#include #include #include class Nail { public: Nail(float length) : length(length) {} float getLength() { return length; } private: float length; }; class Tool { public: virtual void use() { std::cout << "Just using some tool." << std::endl; } }; class Hammer : public Tool { public: virtual void use() { std::cout << "Hammer time!" << std::endl; } void use(Nail nail) { std::cout << "The nail is " << nail.getLength() << " cm long" << std::endl; } }; class SledgeHammer : public Hammer { public: void use(Nail nail __attribute__((unused))) { throw std::runtime_error("Can't use a sledge hammer on nails!"); } }; void useSomeTool(Tool &tool) { // RTTI gives up the type of the derived class. std::cout << "Look, it's a " << typeid(tool).name() << "!" << std::endl; // XXX What about subclasses of Hammer? if (typeid(tool) == typeid(Hammer)) { std::cout << "Stop! "; } tool.use(); // Or dynamic_cast it and use it on a nail // XXX How to use a reference here? Hammer* h = dynamic_cast(&tool); if (h) { Nail nail(10); h->use(nail); } } int main() { Tool tool; Hammer hammer; SledgeHammer sledgehammer; useSomeTool(tool); useSomeTool(hammer); useSomeTool(sledgehammer); } // XXX http://en.cppreference.com/w/cpp/language/typeid // XXX https://en.wikipedia.org/wiki/Dynamic_cast