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cscape
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Code cleaned up

master
neingeist 23 years ago
parent 76e58be572
commit a9253c089a

@ -1,5 +1,6 @@
CC=gcc
LDFLAGS=`sdl-config --libs`
CFLAGS=-g `sdl-config --cflags`
CFLAGS=-O3 -Wall -g `sdl-config --cflags`
all: cscape maptest

@ -1,6 +1,11 @@
#include "math.h"
/* $Revision$ */
#include <stdlib.h>
#include <unistd.h>
#include <math.h>
#include "SDL.h"
#include "sdl.h"
#include "map.h"
#define MEERESSPIEGEL 48
#define BLICKWEITE 55
@ -15,7 +20,7 @@ void init_tabs() {
int x;
for (x=0;x<360; x++)
sintab[x] = trunc(127 * sin(x*M_PI/180));
sintab[x] = (int) (127.0 * sin(x*M_PI/180));
for (x=0; x < 90; x++)
costab[x] = sintab[x+90];
for (x=90; x < 360; x++)
@ -51,27 +56,26 @@ int main(void) {
try {Thread.sleep(100);} catch (InterruptedException e) {}
/* Richtung wechseln? */
/* if (java.lang.Math.random()<0.5)
Richtung wechseln?
if (java.lang.Math.random()<0.5)
if (java.lang.Math.random()<1.0)
if (richtung <= 0) richtung = 357;
else richtung -= 3;
else
if (richtung >= 357) richtung = 0;
else richtung += 3;
*/
/* Vorwärts? */
/* posy = posy + costab[richtung] / 32;
Vorwärts?
posy = posy + costab[richtung] / 32;
posx = posx + sintab[richtung] / 32;
if (posy<=0) posy += 256;
if (posx<=0) posx += 256;
*/
/* Absolute Höhe berechnen */
/* flughoehe = 100;
*/
/*
Absolute Höhe berechnen
flughoehe = 100;
for (i=0;i<320;i++) rng[i] = 200;
System.arraycopy(emptyscreen,0,screen,0,320*200);

@ -0,0 +1,3 @@
void map_init (char *map, int x, int y);
void map_generate (char *map, int x1,int y1,int x2,int y2);
void map_setpalette(SDL_Surface *screen);

@ -1,3 +1,4 @@
/* $Revision$ */
#include "SDL.h"
char farben[] =

@ -1,8 +1,11 @@
/* $Revision$ */
#include <stdlib.h>
#include "SDL.h"
#include <unistd.h>
#include <SDL.h>
#include "sdl.h"
#include "map.h"
#define MAPSIZE 256
void map_show(SDL_Surface *screen, char *map, int mapsize) {

@ -1,4 +1,7 @@
/* $Revision$ */
#include <SDL.h>
#include <stdlib.h>
SDL_Surface* sdl_init() {
SDL_Surface *screen;

@ -1,2 +1,4 @@
/* $Revision$ */
SDL_Surface* sdl_init();
void sdl_putpixel(SDL_Surface *surface, int x, int y, Uint32 pixel);