remove label on the play again dialog
This commit is contained in:
parent
a0b62367e9
commit
b44efcb65b
1 changed files with 4 additions and 7 deletions
|
@ -78,7 +78,7 @@ Q.Sprite.extend("Neingeist",{
|
|||
// end the game unless the enemy is hit on top
|
||||
this.on("bump.left,bump.right,bump.bottom",function(collision) {
|
||||
if(collision.obj.isA("Player")) {
|
||||
Q.stageScene("endGame",1, { label: "DU BIST TOT" });
|
||||
Q.stageScene("endGame", 1);
|
||||
collision.obj.destroy();
|
||||
}
|
||||
});
|
||||
|
@ -109,7 +109,7 @@ Q.Sprite.extend("Starbug",{
|
|||
// end the game unless the enemy is hit on top
|
||||
this.on("bump.left,bump.right,bump.bottom",function(collision) {
|
||||
if(collision.obj.isA("Player")) {
|
||||
Q.stageScene("endGame",1, { label: "DU BIST TOT" });
|
||||
Q.stageScene("endGame", 1);
|
||||
collision.obj.destroy();
|
||||
}
|
||||
});
|
||||
|
@ -140,7 +140,7 @@ Q.Sprite.extend("Martin",{
|
|||
// end the game unless the enemy is hit on top
|
||||
this.on("bump.left,bump.right,bump.bottom",function(collision) {
|
||||
if(collision.obj.isA("Player")) {
|
||||
Q.stageScene("endGame",1, { label: "DU BIST TOT" });
|
||||
Q.stageScene("endGame", 1);
|
||||
collision.obj.destroy();
|
||||
}
|
||||
});
|
||||
|
@ -188,8 +188,7 @@ Q.scene("level1",function(stage) {
|
|||
});
|
||||
|
||||
// To display a game over / game won popup box,
|
||||
// create a endGame scene that takes in a `label` option
|
||||
// to control the displayed message.
|
||||
// create a endGame scene
|
||||
Q.scene('endGame',function(stage) {
|
||||
var container = stage.insert(new Q.UI.Container({
|
||||
x: Q.width/2, y: Q.height/2, fill: "rgba(0,0,0,0.5)"
|
||||
|
@ -198,8 +197,6 @@ Q.scene('endGame',function(stage) {
|
|||
|
||||
var button = container.insert(new Q.UI.Button({ x: 0, y: 0, fill: "#CCCCCC",
|
||||
label: "NOCHMAL" }))
|
||||
var label = container.insert(new Q.UI.Text({x:10, y: -10 - button.p.h,
|
||||
label: stage.options.label }));
|
||||
// When the button is clicked, clear all the stages
|
||||
// and restart the game.
|
||||
button.on("click",function() {
|
||||
|
|
Reference in a new issue