do some whitespace janitor work

master
neingeist 10 years ago
parent 0e43b30736
commit 7db74eb991

@ -14,7 +14,7 @@ struct myclass {
int main() {
int init = 100;
int numbers[] = {10,20,30};
int numbers[] = {10, 20, 30};
int res;
std::cout << "using default accumulate: ";

@ -22,7 +22,7 @@ void std_array() {
// whoopsie
array[2] = 3;
for(auto &e: array) {
for (auto &e : array) {
std::cout << e << " ";
}
std::cout << std::endl;
@ -47,7 +47,7 @@ void std_vector() {
vector[1] = 2; // should now work
// vector[3] = 3; // SEGFAULT
for(auto &e: vector) {
for (auto &e : vector) {
std::cout << e << " ";
}
std::cout << std::endl;

@ -3,11 +3,9 @@
class mybase {
protected:
std::string ids;
public:
mybase(std::string ids)
: ids(ids) {}
@ -17,16 +15,13 @@ class mybase {
};
class myclass : public mybase {
public:
myclass(std::string ids)
: mybase(ids) {}
void foo() {
std::cout << "i'm a myclass! ids: " << ids << std::endl;
}
};
void nocast(myclass* x) {
@ -40,8 +35,8 @@ void ccast(void* x) {
}
void staticcast(void* x) {
// C++ static_cast. When I *know* it's myclass*, and want to revert an implicit
// conversion.
// C++ static_cast. When I *know* it's myclass*, and want to revert an
// implicit conversion.
myclass* foo = static_cast<myclass*>(x);
foo->foo();
}

@ -86,14 +86,14 @@ int main() {
std::cout << "== vector<Animal>:" << std::endl;
// Does nothing:
std::vector<Animal> animals = { cat, cow }; // <- Copies
for (auto &a: animals) {
for (auto &a : animals) {
a.makeSound();
}
std::cout << "== vector<Animal*>:" << std::endl;
// Meow? Mooh.
std::vector<Animal*> animalptrs = { &cat, &cow };
for (auto &a: animalptrs) {
for (auto &a : animalptrs) {
a->makeSound();
}
}

@ -6,8 +6,8 @@
#include <chrono> // std::chrono::milliseconds
// a non-optimized way of checking for prime numbers.
bool is_prime (long int x) {
for (long int i=2; i<x; ++i) {
bool is_prime(long int x) {
for (long int i = 2; i < x; ++i) {
if (x%i == 0) return false;
}
return true;
@ -35,12 +35,13 @@ void implicitly_waiting() {
long int p2 = 685102597328182763;
std::future<bool> fut = std::async(std::launch::async, is_prime, p2);
std::cout << "just getting the result, doing an implicit wait():" << std::endl;
std::cout << "just getting the result, doing an implicit wait():";
std::cout << std::endl;
bool x = fut.get();
std::cout << p2 << " " << (x?"is":"is not") << " prime." << std::endl;
}
int main () {
int main() {
explicitly_waiting();
implicitly_waiting();
return 0;

@ -7,7 +7,6 @@
using namespace std;
int main() {
// notice how the lists are nested to match the templates' parameters:
map<string, vector<pair<string, int>>> name_languages_year {
{"Dennis Ritchie", {{"B", 1969}, {"C", 1973}}},
@ -27,5 +26,4 @@ int main() {
// prints 'Lisp':
cout << name_languages_year["John McCarthy"].at(0).first << endl;
}

@ -1,4 +1,4 @@
/* http://en.wikipedia.org/wiki/C++14 */
// http://en.wikipedia.org/wiki/C++14
#include <cassert>
#include <iostream>

@ -32,7 +32,8 @@ class Hammer : public Tool {
}
void use(Nail nail) {
std::cout << "The nail is " << nail.getLength() << " cm long" << std::endl;
std::cout << "The nail is " << nail.getLength() << " cm long"
<< std::endl;
}
};
@ -50,7 +51,7 @@ void useSomeTool(Tool &tool) {
std::cout << "Look, it's a " << typeid(tool).name() << "!" << std::endl;
// XXX What about subclasses of Hammer?
if(typeid(tool) == typeid(Hammer)) {
if (typeid(tool) == typeid(Hammer)) {
std::cout << "Stop! ";
}
tool.use();

@ -52,7 +52,7 @@ void weak_ptr() {
std::weak_ptr<int> wp1 = p1; // p1 owns the memory.
{
std::shared_ptr<int> p2 = wp1.lock(); //Now p1 and p2 own the memory.
std::shared_ptr<int> p2 = wp1.lock(); // Now p1 and p2 own the memory.
assert(p2 != NULL);
if (p2) { // As p2 is initialized from a weak pointer,
// you have to check if the memory still exists!

@ -1,8 +1,7 @@
#include <cassert>
#include <iostream>
int main()
{
int main() {
int someInteger = 256;
short someShort;
long someLong;

@ -26,7 +26,7 @@ void container() {
v.push_back(std::move(q));
assert(q == NULL);
for(auto &e: v) {
for (auto &e : v) {
std::cout << *e << std::endl;
}
}

Loading…
Cancel
Save