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@ -78,7 +78,7 @@ Q.Sprite.extend("Neingeist",{
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// end the game unless the enemy is hit on top
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// end the game unless the enemy is hit on top
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this.on("bump.left,bump.right,bump.bottom",function(collision) {
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this.on("bump.left,bump.right,bump.bottom",function(collision) {
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if(collision.obj.isA("Player")) {
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if(collision.obj.isA("Player")) {
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Q.stageScene("endGame",1, { label: "DU BIST TOT" });
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Q.stageScene("endGame", 1);
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collision.obj.destroy();
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collision.obj.destroy();
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}
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}
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});
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});
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@ -109,7 +109,7 @@ Q.Sprite.extend("Starbug",{
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// end the game unless the enemy is hit on top
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// end the game unless the enemy is hit on top
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this.on("bump.left,bump.right,bump.bottom",function(collision) {
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this.on("bump.left,bump.right,bump.bottom",function(collision) {
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if(collision.obj.isA("Player")) {
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if(collision.obj.isA("Player")) {
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Q.stageScene("endGame",1, { label: "DU BIST TOT" });
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Q.stageScene("endGame", 1);
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collision.obj.destroy();
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collision.obj.destroy();
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}
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}
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});
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});
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@ -140,7 +140,7 @@ Q.Sprite.extend("Martin",{
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// end the game unless the enemy is hit on top
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// end the game unless the enemy is hit on top
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this.on("bump.left,bump.right,bump.bottom",function(collision) {
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this.on("bump.left,bump.right,bump.bottom",function(collision) {
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if(collision.obj.isA("Player")) {
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if(collision.obj.isA("Player")) {
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Q.stageScene("endGame",1, { label: "DU BIST TOT" });
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Q.stageScene("endGame", 1);
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collision.obj.destroy();
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collision.obj.destroy();
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}
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}
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});
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});
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@ -188,8 +188,7 @@ Q.scene("level1",function(stage) {
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});
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});
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// To display a game over / game won popup box,
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// To display a game over / game won popup box,
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// create a endGame scene that takes in a `label` option
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// create a endGame scene
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// to control the displayed message.
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Q.scene('endGame',function(stage) {
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Q.scene('endGame',function(stage) {
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var container = stage.insert(new Q.UI.Container({
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var container = stage.insert(new Q.UI.Container({
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x: Q.width/2, y: Q.height/2, fill: "rgba(0,0,0,0.5)"
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x: Q.width/2, y: Q.height/2, fill: "rgba(0,0,0,0.5)"
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@ -198,8 +197,6 @@ Q.scene('endGame',function(stage) {
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var button = container.insert(new Q.UI.Button({ x: 0, y: 0, fill: "#CCCCCC",
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var button = container.insert(new Q.UI.Button({ x: 0, y: 0, fill: "#CCCCCC",
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label: "NOCHMAL" }))
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label: "NOCHMAL" }))
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var label = container.insert(new Q.UI.Text({x:10, y: -10 - button.p.h,
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label: stage.options.label }));
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// When the button is clicked, clear all the stages
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// When the button is clicked, clear all the stages
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// and restart the game.
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// and restart the game.
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button.on("click",function() {
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button.on("click",function() {
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