let rocket fly
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@ -51,6 +51,11 @@ Q.Sprite.extend("Player",{
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// Check the collision, if it's the rocket, you win!
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// Check the collision, if it's the rocket, you win!
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if(collision.obj.isA("Rocket")) {
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if(collision.obj.isA("Rocket")) {
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var rocket = collision.obj;
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rocket.add("tween");
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rocket.animate({ x: 100, y: -500, angle: 360 });
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this.destroy();
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this.destroy();
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$("#einladung").center();
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$("#einladung").center();
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$("#einladung").show("slow");
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$("#einladung").show("slow");
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