#include "SDL.h" #include #include int main(int argc, char *argv[]) { SDL_Surface *screen = NULL; if (SDL_Init(SDL_INIT_EVERYTHING) < 0) { printf("Error: Could not initialize SDL: %s.\n", SDL_GetError()); exit(1); } screen = SDL_SetVideoMode(1280, 800, 32, SDL_SWSURFACE); if (SDL_MUSTLOCK(screen)) { SDL_LockSurface(screen); } Uint32 *pixels = (Uint32 *) screen->pixels; for (int i = 0; i < screen->w * screen->h; i++) { int y = i / screen->w; int x = i % screen->w; if (x == 0) { printf("y = %d\n", y); } float complex c = ((3.0 * x / screen->w) - 2.0) + I * ((2.0 * y / screen->h) - 1.0); bool diverges = false; float complex z = 0; int it; for (it=1; it<256; it++) { z = cpowf(z, 2) + c; if (cabs(z) > 100) { diverges = true; break; } } Uint32 color; if (diverges) { color = 0x00010001 * it; } else { color = 0x00000000; } pixels[i] = color; if (y % 10 == 0) SDL_Flip(screen); } if (SDL_MUSTLOCK(screen)) { SDL_UnlockSurface(screen); } SDL_Flip(screen); SDL_Delay(20000); SDL_Quit(); }