2012-08-13 22:15:56 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								< html > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								< head > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								< script  type = "text/javascript" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								player_pos = [300, 0];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								enemy_pos = [300, 0];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								pewpew = 0;
							 
						 
					
						
							
								
									
										
										
										
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								document.onkeydown = onKeyDown;
							 
						 
					
						
							
								
									
										
										
										
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								function onKeyDown(e) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  e = e || window.event;
							 
						 
					
						
							
								
									
										
										
										
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								  var player = document.getElementById("player");
							 
						 
					
						
							
								
									
										
										
										
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								  if (e.keyCode == '37') { // left
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    player_pos[0] -= 10;
							 
						 
					
						
							
								
									
										
										
										
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								  }
							 
						 
					
						
							
								
									
										
										
										
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								  if (e.keyCode == '39') { // right
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    player_pos[0] += 10;
							 
						 
					
						
							
								
									
										
										
										
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								  }
							 
						 
					
						
							
								
									
										
										
										
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								  if (e.keyCode == '32') { // space = fire
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    shoot(player_pos);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								shoots = [];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								function shoot(player_pos) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  shoots[shoots.length] = [player_pos[0], 500];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  // pewpew = 5;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								}
							 
						 
					
						
							
								
									
										
										
										
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								function isCollided(a, b) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  var a_left = parseInt(a.style.left);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  var a_right = a_left + a.offsetWidth;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  var a_top = parseInt(a.style.top);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  var a_bottom = a_top + a.offsetHeight;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  var b_left = parseInt(b.style.left);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  var b_right = b_left + b.offsetWidth;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  var b_top = parseInt(b.style.top);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  var b_bottom = b_top + b.offsetHeight;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  return !(
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    (a_left > b_right) ||
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    (a_right <  b_left )  | | 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    (a_top > b_bottom) ||
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    (a_bottom <  b_top ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  );
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								function gameLoop() {
							 
						 
					
						
							
								
									
										
										
										
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								  // detect collision
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  var enemydiv = document.getElementById("enemy");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  for(var i = 0; i <  shoots.length ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    if (shoots[i]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								      var shootdiv = document.getElementById('shoot' + i);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								      if (shootdiv & &  isCollided(shootdiv, enemydiv)) {
							 
						 
					
						
							
								
									
										
										
										
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								        pewpew = 5;
							 
						 
					
						
							
								
									
										
										
										
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								      }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								  // render shoots
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  for(var i = 0; i <  shoots.length ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    if (shoots[i]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								      var shootdiv = document.getElementById('shoot' + i);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								      if (!shootdiv) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        shootdiv = document.createElement('div');
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        shootdiv.setAttribute('id', 'shoot' + i);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        shootdiv.setAttribute('class', 'shoot');
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        shootdiv.innerHTML = '|';
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        var body = document.getElementsByTagName('body')[0];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        body.appendChild(shootdiv);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								      }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								      shootdiv.style.left = shoots[i][0];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								      shootdiv.style.top  = shoots[i][1];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    } else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								      if (deldiv = document.getElementById('shoot' + i)) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        var body = document.getElementsByTagName('body')[0];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        body.removeChild(deldiv);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								      }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  // render pew pew
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  var pewpewdiv = document.getElementById("pewpew");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  if (pewpew > 0) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    pewpewdiv.innerHTML = "pew! pew!";
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  } else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    pewpewdiv.innerHTML = "";
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								  // render player
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  var playerdiv = document.getElementById("player");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  playerdiv.style.left = player_pos[0];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  // FIXME playerdiv.style.top = player_pos[1];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								  // render enemy
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  var enemydiv = document.getElementById("enemy");
							 
						 
					
						
							
								
									
										
										
										
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								  enemydiv.style.left = enemy_pos[0];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  enemydiv.style.top = enemy_pos[1];
							 
						 
					
						
							
								
									
										
										
										
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								  // animate shoots
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  for(var i = 0; i <  shoots.length ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    if (shoots[i]) {
							 
						 
					
						
							
								
									
										
										
										
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								      shoots[i][1] -= 20;
							 
						 
					
						
							
								
									
										
										
										
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								      if (shoots[i][1] <  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        delete(shoots[i]);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								      }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  // animate pew pew
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  if (pewpew > 0) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    pewpew -= 1;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								  // animate enemy
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  var min = -50;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  var max = +50;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  var off = min + parseInt(Math.random() * (max-min));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  enemy_pos[0] += off;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  if (enemy_pos[0] <  0 )  enemy_pos [ 0 ]  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  if (enemy_pos[0] > 600) enemy_pos[0] = 600;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								  setTimeout("gameLoop()", 100);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2012-08-13 22:15:56 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								< / script > 
							 
						 
					
						
							
								
									
										
										
										
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								< style  type = "text/css" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  * {
							 
						 
					
						
							
								
									
										
										
										
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								    font-size: 2em; 
							 
						 
					
						
							
								
									
										
										
										
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								    color: #ff00ff; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    font-family: helvetica, arial;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  #player {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    position: absolute;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    bottom: 10%;
							 
						 
					
						
							
								
									
										
										
										
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								    /* -webkit-transform: rotate(90deg);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    -moz-transform: rotate(90deg); */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  #enemy {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    position: absolute;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    top: 10%;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    /* -webkit-transform: rotate(90deg);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    -moz-transform: rotate(90deg); */
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    border-style: solid; border-width: 1px;
							 
						 
					
						
							
								
									
										
										
										
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								  }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  #pewpew {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    position:absolute;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    top: 10%;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    right: 10%;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  }
							 
						 
					
						
							
								
									
										
										
										
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								  div.shoot {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    position:absolute;
							 
						 
					
						
							
								
									
										
										
										
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								    border-style: solid; border-width: 1px;
							 
						 
					
						
							
								
									
										
										
										
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								  }
							 
						 
					
						
							
								
									
										
										
										
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								< / style > 
							 
						 
					
						
							
								
									
										
										
										
											2012-08-13 22:15:56 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								< / head > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								< body  onload = "gameLoop();" > 
							 
						 
					
						
							
								
									
										
										
										
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								  < div  id = "enemy" > 3< / div > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								  < div  id = "player" > < < / div > 
							 
						 
					
						
							
								
									
										
										
										
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								  < div  id = "pewpew" > < / div > 
							 
						 
					
						
							
								
									
										
										
										
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								< / body > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								< / html >