add borken code to follow rocket
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1 changed files with 4 additions and 0 deletions
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@ -27,6 +27,10 @@ Q.Sprite.extend("Player",{
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rocket.add("tween");
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rocket.add("tween");
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rocket.animate({ x: 100, y: -500, angle: 360 });
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rocket.animate({ x: 100, y: -500, angle: 360 });
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// FIXME following the rocket does not work
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Q.stage().unfollow();
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Q.stage().viewport.follow(rocket);
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// the player disappears
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// the player disappears
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this.destroy();
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this.destroy();
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