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// heavily based/copied from/on the quintus platformer example.
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// vim:tw=120:
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window.addEventListener("load",function() {
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var Q = window.Q = Quintus({ development: true })
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.include("Sprites, Scenes, Input, 2D, Anim, Touch, UI")
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.setup({ maximize: true })
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.controls().touch()
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Q.Sprite.extend("Player",{
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init: function(p) {
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this._super(p, {
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sheet: "astronaut",
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x: 320,
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y: 90
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});
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this.add('2d, platformerControls');
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this.on("hit.sprite",function(collision) {
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if(collision.obj.isA("Rocket")) {
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// the rocket flies away
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var rocket = collision.obj;
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rocket.add("tween");
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rocket.animate({ x: 100, y: -500, angle: 360 });
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// the player disappears
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this.destroy();
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// and the invite is displayed
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$("#einladung").show("slow");
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}
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});
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}
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});
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Q.Sprite.extend("Rocket", {
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init: function(p) {
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this._super(p, { sheet: 'rocket' });
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}
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});
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Q.Sprite.extend("Neingeist",{
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init: function(p) {
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this._super(p, { sheet: 'neingeist', vx: 100 });
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this.add('2d, aiBounce');
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this.on("bump.left,bump.right,bump.bottom",function(collision) {
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if(collision.obj.isA("Player")) {
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Q.stageScene("endGame", 1);
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collision.obj.destroy();
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}
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});
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this.on("bump.top",function(collision) {
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if(collision.obj.isA("Player")) {
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this.destroy();
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collision.obj.p.vy = -300;
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}
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});
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}
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});
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// FIXME do not copy
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Q.Sprite.extend("Starbug",{
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init: function(p) {
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this._super(p, { sheet: 'starbug', vx: 100 });
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this.add('2d, aiBounce');
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this.on("bump.left,bump.right,bump.bottom",function(collision) {
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if(collision.obj.isA("Player")) {
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Q.stageScene("endGame", 1);
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collision.obj.destroy();
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}
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});
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this.on("bump.top",function(collision) {
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if(collision.obj.isA("Player")) {
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this.destroy();
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collision.obj.p.vy = -300;
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}
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});
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}
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});
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// FIXME do not copy
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Q.Sprite.extend("Martin",{
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init: function(p) {
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this._super(p, { sheet: 'martin', vx: 100 });
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this.add('2d, aiBounce');
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this.on("bump.left,bump.right,bump.bottom",function(collision) {
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if(collision.obj.isA("Player")) {
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Q.stageScene("endGame", 1);
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collision.obj.destroy();
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}
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});
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this.on("bump.top",function(collision) {
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if(collision.obj.isA("Player")) {
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this.destroy();
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collision.obj.p.vy = -300;
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}
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});
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}
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});
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Q.scene("level1", function(stage) {
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stage.insert(new Q.Repeater({ asset: "background.png", speedX: 0.5, speedY: 0.5 }));
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stage.collisionLayer(new Q.TileLayer({
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tileW: 24,
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tileH: 24,
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dataAsset: 'level.json',
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sheet: 'tiles' }));
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// player
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var player = stage.insert(new Q.Player());
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// viewport
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stage.add("viewport").follow(player);
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stage.viewport.scale = 2;
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// enemies
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stage.insert(new Q.Starbug({ x: 600, y: 0 }));
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stage.insert(new Q.Neingeist({ x: 650, y: 0 }));
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stage.insert(new Q.Martin({ x: 550, y: 0 }));
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stage.insert(new Q.Rocket({ x: 146, y: 32 }));
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});
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Q.scene('endGame',function(stage) {
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var container = stage.insert(new Q.UI.Container({
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x: Q.width/2, y: Q.height/2, fill: "rgba(0,0,0,0.5)"
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}));
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var button = container.insert(new Q.UI.Button({ x: 0, y: 0, fill: "#CCCCCC",
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label: "NOCHMAL" }))
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button.on("click",function() {
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Q.clearStages();
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Q.stageScene('level1');
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});
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container.fit(16);
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});
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Q.load("sprites.png, sprites.json, level.json, tiles.png, background.png", function() {
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Q.sheet("tiles","tiles.png", { tilew: 24, tileh: 24 });
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Q.compileSheets("sprites.png","sprites.json");
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Q.stageScene("level1");
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});
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});
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