading, and processing so many bfd's is quite large, and explains the
tremendous time, memory, and storage needed to link against particularly
large or complex libraries when using import libs.
<p>Linking directly to a dll uses no extra command-line switches other than
<span class="samp">-L</span> and <span class="samp">-l</span>, because <span class="command">ld</span> already searches for a number
of names to match each library. All that is needed from the developer's
perspective is an understanding of this search, in order to force ld to
select the dll instead of an import library.
<p>For instance, when ld is called with the argument <span class="samp">-lxxx</span> it will attempt
to find, in the first directory of its search path,
<pre class="example"> libxxx.dll.a
xxx.dll.a
libxxx.a
xxx.lib
cygxxx.dll (*)
libxxx.dll
xxx.dll
</pre>
<p>before moving on to the next directory in the search path.
<p>(*) Actually, this is not <span class="samp">cygxxx.dll</span> but in fact is <span class="samp">&lt;prefix&gt;xxx.dll</span>,
where <span class="samp">&lt;prefix&gt;</span> is set by the <span class="command">ld</span> option
<span class="samp">--dll-search-prefix=&lt;prefix&gt;</span>. In the case of cygwin, the standard gcc spec
file includes <span class="samp">--dll-search-prefix=cyg</span>, so in effect we actually search for
<span class="samp">cygxxx.dll</span>.
<p>Other win32-based unix environments, such as mingw or pw32, may use other
<span class="samp">&lt;prefix&gt;</span>es, although at present only cygwin makes use of this feature. It
was originally intended to help avoid name conflicts among dll's built for the
various win32/un*x environments, so that (for example) two versions of a zlib dll
could coexist on the same machine.
<p>The generic cygwin/mingw path layout uses a <span class="samp">bin</span> directory for
applications and dll's and a <span class="samp">lib</span> directory for the import
libraries (using cygwin nomenclature):
<pre class="example"> bin/
cygxxx.dll
lib/
libxxx.dll.a (in case of dll's)
libxxx.a (in case of static archive)
</pre>
<p>Linking directly to a dll without using the import library can be
done two ways:
<p>1. Use the dll directly by adding the <span class="samp">bin</span> path to the link line
<pre class="example"> gcc -Wl,-verbose -o a.exe -L../bin/ -lxxx
</pre>
<p>However, as the dll's often have version numbers appended to their names
(<span class="samp">cygncurses-5.dll</span>) this will often fail, unless one specifies
<span class="samp">-L../bin -lncurses-5</span> to include the version. Import libs are generally
not versioned, and do not have this difficulty.
<p>2. Create a symbolic link from the dll to a file in the <span class="samp">lib</span>
directory according to the above mentioned search pattern. This
should be used to avoid unwanted changes in the tools needed for
making the app/dll.
<pre class="example"> ln -s bin/cygxxx.dll lib/[cyg|lib|]xxx.dll[.a]
</pre>
<p>Then you can link without any make environment changes.
<pre class="example"> gcc -Wl,-verbose -o a.exe -L../lib/ -lxxx
</pre>
<p>This technique also avoids the version number problems, because the following is
perfectly legal
<pre class="example"> bin/
cygxxx-5.dll
lib/
libxxx.dll.a -&gt; ../bin/cygxxx-5.dll
</pre>
<p>Linking directly to a dll without using an import lib will work
even when auto-import features are exercised, and even when
<span class="samp">--enable-runtime-pseudo-relocs</span> is used.
<p>Given the improvements in speed and memory usage, one might justifiably
wonder why import libraries are used at all. There are three reasons:
<p>1. Until recently, the link-directly-to-dll functionality did <em>not</em>
work with auto-imported data.
<p>2. Sometimes it is necessary to include pure static objects within the
import library (which otherwise contains only bfd's for indirection
symbols that point to the exports of a dll). Again, the import lib
for the cygwin kernel makes use of this ability, and it is not
possible to do this without an import lib.
<p>3. Symbol aliases can only be resolved using an import lib. This is
critical when linking against OS-supplied dll's (eg, the win32 API)
in which symbols are usually exported as undecorated aliases of their
stdcall-decorated assembly names.
<p>So, import libs are not going away. But the ability to replace
true import libs with a simple symbolic link to (or a copy of)
a dll, in many cases, is a useful addition to the suite of tools
binutils makes available to the win32 developer. Given the
massive improvements in memory requirements during linking, storage
requirements, and linking speed, we expect that many developers
will soon begin to use this feature whenever possible.
<br><dt><em>symbol aliasing</em><dd>
<dl>
<dt><em>adding additional names</em><dd>Sometimes, it is useful to export symbols with additional names.
A symbol <span class="samp">foo</span> will be exported as <span class="samp">foo</span>, but it can also be
exported as <span class="samp">_foo</span> by using special directives in the DEF file
when creating the dll. This will affect also the optional created
import library. Consider the following DEF file:
<pre class="example"> LIBRARY "xyz.dll" BASE=0x61000000
EXPORTS
foo
_foo = foo
</pre>
<p>The line <span class="samp">_foo = foo</span> maps the symbol <span class="samp">foo</span> to <span class="samp">_foo</span>.
<p>Another method for creating a symbol alias is to create it in the
source code using the "weak" attribute:
<pre class="example"> void foo () { /* Do something. */; }
void _foo () __attribute__ ((weak, alias ("foo")));
</pre>
<p>See the gcc manual for more information about attributes and weak
symbols.
<br><dt><em>renaming symbols</em><dd>Sometimes it is useful to rename exports. For instance, the cygwin
kernel does this regularly. A symbol <span class="samp">_foo</span> can be exported as
<span class="samp">foo</span> but not as <span class="samp">_foo</span> by using special directives in the
DEF file. (This will also affect the import library, if it is
created). In the following example:
<pre class="example"> LIBRARY "xyz.dll" BASE=0x61000000
EXPORTS
_foo = foo
</pre>
<p>The line <span class="samp">_foo = foo</span> maps the exported symbol <span class="samp">foo</span> to
<span class="samp">_foo</span>.
</dl>
<p>Note: using a DEF file disables the default auto-export behavior,
unless the <span class="samp">--export-all-symbols</span> command line option is used.
If, however, you are trying to rename symbols, then you should list
<em>all</em> desired exports in the DEF file, including the symbols
that are not being renamed, and do <em>not</em> use the
<span class="samp">--export-all-symbols</span> option. If you list only the
renamed symbols in the DEF file, and use <span class="samp">--export-all-symbols</span>
to handle the other symbols, then the both the new names <em>and</em>
the original names for the renamed symbols will be exported.
In effect, you'd be aliasing those symbols, not renaming them,
which is probably not what you wanted.
<p><a name="index-weak-externals-623"></a><br><dt><em>weak externals</em><dd>The Windows object format, PE, specifies a form of weak symbols called
weak externals. When a weak symbol is linked and the symbol is not
defined, the weak symbol becomes an alias for some other symbol. There
are three variants of weak externals:
<ul>
<li>Definition is searched for in objects and libraries, historically
called lazy externals.
<li>Definition is searched for only in other objects, not in libraries.
This form is not presently implemented.
<li>No search; the symbol is an alias. This form is not presently
implemented.
</ul>
As a GNU extension, weak symbols that do not specify an alternate symbol
are supported. If the symbol is undefined when linking, the symbol
uses a default value.
</dl>
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