|
|
|
#include <array>
|
|
|
|
#include <iostream>
|
|
|
|
#include <vector>
|
|
|
|
|
|
|
|
void classic() {
|
|
|
|
int array[2];
|
|
|
|
array[0] = 1;
|
|
|
|
array[1] = 2;
|
|
|
|
array[3] = 3; // <- clang++ -Warray-bounds warns about this
|
|
|
|
|
|
|
|
int n = 10;
|
|
|
|
std::cout << array[3] << std::endl; // no warning!
|
|
|
|
std::cout << array[4] << std::endl; // no warning!
|
|
|
|
std::cout << array[n-1] << std::endl; // no warning!
|
|
|
|
}
|
|
|
|
|
|
|
|
void std_array() {
|
|
|
|
std::array<int, 2> array;
|
|
|
|
array[0] = 1;
|
|
|
|
array.at(1) = 2;
|
|
|
|
|
|
|
|
// whoopsie
|
|
|
|
array[2] = 3;
|
|
|
|
|
|
|
|
for (auto &e : array) {
|
|
|
|
std::cout << e << " ";
|
|
|
|
}
|
|
|
|
std::cout << std::endl;
|
|
|
|
|
|
|
|
try {
|
|
|
|
std::cout << array.at(2) << std::endl;
|
|
|
|
} catch (std::out_of_range e) {
|
|
|
|
std::cout << "cool, got std::out_of_range." << std::endl;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void std_vector() {
|
|
|
|
std::vector<int> vector(1);
|
|
|
|
vector[0] = 1;
|
|
|
|
try {
|
|
|
|
vector.at(2) = 999;
|
|
|
|
} catch (std::out_of_range e) {
|
|
|
|
std::cout << "cool, got std::out_of_range." << std::endl;
|
|
|
|
}
|
|
|
|
vector.resize(10);
|
|
|
|
vector.at(2) = 3;
|
|
|
|
vector[1] = 2; // should now work
|
|
|
|
// vector[3] = 3; // SEGFAULT
|
|
|
|
|
|
|
|
for (auto &e : vector) {
|
|
|
|
std::cout << e << " ";
|
|
|
|
}
|
|
|
|
std::cout << std::endl;
|
|
|
|
}
|
|
|
|
|
|
|
|
int main() {
|
|
|
|
std::cout << "== classic()" << std::endl;
|
|
|
|
classic();
|
|
|
|
|
|
|
|
std::cout << "== std_array()" << std::endl;
|
|
|
|
std_array();
|
|
|
|
|
|
|
|
std::cout << "== std_vector()" << std::endl;
|
|
|
|
std_vector();
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|