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<TITLE>Breakpoint Window Help</TITLE>
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<H1>The Breakpoint Window</H1>
The Breakpoint Window lists all the various breakpoints that exist in the
program. It facilitates modifying breakpoints (make them temporary or normal,
disabled or enabled) and removing breakpoints.
<UL>
<LI><A HREF="#menus_bp">Breakpoint Menu</A></LI>
<LI><A HREF="#menus_global">Global Menu</A></LI>
<LI><A HREF="#display">Breakpoint Display</A></LI>
</UL>
<HR SIZE=4 WIDTH="100%">
<H2>
<A NAME="menus_bp"></A>Breakpoint Menu</H2>
The Breakpoint Menu operates on the selected breakpoint only.&nbsp; If
no breakpoint is selected the menu items will be disabled. The type and
state of a breakpoint may be changed by selecting the desired type or state
from the menu.
<DL>
<DT>Normal</DT>
<DD>The selected breakpoint is a normal breakpoint</DD>
<DT>Temporary</DT>
<DD>Indicates that the breakpoint is temporary</DD>
<DT>Enabled</DT>
<DD>The breakpoint is active and will stop the debugger when it is hit.</DD>
<DT>Disabled</DT>
<DD>The breakpoint is being ignored. A disabled breakpoint will never get hit.</DD>
<DT>Remove</DT>
<DD>Deletes the breakpoint</DD>
</DL>
<HR SIZE=4 WIDTH="100%">
<H2>
<A NAME="menus_global"></A>Global Menu</H2>
Items on the Global Menu affect all defined breakpoints. Users may:
<DL>
<DT>Show Threads</DT>
<DD>Toggle on/off the thread column</DD>
<DT>Enable All</DT>
<DD>Enable all breakpoints</DD>
<DT>Disable All</DT>
<DD>Disable all breakpoints</DD>
<DT>Remove All</DT>
<DD>Delete all breakpoints</DD>
</DL>
<HR SIZE=4 WIDTH="100%">
<H2><A NAME="display"></A>Breakpoint Display</H2>
The Breakpoint Display is a table of breakpoints. The first column of the
table (unlabeled) shows a checkbutton, indicating whether the breakpoint
is enabled (checked) or disabled (unchecked). Disabled breakpoints are
ignored and will not cause the program to stop.
<P>To use the Breakpoint Menu or the Breakpoint Pop-up Menu, first use
the left mouse button to select a breakpoint from the list, then make the
menu selection.
<H4>Modifying Breakpoints</H4>
To&nbsp;<A NAME="display_state"></A>enable a breakpoint, simply click the
checkbutton in the first column of the desired breakpoint so that it is
selected (checked). To disable a breakpoint, "uncheck" the checkbutton.
<P>To change a breakpoint's&nbsp;<A NAME="display_temp"></A>type, select
the desired type from either the Breakpoint Menu or the Breakpoint Pop-up
Menu.
<P>To remove a&nbsp;<A NAME="display_remove"></A>breakpoint, use the left
mouse button to select the breakpoint to remove and use either the Breakpoint
Menu or the Breakpoint Pop-up Menu to select "remove". To re-install a
breakpoint, use the <A HREF="source.html#setting_a_breakpoint">Source Window
Display</A>.
<H4><A NAME="display_popup"></A>Breakpoint Pop-up Menu</H4>
The Breakpoint Pop-up Menu is accessed by using the mouse cursor to select
a breakpoint from the Breakpoint Display and then clicking the right button
on the mouse. The Pop-up allows expert users quicker access to the functions
of the Breakpoint Menu:
<DL>
<DT>Normal</DT>
<DD>The selected breakpoint is a normal breakpoint</DD>
<DT>Temporary</DT>
<DD>Indicates that the breakpoint is temporary</DD>
<DT>Enabled</DT>
<DD>The breakpoint is active and will stop the debugger when it is hit.</DD>
<DT>Disabled</DT>
<DD>The breakpoint is being ignored. A disabled breakpoint will never get hit.</DD>
<DT>Remove</DT>
<DD>Deletes the breakpoint</DD>
<DT>Global, Show Threads</DT>
<DD>Toggle on/off the thread column</DD>
<DT>Global, Enable All</DT>
<DD>Enable all breakpoints</DD>
<DT>Global, Disable All</DT>
<DD>Disable all breakpoints</DD>
<DT>Global, Remove All</DT>
<DD>Delete all breakpoints</DD>
</DL>
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