neingeist
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cosmos
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enable quintus dev mode

master
neingeist 11 years ago
parent 16a5585310
commit 0294a4aed7

@ -12,7 +12,7 @@ window.addEventListener("load",function() {
// Set up an instance of the Quintus engine and include
// the Sprites, Scenes, Input and 2D module. The 2D module
// includes the `TileLayer` class as well as the `2d` componet.
var Q = window.Q = Quintus()
var Q = window.Q = Quintus({ development: true })
.include("Sprites, Scenes, Input, 2D, Anim, Touch, UI")
// Maximize this game to whatever the size of the browser is
.setup({ maximize: true })