#define _BSD_SOURCE #include #include #define MAX_X 100.0 #define MAX_Y 100.0 #define MAX_R 24 #define MAX_C 80 void xy2rc(float x, float y, int *r, int *c) { int mrow, mcol; getmaxyx(stdscr, mrow, mcol); *c = (x / MAX_X) * mcol; *r = mrow - ((y / MAX_Y) * mrow); } float lerp(float from, float to, float t) { return from + t * (to-from); } float ball_x = 0.0; float ball_y = 0.0; float dir_x = +2.0; float dir_y = +1.0; float pad_l = 0.0; float pad_r = 0.0; void paint_ball() { int r, c; xy2rc(ball_x, ball_y, &r, &c); mvaddch(r, c, ACS_DIAMOND); } void paint_paddles() { int r, c; xy2rc( 0, pad_l, &r, &c); mvaddch(r, c, ACS_VLINE); xy2rc(MAX_X, pad_r, &r, &c); c--; mvaddch(r, c, ACS_VLINE); } void paint() { clear(); paint_paddles(); paint_ball(); refresh(); } int main() { initscr(); /* Start curses mode */ curs_set(0); /* Disable cursor */ while(true) { ball_x += dir_x; ball_y += dir_y; if (ball_x>MAX_X || ball_x<0) { dir_x = -dir_x; } if (ball_y>MAX_Y || ball_y<0) { dir_y = -dir_y; } /* Awesome artificial intelligence working here. */ if (ball_x < 0.25f * MAX_X) { pad_l = lerp(pad_l, ball_y, 0.3); } if (ball_x > 0.75f * MAX_X) { pad_r = lerp(pad_r, ball_y, 0.3); } paint(); usleep(50000); } getch(); /* Wait for user input */ endwin(); /* End curses mode */ }