scale everything
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@ -146,6 +146,7 @@ Q.scene("level1",function(stage) {
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// Give the stage a moveable viewport and tell it
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// to follow the player.
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stage.add("viewport").follow(player);
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stage.viewport.scale = 2;
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// Add in a couple of enemies
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stage.insert(new Q.Neingeist({ x: 700, y: 0 }));
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