better invite
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					 2 changed files with 23 additions and 34 deletions
				
			
		
							
								
								
									
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								index.html
									
										
									
									
									
								
							
							
						
						
									
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								index.html
									
										
									
									
									
								
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					@ -13,7 +13,17 @@
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  <link rel="stylesheet" href="font/stylesheet.css" type="text/css" charset="utf-8" />
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					  <link rel="stylesheet" href="font/stylesheet.css" type="text/css" charset="utf-8" />
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  <style type="text/css">
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					  <style type="text/css">
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    body { font-family: 'silkscreennormal'; }
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					    #einladung {
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					      font-family: 'silkscreennormal';
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					      position: absolute;
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					      width: 70%;
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					      height: 50%;
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					      padding: 5%;
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					      text-align: center;
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					      z-index: 100;
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					      background: rgba(0, 0, 0, 0.5);
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					      color: white;
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					    }
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  </style>
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					  </style>
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  <style>
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					  <style>
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					@ -22,7 +32,7 @@
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</head>
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					</head>
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<body>
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					<body>
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<div style="display: none" id="einladung">
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					<div style="XXXdisplay: none" id="einladung">
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Fo shizzle boofron dolor sit amizzle, consectetuer my shizz elit. Nullam go to
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					Fo shizzle boofron dolor sit amizzle, consectetuer my shizz elit. Nullam go to
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hizzle velit, daahng dawg volutpizzle, suscipit , gravida vel, i saw beyonces
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					hizzle velit, daahng dawg volutpizzle, suscipit , gravida vel, i saw beyonces
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tizzles and my pizzle went crizzle. Pellentesque eget tortizzle. Sizzle eros.
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					tizzles and my pizzle went crizzle. Pellentesque eget tortizzle. Sizzle eros.
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					@ -1,12 +1,14 @@
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// # Quintus platformer example
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					// heavily based on the Quintus platformer example.
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//
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					// vim:tw=120:
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// [Run the example](../examples/platformer/index.html)
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// WARNING: this game must be run from a non-file:// url
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					// jQuery center() function. it centers things.
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// as it loads a level json file.
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					jQuery.fn.center = function () {
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//
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					  this.css("position", "absolute");
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// This is the example from the website homepage, it consists
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					  this.css("top", Math.max(0, (($(window).height() - $(this).outerHeight()) / 2) + $(window).scrollTop()) + "px");
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// a simple, non-animated platformer with some enemies and a
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					  this.css("left", Math.max(0, (($(window).width() - $(this).outerWidth()) / 2) + $(window).scrollLeft()) + "px");
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// target for the player.
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					  return this;
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					}
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window.addEventListener("load",function() {
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					window.addEventListener("load",function() {
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// Set up an instance of the Quintus engine  and include
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					// Set up an instance of the Quintus engine  and include
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					@ -183,29 +185,6 @@ Q.scene('endGame',function(stage) {
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  container.fit(16);
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					  container.fit(16);
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});
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					});
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Q.scene('ThereWillBeCake',function(stage) {
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  var container = stage.insert(new Q.UI.Container({
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    x: Q.width/2, y: Q.height/2, fill: "rgba(0,0,0,0.5)"
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  }));
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  var button = container.insert(new Q.UI.Button({ x: 0, y: 0, fill: "#CCCCCC",
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                                                  label: "Play Again" }));
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  var label = container.insert(new Q.UI.Text({x:10, y: -10 - button.p.h,
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                                                   label: stage.options.label }));
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  // When the button is clicked, clear all the stages
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  // and restart the game.
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  button.on("click",function() {
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    $( "#einladung" ).hide();
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    Q.clearStages();
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    Q.stageScene('level1');
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  });
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  // Expand the container to visibly fit its contents
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  // (with a padding)
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  container.fit(16);
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});
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// ## Asset Loading and Game Launch
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					// ## Asset Loading and Game Launch
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// Q.load can be called at any time to load additional assets
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					// Q.load can be called at any time to load additional assets
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// assets that are already loaded will be skipped
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					// assets that are already loaded will be skipped
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