enable quintus dev mode
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			@ -12,7 +12,7 @@ window.addEventListener("load",function() {
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// Set up an instance of the Quintus engine  and include
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// the Sprites, Scenes, Input and 2D module. The 2D module
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// includes the `TileLayer` class as well as the `2d` componet.
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var Q = window.Q = Quintus()
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var Q = window.Q = Quintus({ development: true })
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        .include("Sprites, Scenes, Input, 2D, Anim, Touch, UI")
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        // Maximize this game to whatever the size of the browser is
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        .setup({ maximize: true })
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