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- works now

master
neingeist 23 years ago
parent a9253c089a
commit 98fae707ee

@ -9,6 +9,7 @@
#define MEERESSPIEGEL 48 #define MEERESSPIEGEL 48
#define BLICKWEITE 55 #define BLICKWEITE 55
#define FLUGHOEHE 30
#define MAPSIZE 256 #define MAPSIZE 256
int sintab[360]; int sintab[360];
@ -27,91 +28,107 @@ void init_tabs() {
costab[x] = -sintab[x-90]; costab[x] = -sintab[x-90];
} }
int main(void) { void fly(SDL_Surface *screen) {
init_tabs(); static int
map_init(map,MAPSIZE,MAPSIZE); posx = 0,
map_generate(map,0,0,MAPSIZE-1,MAPSIZE-1); posy = 0,
richtung = 0,
screen = sdl_init(); flughoehe = 0;
map_setpalette(screen);
sleep(30); SDL_Quit(); exit(0);
}
/*
int posx = 0;
int posy = 0;
int richtung = 0;
int flughoehe;
int iy, ix, iy1, iyp, ixp; int iy, ix, iy1, iyp, ixp;
int x, y, z, s, i, j; int x, y, z, s, i, j;
int map_color; int map_color;
int rng[] = new int[320]; int rng[320];
while (true) {
// Schnarch...
try {Thread.sleep(100);} catch (InterruptedException e) {}
if(SDL_MUSTLOCK(screen))
if(SDL_LockSurface(screen) < 0) {
fprintf(stderr, "Can't lock screen: %s\n",
SDL_GetError());
return;
}
Richtung wechseln? /* Richtung wechseln? */
if (java.lang.Math.random()<0.5) /* if (java.lang.Math.random()<0.5)
if (java.lang.Math.random()<1.0) if (java.lang.Math.random()<1.0)
if (richtung <= 0) richtung = 357; if (richtung <= 0) richtung = 357;
else richtung -= 3; else richtung -= 3;
else else
if (richtung >= 357) richtung = 0; if (richtung >= 357) richtung = 0;
else richtung += 3; else richtung += 3;
*/
/* Bewegen ... */
Vorwärts?
posy = posy + costab[richtung] / 32; posy = posy + costab[richtung] / 32;
posx = posx + sintab[richtung] / 32; posx = posx + sintab[richtung] / 32;
if (posy<=0) posy += 256; posy %= MAPSIZE;
if (posx<=0) posx += 256; posx %= MAPSIZE;
Absolute Höhe berechnen /* Absolute Höhe berechnen */
flughoehe = 100; flughoehe = 100;
/* flughoehe = FLUGHOEHE + ... */
/* FIXME */
for (i=0;i<320;i++) rng[i] = 200; for (i=0;i<320;i++) rng[i] = 200;
System.arraycopy(emptyscreen,0,screen,0,320*200);
for (iy=posy; iy<=posy+blickweite; iy++) {
SDL_FillRect(screen, NULL, 0);
for (iy=posy; iy<=posy+BLICKWEITE; iy++) {
iy1 = 2 * (iy-posy) + 1; iy1 = 2 * (iy-posy) + 1;
s = 4 + 300 / iy1; s = 4 + 300 / iy1;
for (ix=posx-(iy-posy); ix<=posx+(iy-posy); ix++) { for (ix=posx-(iy-posy); ix<=posx+(iy-posy); ix++) {
ixp = posx + ((ix-posx) * costab[richtung] + (iy-posy) * sintab[richtung]) ixp = posx
/ 128; + ((ix-posx) * costab[richtung]
iyp = posy + ((iy-posy) * costab[richtung] - (ix-posx) * sintab[ri + (iy-posy) * sintab[richtung]) / 128;
chtung]) / 128; iyp = posy
+ ((iy-posy) * costab[richtung]
- (ix-posx) * sintab[richtung]) / 128;
x = 160 + 360*(ix-posx) / iy1; x = 160 + 360*(ix-posx) / iy1;
if ((x>=0) && (x+s<=318) && ((256*iyp+ixp) > 0) && ((256*iyp+ixp) if(
< 256*256) ) { (x>=0) && (x+s<=318)
&& ((256*iyp+ixp) > 0)
&& ((256*iyp+ixp) < 256*256)
) {
map_color = map[256*iyp+ixp]; map_color = map[256*iyp+ixp];
z = map[256*iyp+ixp]; z = map[256*iyp+ixp];
if(z<MEERESSPIEGEL) z = MEERESSPIEGEL;
if (z < meeresspiegel) z = meeresspiegel;
y = 100 + 30 * (flughoehe-z) / iy1; y = 100 + 30 * (flughoehe-z) / iy1;
if ((y>=0) && (y<=199)) { if ((y>=0) && (y<=199)) {
for (j=x;j<=x+s;j++) for (j=x;j<=x+s;j++)
for (i=rng[j];i>=y;i--) { for (i=rng[j];i>=y;i--) {
if ((320*i+j>=0) && (320*i+j<320*200)) if ((320*i+j>=0) && (320*i+j<320*200))
screen[320*i+j] = (byte)map_color; sdl_putpixel(screen, j, i, map_color);
if (y<rng[j]) rng[j] = y; if (y<rng[j]) rng[j] = y;
}}
}
}
}
if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen);
SDL_UpdateRect(screen, 0, 0, 320, 200);
usleep(1000/25);
} }
*/
int main(void) {
init_tabs();
map_init(map,MAPSIZE,MAPSIZE);
map_generate(map,0,0,MAPSIZE-1,MAPSIZE-1);
screen = sdl_init();
map_setpalette(screen);
while(1) {
fly(screen);
}
sleep(30); SDL_Quit(); exit(0);
}

@ -26,7 +26,7 @@ void map_show(SDL_Surface *screen, char *map, int mapsize) {
if(SDL_MUSTLOCK(screen)) if(SDL_MUSTLOCK(screen))
SDL_UnlockSurface(screen); SDL_UnlockSurface(screen);
SDL_UpdateRect(screen, 0, 0, mapsize-1, mapsize-1); SDL_UpdateRect(screen, 0, 0, mapsize, mapsize);
} }
int main(void) { int main(void) {