diff --git a/platformer.js b/platformer.js index 971fc5b..9235834 100644 --- a/platformer.js +++ b/platformer.js @@ -78,7 +78,7 @@ Q.Sprite.extend("Neingeist",{ // end the game unless the enemy is hit on top this.on("bump.left,bump.right,bump.bottom",function(collision) { if(collision.obj.isA("Player")) { - Q.stageScene("endGame",1, { label: "DU BIST TOT" }); + Q.stageScene("endGame", 1); collision.obj.destroy(); } }); @@ -109,7 +109,7 @@ Q.Sprite.extend("Starbug",{ // end the game unless the enemy is hit on top this.on("bump.left,bump.right,bump.bottom",function(collision) { if(collision.obj.isA("Player")) { - Q.stageScene("endGame",1, { label: "DU BIST TOT" }); + Q.stageScene("endGame", 1); collision.obj.destroy(); } }); @@ -140,7 +140,7 @@ Q.Sprite.extend("Martin",{ // end the game unless the enemy is hit on top this.on("bump.left,bump.right,bump.bottom",function(collision) { if(collision.obj.isA("Player")) { - Q.stageScene("endGame",1, { label: "DU BIST TOT" }); + Q.stageScene("endGame", 1); collision.obj.destroy(); } }); @@ -188,8 +188,7 @@ Q.scene("level1",function(stage) { }); // To display a game over / game won popup box, -// create a endGame scene that takes in a `label` option -// to control the displayed message. +// create a endGame scene Q.scene('endGame',function(stage) { var container = stage.insert(new Q.UI.Container({ x: Q.width/2, y: Q.height/2, fill: "rgba(0,0,0,0.5)" @@ -198,8 +197,6 @@ Q.scene('endGame',function(stage) { var button = container.insert(new Q.UI.Button({ x: 0, y: 0, fill: "#CCCCCC", label: "NOCHMAL" })) - var label = container.insert(new Q.UI.Text({x:10, y: -10 - button.p.h, - label: stage.options.label })); // When the button is clicked, clear all the stages // and restart the game. button.on("click",function() {