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cscape
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114 lines
2.7 KiB
C

#include "math.h"
#include "SDL.h"
#include "sdl.h"
#define MEERESSPIEGEL 48
#define BLICKWEITE 55
#define MAPSIZE 256
int sintab[360];
int costab[360];
char map[MAPSIZE*MAPSIZE];
SDL_Surface *screen;
void init_tabs() {
int x;
for (x=0;x<360; x++)
sintab[x] = trunc(127 * sin(x*M_PI/180));
for (x=0; x < 90; x++)
costab[x] = sintab[x+90];
for (x=90; x < 360; x++)
costab[x] = -sintab[x-90];
}
int main(void) {
init_tabs();
map_init(map,MAPSIZE,MAPSIZE);
map_generate(map,0,0,MAPSIZE-1,MAPSIZE-1);
screen = sdl_init();
map_setpalette(screen);
sleep(30); SDL_Quit(); exit(0);
}
/*
int posx = 0;
int posy = 0;
int richtung = 0;
int flughoehe;
int iy, ix, iy1, iyp, ixp;
int x, y, z, s, i, j;
int map_color;
int rng[] = new int[320];
while (true) {
// Schnarch...
try {Thread.sleep(100);} catch (InterruptedException e) {}
/* Richtung wechseln? */
/* if (java.lang.Math.random()<0.5)
if (java.lang.Math.random()<1.0)
if (richtung <= 0) richtung = 357;
else richtung -= 3;
else
if (richtung >= 357) richtung = 0;
else richtung += 3;
*/
/* Vorw<72>rts? */
/* posy = posy + costab[richtung] / 32;
posx = posx + sintab[richtung] / 32;
if (posy<=0) posy += 256;
if (posx<=0) posx += 256;
*/
/* Absolute H<>he berechnen */
/* flughoehe = 100;
*/
/*
for (i=0;i<320;i++) rng[i] = 200;
System.arraycopy(emptyscreen,0,screen,0,320*200);
for (iy=posy; iy<=posy+blickweite; iy++) {
iy1 = 2 * (iy-posy) + 1;
s = 4 + 300 / iy1;
for (ix=posx-(iy-posy); ix<=posx+(iy-posy); ix++) {
ixp = posx + ((ix-posx) * costab[richtung] + (iy-posy) * sintab[richtung])
/ 128;
iyp = posy + ((iy-posy) * costab[richtung] - (ix-posx) * sintab[ri
chtung]) / 128;
x = 160 + 360*(ix-posx) / iy1;
if ((x>=0) && (x+s<=318) && ((256*iyp+ixp) > 0) && ((256*iyp+ixp)
< 256*256) ) {
map_color = map[256*iyp+ixp];
z = map[256*iyp+ixp];
if (z < meeresspiegel) z = meeresspiegel;
y = 100 + 30 * (flughoehe-z) / iy1;
if ((y>=0) && (y<=199)) {
for (j=x;j<=x+s;j++)
for (i=rng[j];i>=y;i--) {
if ((320*i+j>=0) && (320*i+j<320*200))
screen[320*i+j] = (byte)map_color;
if (y<rng[j]) rng[j] = y;
}
*/