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@ -87,7 +87,7 @@ Q.Sprite.extend("Neingeist",{
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// end the game unless the enemy is hit on top
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// end the game unless the enemy is hit on top
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this.on("bump.left,bump.right,bump.bottom",function(collision) {
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this.on("bump.left,bump.right,bump.bottom",function(collision) {
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if(collision.obj.isA("Player")) {
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if(collision.obj.isA("Player")) {
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Q.stageScene("endGame",1, { label: "You Died" });
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Q.stageScene("endGame",1, { label: "DU BIST TOT" });
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collision.obj.destroy();
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collision.obj.destroy();
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}
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}
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});
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});
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@ -175,7 +175,7 @@ Q.scene('endGame',function(stage) {
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var button = container.insert(new Q.UI.Button({ x: 0, y: 0, fill: "#CCCCCC",
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var button = container.insert(new Q.UI.Button({ x: 0, y: 0, fill: "#CCCCCC",
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label: "Play Again" }))
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label: "NOCHMAL" }))
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var label = container.insert(new Q.UI.Text({x:10, y: -10 - button.p.h,
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var label = container.insert(new Q.UI.Text({x:10, y: -10 - button.p.h,
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label: stage.options.label }));
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label: stage.options.label }));
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// When the button is clicked, clear all the stages
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// When the button is clicked, clear all the stages
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